Gremlinchan Posted December 7, 2021 Share Posted December 7, 2021 Having problems where I load into the game fine and then after a minute of being in the game it will either freeze crash and close with no bug or crash report or it will close right away without freezing. Sometimes this crash freezes the rest of my computer and sometimes it does. I have tried this both on a dedicated and private server. I have also depleted all the fixes I have managed to find online related to anything with ram and even other problems. I am currently using 16g of ram. My crash reports seem to change every time. Any suggestions on how to fix this issues outside of having to buy more ram. Several crash logs are attached as it seems they are giving different info each crash. https://pastebin.com/9KDN2xru https://pastebin.com/yBh6V8pi https://pastebin.com/vzkEuCCj https://pastebin.com/jwsKmXWy https://pastebin.com/FdhJJ7tS https://pastebin.com/YsMmxfJc https://pastebin.com/PU1dh2jX Link to comment Share on other sites More sharing options...
Beelzybub Posted December 7, 2021 Share Posted December 7, 2021 21 minutes ago, Gremlinchan said: Any suggestions on how to fix this issues outside of having to buy more ram. If you try to re-connect to a server without restarting the game, you can have memory issues. The memory used in the first attempt doesn't release so you're using double the memory on the second attempt. The work around is to quit the game and start again. Does Single Player work? Do other servers work? Link to comment Share on other sites More sharing options...
Gremlinchan Posted December 8, 2021 Author Share Posted December 8, 2021 Unfortunately I have restarted my entire PC almost every time to no avail. I have also tried joining different servers and even made my own private server and none of it works. Link to comment Share on other sites More sharing options...
Gremlinchan Posted December 8, 2021 Author Share Posted December 8, 2021 18 hours ago, Beelzybub said: If you try to re-connect to a server without restarting the game, you can have memory issues. The memory used in the first attempt doesn't release so you're using double the memory on the second attempt. The work around is to quit the game and start again. Does Single Player work? Do other servers work? Unfortunately I have tried after completely closing steam and completely restarting my PC to no avail. I have also tried joining a dedicated and multiple private ones that I started up myself at different map sizes. Link to comment Share on other sites More sharing options...
meganoth Posted December 8, 2021 Share Posted December 8, 2021 (edited) You start the game with a command line option "-force-feature-level 10". At the least I would try to startup without it as this was a solution for some A19 problem. This also makes me want to ask: Did you clean previous save data, generated worlds and configuration? In other words, did you start the game launcher, selected the tool tab and used the last option there to clean everything (and I mean everything, all marks should be checked) Edited December 8, 2021 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Gremlinchan Posted December 8, 2021 Author Share Posted December 8, 2021 14 minutes ago, meganoth said: You start the game with a command line option "-force-feature-level 10". At the least I would try to startup without it as this was a solution for some A19 problem. This also makes me want to ask: Did you clean previous save data, generated worlds and configuration? In other words, did you start the game launcher, selected the tool tab and used the last option there to clean everything (and I mean everything, all marks should be checked) Thanks for the response! So I did try it with and without adding the command line "force-feature-level-10-0" (this is what I had put in when it had been left blank at first.) I crashed before and after trying this. Sometimes I crash while loading into the map and others I can move for about a minute before it happens. So I loaded up the launcher and went to all my previous saves on alpha 19 and deleted them. Then I changed to the latest version. Sounds like maybe I didn't get everything very thoroughly though. So do I change back to previous alpha and double check the pathways you described? I'm at work right now and this is killing me knowing maybe that could be it ha. Been so devastated about it not working. Link to comment Share on other sites More sharing options...
meganoth Posted December 8, 2021 Share Posted December 8, 2021 (edited) 35 minutes ago, Gremlinchan said: Thanks for the response! So I did try it with and without adding the command line "force-feature-level-10-0" (this is what I had put in when it had been left blank at first.) I crashed before and after trying this. Sometimes I crash while loading into the map and others I can move for about a minute before it happens. So I loaded up the launcher and went to all my previous saves on alpha 19 and deleted them. Then I changed to the latest version. Sounds like maybe I didn't get everything very thoroughly though. So do I change back to previous alpha and double check the pathways you described? I'm at work right now and this is killing me knowing maybe that could be it ha. Been so devastated about it not working. I don't know. The game crashing sadly leaves not much evidence behind to find the cause. It is something that has to be done to exclude it from the list of possible causes. You might check the windows logfiles (start eventvwr and look for 7 days to die and Unity) if there is anything there about the crashes, What do you mean with "went to all my previous saves..."? In the game launcher you can not select single saves. I'm talking about the game launcher you can start from steam, not for example the external utility mod launcher. Make sure you have the first option selected, to delete game settings. I don't think that the worlds and saves are your problem. I actually did this twice, once in A19, then after the update in A20, though I think it makes no difference. Edited December 8, 2021 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
shieldy Posted December 9, 2021 Share Posted December 9, 2021 hi my game crash too in the midle of no where i never had that problem until alpha20 is that related or juste a bug that will be fix Link to comment Share on other sites More sharing options...
Star69 Posted December 9, 2021 Share Posted December 9, 2021 3 minutes ago, shieldy said: hi my game crash too in the midle of no where i never had that problem until alpha20 is that related or juste a bug that will be fix Can’t tell what’s causing your crash unless you post your log file. Link to comment Share on other sites More sharing options...
shieldy Posted December 9, 2021 Share Posted December 9, 2021 1 hour ago, Star69 said: Can’t tell what’s causing your crash unless you post your log file. im kinda noob on files thing how or where i can find them Link to comment Share on other sites More sharing options...
BFT2020 Posted December 9, 2021 Share Posted December 9, 2021 3 minutes ago, shieldy said: im kinda noob on files thing how or where i can find them Detailed instructions in the pinned topic Link to comment Share on other sites More sharing options...
shieldy Posted December 9, 2021 Share Posted December 9, 2021 1 hour ago, Star69 said: Can’t tell what’s causing your crash unless you post your log file. Mono path[0] = 'D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'D:/steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 30.0.14.7151 Begin MonoManager ReloadAssembly - Completed reload, in 0.410 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.290800 ms 2021-12-09T09:06:58 0.029 INF [Platform] Init 2021-12-09T09:06:58 0.085 INF [Platform] Using native platform: Steam 2021-12-09T09:06:58 0.087 INF [Platform] Using cross platform: EOS 2021-12-09T09:06:58 0.087 INF [Platform] Using server platform: Steam 2021-12-09T09:06:58 0.088 INF [Platform] Initializing Steam 2021-12-09T09:06:58 0.091 INF Starting PlayerInputManager... Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2021-12-09T09:06:59 0.421 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-09T09:07:00 1.615 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-09T09:07:00 1.629 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-09T09:07:00 1.630 INF [Platform] Initializing EOS 2021-12-09T09:07:00 2.058 INF [EOS] Initialize: Success 2021-12-09T09:07:01 2.332 INF Localization language: english 2021-12-09T09:07:01 2.364 INF Texture quality is set to 0 2021-12-09T09:07:01 2.365 INF Precaching... 2021-12-09T09:07:01 2.366 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-09T09:07:01 2.433 INF [EAC] Initializing ... 