bobrpggamer Posted January 5 Share Posted January 5 (edited) A couple of question about harvesting clay. 1) Does "Rock Busters" work when using the auger or shovel to dig into clay? 2) Also does the mining books perk "coffee buzz" increase in clay as well? Edited January 5 by bobrpggamer (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted January 5 Share Posted January 5 (edited) Yes to both questions (or it should be doing this based on the game code) Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag. Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws). Terrain blocks that yield clay when you harvest them have this tag in them. Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't). Edited January 5 by BFT2020 (see edit history) 2 Link to comment Share on other sites More sharing options...
bobrpggamer Posted January 5 Author Share Posted January 5 1 hour ago, BFT2020 said: Yes to both questions (or it should be doing this based on the game code) Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag. Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws). Terrain blocks that yield clay when you harvest them have this tag in them. Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't). This is good to know. Thank you again BFT2020. Link to comment Share on other sites More sharing options...
Syphon583 Posted January 5 Share Posted January 5 1 hour ago, BFT2020 said: Yes to both questions (or it should be doing this based on the game code) Both rock busters candy and coffee increase yields based on the oreWoodHarvest tag. Any block that has harvest in it and use this tag will see an increase in yields when using tools (shovels, axes, pickaxes, augers, and chainsaws). Terrain blocks that yield clay when you harvest them have this tag in them. Pallets don't have this tag in them so they don't benefit from the rock busters candy and coffee buzz ( at least in A20 they don't). I thought the coffee buzz thing only worked for hand tools, not the auger. 1 Link to comment Share on other sites More sharing options...
Callum123456789 Posted January 5 Share Posted January 5 3 minutes ago, Syphon583 said: I thought the coffee buzz thing only worked for hand tools, not the auger. Thats right there It specifically says with a pickaxe I checked in the xml a few weeks ago and the auger doesn't have the perk tag from that art of mining volume. Link to comment Share on other sites More sharing options...
BFT2020 Posted January 5 Share Posted January 5 (edited) @Syphon583 @Callum123456789 I could be wrong, but I don't see where I am...unless there was a very recent change and my config files I am looking at are not the latest (they are at least 20.5 version). The auger has the same harvesting tags as the pickaxe so now I am confused 🤔 Edit: I know the description in the book states pickaxe or stone axe while the description in rock candy just states mining tool, but the tags seem to indicate that they would affect the auger also. Unless there is something hard coded into the game that ignores those tags (say if the item has the tag motorTool). From the Iron Pickaxe <item name="meleeToolPickT1IronPickaxe"> <property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/> From the auger <item name="meleeToolPickT3Auger"> <property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/> From the Perk Motherlode <effect_group> <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="oreWoodHarvest"/> <passive_effect name="PlayerExpGain" operation="perc_add" level="1,5" value="-.1,-.4" tags="Harvesting"> <requirement name="HoldingItemHasTags" tags="perkMiner69r"/> </passive_effect> From the Coffee buzz book <requirement name="HasBuff" buff="buffCoffee"/> <requirement name="ItemHasTags" tags="miningTool"/> <passive_effect name="HarvestCount" operation="perc_add" level="1" value=".1" tags="oreWoodHarvest"/> <passive_effect name="PlayerExpGain" operation="perc_add" level="1" value="-.05" tags="Harvesting"/> </effect_group> <effect_group> <requirement name="HasBuff" buff="buffBlackStrapCoffee"/> <requirement name="ItemHasTags" tags="miningTool"/> <passive_effect name="HarvestCount" operation="perc_add" level="1" value=".1" tags="oreWoodHarvest"/> <passive_effect name="PlayerExpGain" operation="perc_add" level="1" value="-.05" tags="Harvesting"/> </effect_group> From the rock candy buff <effect_group> <requirement name="HoldingItemHasTags" tags="perkMiner69r"/> <passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.05" tags="Harvesting"/> </effect_group> Edited January 5 by BFT2020 (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted January 5 Share Posted January 5 I will see if I can test the items out in game. I have a test world I been using for my mod that I can easily change over to vanilla and do some mining in. Link to comment Share on other sites More sharing options...
BFT2020 Posted January 7 Share Posted January 7 Rock buster candy and coffee does increase yields with the auger Test world Level 1 character, Q2 auger with no mods, 10 surface iron nodes for each test from CM No buffs - 1050 iron With coffee buzz and book - 1150 iron With rock busters buff active (coffee buzz not active) - 1260 iron Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact). That is not the case Same test as above Auger starting at 100% durability - 1050 iron Auger starting at <50% durability - 1050 iron 3 Link to comment Share on other sites More sharing options...
Vaeliorin Posted January 7 Share Posted January 7 3 hours ago, BFT2020 said: Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact). That is not the case It used to back in A16 (and possibly before, but that's when I started playing.) Pretty sure it was removed in A17. Link to comment Share on other sites More sharing options...
8_Hussars Posted January 8 Share Posted January 8 On 1/7/2023 at 4:58 AM, BFT2020 said: Rock buster candy and coffee does increase yields with the auger Test world Level 1 character, Q2 auger with no mods, 10 surface iron nodes for each test from CM No buffs - 1050 iron With coffee buzz and book - 1150 iron With rock busters buff active (coffee buzz not active) - 1260 iron Also of note, I have seen people claim on the internet that durability affects the auger harvesting (or any tool / weapon to be exact). That is not the case Same test as above Auger starting at 100% durability - 1050 iron Auger starting at <50% durability - 1050 iron Great testing! Any chance you tested clay for the OP? Link to comment Share on other sites More sharing options...
BFT2020 Posted January 8 Share Posted January 8 7 hours ago, 8_Hussars said: Great testing! Any chance you tested clay for the OP? Nope, and not really planning to. I confirmed that the terrain blocks have the correct tag for harvesting bonuses and confirmed that the auger works with those harvesting tags. If it doesn't work for the clay terrain blocks, then that is a bug. Rather spend time working on my mod and playtesting it. 1 Link to comment Share on other sites More sharing options...
8_Hussars Posted January 19 Share Posted January 19 On 1/8/2023 at 2:55 PM, BFT2020 said: Nope, and not really planning to. I confirmed that the terrain blocks have the correct tag for harvesting bonuses and confirmed that the auger works with those harvesting tags. If it doesn't work for the clay terrain blocks, then that is a bug. Rather spend time working on my mod and playtesting it. Sorry for the late reply, thanks for the update and good luck with developing and play testing your mod. Link to comment Share on other sites More sharing options...
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