piroman182 Posted January 8, 2022 Share Posted January 8, 2022 Yex i think the spawn is broke..i have spawn a new world ..pregen 10k..maybe i need to start a new map ? i have all expansion packs and i have not see any npc yet Link to comment Share on other sites More sharing options...
magejosh Posted January 8, 2022 Share Posted January 8, 2022 47 minutes ago, xyth said: They are uncommon spawns, but are around. Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods. You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load. I am encountering them most often in areas on city edges and just outside of towns. I do see them other places, but they are more prevalent in that belt of rural outside of town i think. I also think their frequency is impacted by your max animals settings atm and the grace of RNGesus hitting those probabilities instead of wild animals. Link to comment Share on other sites More sharing options...
mr.devolver Posted January 8, 2022 Share Posted January 8, 2022 4 minutes ago, piroman182 said: Yex i think the spawn is broke..i have spawn a new world ..pregen 10k..maybe i need to start a new map ? i have all expansion packs and i have not see any npc yet Trust me, they will show up. I would tell you how to boost their spawns, but that would lead to the opposite extreme if not balanced well. For now, make sure to go to forest biome and stay there, even build a base there, keep exploring forest biome and they will eventually show up. Why forest? Well, because that's where they spawn for now. There are no complex and specific spawn places at the moment. 1 Link to comment Share on other sites More sharing options...
magejosh Posted January 8, 2022 Share Posted January 8, 2022 That or if you're running another mod that affects spawning in some way it could be circumventing the preceding code by this mod since all other mods will load after the ones that start with 0- so that would be a thing to check. You should also check your output log to see that the game loaded all mods without conflict. Link to comment Share on other sites More sharing options...
arramus Posted January 8, 2022 Share Posted January 8, 2022 3 hours ago, xyth said: Added 2 new expansion packs from DarkStarDragon: Vault dwellers (The Wasteland mod has Vault POIs, so expect these to live there eventually) , and a Robots pack. Why, thank you. An initial run through shows how beneficial the NPCMod can be with absolutely no requirement than to place the mods in the correct Mod folder. The Vault Dwellers really add to the immersion with the perfect match up and certainly bring out the best of what the NPCMod can offer even in these early days. A good use of scripted debug menu spawns here but just to showcase what's going to be possible. 'We want to take back the Vault from a Raider incursion.' It's on. Job done. Link to comment Share on other sites More sharing options...
xyth Posted January 8, 2022 Author Share Posted January 8, 2022 So on default balance: Right now all of the expansion packs spawn into the wildgameforest group. In vanilla, there is a 65% chance of spawning a rabbit or chicken, 30% chance of spawning nothing at all in that , and a small 5% chance of a deer or wolf. The expansionpacks all loaded with the core changes this to about 60% chicken or rabbit, 20% nothing, and 3% deer/wolf etc. Then about 10% chance of a human, and 7% a bird So humans will spawn, its just not as common as other things at this point. The NPCCore entities spawn in other biomes generally, like snow or desert. 1 Link to comment Share on other sites More sharing options...
piroman182 Posted January 8, 2022 Share Posted January 8, 2022 Tanks you..it working now ! can we play with friends in the same game ? my friends have trouble to come in my game..they have error..and they have the same mods as me ..do you know what can cause that ? 2 hours ago, magejosh said: Link to comment Share on other sites More sharing options...
xyth Posted January 8, 2022 Author Share Posted January 8, 2022 (edited) I cant read your error. Linking a log would help LOG LOCATIONS: Windows: From Steam <gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt From Mod Launcher <gamefolder>\7DaysToDie_Data\output.log From .exe %AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Linux From Executable <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts /home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt MacOS <homefolder>/Library/Logs/Unity/Player.log Edited January 8, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
JustBeDeadPLS Posted January 8, 2022 Share Posted January 8, 2022 well I have a problem downloading these, maybe I missunderstand something but, I have downloaded the 2 cores to the mods folder but when I try to join the console pops up and I got this. https://www.udrop.com/6fN0/konstig_saaaaaak.png Link to comment Share on other sites More sharing options...