2021-12-09T09:07:01 2.436 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2021-12-09T09:07:02 3.255 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-09T09:07:02 3.257 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-09T09:07:02 3.616 INF Precaching file: Data/Bundles/terraintextures 2021-12-09T09:07:02 3.979 INF Precaching done 2021-12-09T09:07:07 8.275 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.276800 ms 2021-12-09T09:07:07 8.334 INF [GSM] Singleton Initialized... 2021-12-09T09:07:07 8.346 INF Awake IsFocused: True 2021-12-09T09:07:07 8.346 INF Awake 2021-12-09T09:07:07 8.364 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-09T09:07:07 8.365 INF System information: 2021-12-09T09:07:07 8.365 INF OS: Windows 10 (10.0.19043) 64bit 2021-12-09T09:07:07 8.365 INF CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (cores: 😎 2021-12-09T09:07:07 8.365 INF RAM: 32720 MB 2021-12-09T09:07:07 8.365 INF GPU: NVIDIA GeForce GTX 1080 (8079 MB) 2021-12-09T09:07:07 8.366 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-09T09:07:07 8.366 INF Last played version: Alpha 20 2021-12-09T09:07:07 8.367 INF Local UTC offset: -5 hours 2021-12-09T09:07:07 8.369 INF Command line arguments: D:\steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile D:\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-09__09-06-37.txt -eac_executablename 7daystodie.exe 2021-12-09T09:07:07 8.415 INF Occlusion: Awake 2021-12-09T09:07:07 8.421 INF ApplyAllOptions streaming budget 7271.1 MB 2021-12-09T09:07:07 8.421 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2021-12-09T09:07:07 8.422 INF Texture quality is set to 0 2021-12-09T09:07:07 8.422 INF ApplyTextureFilter 2, AF Enable 2021-12-09T09:07:07 8.423 INF ApplyTerrainOptions 3 2021-12-09T09:07:07 8.545 INF [MODS] No mods folder found 2021-12-09T09:07:07 8.554 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-09T09:07:07 8.603 INF Loading permissions file done. 2021-12-09T09:07:07 8.688 INF GameSense server not found (no props file), disabling 2021-12-09T09:07:07 8.688 INF Awake done in 342 ms Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5400. Total: 10.914700 ms (FindLiveObjects: 0.376300 ms CreateObjectMapping: 0.357900 ms MarkObjects: 10.133500 ms DeleteObjects: 0.046700 ms) 2021-12-09T09:07:07 9.090 INF Updated culture for display texts 2021-12-09T09:07:08 9.303 INF Reloading serveradmin.xml 2021-12-09T09:07:08 9.303 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-09T09:07:08 9.303 INF Loading permissions file done. 2021-12-09T09:07:08 9.680 INF [XUi] Parsing all window groups completed in 562 ms total. 2021-12-09T09:07:08 9.970 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-09T09:07:09 10.967 INF [XUi] Initialized all window groups completed in 653 ms total. 2021-12-09T09:07:10 11.805 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2021-12-09T09:07:11 13.019 INF Loaded (local): rwgmixer 2021-12-09T09:07:11 13.117 INF Loaded (local): archetypes 2021-12-09T09:07:11 13.169 INF Loaded (local): color_mappings 2021-12-09T09:07:11 13.236 INF Loaded (local): loadingscreen 2021-12-09T09:07:12 13.254 INF WorldStaticData.Init() needed 3.000s 2021-12-09T09:07:12 13.274 INF [Steamworks.NET] Login ok. 2021-12-09T09:07:12 13.274 INF [EOS] Login 2021-12-09T09:07:12 13.942 INF [EOS] Login succeeded, PUID: 000279f980954b4d9e5739a658e45694 2021-12-09T09:07:40 41.929 INF NET: Starting server protocols 2021-12-09T09:07:40 41.958 INF NET: LiteNetLib server started 2021-12-09T09:07:40 41.959 INF [Steamworks.NET] NET: Server started 2021-12-09T09:07:40 41.960 INF Started thread SteamNetworkingServer 2021-12-09T09:07:40 41.961 INF StartGame 2021-12-09T09:07:40 41.961 INF NetPackageManager Init 2021-12-09T09:07:40 42.061 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 24 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = True GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 0 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = iseedeadpeople GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 14 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 5 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.05 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 3 GamePref.OptionsGfxReflectQuality = 2 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 2 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.05 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 0.55 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = shieldy33 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2021-12-09T09:07:40 42.090 INF StartAsServer 2021-12-09T09:07:41 42.792 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.792 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.792 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.854 INF Loaded (local): materials 2021-12-09T09:07:41 43.021 INF Loaded (local): physicsbodies 2021-12-09T09:07:41 43.188 INF Loaded (local): painting 2021-12-09T09:07:42 43.430 INF Loaded (local): shapes Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2021-12-09T09:07:57 58.263 INF Block IDs with mapping 2021-12-09T09:07:57 58.271 INF Block IDs total 13632, terr 44, last 13840 2021-12-09T09:07:57 58.285 INF Loaded (local): blocks Unloading 53950 unused Assets to reduce memory usage. Loaded Objects now: 89962. Total: 452.292400 ms (FindLiveObjects: 7.701900 ms CreateObjectMapping: 12.181900 ms MarkObjects: 403.540700 ms DeleteObjects: 28.867400 ms) 2021-12-09T09:07:57 59.003 INF Loaded (local): progression 2021-12-09T09:07:58 59.328 INF Loaded (local): buffs 2021-12-09T09:07:58 59.472 INF Loaded (local): misc 2021-12-09T09:07:59 60.371 INF Loaded (local): items 2021-12-09T09:07:59 60.590 INF Item IDs with mapping 2021-12-09T09:07:59 60.590 INF ItemIDs from Mapping 2021-12-09T09:07:59 60.655 INF Loaded (local): item_modifiers 2021-12-09T09:07:59 60.887 INF Loaded (local): entityclasses 2021-12-09T09:07:59 61.039 INF Loaded (local): qualityinfo 2021-12-09T09:07:59 61.229 INF Loaded (local): sounds 2021-12-09T09:08:00 61.619 INF Loaded (local): recipes 2021-12-09T09:08:00 61.772 INF Loaded (local): blockplaceholders 2021-12-09T09:08:00 61.960 INF Loaded (local): loot 2021-12-09T09:08:00 62.156 INF Loaded (local): entitygroups 2021-12-09T09:08:01 62.322 INF Loaded (local): utilityai 2021-12-09T09:08:01 62.489 INF Loaded (local): vehicles 2021-12-09T09:08:01 62.656 INF Loaded (local): rwgmixer 2021-12-09T09:08:01 62.822 INF Loaded (local): weathersurvival 2021-12-09T09:08:01 63.005 INF Loaded (local): archetypes 2021-12-09T09:08:01 63.195 INF Loaded (local): quests 2021-12-09T09:08:02 63.356 INF Loaded (local): traders 2021-12-09T09:08:02 63.523 INF Loaded (local): npc 2021-12-09T09:08:02 63.689 INF Loaded (local): dialogs 2021-12-09T09:08:02 63.856 INF Loaded (local): ui_display 2021-12-09T09:08:02 64.023 INF Loaded (local): nav_objects 2021-12-09T09:08:02 64.206 INF Loaded (local): gamestages 2021-12-09T09:08:03 64.453 INF Loaded (local): gameevents 2021-12-09T09:08:03 64.625 INF Loaded (local): twitch 2021-12-09T09:08:03 64.789 INF Loaded (local): twitch_events 2021-12-09T09:08:03 64.963 INF Loaded (local): dmscontent 2021-12-09T09:08:03 65.122 INF Loaded (local): color_mappings 2021-12-09T09:08:04 65.289 INF Loaded (local): XUi_Common/styles 2021-12-09T09:08:04 65.456 INF Loaded (local): XUi_Common/controls 2021-12-09T09:08:04 65.623 INF Loaded (local): XUi/styles 2021-12-09T09:08:04 65.790 INF Loaded (local): XUi/controls 2021-12-09T09:08:04 65.973 INF Loaded (local): XUi/windows 2021-12-09T09:08:04 66.175 INF Loaded (local): XUi/xui 2021-12-09T09:08:05 66.643 INF Loaded (local): biomes 2021-12-09T09:08:05 67.023 INF Loaded (local): worldglobal 2021-12-09T09:08:05 67.170 INF [XUi] Parsing all window groups completed in 844 ms total. 2021-12-09T09:08:06 67.394 INF Loaded (local): spawning 2021-12-09T09:08:06 67.925 INF Loaded (local): loadingscreen 2021-12-09T09:08:06 68.106 INF createWorld: Navezgane, iseedeadpeople, GameModeSurvival 2021-12-09T09:08:06 68.106 INF Occlusion: Enabled 2021-12-09T09:08:06 68.147 INF Started thread ChunkRegeneration 2021-12-09T09:08:06 68.147 INF Started thread ChunkCalc 2021-12-09T09:08:06 68.148 INF Started thread ChunkMeshBake 2021-12-09T09:08:06 68.251 INF ShapeControllers: 96 2021-12-09T09:08:07 68.255 INF World.Load: Navezgane 2021-12-09T09:08:07 68.256 INF Loading base world file header... 2021-12-09T09:08:07 68.256 INF Loaded world file from different version: 'Alpha 20 (b209)' 2021-12-09T09:08:07 68.261 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:08:07 68.271 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:08:07 69.201 INF [XUi] Initialized all window groups completed in 1212 ms total. 