WonOnOne Posted August 20, 2023 Share Posted August 20, 2023 I generate a map that's the 2nd to largest size, maximize towns and POIs, every everything else default. The seed looks promising so I decide to play it single player. Before ever even playing this game, I clear game data, delete old characters, delete old maps, delete any trace of it it was ever on my computer. I uninstall it and do a fresh install. I've never used mods so there's no lingering data there. After generating a map, I decide to actually play it. The game just exits mid-load and when I reload the game, the option to start a game with that map is disabled. I really want to like this game, but I haven't been able to play since A20, quite frankly, because of bugs that make it unplayable. I can get a few hour of play before some error happens that makes it completely unplayable and I quit for a year, hear news about the next version, and stupidly think they've fixed bugs like Object Reference error that should have been fixed years ago. This game's bugs will bring out someone's inner Karen. Anyway, the log file is short enough to paste here. I have little hope this game will be playable in A22. I want to be wrong, but I'm afraid I'm right. I'll be giving this a thumbs down on Steam: Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: NVIDIA VRAM: 2008 MB Driver: 31.0.15.2802 Begin MonoManager ReloadAssembly - Completed reload, in 0.989 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.608600 ms 2023-08-20T01:23:18 0.071 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: WindowsPlayer 64 Bit 2023-08-20T01:23:18 0.073 INF System information: 2023-08-20T01:23:18 0.074 INF OS: Windows 10 (10.0.19045) 64bit 2023-08-20T01:23:18 0.074 INF CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (cores: 4) 2023-08-20T01:23:18 0.074 INF RAM: 8056 MB 2023-08-20T01:23:18 0.075 INF GPU: NVIDIA GeForce GTX 960M (2008 MB) 2023-08-20T01:23:18 0.085 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0) 2023-08-20T01:23:18 0.167 INF Last played version: Alpha 21.1 2023-08-20T01:23:18 0.171 INF Local UTC offset: -5 hours 2023-08-20T01:23:18 0.211 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Users\Sanders\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-08-20__01-22-34.txt 2023-08-20T01:23:18 0.235 INF [Platform] Init 2023-08-20T01:23:18 0.356 INF [Platform] Using native platform: Steam 2023-08-20T01:23:18 0.359 INF [Platform] Using cross platform: EOS 2023-08-20T01:23:18 0.359 INF [Platform] Using server platform: Steam 2023-08-20T01:23:18 0.359 INF [Platform] Using server platform: XBL 2023-08-20T01:23:18 0.374 INF Starting PlayerInputManager... 2023-08-20T01:23:19 0.811 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-08-20T01:23:19 0.855 INF [Platform] Initializing Steam 2023-08-20T01:23:21 3.081 INF [Steamworks.NET] SteamAPI_Init() ok 2023-08-20T01:23:21 3.083 INF [Steamworks.NET] Registering auth callbacks 2023-08-20T01:23:21 3.086 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-08-20T01:23:21 3.086 INF [Platform] Initializing EOS 2023-08-20T01:23:22 3.841 INF [EOS] Initialize: Success 2023-08-20T01:23:22 4.213 INF [Platform] Initializing XBL 2023-08-20T01:23:23 4.615 INF Localization language from platform: english 2023-08-20T01:23:23 4.618 INF Texture quality is set to 2 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.496700 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001C0D2908110.dll 2023-08-20T01:23:33 14.633 INF Awake IsFocused: True 2023-08-20T01:23:33 14.634 INF Awake 2023-08-20T01:23:33 15.098 INF Occlusion: Awake 2023-08-20T01:23:33 15.111 WRN Device name for flag StandaloneWindows is unknown 2023-08-20T01:23:33 15.114 INF ApplyAllOptions streaming budget 1807.2 MB 2023-08-20T01:23:33 15.116 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2023-08-20T01:23:33 15.118 INF Texture quality is set to 2 2023-08-20T01:23:33 15.119 INF ApplyTextureFilter 0, AF Disable 2023-08-20T01:23:33 15.121 INF ApplyTerrainOptions 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6570. Total: 20.532500 ms (FindLiveObjects: 0.538800 ms CreateObjectMapping: 0.756300 ms MarkObjects: 19.181600 ms DeleteObjects: 0.054800 ms) 2023-08-20T01:23:34 16.243 INF [MODS] No mods folder found 2023-08-20T01:23:34 16.244 INF [MODS] Initializing mod code 2023-08-20T01:23:34 16.244 INF [MODS] Loading done 2023-08-20T01:23:34 16.280 INF Loading permissions file at 'C:\Users\Sanders\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-08-20T01:23:34 16.340 INF Loading permissions file done. 2023-08-20T01:23:35 16.488 INF GameSense server not found (no props file), disabling 2023-08-20T01:23:35 16.492 INF [PartyQuests] Initialized 2023-08-20T01:23:35 16.493 INF Awake done in 1859 ms 2023-08-20T01:23:35 16.757 INF [XUi] Instantiating XUi from default prefab. 2023-08-20T01:23:35 16.771 INF [XUi] XUi instantiation completed in 12 ms 2023-08-20T01:23:35 17.015 INF [XUi] Loading XUi asynchronously 2023-08-20T01:23:35 17.035 INF Reloading serveradmin.xml 2023-08-20T01:23:35 17.036 INF Loading permissions file at 'C:\Users\Sanders\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-08-20T01:23:35 17.037 INF Loading permissions file done. 2023-08-20T01:23:35 17.064 INF Updated culture for display texts Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2023-08-20T01:23:38 20.204 INF [XUi] Parsing all window groups completed in 1575 ms total. 2023-08-20T01:23:40 21.742 INF [XUi] Initialized all window groups completed in 1365 ms total. 2023-08-20T01:23:41 22.632 INF LoadTextureArraysForQuality quality -1 to 2, reload False 2023-08-20T01:23:49 30.720 INF LoadTextureArraysForQuality took 8.087001 2023-08-20T01:23:49 30.762 INF Loaded (local): rwgmixer in 0.03 2023-08-20T01:23:49 30.859 INF Loaded (local): archetypes in 0.10 2023-08-20T01:23:49 30.902 INF Loaded (local): loadingscreen in 0.04 2023-08-20T01:23:49 30.905 INF WorldStaticData.Init() needed 12.000s 2023-08-20T01:23:49 30.926 INF [Steamworks.NET] Login ok. 2023-08-20T01:23:49 30.927 INF [EOS] Login 2023-08-20T01:23:49 31.141 INF AchievementManager: Received stats and achievements from Steam 2023-08-20T01:23:49 31.181 WRN [Steam] Tick took exceptionally long: 45 ms 2023-08-20T01:23:50 32.409 INF [EOS] Login succeeded, PUID: 000216d5fada41a2913a16649cc187d1 2023-08-20T01:23:50 32.410 INF [EOS] Getting native user for 000216d5fada41a2913a16649cc187d1 2023-08-20T01:23:50 32.412 INF [EOS] CopyIdToken result: Success 2023-08-20T01:23:51 33.460 INF [EOS] TransferProgress: News.xml, 4662 / 4662 2023-08-20T01:23:52 33.704 INF [EOS] Read (News.xml) completed: Success, received 4604 bytes Link to comment Share on other sites More sharing options...