DarkCloudNinja Posted January 8, 2022 Share Posted January 8, 2022 (edited) So I am new to modding, what is the best way to install this? and does it work without any editing? I have been trying to find an install video but it seems this mod is too new for that. I have attempted the mod launcher but this mod doesn't show up and i have no clue how to operate it. Any help or ideas for me? The items seem to be invisible when i open the creative menu. I am sure im missing something, but everything loads correctly. Edited January 8, 2022 by DarkCloudNinja (see edit history) 1 Link to comment Share on other sites More sharing options...
xyth Posted January 8, 2022 Author Share Posted January 8, 2022 (edited) The installation could be simpler. Look on the first post under the install section. Edited January 8, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Fozik Posted January 8, 2022 Share Posted January 8, 2022 Hello guy’s, I am noob in this game, so pls help me. if I want to install SoldierPack by DarkStarDragon (Basic military types) on my dedicated server, I must install Score or not ? 1 Link to comment Share on other sites More sharing options...
xyth Posted January 8, 2022 Author Share Posted January 8, 2022 (edited) This wasn't clear in the install instructions? "Option 1: Download using the links below then just drop the 2 Core modlets into your MODS folder. Then load as many expansion packs as desired. If you are using a dedicated server, you also need to load both Core modlets into your dedi server Mods folder. So copies in both the client side Mods folder and also on the server Mods folder." So you need to load 3 mods, SCore, NPCCore and then the soldiers. Load all 3 on BOTH the server and every client. Edited January 8, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Fozik Posted January 8, 2022 Share Posted January 8, 2022 Thank u 🙏 Link to comment Share on other sites More sharing options...
mr.devolver Posted January 8, 2022 Share Posted January 8, 2022 Instructions unclear joke #956123: Instructions unclear, my game turned into Cyberpunk 2077 clone. Link to comment Share on other sites More sharing options...
DarkCloudNinja Posted January 8, 2022 Share Posted January 8, 2022 ok. i got it to work i think. i just got killed by a raider xD 1 Link to comment Share on other sites More sharing options...
yujiansquall Posted January 9, 2022 Share Posted January 9, 2022 Nice! Link to comment Share on other sites More sharing options...
DDzu Posted January 9, 2022 Share Posted January 9, 2022 OMG I remember using this mod in A19, it was one of the best mod to enrich the gameplay! I'm so exited it is still worked on for A20! I have a question though already (duh). Where can I disable hiring NPC? I don't want to comment out too much from xmls, where should I look? I play with group of friends only so we agree we don't need friendly hired NPC, but also want to use all packs. Thanks in advance. Keep up the good work! Link to comment Share on other sites More sharing options...
mr.devolver Posted January 9, 2022 Share Posted January 9, 2022 Hello community, I'd like to share my first small add-on for this awesome mod. I apologize for delay, the mod and its download link were ready 2 days ago, but if and when it gets published on the main page here is not in my control, so while we wait for it to be added there, here's the basic info and download link. 2-RaiderGurlzPack_Friendly This is an add-on for awesome RaiderGurlzPack from DarkStarDragon. This mod adds friendly versions of Raider Gurlz that are normally hostile, so that when you meet one of the friendly ones, you can hire them to work for you or to be your followers. Please note that for this mod to work, you absolutely NEED to have the base 1-RaiderGurlzPack from DarkStarDragon installed, because my mod relies on its resources, thanks for understanding! Download here. 2 Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted January 9, 2022 Share Posted January 9, 2022 Can npcs level up or are they just static? Link to comment Share on other sites More sharing options...
mr.devolver Posted January 9, 2022 Share Posted January 9, 2022 13 minutes ago, SenpaiThatIngnoresYou said: Can npcs level up or are they just static? There is some basic feature for that which seems to be a work in progress feature which may or may not improve in the future. In the meantime, I'm working on a mod that would further enhance your NPCs and really let them stand out from the others in different ways depending on their type, skills, etc. It just takes time and lot of testing and balancing, so stay tuned is all I can tell you at the moment. 1 Link to comment Share on other sites More sharing options...