2021-12-09T09:08:12 73.825 INF Started thread GenerateChunks 2021-12-09T09:08:13 74.340 INF Calculating world hashes took 482 ms (world size 186 MiB) 2021-12-09T09:08:13 74.602 INF Loading dtm raw file took 761ms 2021-12-09T09:08:13 74.707 INF Biomes image size w= 3072, h = 3072 2021-12-09T09:08:13 74.904 INF Loading and creating biomes took 301ms 2021-12-09T09:08:15 76.435 INF Loading and creating shader control textures took 1531ms 2021-12-09T09:08:15 76.997 INF Loading and parsing of generator took 561ms 2021-12-09T09:08:15 77.011 INF Started thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:08:17 79.074 INF [DECO] read / 2021-12-09T09:08:17 79.090 INF Decorating chunks 2021-12-09T09:08:18 79.594 INF Dynamic Music Initialized on Server 2021-12-09T09:08:23 84.579 INF Dynamic Music Initialized on Client 2021-12-09T09:08:23 84.885 INF AstarManager Init 2021-12-09T09:08:23 85.092 INF WeatherManager: Init 8 weather packages 2021-12-09T09:08:26 88.225 INF WeatherManager: ApplySavedPackages 2021-12-09T09:08:26 88.229 INF createWorld() done 2021-12-09T09:08:26 88.231 INF Loading players.xml 2021-12-09T09:08:27 88.651 INF Created player with id=171 2021-12-09T09:08:27 88.679 INF Loaded player 2021-12-09T09:08:27 89.074 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2021-12-09T09:08:27 89.074 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7 2021-12-09T09:08:27 89.074 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72 2021-12-09T09:08:27 89.074 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False 2021-12-09T09:08:27 89.185 INF 8737 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 48.0, 368.0) 2021-12-09T09:08:28 89.285 INF [DECO] written 77087, in 36ms 2021-12-09T09:08:28 89.291 INF [DECO] write thread 5ms 2021-12-09T09:08:28 89.371 INF OpenSpawnWindow 2021-12-09T09:08:28 89.654 INF Loading dymesh settings 2021-12-09T09:08:28 89.655 INF Dynamic Mesh Settings 2021-12-09T09:08:28 89.655 INF Use Imposter Values: False 2021-12-09T09:08:28 89.655 INF Only Player Areas: False 2021-12-09T09:08:28 89.655 INF Player Area Buffer: 3 2021-12-09T09:08:28 89.655 INF Max View Distance: 1000 2021-12-09T09:08:28 89.655 INF Regen all on new world: False 2021-12-09T09:08:28 89.655 INF Dymesh Enabled: True 2021-12-09T09:08:28 89.655 INF Dymesh Distance: 1000 2021-12-09T09:08:28 89.655 INF Dymesh LCB Only: False 2021-12-09T09:08:28 89.655 INF Dymesh LCB Buff: 3 2021-12-09T09:08:28 89.655 INF Dymesh Imposters: False 2021-12-09T09:08:28 89.655 INF Dymesh MaxRegion: 1 2021-12-09T09:08:28 89.655 INF Dymesh MaxItem: 3 2021-12-09T09:08:28 89.658 INF Prepping dynamic mesh. Resend Default: True 2021-12-09T09:08:28 89.658 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:28 89.658 INF StartGame done 2021-12-09T09:08:28 89.699 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2021-12-09T09:08:29 90.375 INF Warming dynamic mesh 2021-12-09T09:08:29 90.375 INF Creating dynamic mesh manager 2021-12-09T09:08:29 90.380 INF Dynamic mesh manager awake 2021-12-09T09:08:29 90.380 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:29 90.382 INF Loading Items: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:29 90.397 INF Loaded Items: 0 2021-12-09T09:08:29 90.400 WRN Loading all items took: 0.0189507 seconds. 2021-12-09T09:08:29 90.404 INF Meshlist count is now 1 2021-12-09T09:08:29 90.404 INF Meshlist count is now 2 2021-12-09T09:08:29 90.404 INF Force load took 0 seconds 2021-12-09T09:08:29 90.405 INF Clearing queues. 2021-12-09T09:08:29 90.406 INF Cleared queues. 2021-12-09T09:08:29 90.407 INF Dynamic thread starting 2021-12-09T09:08:29 90.410 INF Dymesh door replacement: imposterBlock 2021-12-09T09:08:30 91.273 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90153901409298439, public IP=6*.13*.3*.5* 2021-12-09T09:08:30 91.288 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2021-12-09T09:08:30 91.506 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991429021, server SteamID=90153901409298439, server public IP=6*.13*.3*.5*, server port=26900 2021-12-09T09:08:30 91.512 INF [Steamworks.NET] Lobby entered: 109775240991429021 2021-12-09T09:08:30 91.810 INF Respawn almost done 2021-12-09T09:08:30 91.818 INF PlayerSpawnedInWorld (reason: NewGame, position: 1933, 57, 371): localplayer 2021-12-09T09:08:32 93.878 INF MinEventLogMessage: XP gained during the last level: 2021-12-09T09:08:32 93.878 INF CVarLogValue: $xpFromLootThisLevel == 0 2021-12-09T09:08:32 93.879 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2021-12-09T09:08:32 93.879 INF CVarLogValue: $xpFromKillThisLevel == 0 2021-12-09T09:08:45 106.960 INF Saving 136 of chunks took 125ms 2021-12-09T09:08:45 106.979 INF [DECO] written 77088, in 19ms 2021-12-09T09:08:45 106.983 INF [DECO] write thread 4ms 2021-12-09T09:09:56 177.636 INF Time: 1.57m FPS: 60.00 Heap: 2316.8MB Max: 2316.8MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 5170.0MB 2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 74, 432, can not add childs to pos 2173, 74, 431! Block bunkBedFrame 2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 75, 432, can not add childs to pos 2173, 75, 431! Block bunkBedMade 2021-12-09T09:10:26 207.634 INF Time: 2.07m FPS: 59.80 Heap: 2244.5MB Max: 2316.8MB Chunks: 241 CGO: 139 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5268.2MB 2021-12-09T09:10:26 207.727 INF [DECO] written 77089, in 26ms 2021-12-09T09:10:26 207.734 INF [DECO] write thread 6ms 2021-12-09T09:10:28 209.588 WRN No chunk for position 2176, 74, 432, can not add childs to pos 2176, 74, 431! Block bunkBedMessy 2021-12-09T09:10:28 209.588 WRN No chunk for position 2176, 75, 432, can not add childs to pos 2176, 75, 431! Block bunkBedFrame 2021-12-09T09:10:56 237.636 INF Time: 2.57m FPS: 59.99 Heap: 2267.2MB Max: 2316.8MB Chunks: 249 CGO: 137 Ply: 1 Zom: 0 Ent: 2 (8) Items: 0 CO: 1 RSS: 5281.9MB 2021-12-09T09:11:26 267.639 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:11:26 267.640 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:11:26 267.641 INF VehicleManager saved 9 bytes 2021-12-09T09:11:26 267.641 INF Time: 3.07m FPS: 59.99 Heap: 2284.5MB Max: 2316.8MB Chunks: 249 CGO: 137 Ply: 1 Zom: 0 Ent: 2 (8) Items: 0 CO: 1 RSS: 5280.6MB 2021-12-09T09:11:26 267.641 INF DroneManager saved 9 bytes 2021-12-09T09:11:35 276.606 INF SectionType change from None to Exploration 2021-12-09T09:11:35 276.610 INF Played Exploration 2021-12-09T09:11:35 276.610 INF Fading in Exploration 2021-12-09T09:11:35 276.610 INF Notified SectionSelector that music played 2021-12-09T09:11:56 297.640 INF Time: 3.57m FPS: 60.00 Heap: 2408.2MB Max: 2408.2MB Chunks: 249 CGO: 136 Ply: 1 Zom: 0 Ent: 2 (7) Items: 0 CO: 1 RSS: 5482.2MB 2021-12-09T09:12:26 327.643 INF Time: 4.07m FPS: 60.00 Heap: 2520.7MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 5 (10) Items: 0 CO: 1 RSS: 5541.6MB Calling Animator.GotoState on Synchronize layer 2021-12-09T09:12:34 335.383 INF Saving 122 of chunks took 81ms 2021-12-09T09:12:34 335.384 INF Paused Exploration 2021-12-09T09:12:34 335.927 INF Unpaused Exploration Calling Animator.GotoState on Synchronize layer 2021-12-09T09:12:57 358.296 INF Time: 4.57m FPS: 59.80 Heap: 2458.1MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 5 (10) Items: 0 CO: 1 RSS: 5548.9MB Calling Animator.GotoState on Synchronize layer 2021-12-09T09:13:27 388.297 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:13:27 388.297 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:13:27 388.298 INF Time: 5.07m FPS: 59.80 Heap: 2366.4MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 6 (11) Items: 1 CO: 1 RSS: 5560.9MB 2021-12-09T09:13:27 388.300 INF VehicleManager saved 9 bytes 2021-12-09T09:13:27 388.300 INF DroneManager saved 9 bytes 2021-12-09T09:13:55 416.502 INF 337.9001 SleeperVolume 2125, 72, 390: Spawning 2132, 72, 395 (133, 24), group 'sleeperHordeStageGS1', class zombieBoe, count 2 2021-12-09T09:13:55 416.522 INF 337.9001 SleeperVolume 2125, 73, 404: Spawning 2157, 73, 406 (134, 25), group 'sleeperHordeStageGS1', class zombieSteve, count 2 2021-12-09T09:13:55 416.551 INF 337.9167 SleeperVolume 2145, 70, 390: Spawning 2149, 71, 401 (134, 25), group 'ZombiesCrawlers', class zombieSteveCrawler, count 2 2021-12-09T09:13:55 416.565 INF 337.9167 SleeperVolume 2142, 73, 413: Spawning 2154, 75, 422 (134, 26), group 'zombieJanitor', class zombieJanitor, count 2 2021-12-09T09:13:55 416.599 INF 337.9667 SleeperVolume 2125, 73, 404: Spawning 2159, 73, 410 (134, 25), group 'sleeperHordeStageGS1', class zombieJanitor, count 2 2021-12-09T09:13:55 416.607 INF 337.9667 SleeperVolume 2160, 73, 418: Spawning 2163, 74, 426 (135, 26), group 'zombieSoldier', class zombieSoldier, count 2 2021-12-09T09:13:55 416.719 INF 338.0168 SleeperVolume 2145, 70, 390: Spawning 2151, 72, 390 (134, 24), group 'zombieBurntGroupGS1', class zombieBurnt, count 2 2021-12-09T09:13:55 416.763 INF 338.0168 SleeperVolume 2160, 73, 389: Spawning 2161, 73, 393 (135, 24), group 'zombieLumberjack', class zombieLumberjack, count 2 2021-12-09T09:13:55 416.871 INF 338.1334 SleeperVolume 2165, 73, 403: Spawning 2177, 73, 411 (136, 25), group 'sleeperHordeStageGS1', class zombieMarlene, count 2 2021-12-09T09:13:55 416.889 INF 338.1334 SleeperVolume 2160, 73, 443: Spawning 2172, 73, 445 (135, 27), group 'sleeperHordeStageGS1', class zombieTomClark, count 2 2021-12-09T09:13:55 416.923 INF 