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Evil_Geoff

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  1. Uhhhh, looks like a mole rat to me... 👍 Outstanding stuff here!
  2. I figured. The Capitol Wasteland will have to be a Nitro or KG map, then. 👍
  3. I have an 8k height map (16 bit greyscale) of the Washington, DC area. But my Google-fu has failed me! All of my searches for importing a height map in 7DtD take me to stuff about Nitrogen and KingGen. I've already used both of those to generate maps based on that DC height map. I'd like to see what the RWG does with populating the map. Is there a way to import the height map to use with the RWG? (And yes, I know about importing CompoPack and other prefabs into the RWG list...) And if so, how? Thanks!
  4. Two words: Hobo Stew. 'Nuff said.
  5. looks over at Nexus Mods at the games with the most mods... 7D2D is in the top 25 games sorted by number of mod files. Even if it isn't the 100k+ mods between Oldrim and Skyrim: The Next Generation (that's Special Edition for anyone who doesn't hold a legit nerd card), that 1.2K is a HEALTHY, happy customer base for a game that is still in Alpha for what? Almost eight years now. Mods aren't taking anything away from Bethesda, or their money stream. Another Bethesda monster game series that was healthy and happy is the Fallout franchise, with something approaching 75k mods between FO3, New Vegas, and FO4. We won't count the less than 1k mods for that abomination that is F76, it hasn't cracked the top 30 mod count on Nexus... We have gotten a "sequel" to 7 Days every 6 - 8 - 12 months when a new alpha drops and breaks all our save games! 🤣 When I consider the cost of the game, and that I've got almost 5k hours logged in this game, it's the best bang for my gaming dollar I have ever spent. Once the game goes gold? You can bet I'll be lined up to see if they give us Dragonborn, or Nuka-World quality DLC. And I look forward to getting modding tools like LOOT, Wrye Bash, TESVEdit and more. Because yeah, I love the game that much. I'm learning how to mod the game myself. Sequels? Abso-fraggin-lutely! I started with Morrowind. Got Oblivion. Then Skyrim. Fallout 3, New Vegas, Fallout 4. Half-Life, Half-Life 2, Episode 1, Episode 2, and if Gabe Newell wasn't flat out phobic about putting out a third in a series, I'd have Half-Life 3. (edit to add: I'm scared that Bethesda is going to do to TES 6 what they did to F76... Gawd what a FUBAR!) 7D2D? Hell yeah, I'll get a sequel game too!
  6. I think I have the XML code here... <property name="cognitaveDissonance" value="true"/> <effect_group> <triggered_effect trigger="onSelfBuffStart" action="PlugEars" target="self"/> <triggered_effect trigger="onSelfBuffStart" action="ImNotListening" target="self"/> <triggered_effect trigger="onSelfBuffStart" action="RefuseToResearchWhatHappenedWithTelltale" target="self" /> </effect_group> Does that look right to y'all?
  7. I was experiencing a similar issue with random CTDs (Crash To Desktop) in Alpha 18. Running an Alienware with a GTX 1070 GPU no less. Finally eliminated everything else - I had GeForce Experience running, and it would auto-update drivers and FUBAR my game settings. Uninstalled GeForce experience, reset my settings, no more CTDs. I hope you got things squared away. 👍
  8. ^ THIS ^ Many overhauls incorporate major changes when they update versions, so it is rather common to require a new game. For example, since the first time I played the ZombieDayz overhaul it has undergone 3 updates. And I think I started playing it on a19.3. And each update has required a new game. Fortunately I use Mod Launcher, so I have my earlier alphas available if I want to play the earlier games.
  9. The Traders do NOT sell 7.62mm HP ammo. At all. Ever. Soooo, I looked in the traders.xml file, and found : <trader_item_group name="ammo"> <item name="ammo9mmBulletBall" count="40,150"/> <item name="ammo9mmBulletAP" count="40,150"/> <item name="ammo762mmBulletBall" count="20,100"/> <item name="ammo762mmBulletAP" count="20,100"/> <item name="ammo44MagnumBulletBall" count="15,60" prob="0.5"/> <item name="ammo44MagnumBulletAP" count="15,60" prob="0.5"/> <item name="ammoShotgunShell" count="15,100"/> <item name="ammoShotgunSlug" count="6,25" prob="0.2"/> <item name="ammoRocketHE" count="1,4"/> <item name="ammoRocketFrag" count="1,4"/> <item name="ammoArrowIron" count="20,60"/> <item name="ammoArrowSteelAP" count="20,60"/> <item name="ammoCrossbowBoltIron" count="20,60"/> <item name="ammoCrossbowBoltSteelAP" count="20,60"/> </trader_item_group> There is no line for <item name="ammo762mmBulletHP" count="20,100"/> anywhere in the trader.xml, so the 7.62 hollow point ammo will never appear in their inventory. If this is intentional on the part of TFP, that's fine, but if it was just something missed in the jumble, then here's a chance to correct that. I've already done a mod for my game to put it in the mix of trader ammo.
  10. You can also experience that issue if he has the server visibility set to "Friends Only". A "friend" has to be logged on it for the server to show up on the list.
  11. @bdubyah - If you want/need more play testers for feedback, I'm gamey. Game. GAME! I took a shower this morning... *wanders off muttering something about "Damned typos"*
  12. Please don't tell the modding community that having variety in zombies is too difficult. I don't want to see them stop making them... Just sayin'.
  13. Hmmmm, I was inside a POI house that I had cleared to stay the night in. A little after 2200, got hit with a radiation warning. Assuming it was a radiated ghoul, I beat feet up the stairs and hopped on the roof to provide some distance. He wandered on across the street where I had fun watching him tangle with a few zombies all night. I've also had radiated ghouls show up on a couple of horde nights. The way I have my horde base set up I don't think they can get close enough to hit lethal rad levels. But that server game is still on 2.1. I haven't done a horde night on 2.27 yet.
  14. I just compile my own Prefabs folder = vanilla + CompoPack 47 + the prefabs for The Wasteland. KingGen pulls the list. 👍
  15. AVG just popped up - Good news from Threat Labs! We didn't find any threats in that KingGen.exe file you sent us...
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