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CP NPC Prefab Pack [A21]


stallionsden

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POWERED_LOGO_HORIZONTAL_low.thumb.jpg.042fa976d43a4f8ae853437a5725ea8b.jpg

Welcome to the first Initial Release of the Compopack NPC Prefab Pack. 
As More NPC Prefabs come online they will be made available for public use. 

GOALS:
Create Prefabs for use with the NPC Mod. 

REQUIREMENTS:
100% needed is @xyth and @sphereii Score and NPCcore located: HERE
This will not work without it. Download and Install instructions can be found within that thread. 
Currently without any extra factions (also downloadable at the above link for the Score and NPCcore) you will just get the included npcs included within the Score/NPCcore Framework. 
Highly recommend downloading packs made by the NPC Team. 

Initial Release Contains 5 prefabs 
Please Report any issues with the Prefabs either here or in the Compopack Discord

Download: HERE

xcpnpc_Bandits_Gas_Station_Stallionsden.jpg

xcpnpc_Shanty_Town_EvilRacc0on.jpg

xcpnpc_Bandits_House_Stallionsden.jpg

xcpnpc_Bandits_Road_House_Mana_Gobarg.jpg

xcpnpc_Bandits_Bunny_Ranch_Stallionsden.jpg

 

Bandits:
Countrytown: Gas Station
Industrial: Shanty Town
Residential: Bandits Residents (House)
Rural: The Bunny Ranch

Good Faction:
Rural: Road House

 

Installation:

Extract contents of zip to 

C:/users/username/appdata/roaming/7daystodie/Mods folder.  

Edited by stallionsden (see edit history)
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  • stallionsden changed the title to CP NPC Prefab Pack [A21]
48 minutes ago, MrSamuelAdams said:

Cool, also... If I don't run NPCCore I'll still get the POI's just won't get the bandits inside of them obviously . 

they are set up for bandits and some extra loot so it be way op if you dont use npc. you may get nres cause the poi be calling those bandits. let me know

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1 hour ago, stallionsden said:

they are set up for bandits and some extra loot so it be way op if you dont use npc. you may get nres cause the poi be calling those bandits. let me know

Okay I will. Ill try it. 

 

I just can't use NPCCore right now with 20.0 since it makes vultures invulnerable for some reason unfortunately. 

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1 hour ago, MrSamuelAdams said:

I know, i'm saying to include NPCCore they did an update and for some reason when I add just that mod it makes vultures invulnerable/invincible to kill. 

Did you report it  

 

You need both score and NPCcore also not just noccore . But will pass on that info 

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16 minutes ago, stallionsden said:

Did you report it  

 

You need both score and NPCcore also not just noccore . But will pass on that info 

Yeah, I posted in that forum post. 

And yeah, SCore and NPCCore both installed. 

Even tried the pervious version, seems to only happen with the vultures, tested all other zombies don't have issues. 

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20 minutes ago, MrSamuelAdams said:

Yeah, I posted in that forum post. 

And yeah, SCore and NPCCore both installed. 

Even tried the pervious version, seems to only happen with the vultures, tested all other zombies don't have issues. 

 score and NPCcore have npcs not vultures  and zombies . What else did you have installed or was it just those 2

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29 minutes ago, stallionsden said:

 score and NPCcore have npcs not vultures  and zombies . What else did you have installed or was it just those 2

I know. I'm saying for whatever reason when I install NPCCore, Vultures (all kinds) are unkillable. 

The vanilla vultures. 

 

Must have some cross code or something. 

 

Because when I remove NPCCore vultures are killable again. Something in the NPCCore is causing vanilla vultures invulnerable. Since when I remove it. It's fine. 

 

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11 minutes ago, MrSamuelAdams said:

I know. I'm saying for whatever reason when I install NPCCore, Vultures (all kinds) are unkillable. 

The vanilla vultures. 

 

Must have some cross code or something. 

 

Because when I remove NPCCore vultures are killable again. Something in the NPCCore is causing vanilla vultures invulnerable. Since when I remove it. It's fine. 

 

argh yep i get you sorry.  I am sure the guys in the npccore score will be able to help more on that one. 

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