338.2834 SleeperVolume 2160, 73, 435: Spawning 2165, 74, 442 (135, 27), group 'zombieBiker', class zombieBiker, count 2 2021-12-09T09:13:55 416.997 INF 338.3334 SleeperVolume 2165, 73, 403: Spawning 2177, 73, 409 (136, 25), group 'sleeperHordeStageGS1', class zombieJoe, count 2 2021-12-09T09:13:55 417.201 INF 338.6001 SleeperVolume 2127, 72, 418: Spawning 2141, 73, 428 (133, 26), group 'sleeperHordeStageGS1', class zombieNurse, count 14 2021-12-09T09:13:57 418.300 INF Time: 5.57m FPS: 60.00 Heap: 2487.4MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 15 Ent: 19 (24) Items: 1 CO: 1 RSS: 5601.3MB 2021-12-09T09:13:57 419.101 INF SectionType change from Exploration to Suspense 2021-12-09T09:13:57 419.101 INF Fading out Exploration 2021-12-09T09:13:57 419.102 INF Played Suspense 2021-12-09T09:13:57 419.102 INF Fading in Suspense 2021-12-09T09:14:00 422.126 INF Paused Exploration Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer 2021-12-09T09:14:27 448.302 INF Time: 6.07m FPS: 58.20 Heap: 2644.9MB Max: 2644.9MB Chunks: 276 CGO: 145 Ply: 1 Zom: 2 Ent: 5 (19) Items: 1 CO: 1 RSS: 5767.4MB 2021-12-09T09:14:27 448.745 INF 370.1357 SleeperVolume 2085, 72, 424: Spawning 2093, 80, 425 (130, 26), group 'scoutHordeStageGS1', class zombieBusinessMan, count 2 2021-12-09T09:14:57 478.305 INF Time: 6.57m FPS: 60.00 Heap: 2449.8MB Max: 2644.9MB Chunks: 276 CGO: 152 Ply: 1 Zom: 3 Ent: 6 (20) Items: 1 CO: 1 RSS: 5800.4MB 2021-12-09T09:15:00 482.138 INF Stopped Exploration 2021-12-09T09:15:27 508.306 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:15:27 508.306 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:15:27 508.306 INF Time: 7.07m FPS: 60.00 Heap: 2441.5MB Max: 2644.9MB Chunks: 276 CGO: 151 Ply: 1 Zom: 3 Ent: 6 (19) Items: 0 CO: 1 RSS: 5851.9MB 2021-12-09T09:15:27 508.308 INF VehicleManager saved 9 bytes 2021-12-09T09:15:27 508.308 INF DroneManager saved 9 bytes 2021-12-09T09:15:41 522.727 INF Entity zombieBusinessMan 196 killed by shieldy33 171 2021-12-09T09:15:57 538.309 INF Time: 7.57m FPS: 60.00 Heap: 2441.9MB Max: 2644.9MB Chunks: 276 CGO: 151 Ply: 1 Zom: 2 Ent: 6 (19) Items: 0 CO: 1 RSS: 5852.8MB 2021-12-09T09:16:11 552.743 INF SectionType change from Suspense to Exploration 2021-12-09T09:16:11 552.743 INF Fading out Suspense 2021-12-09T09:16:11 552.743 INF Played Exploration 2021-12-09T09:16:11 552.743 INF Fading in Exploration 2021-12-09T09:16:14 555.745 INF Paused Suspense 2021-12-09T09:16:27 568.313 INF Time: 8.07m FPS: 59.80 Heap: 2630.2MB Max: 2644.9MB Chunks: 276 CGO: 149 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 5911.4MB 2021-12-09T09:16:47 589.195 INF SectionType change from Exploration to None 2021-12-09T09:16:47 589.195 INF Fading out Exploration 2021-12-09T09:16:50 592.214 INF Paused Exploration 2021-12-09T09:16:50 592.246 INF Notified SectionSelector that music stopped 2021-12-09T09:16:57 598.313 INF Time: 8.57m FPS: 60.00 Heap: 2723.7MB Max: 2723.7MB Chunks: 276 CGO: 159 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 6071.3MB 2021-12-09T09:17:14 615.750 INF Stopped Suspense 2021-12-09T09:17:27 628.315 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:17:27 628.315 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:17:27 628.315 INF Time: 9.07m FPS: 59.99 Heap: 2763.0MB Max: 2763.0MB Chunks: 276 CGO: 159 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 6077.9MB 2021-12-09T09:17:27 628.317 INF VehicleManager saved 9 bytes 2021-12-09T09:17:27 628.317 INF DroneManager saved 9 bytes 2021-12-09T09:17:49 650.931 INF Saving 84 of chunks took 83ms 2021-12-09T09:17:50 652.216 INF Stopped Exploration 2021-12-09T09:17:51 652.433 INF Disconnect 2021-12-09T09:17:51 652.438 INF [NET] ServerShutdown 2021-12-09T09:17:51 652.438 INF NET: Stopping server protocols 2021-12-09T09:17:51 652.865 INF NET: LiteNetLib server stopped 2021-12-09T09:17:51 652.869 INF Exited thread SteamNetworkingServer 2021-12-09T09:17:51 652.870 INF [Steamworks.NET] NET: Server stopped 2021-12-09T09:17:51 652.872 INF SaveAndCleanupWorld 2021-12-09T09:17:51 652.950 INF Saving 55 of chunks took 61ms 2021-12-09T09:17:51 652.952 INF [Steamworks.NET] Stopping server 2021-12-09T09:17:51 652.990 INF [Steamworks.NET] Exiting Lobby 2021-12-09T09:17:51 653.241 INF AstarManager Cleanup 2021-12-09T09:17:52 653.382 INF Clearing queues. 2021-12-09T09:17:52 653.383 INF Cleared queues. 2021-12-09T09:17:52 654.250 INF Clearing queues. 2021-12-09T09:17:52 654.250 INF Cleared queues. 2021-12-09T09:17:52 654.251 INF Clear LOD Disabled Prefabs 2021-12-09T09:17:53 654.256 INF World.Unload 2021-12-09T09:17:53 654.260 INF Exited thread GenerateChunks 2021-12-09T09:17:53 654.310 INF Exited thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:17:53 654.367 INF World.Cleanup 2021-12-09T09:17:53 654.370 INF Exited thread ChunkRegeneration 2021-12-09T09:17:53 654.376 INF Exited thread ChunkCalc 2021-12-09T09:17:53 654.376 INF Exited thread ChunkMeshBake 2021-12-09T09:17:53 654.382 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:17:53 654.383 INF VehicleManager saved 9 bytes 2021-12-09T09:17:53 654.383 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:17:53 654.385 INF DroneManager saved 9 bytes 2021-12-09T09:17:53 654.413 INF Persistent GamePrefs saved 2021-12-09T09:18:11 672.777 INF NET: Starting server protocols 2021-12-09T09:18:11 672.780 INF NET: LiteNetLib server started 2021-12-09T09:18:11 672.780 INF Started thread SteamNetworkingServer 2021-12-09T09:18:11 672.780 INF [Steamworks.NET] NET: Server started 2021-12-09T09:18:11 672.781 INF StartGame 2021-12-09T09:18:11 672.857 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 24 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 0 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = iseedeadpeople GamePref.GameNameClient = iseedeadpeople GamePref.GameVersion = Alpha 20 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 15 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 5 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.05 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 3 GamePref.OptionsGfxReflectQuality = 2 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 2 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.05 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 0.55 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = shieldy33 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = 66.130.34.57 GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 24 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 6 GameStat.AnimalCount = 2 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 7 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 1 GameStat.EnemyDifficulty = 0 GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 0 GameStat.GameDifficultyBonus = 1.2 GameStat.GameModeId = 1 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = True GameStat.IsFlyingEnabled = True GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 7 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 4 GameStat.LandClaimOnlineDurabilityModifier = 4 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 1 GameStat.PartySharedKillRange = 10000 GameStat.PlayerKillingMode = 0 GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 0 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 3 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = True 2021-12-09T09:18:11 672.884 INF StartAsServer 2021-12-09T09:18:12 673.485 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.485 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.485 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.551 INF Loaded (local): materials 2021-12-09T09:18:12 673.717 INF Loaded (local): physicsbodies 2021-12-09T09:18:12 673.884 INF Loaded (local): painting 2021-12-09T09:18:12 674.074 INF Loaded (local): shapes 2021-12-09T09:18:23 685.000 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 10) 2021-12-09T09:18:23 685.007 INF Block IDs total 13632, terr 44, last 13840 2021-12-09T09:18:23 685.016 INF Loaded (local): blocks Unloading 61203 unused Assets to reduce memory usage. Loaded Objects now: 95357. Total: 720.217900 ms (FindLiveObjects: 7.649200 ms CreateObjectMapping: 14.329200 ms MarkObjects: 640.360700 ms DeleteObjects: 57.877800 ms) 2021-12-09T09:18:24 685.901 INF Loaded (local): progression 2021-12-09T09:18:24 686.183 INF Loaded (local): buffs 2021-12-09T09:18:25 686.352 INF Loaded (local): misc 2021-12-09T09:18:25 686.773 INF Loaded (local): items 2021-12-09T09:18:25 686.934 INF Item IDs with mapping 2021-12-09T09:18:25 686.934 INF ItemIDs from Mapping 2021-12-09T09:18:25 686.979 INF Loaded (local): item_modifiers 2021-12-09T09:18:25 687.149 INF Loaded (local): entityclasses 2021-12-09T09:18:26 687.301 INF Loaded (local): qualityinfo 2021-12-09T09:18:26 687.485 INF Loaded (local): sounds 2021-12-09T09:18:26 687.839 INF Loaded (local): recipes 2021-12-09T09:18:26 687.985 INF Loaded (local): blockplaceholders 2021-12-09T09:18:26 