xyth Posted January 9, 2022 Author Share Posted January 9, 2022 (edited) On 1/8/2022 at 2:57 PM, JustBeDeadPLS said: well I have a problem downloading these, maybe I missunderstand something but, I have downloaded the 2 cores to the mods folder but when I try to join the console pops up and I got this. https://www.udrop.com/6fN0/konstig_saaaaaak.png The error says the SCore is not loaded. 1 hour ago, SenpaiThatIngnoresYou said: Can npcs level up or are they just static? They spawn with some random perks, but in this first release, beyond those perks, only damage increases as they get kills. We want NPCs to otherwise level up, and be trained up using books placed in their backpacks, but this release is just about validating all the new features and AI we added for A20 8 hours ago, DDzu said: OMG I remember using this mod in A19, it was one of the best mod to enrich the gameplay! I'm so exited it is still worked on for A20! I have a question though already (duh). Where can I disable hiring NPC? I don't want to comment out too much from xmls, where should I look? I play with group of friends only so we agree we don't need friendly hired NPC, but also want to use all packs. Thanks in advance. Keep up the good work! You can edit the xml to make the hiring cost very high so it cant be done. That's the easiest solution <property name="HireCurrency" value="casinoCoin" /> <property name="HireCost" value="1000" /> That is found in entitieclasses.xml, under the first NPCMelee template, top of file Currency can be any item. Edited January 9, 2022 by xyth (see edit history) Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted January 10, 2022 Share Posted January 10, 2022 1 hour ago, xyth said: The error says the SCore is not loaded. They spawn with some random perks, but in this first release, beyond those perks, only damage increases as they get kills. We want NPCs to otherwise level up, and be trained up using books placed in their backpacks, but this release is just about validating all the new features and AI we added for A20 You can edit the xml to make the hiring cost very high so it cant be done. That's the easiest solution <property name="HireCurrency" value="casinoCoin" /> <property name="HireCost" value="1000" /> That is found in entitieclasses.xml, under the first NPCMelee template, top of file Currency can be any item. Oh, well that works. Link to comment Share on other sites More sharing options...
Milkshakes Posted January 10, 2022 Share Posted January 10, 2022 This is awesome! Are there any plans to limit NPC movement to say, within a land claim, and give them eating/drinking/sitting interactions when they wander around? Even though it doesn't offer great gameplay I'd love to make sort of a 'lively settlement' Link to comment Share on other sites More sharing options...
DarkCloudNinja Posted January 10, 2022 Share Posted January 10, 2022 seems i may have found a bug, i am unsure though. but my new game just crashed. NullReferenceException: Object reference not set to an instance of an object at EntityAliveSDX.SetDead () [0x00028] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:923 at EntityAlive.ClientKill (DamageResponse _dmResponse) [0x00012] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at EntityAlive.Kill (DamageResponse _dmResponse) [0x00049] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at EntityAlive.ProcessDamageResponseLocal (DamageResponse _dmResponse) [0x00762] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at (wrapper dynamic-method) EntityTrader.DMD<EntityTrader::ProcessDamageResponseLocal>(EntityTrader,DamageResponse) at EntityAliveSDX.ProcessDamageResponseLocal (DamageResponse _dmResponse) [0x0005a] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:1025 at EntityAlive.damageEntityLocal (DamageSource _damageSource, System.Int32 _strength, System.Boolean _criticalHit, System.Single impulseScale) [0x00566] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::DamageEntity>(EntityAlive,DamageSource,int,bool,single) at (wrapper dynamic-method) EntityTrader.DMD<EntityTrader::DamageEntity>(EntityTrader,DamageSource,int,bool,single) at EntityAliveSDX.DamageEntity (DamageSource _damageSource, System.Int32 _strength, System.Boolean _criticalHit, System.Single _impulseScale) [0x00074] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Scripts\Entities\EntityAliveSDX.cs:887 at EntityAlive.OnUpdateEntity () [0x0009a] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at World.TickEntitiesFlush () [0x0000c] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.UpdateTick () [0x00033] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.gmUpdate () [0x002ee] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 at GameManager.Update () [0x00000] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0 I get this error and the server crashes. let me know if you want the log file. 1 Link to comment Share on other sites More sharing options...
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