meganoth Posted August 20, 2023 Share Posted August 20, 2023 You have a 7 year old **notebook* CPU and a similarily old notebook GPU with only 2G RAM. I don't know if this is the real cause of your problems, but it seems likely. This game (and you might have heard this before) is taxing any hardware because it uses a fully destrucitble world and voxels. It may be possible to get this game to run if you dialed down hardware settings and/or generated the smallest possible map. I don't know, but I seem to remember at least one regular forum poster here saying he plays with such a setup, but also that lots of people seem to have problems with such hardware (I often see GTX 960M in the logs here in general support) The logfile you posted is incomplete. If you really copied the complete log then the game must have crashed. There should be some windows log message showing you a reason why it crashed. You could use eventvwr to find that message. Link to comment Share on other sites More sharing options...
7daysOfFun Posted August 20, 2023 Share Posted August 20, 2023 11 hours ago, meganoth said: You have a 7 year old **notebook* CPU and a similarily old notebook GPU with only 2G RAM. I don't know if this is the real cause of your problems, but it seems likely. have i seen right thats only VRAM on his grafixcard? (virtual ram from mainboard ram) Link to comment Share on other sites More sharing options...
Beelzybub Posted August 21, 2023 Share Posted August 21, 2023 17 hours ago, WonOnOne said: I generate a map that's the 2nd to largest size I think with your system, a 6k world would be the largest you could handle. Link to comment Share on other sites More sharing options...
meganoth Posted August 21, 2023 Share Posted August 21, 2023 12 hours ago, 7daysOfFun said: have i seen right thats only VRAM on his grafixcard? (virtual ram from mainboard ram) I don't know. As that is likely a gaming laptop and the GPU is separate from CPU it could or should have its own memory, not shared. Link to comment Share on other sites More sharing options...
SylenThunder Posted August 21, 2023 Share Posted August 21, 2023 The GPU should be discreet in this case, and is separate from system ram. VRAM isn't virtual ram, it's Video RAM. If it had shared RAM, the system would only be reporting 6GB RAM instead of 8GB. The hardware setup looks like an entry-level gaming laptop circa 2016. The CPU is below current min spec, and the GPU is borderline without being stuck in an underpowered laptop. Add to that the minimum amount of RAM, and the whole setup is a recipe for disaster. You don't have enough VRAM to support loading the textures into the GPU memory, so it has to go to system RAM where you don't have enough overhead to be worthwhile, and all of this is being managed by a CPU that is already too slow when it isn't overheating. Once the CPU warms up a little (which won't be long because the thermal pads expired a few years ago), it gets underclocked to even further below the minimum required spec. Log is too short to determine any specific cause, but that is likely because the system is hung up trying to process anything. If you post a better log, use Pastebin. Link to comment Share on other sites More sharing options...
WonOnOne Posted August 22, 2023 Author Share Posted August 22, 2023 (edited) Okay, it probably is my laptop's fault. Maybe I was being a bit of a Karen. Are system requirements likely going to change when this game goes gold? I'm considering buying something near top-of-the-line come Black Friday, but maybe I should wait until this game goes gold. Thanks everyone for your help. Edited August 22, 2023 by WonOnOne (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted August 22, 2023 Share Posted August 22, 2023 1 hour ago, WonOnOne said: Okay, it probably is my laptop's fault. Maybe I was being a bit of a Karen. Are system requirements likely going to change when this game goes gold? I'm considering buying something near top-of-the-line come Black Friday, but maybe I should wait until this game goes gold. Thanks everyone for your help. System requirements have been updated every couple of builds. I don't see them changing much from where they are at currently, however it should also be noted that they are currently extremely vague. To the point where it isn't very helpful information at all almost. Just stay away from craptops, and you should usually be fine. Link to comment Share on other sites More sharing options...
Beelzybub Posted August 23, 2023 Share Posted August 23, 2023 9 hours ago, WonOnOne said: Okay, it probably is my laptop's fault 1/4 size textures should fit in your 2Gb of vram. Try that setting as see if you have any luck. And as I said before a 6k or smaller world would have the best chance of running for you. Link to comment Share on other sites More sharing options...
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