688.151 INF Loaded (local): loot 2021-12-09T09:18:27 688.334 INF Loaded (local): entitygroups 2021-12-09T09:18:27 688.501 INF Loaded (local): utilityai 2021-12-09T09:18:27 688.668 INF Loaded (local): vehicles 2021-12-09T09:18:27 688.835 INF Loaded (local): rwgmixer 2021-12-09T09:18:27 689.001 INF Loaded (local): weathersurvival 2021-12-09T09:18:27 689.180 INF Loaded (local): archetypes 2021-12-09T09:18:28 689.335 INF Loaded (local): quests 2021-12-09T09:18:28 689.501 INF Loaded (local): traders 2021-12-09T09:18:28 689.668 INF Loaded (local): npc 2021-12-09T09:18:28 689.835 INF Loaded (local): dialogs 2021-12-09T09:18:28 690.001 INF Loaded (local): ui_display 2021-12-09T09:18:28 690.168 INF Loaded (local): nav_objects 2021-12-09T09:18:29 690.335 INF Loaded (local): gamestages 2021-12-09T09:18:29 690.528 INF Loaded (local): gameevents 2021-12-09T09:18:29 690.685 INF Loaded (local): twitch 2021-12-09T09:18:29 690.852 INF Loaded (local): twitch_events 2021-12-09T09:18:29 691.018 INF Loaded (local): dmscontent 2021-12-09T09:18:29 691.185 INF Loaded (local): color_mappings 2021-12-09T09:18:30 691.352 INF Loaded (local): XUi_Common/styles 2021-12-09T09:18:30 691.518 INF Loaded (local): XUi_Common/controls 2021-12-09T09:18:30 691.685 INF Loaded (local): XUi/styles 2021-12-09T09:18:30 691.852 INF Loaded (local): XUi/controls 2021-12-09T09:18:30 692.018 INF Loaded (local): XUi/windows 2021-12-09T09:18:30 692.207 INF Loaded (local): XUi/xui 2021-12-09T09:18:31 692.633 INF Loaded (local): biomes 2021-12-09T09:18:31 692.795 INF [XUi] Parsing all window groups completed in 489 ms total. 2021-12-09T09:18:31 692.957 INF Loaded (local): worldglobal 2021-12-09T09:18:32 693.415 INF Loaded (local): spawning 2021-12-09T09:18:32 693.580 INF ShapeControllers: 96 2021-12-09T09:18:32 693.789 INF Loaded (local): loadingscreen 2021-12-09T09:18:32 693.915 INF createWorld: Navezgane, iseedeadpeople, GameModeSurvival 2021-12-09T09:18:32 693.915 INF Occlusion: Enabled 2021-12-09T09:18:32 693.926 INF [XUi] Initialized all window groups completed in 1022 ms total. 2021-12-09T09:18:32 693.938 INF Started thread ChunkRegeneration 2021-12-09T09:18:32 693.938 INF Started thread ChunkCalc 2021-12-09T09:18:32 693.939 INF Started thread ChunkMeshBake 2021-12-09T09:18:32 693.985 INF World.Load: Navezgane 2021-12-09T09:18:32 693.987 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:18:37 698.720 INF Started thread GenerateChunks 2021-12-09T09:18:37 699.169 INF Calculating world hashes took 416 ms (world size 186 MiB) 2021-12-09T09:18:38 699.383 INF Loading dtm raw file took 646ms 2021-12-09T09:18:38 699.482 INF Biomes image size w= 3072, h = 3072 2021-12-09T09:18:38 699.637 INF Loading and creating biomes took 254ms 2021-12-09T09:18:39 701.025 INF Loading and creating shader control textures took 1387ms 2021-12-09T09:18:40 701.493 INF Loading and parsing of generator took 467ms 2021-12-09T09:18:40 701.506 INF Started thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:18:42 703.370 INF [DECO] read 77089/ 2021-12-09T09:18:42 703.471 INF Dynamic Music Initialized on Server 2021-12-09T09:18:45 707.064 INF Dynamic Music Initialized on Client 2021-12-09T09:18:46 707.294 INF AstarManager Init 2021-12-09T09:18:46 707.403 INF WeatherManager: Init 8 weather packages 2021-12-09T09:18:46 707.419 INF WeatherManager: ApplySavedPackages 2021-12-09T09:18:46 707.536 INF createWorld() done 2021-12-09T09:18:46 707.536 INF Loading players.xml 2021-12-09T09:18:46 707.656 INF Created player with id=171 2021-12-09T09:18:46 707.666 INF Loaded player 2021-12-09T09:18:46 707.743 INF VehicleManager C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/vehicles.dat, loaded 0 2021-12-09T09:18:46 707.743 INF DroneManager C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/drones.dat, loaded 0 2021-12-09T09:18:46 707.776 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2021-12-09T09:18:46 707.776 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7 2021-12-09T09:18:46 707.776 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72 2021-12-09T09:18:46 707.857 INF 43952 Origin Reposition (0.0, 0.0, 0.0) to (2080.0, 64.0, 416.0) 2021-12-09T09:18:46 707.910 INF [DECO] written 77089, in 20ms 2021-12-09T09:18:46 707.914 INF [DECO] write thread 3ms 2021-12-09T09:18:46 707.920 INF OpenSpawnWindow 2021-12-09T09:18:46 707.973 INF Loading dymesh settings 2021-12-09T09:18:46 707.973 INF Dynamic Mesh Settings 2021-12-09T09:18:46 707.973 INF Use Imposter Values: False 2021-12-09T09:18:46 707.973 INF Only Player Areas: False 2021-12-09T09:18:46 707.973 INF Player Area Buffer: 3 2021-12-09T09:18:46 707.973 INF Max View Distance: 1000 2021-12-09T09:18:46 707.973 INF Regen all on new world: False 2021-12-09T09:18:46 707.973 INF Dymesh Enabled: True 2021-12-09T09:18:46 707.973 INF Dymesh Distance: 1000 2021-12-09T09:18:46 707.973 INF Dymesh LCB Only: False 2021-12-09T09:18:46 707.973 INF Dymesh LCB Buff: 3 2021-12-09T09:18:46 707.973 INF Dymesh Imposters: False 2021-12-09T09:18:46 707.973 INF Dymesh MaxRegion: 1 2021-12-09T09:18:46 707.973 INF Dymesh MaxItem: 3 2021-12-09T09:18:46 707.973 INF Prepping dynamic mesh. Resend Default: True 2021-12-09T09:18:46 707.973 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:46 707.973 INF StartGame done 2021-12-09T09:18:46 708.060 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2021-12-09T09:18:47 708.782 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90153901596172291, public IP=6*.13*.3*.5* 2021-12-09T09:18:47 708.785 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2021-12-09T09:18:48 709.897 INF Clearing queues. 2021-12-09T09:18:48 709.898 INF Cleared queues. 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Warming dynamic mesh 2021-12-09T09:18:48 709.898 INF Creating dynamic mesh manager 2021-12-09T09:18:48 709.898 INF Dynamic mesh manager awake 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:48 709.898 INF Clearing queues. 2021-12-09T09:18:48 709.899 INF Cleared queues. 2021-12-09T09:18:48 709.899 INF Loading Items: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:48 709.933 INF Loaded Items: 11 2021-12-09T09:18:48 709.933 WRN Loading all items took: 0.0339087 seconds. 2021-12-09T09:18:48 709.979 INF Meshlist count is now 1 2021-12-09T09:18:48 709.979 INF Meshlist count is now 2 2021-12-09T09:18:48 709.979 INF Force load took 0 seconds 2021-12-09T09:18:48 709.979 INF Clearing queues. 2021-12-09T09:18:48 709.979 INF Cleared queues. 2021-12-09T09:18:48 709.979 INF Clearing queues. 2021-12-09T09:18:48 709.979 INF Cleared queues. 2021-12-09T09:18:48 709.980 INF Dynamic thread starting 2021-12-09T09:18:48 709.980 INF Dymesh door replacement: imposterBlock 2021-12-09T09:18:48 710.055 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991450871, server SteamID=90153901596172291, server public IP=6*.13*.3*.5*, server port=26900 2021-12-09T09:18:48 710.062 INF [Steamworks.NET] Lobby entered: 109775240991450871 2021-12-09T09:18:49 710.636 INF Respawn almost done 2021-12-09T09:18:49 710.636 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 2094, 74, 419): localplayer 2021-12-09T09:18:54 716.137 INF Time: 10.26m FPS: 31.80 Heap: 3054.1MB Max: 3054.1MB Chunks: 486 CGO: 159 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7068.1MB 2021-12-09T09:19:24 746.141 INF Time: 10.76m FPS: 60.00 Heap: 3065.5MB Max: 3065.5MB Chunks: 486 CGO: 159 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7078.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:19:54 776.143 INF Time: 11.26m FPS: 60.00 Heap: 3084.3MB Max: 3084.3MB Chunks: 501 CGO: 172 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7093.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:20:24 806.195 INF Time: 11.76m FPS: 60.00 Heap: 3056.7MB Max: 3084.3MB Chunks: 277 CGO: 162 Ply: 1 Zom: 1 Ent: 3 (9) Items: 0 CO: 1 RSS: 7097.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:20:47 828.713 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:20:47 828.713 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:20:47 828.715 INF DroneManager saved 9 bytes 2021-12-09T09:20:47 828.715 INF VehicleManager saved 9 bytes 2021-12-09T09:20:49 830.717 INF ChangeBlocks BlockSleepingBag null, 2093, 80, 425, addTrue 2021-12-09T09:20:54 836.197 INF Time: 12.26m FPS: 59.80 Heap: 3069.3MB Max: 3084.3MB Chunks: 277 CGO: 162 Ply: 1 Zom: 1 Ent: 3 (9) Items: 0 CO: 1 RSS: 7102.1MB 2021-12-09T09:21:20 861.798 INF 766.9307 SleeperVolume 2125, 72, 390: Restoring 2132, 72, 395 (133, 24) 'zombieBoe', count 1 2021-12-09T09:21:20 861.812 INF 766.9307 SleeperVolume 2125, 73, 404: Restoring 2159, 73, 410 (134, 25) 'zombieJanitor', count 1 2021-12-09T09:21:20 861.844 INF 766.9474 SleeperVolume 2145, 70, 390: Restoring 2151, 72, 390 (134, 24) 'zombieBurnt', count 1 2021-12-09T09:21:20 861.858 INF 766.9474 SleeperVolume 2142, 73, 413: Restoring 2154, 75, 422 (134, 26) 'zombieJanitor', count 1 2021-12-09T09:21:20 861.901 INF 767.0307 SleeperVolume 2125, 73, 404: Restoring 2157, 73, 406 (134, 25) 'zombieSteve', count 1 2021-12-09T09:21:20 861.917 INF 767.0307 SleeperVolume 2160, 73, 418: Restoring 2163, 74, 426 (135, 26) 'zombieSoldier', count 1 2021-12-09T09:21:20 861.958 INF 767.0474 SleeperVolume 2145, 70, 390: Restoring 2149, 71, 401 (134, 25) 'zombieSteveCrawler', count 1 2021-12-09T09:21:20 861.972 INF 767.0474 SleeperVolume 2160, 73, 389: Restoring 2161, 73, 393 (135, 24) 'zombieLumberjack', count 1 2021-12-09T09:21:20 862.006 INF 767.0974 SleeperVolume 2165, 73, 403: Restoring 2177, 73, 409 (136, 25) 'zombieJoe', count 1 2021-12-09T09:21:20 862.020 INF 767.0974 SleeperVolume 2160, 73, 443: Restoring 2172, 73, 445 (135, 27) 'zombieTomClark', count 1 2021-12-09T09:21:20 862.055 INF 767.1474 SleeperVolume 2160, 73, 435: Restoring 2165, 74, 442 (135, 27) 'zombieBiker', count 1 2021-12-09T09:21:20 862.095 INF 767.1974 SleeperVolume 2165, 73, 403: Restoring 2177, 73, 411 (136, 25) 'zombieMarlene', count 1 2021-12-09T09:21:24 866.199 INF Time: 12.76m FPS: 57.60 Heap: 3085.7MB Max: 3085.7MB Chunks: 277 CGO: 162 Ply: 1 Zom: 13 Ent: 15 (21) Items: 0 CO: 1 RSS: 7094.8MB 2021-12-09T09:21:33 875.055 INF Entity zombieFatHawaiian 181 killed by shieldy33 171 D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:21:54 896.208 INF Time: 13.26m FPS: 57.80 Heap: 3107.0MB Max: 3107.0MB Chunks: 277 CGO: 162 Ply: 1 Zom: 0 Ent: 3 (21) Items: 0 CO: 1 RSS: 7143.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:21:57 899.099 INF SectionType change from None to HomeDay 2021-12-09T09:21:57 899.100 INF Played HomeDay 2021-12-09T09:21:57 899.100 INF Fading in HomeDay 2021-12-09T09:21:57 899.100 INF Notified SectionSelector that music played 2021-12-09T09:22:24 926.203 INF Time: 13.76m FPS: 59.80 Heap: 3129.6MB Max: 3129.6MB Chunks: 277 CGO: 172 Ply: 1 Zom: 0 Ent: 3 (22) Items: 1 CO: 1 RSS: 7216.5MB D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:22:47 948.812 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:22:47 948.812 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:22:47 948.814 INF DroneManager saved 9 bytes 2021-12-09T09:22:47 948.814 INF VehicleManager saved 9 bytes Just now, shieldy said: Mono path[0] = 'D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'D:/steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 30.0.14.7151 Begin MonoManager ReloadAssembly - Completed reload, in 0.410 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.290800 ms 2021-12-09T09:06:58 0.029 INF [Platform] Init 2021-12-09T09:06:58 0.085 INF [Platform] Using native platform: Steam 2021-12-09T09:06:58 0.087 INF [Platform] Using cross platform: EOS 2021-12-09T09:06:58 0.087 INF [Platform] Using server platform: Steam 2021-12-09T09:06:58 0.088 INF [Platform] Initializing Steam 2021-12-09T09:06:58 0.091 INF Starting PlayerInputManager... Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2021-12-09T09:06:59 0.421 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-09T09:07:00 1.615 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-09T09:07:00 1.629 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-09T09:07:00 1.630 INF [Platform] Initializing EOS 2021-12-09T09:07:00 2.058 INF [EOS] Initialize: Success 2021-12-09T09:07:01 2.332 INF Localization language: english 2021-12-09T09:07:01 2.364 INF Texture quality is set to 0 2021-12-09T09:07:01 2.365 INF Precaching... 2021-12-09T09:07:01 2.366 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-09T09:07:01 2.433 INF [EAC] Initializing ... 2021-12-09T09:07:01 2.436 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2021-12-09T09:07:02 3.255 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-09T09:07:02 3.257 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-09T09:07:02 3.616 INF Precaching file: Data/Bundles/terraintextures 2021-12-09T09:07:02 3.979 INF Precaching done 2021-12-09T09:07:07 8.275 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.276800 ms 2021-12-09T09:07:07 8.334 INF [GSM] Singleton Initialized... 2021-12-09T09:07:07 8.346 INF Awake IsFocused: True 2021-12-09T09:07:07 8.346 INF Awake 2021-12-09T09:07:07 8.364 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-09T09:07:07 8.365 INF System information: 2021-12-09T09:07:07 8.365 INF OS: Windows 10 (10.0.19043) 64bit 2021-12-09T09:07:07 8.365 INF CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (cores: 😎 2021-12-09T09:07:07 8.365 INF RAM: 32720 MB 2021-12-09T09:07:07 8.365 INF GPU: NVIDIA GeForce GTX 1080 (8079 MB) 2021-12-09T09:07:07 8.366 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-09T09:07:07 8.366 INF Last played version: Alpha 20 2021-12-09T09:07:07 8.367 INF Local UTC offset: -5 hours 2021-12-09T09:07:07 8.369 INF Command line arguments: D:\steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile D:\steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-09__09-06-37.txt -eac_executablename 7daystodie.exe 2021-12-09T09:07:07 8.415 INF Occlusion: Awake 2021-12-09T09:07:07 8.421 INF ApplyAllOptions streaming budget 7271.1 MB 2021-12-09T09:07:07 8.421 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2021-12-09T09:07:07 8.422 INF Texture quality is set to 0 2021-12-09T09:07:07 8.422 INF ApplyTextureFilter 2, AF Enable 2021-12-09T09:07:07 8.423 INF ApplyTerrainOptions 3 2021-12-09T09:07:07 8.545 INF [MODS] No mods folder found 2021-12-09T09:07:07 8.554 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-09T09:07:07 8.603 INF Loading permissions file done. 2021-12-09T09:07:07 8.688 INF GameSense server not found (no props file), disabling 2021-12-09T09:07:07 8.688 INF Awake done in 342 ms Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5400. Total: 10.914700 ms (FindLiveObjects: 0.376300 ms CreateObjectMapping: 0.357900 ms MarkObjects: 10.133500 ms DeleteObjects: 0.046700 ms) 2021-12-09T09:07:07 9.090 INF Updated culture for display texts 2021-12-09T09:07:08 9.303 INF Reloading serveradmin.xml 2021-12-09T09:07:08 9.303 INF Loading permissions file at 'C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-09T09:07:08 9.303 INF Loading permissions file done. 2021-12-09T09:07:08 9.680 INF [XUi] Parsing all window groups completed in 562 ms total. 2021-12-09T09:07:08 9.970 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-09T09:07:09 10.967 INF [XUi] Initialized all window groups completed in 653 ms total. 2021-12-09T09:07:10 11.805 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2021-12-09T09:07:11 13.019 INF Loaded (local): rwgmixer 2021-12-09T09:07:11 13.117 INF Loaded (local): archetypes 2021-12-09T09:07:11 13.169 INF Loaded (local): color_mappings 2021-12-09T09:07:11 13.236 INF Loaded (local): loadingscreen 2021-12-09T09:07:12 13.254 INF WorldStaticData.Init() needed 3.000s 2021-12-09T09:07:12 13.274 INF [Steamworks.NET] Login ok. 2021-12-09T09:07:12 13.274 INF [EOS] Login 2021-12-09T09:07:12 13.942 INF [EOS] Login succeeded, PUID: 000279f980954b4d9e5739a658e45694 2021-12-09T09:07:40 41.929 INF NET: Starting server protocols 2021-12-09T09:07:40 41.958 INF NET: LiteNetLib server started 2021-12-09T09:07:40 41.959 INF [Steamworks.NET] NET: Server started 2021-12-09T09:07:40 41.960 INF Started thread SteamNetworkingServer 2021-12-09T09:07:40 41.961 INF StartGame 2021-12-09T09:07:40 41.961 INF NetPackageManager Init 2021-12-09T09:07:40 42.061 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 24 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = True GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 0 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = iseedeadpeople GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 14 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 5 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.05 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 3 GamePref.OptionsGfxReflectQuality = 2 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 2 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.05 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 0.55 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = shieldy33 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2021-12-09T09:07:40 42.090 INF StartAsServer 2021-12-09T09:07:41 42.792 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.792 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.792 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:07:41 42.854 INF Loaded (local): materials 2021-12-09T09:07:41 43.021 INF Loaded (local): physicsbodies 2021-12-09T09:07:41 43.188 INF Loaded (local): painting 2021-12-09T09:07:42 43.430 INF Loaded (local): shapes Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2021-12-09T09:07:57 58.263 INF Block IDs with mapping 2021-12-09T09:07:57 58.271 INF Block IDs total 13632, terr 44, last 13840 2021-12-09T09:07:57 58.285 INF Loaded (local): blocks Unloading 53950 unused Assets to reduce memory usage. Loaded Objects now: 89962. Total: 452.292400 ms (FindLiveObjects: 7.701900 ms CreateObjectMapping: 12.181900 ms MarkObjects: 403.540700 ms DeleteObjects: 28.867400 ms) 2021-12-09T09:07:57 59.003 INF Loaded (local): progression 2021-12-09T09:07:58 59.328 INF Loaded (local): buffs 2021-12-09T09:07:58 59.472 INF Loaded (local): misc 2021-12-09T09:07:59 60.371 INF Loaded (local): items 2021-12-09T09:07:59 60.590 INF Item IDs with mapping 2021-12-09T09:07:59 60.590 INF ItemIDs from Mapping 2021-12-09T09:07:59 60.655 INF Loaded (local): item_modifiers 2021-12-09T09:07:59 60.887 INF Loaded (local): entityclasses 2021-12-09T09:07:59 61.039 INF Loaded (local): qualityinfo 2021-12-09T09:07:59 61.229 INF Loaded (local): sounds 2021-12-09T09:08:00 61.619 INF Loaded (local): recipes 2021-12-09T09:08:00 61.772 INF Loaded (local): blockplaceholders 2021-12-09T09:08:00 61.960 INF Loaded (local): loot 2021-12-09T09:08:00 62.156 INF Loaded (local): entitygroups 2021-12-09T09:08:01 62.322 INF Loaded (local): utilityai 2021-12-09T09:08:01 62.489 INF Loaded (local): vehicles 2021-12-09T09:08:01 62.656 INF Loaded (local): rwgmixer 2021-12-09T09:08:01 62.822 INF Loaded (local): weathersurvival 2021-12-09T09:08:01 63.005 INF Loaded (local): archetypes 2021-12-09T09:08:01 63.195 INF Loaded (local): quests 2021-12-09T09:08:02 63.356 INF Loaded (local): traders 2021-12-09T09:08:02 63.523 INF Loaded (local): npc 2021-12-09T09:08:02 63.689 INF Loaded (local): dialogs 2021-12-09T09:08:02 63.856 INF Loaded (local): ui_display 2021-12-09T09:08:02 64.023 INF Loaded (local): nav_objects 2021-12-09T09:08:02 64.206 INF Loaded (local): gamestages 2021-12-09T09:08:03 64.453 INF Loaded (local): gameevents 2021-12-09T09:08:03 64.625 INF Loaded (local): twitch 2021-12-09T09:08:03 64.789 INF Loaded (local): twitch_events 2021-12-09T09:08:03 64.963 INF Loaded (local): dmscontent 2021-12-09T09:08:03 65.122 INF Loaded (local): color_mappings 2021-12-09T09:08:04 65.289 INF Loaded (local): XUi_Common/styles 2021-12-09T09:08:04 65.456 INF Loaded (local): XUi_Common/controls 2021-12-09T09:08:04 65.623 INF Loaded (local): XUi/styles 2021-12-09T09:08:04 65.790 INF Loaded (local): XUi/controls 2021-12-09T09:08:04 65.973 INF Loaded (local): XUi/windows 2021-12-09T09:08:04 66.175 INF Loaded (local): XUi/xui 2021-12-09T09:08:05 66.643 INF Loaded (local): biomes 2021-12-09T09:08:05 67.023 INF Loaded (local): worldglobal 2021-12-09T09:08:05 67.170 INF [XUi] Parsing all window groups completed in 844 ms total. 2021-12-09T09:08:06 67.394 INF Loaded (local): spawning 2021-12-09T09:08:06 67.925 INF Loaded (local): loadingscreen 2021-12-09T09:08:06 68.106 INF createWorld: Navezgane, iseedeadpeople, GameModeSurvival 2021-12-09T09:08:06 68.106 INF Occlusion: Enabled 2021-12-09T09:08:06 68.147 INF Started thread ChunkRegeneration 2021-12-09T09:08:06 68.147 INF Started thread ChunkCalc 2021-12-09T09:08:06 68.148 INF Started thread ChunkMeshBake 2021-12-09T09:08:06 68.251 INF ShapeControllers: 96 2021-12-09T09:08:07 68.255 INF World.Load: Navezgane 2021-12-09T09:08:07 68.256 INF Loading base world file header... 2021-12-09T09:08:07 68.256 INF Loaded world file from different version: 'Alpha 20 (b209)' 2021-12-09T09:08:07 68.261 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:08:07 68.271 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:08:07 69.201 INF [XUi] Initialized all window groups completed in 1212 ms total. 2021-12-09T09:08:12 73.825 INF Started thread GenerateChunks 2021-12-09T09:08:13 74.340 INF Calculating world hashes took 482 ms (world size 186 MiB) 2021-12-09T09:08:13 74.602 INF Loading dtm raw file took 761ms 2021-12-09T09:08:13 74.707 INF Biomes image size w= 3072, h = 3072 2021-12-09T09:08:13 74.904 INF Loading and creating biomes took 301ms 2021-12-09T09:08:15 76.435 INF Loading and creating shader control textures took 1531ms 2021-12-09T09:08:15 76.997 INF Loading and parsing of generator took 561ms 2021-12-09T09:08:15 77.011 INF Started thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:08:17 79.074 INF [DECO] read / 2021-12-09T09:08:17 79.090 INF Decorating chunks 2021-12-09T09:08:18 79.594 INF Dynamic Music Initialized on Server 2021-12-09T09:08:23 84.579 INF Dynamic Music Initialized on Client 2021-12-09T09:08:23 84.885 INF AstarManager Init 2021-12-09T09:08:23 85.092 INF WeatherManager: Init 8 weather packages 2021-12-09T09:08:26 88.225 INF WeatherManager: ApplySavedPackages 2021-12-09T09:08:26 88.229 INF createWorld() done 2021-12-09T09:08:26 88.231 INF Loading players.xml 2021-12-09T09:08:27 88.651 INF Created player with id=171 2021-12-09T09:08:27 88.679 INF Loaded player 2021-12-09T09:08:27 89.074 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2021-12-09T09:08:27 89.074 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7 2021-12-09T09:08:27 89.074 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72 2021-12-09T09:08:27 89.074 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False 2021-12-09T09:08:27 89.185 INF 8737 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 48.0, 368.0) 2021-12-09T09:08:28 89.285 INF [DECO] written 77087, in 36ms 2021-12-09T09:08:28 89.291 INF [DECO] write thread 5ms 2021-12-09T09:08:28 89.371 INF OpenSpawnWindow 2021-12-09T09:08:28 89.654 INF Loading dymesh settings 2021-12-09T09:08:28 89.655 INF Dynamic Mesh Settings 2021-12-09T09:08:28 89.655 INF Use Imposter Values: False 2021-12-09T09:08:28 89.655 INF Only Player Areas: False 2021-12-09T09:08:28 89.655 INF Player Area Buffer: 3 2021-12-09T09:08:28 89.655 INF Max View Distance: 1000 2021-12-09T09:08:28 89.655 INF Regen all on new world: False 2021-12-09T09:08:28 89.655 INF Dymesh Enabled: True 2021-12-09T09:08:28 89.655 INF Dymesh Distance: 1000 2021-12-09T09:08:28 89.655 INF Dymesh LCB Only: False 2021-12-09T09:08:28 89.655 INF Dymesh LCB Buff: 3 2021-12-09T09:08:28 89.655 INF Dymesh Imposters: False 2021-12-09T09:08:28 89.655 INF Dymesh MaxRegion: 1 2021-12-09T09:08:28 89.655 INF Dymesh MaxItem: 3 2021-12-09T09:08:28 89.658 INF Prepping dynamic mesh. Resend Default: True 2021-12-09T09:08:28 89.658 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:28 89.658 INF StartGame done 2021-12-09T09:08:28 89.699 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2021-12-09T09:08:29 90.375 INF Warming dynamic mesh 2021-12-09T09:08:29 90.375 INF Creating dynamic mesh manager 2021-12-09T09:08:29 90.380 INF Dynamic mesh manager awake 2021-12-09T09:08:29 90.380 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:29 90.382 INF Loading Items: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:08:29 90.397 INF Loaded Items: 0 2021-12-09T09:08:29 90.400 WRN Loading all items took: 0.0189507 seconds. 2021-12-09T09:08:29 90.404 INF Meshlist count is now 1 2021-12-09T09:08:29 90.404 INF Meshlist count is now 2 2021-12-09T09:08:29 90.404 INF Force load took 0 seconds 2021-12-09T09:08:29 90.405 INF Clearing queues. 2021-12-09T09:08:29 90.406 INF Cleared queues. 2021-12-09T09:08:29 90.407 INF Dynamic thread starting 2021-12-09T09:08:29 90.410 INF Dymesh door replacement: imposterBlock 2021-12-09T09:08:30 91.273 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90153901409298439, public IP=6*.13*.3*.5* 2021-12-09T09:08:30 91.288 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2021-12-09T09:08:30 91.506 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991429021, server SteamID=90153901409298439, server public IP=6*.13*.3*.5*, server port=26900 2021-12-09T09:08:30 91.512 INF [Steamworks.NET] Lobby entered: 109775240991429021 2021-12-09T09:08:30 91.810 INF Respawn almost done 2021-12-09T09:08:30 91.818 INF PlayerSpawnedInWorld (reason: NewGame, position: 1933, 57, 371): localplayer 2021-12-09T09:08:32 93.878 INF MinEventLogMessage: XP gained during the last level: 2021-12-09T09:08:32 93.878 INF CVarLogValue: $xpFromLootThisLevel == 0 2021-12-09T09:08:32 93.879 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2021-12-09T09:08:32 93.879 INF CVarLogValue: $xpFromKillThisLevel == 0 2021-12-09T09:08:45 106.960 INF Saving 136 of chunks took 125ms 2021-12-09T09:08:45 106.979 INF [DECO] written 77088, in 19ms 2021-12-09T09:08:45 106.983 INF [DECO] write thread 4ms 2021-12-09T09:09:56 177.636 INF Time: 1.57m FPS: 60.00 Heap: 2316.8MB Max: 2316.8MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 5170.0MB 2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 74, 432, can not add childs to pos 2173, 74, 431! Block bunkBedFrame 2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 75, 432, can not add childs to pos 2173, 75, 431! Block bunkBedMade 2021-12-09T09:10:26 207.634 INF Time: 2.07m FPS: 59.80 Heap: 2244.5MB Max: 2316.8MB Chunks: 241 CGO: 139 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5268.2MB 2021-12-09T09:10:26 207.727 INF [DECO] written 77089, in 26ms 2021-12-09T09:10:26 207.734 INF [DECO] write thread 6ms 2021-12-09T09:10:28 209.588 WRN No chunk for position 2176, 74, 432, can not add childs to pos 2176, 74, 431! Block bunkBedMessy 2021-12-09T09:10:28 209.588 WRN No chunk for position 2176, 75, 432, can not add childs to pos 2176, 75, 431! Block bunkBedFrame 2021-12-09T09:10:56 237.636 INF Time: 2.57m FPS: 59.99 Heap: 2267.2MB Max: 2316.8MB Chunks: 249 CGO: 137 Ply: 1 Zom: 0 Ent: 2 (8) Items: 0 CO: 1 RSS: 5281.9MB 2021-12-09T09:11:26 267.639 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:11:26 267.640 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:11:26 267.641 INF VehicleManager saved 9 bytes 2021-12-09T09:11:26 267.641 INF Time: 3.07m FPS: 59.99 Heap: 2284.5MB Max: 2316.8MB Chunks: 249 CGO: 137 Ply: 1 Zom: 0 Ent: 2 (8) Items: 0 CO: 1 RSS: 5280.6MB 2021-12-09T09:11:26 267.641 INF DroneManager saved 9 bytes 2021-12-09T09:11:35 276.606 INF SectionType change from None to Exploration 2021-12-09T09:11:35 276.610 INF Played Exploration 2021-12-09T09:11:35 276.610 INF Fading in Exploration 2021-12-09T09:11:35 276.610 INF Notified SectionSelector that music played 2021-12-09T09:11:56 297.640 INF Time: 3.57m FPS: 60.00 Heap: 2408.2MB Max: 2408.2MB Chunks: 249 CGO: 136 Ply: 1 Zom: 0 Ent: 2 (7) Items: 0 CO: 1 RSS: 5482.2MB 2021-12-09T09:12:26 327.643 INF Time: 4.07m FPS: 60.00 Heap: 2520.7MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 5 (10) Items: 0 CO: 1 RSS: 5541.6MB Calling Animator.GotoState on Synchronize layer 2021-12-09T09:12:34 335.383 INF Saving 122 of chunks took 81ms 2021-12-09T09:12:34 335.384 INF Paused Exploration 2021-12-09T09:12:34 335.927 INF Unpaused Exploration Calling Animator.GotoState on Synchronize layer 2021-12-09T09:12:57 358.296 INF Time: 4.57m FPS: 59.80 Heap: 2458.1MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 5 (10) Items: 0 CO: 1 RSS: 5548.9MB Calling Animator.GotoState on Synchronize layer 2021-12-09T09:13:27 388.297 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:13:27 388.297 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:13:27 388.298 INF Time: 5.07m FPS: 59.80 Heap: 2366.4MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 2 Ent: 6 (11) Items: 1 CO: 1 RSS: 5560.9MB 2021-12-09T09:13:27 388.300 INF VehicleManager saved 9 bytes 2021-12-09T09:13:27 388.300 INF DroneManager saved 9 bytes 2021-12-09T09:13:55 416.502 INF 337.9001 SleeperVolume 2125, 72, 390: Spawning 2132, 72, 395 (133, 24), group 'sleeperHordeStageGS1', class zombieBoe, count 2 2021-12-09T09:13:55 416.522 INF 337.9001 SleeperVolume 2125, 73, 404: Spawning 2157, 73, 406 (134, 25), group 'sleeperHordeStageGS1', class zombieSteve, count 2 2021-12-09T09:13:55 416.551 INF 337.9167 SleeperVolume 2145, 70, 390: Spawning 2149, 71, 401 (134, 25), group 'ZombiesCrawlers', class zombieSteveCrawler, count 2 2021-12-09T09:13:55 416.565 INF 337.9167 SleeperVolume 2142, 73, 413: Spawning 2154, 75, 422 (134, 26), group 'zombieJanitor', class zombieJanitor, count 2 2021-12-09T09:13:55 416.599 INF 337.9667 SleeperVolume 2125, 73, 404: Spawning 2159, 73, 410 (134, 25), group 'sleeperHordeStageGS1', class zombieJanitor, count 2 2021-12-09T09:13:55 416.607 INF 337.9667 SleeperVolume 2160, 73, 418: Spawning 2163, 74, 426 (135, 26), group 'zombieSoldier', class zombieSoldier, count 2 2021-12-09T09:13:55 416.719 INF 338.0168 SleeperVolume 2145, 70, 390: Spawning 2151, 72, 390 (134, 24), group 'zombieBurntGroupGS1', class zombieBurnt, count 2 2021-12-09T09:13:55 416.763 INF 338.0168 SleeperVolume 2160, 73, 389: Spawning 2161, 73, 393 (135, 24), group 'zombieLumberjack', class zombieLumberjack, count 2 2021-12-09T09:13:55 416.871 INF 338.1334 SleeperVolume 2165, 73, 403: Spawning 2177, 73, 411 (136, 25), group 'sleeperHordeStageGS1', class zombieMarlene, count 2 2021-12-09T09:13:55 416.889 INF 338.1334 SleeperVolume 2160, 73, 443: Spawning 2172, 73, 445 (135, 27), group 'sleeperHordeStageGS1', class zombieTomClark, count 2 2021-12-09T09:13:55 416.923 INF 338.2834 SleeperVolume 2160, 73, 435: Spawning 2165, 74, 442 (135, 27), group 'zombieBiker', class zombieBiker, count 2 2021-12-09T09:13:55 416.997 INF 338.3334 SleeperVolume 2165, 73, 403: Spawning 2177, 73, 409 (136, 25), group 'sleeperHordeStageGS1', class zombieJoe, count 2 2021-12-09T09:13:55 417.201 INF 338.6001 SleeperVolume 2127, 72, 418: Spawning 2141, 73, 428 (133, 26), group 'sleeperHordeStageGS1', class zombieNurse, count 14 2021-12-09T09:13:57 418.300 INF Time: 5.57m FPS: 60.00 Heap: 2487.4MB Max: 2520.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 15 Ent: 19 (24) Items: 1 CO: 1 RSS: 5601.3MB 2021-12-09T09:13:57 419.101 INF SectionType change from Exploration to Suspense 2021-12-09T09:13:57 419.101 INF Fading out Exploration 2021-12-09T09:13:57 419.102 INF Played Suspense 2021-12-09T09:13:57 419.102 INF Fading in Suspense 2021-12-09T09:14:00 422.126 INF Paused Exploration Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer 2021-12-09T09:14:27 448.302 INF Time: 6.07m FPS: 58.20 Heap: 2644.9MB Max: 2644.9MB Chunks: 276 CGO: 145 Ply: 1 Zom: 2 Ent: 5 (19) Items: 1 CO: 1 RSS: 5767.4MB 2021-12-09T09:14:27 448.745 INF 370.1357 SleeperVolume 2085, 72, 424: Spawning 2093, 80, 425 (130, 26), group 'scoutHordeStageGS1', class zombieBusinessMan, count 2 2021-12-09T09:14:57 478.305 INF Time: 6.57m FPS: 60.00 Heap: 2449.8MB Max: 2644.9MB Chunks: 276 CGO: 152 Ply: 1 Zom: 3 Ent: 6 (20) Items: 1 CO: 1 RSS: 5800.4MB 2021-12-09T09:15:00 482.138 INF Stopped Exploration 2021-12-09T09:15:27 508.306 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:15:27 508.306 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:15:27 508.306 INF Time: 7.07m FPS: 60.00 Heap: 2441.5MB Max: 2644.9MB Chunks: 276 CGO: 151 Ply: 1 Zom: 3 Ent: 6 (19) Items: 0 CO: 1 RSS: 5851.9MB 2021-12-09T09:15:27 508.308 INF VehicleManager saved 9 bytes 2021-12-09T09:15:27 508.308 INF DroneManager saved 9 bytes 2021-12-09T09:15:41 522.727 INF Entity zombieBusinessMan 196 killed by shieldy33 171 2021-12-09T09:15:57 538.309 INF Time: 7.57m FPS: 60.00 Heap: 2441.9MB Max: 2644.9MB Chunks: 276 CGO: 151 Ply: 1 Zom: 2 Ent: 6 (19) Items: 0 CO: 1 RSS: 5852.8MB 2021-12-09T09:16:11 552.743 INF SectionType change from Suspense to Exploration 2021-12-09T09:16:11 552.743 INF Fading out Suspense 2021-12-09T09:16:11 552.743 INF Played Exploration 2021-12-09T09:16:11 552.743 INF Fading in Exploration 2021-12-09T09:16:14 555.745 INF Paused Suspense 2021-12-09T09:16:27 568.313 INF Time: 8.07m FPS: 59.80 Heap: 2630.2MB Max: 2644.9MB Chunks: 276 CGO: 149 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 5911.4MB 2021-12-09T09:16:47 589.195 INF SectionType change from Exploration to None 2021-12-09T09:16:47 589.195 INF Fading out Exploration 2021-12-09T09:16:50 592.214 INF Paused Exploration 2021-12-09T09:16:50 592.246 INF Notified SectionSelector that music stopped 2021-12-09T09:16:57 598.313 INF Time: 8.57m FPS: 60.00 Heap: 2723.7MB Max: 2723.7MB Chunks: 276 CGO: 159 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 6071.3MB 2021-12-09T09:17:14 615.750 INF Stopped Suspense 2021-12-09T09:17:27 628.315 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:17:27 628.315 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:17:27 628.315 INF Time: 9.07m FPS: 59.99 Heap: 2763.0MB Max: 2763.0MB Chunks: 276 CGO: 159 Ply: 1 Zom: 1 Ent: 5 (20) Items: 0 CO: 1 RSS: 6077.9MB 2021-12-09T09:17:27 628.317 INF VehicleManager saved 9 bytes 2021-12-09T09:17:27 628.317 INF DroneManager saved 9 bytes 2021-12-09T09:17:49 650.931 INF Saving 84 of chunks took 83ms 2021-12-09T09:17:50 652.216 INF Stopped Exploration 2021-12-09T09:17:51 652.433 INF Disconnect 2021-12-09T09:17:51 652.438 INF [NET] ServerShutdown 2021-12-09T09:17:51 652.438 INF NET: Stopping server protocols 2021-12-09T09:17:51 652.865 INF NET: LiteNetLib server stopped 2021-12-09T09:17:51 652.869 INF Exited thread SteamNetworkingServer 2021-12-09T09:17:51 652.870 INF [Steamworks.NET] NET: Server stopped 2021-12-09T09:17:51 652.872 INF SaveAndCleanupWorld 2021-12-09T09:17:51 652.950 INF Saving 55 of chunks took 61ms 2021-12-09T09:17:51 652.952 INF [Steamworks.NET] Stopping server 2021-12-09T09:17:51 652.990 INF [Steamworks.NET] Exiting Lobby 2021-12-09T09:17:51 653.241 INF AstarManager Cleanup 2021-12-09T09:17:52 653.382 INF Clearing queues. 2021-12-09T09:17:52 653.383 INF Cleared queues. 2021-12-09T09:17:52 654.250 INF Clearing queues. 2021-12-09T09:17:52 654.250 INF Cleared queues. 2021-12-09T09:17:52 654.251 INF Clear LOD Disabled Prefabs 2021-12-09T09:17:53 654.256 INF World.Unload 2021-12-09T09:17:53 654.260 INF Exited thread GenerateChunks 2021-12-09T09:17:53 654.310 INF Exited thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:17:53 654.367 INF World.Cleanup 2021-12-09T09:17:53 654.370 INF Exited thread ChunkRegeneration 2021-12-09T09:17:53 654.376 INF Exited thread ChunkCalc 2021-12-09T09:17:53 654.376 INF Exited thread ChunkMeshBake 2021-12-09T09:17:53 654.382 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:17:53 654.383 INF VehicleManager saved 9 bytes 2021-12-09T09:17:53 654.383 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:17:53 654.385 INF DroneManager saved 9 bytes 2021-12-09T09:17:53 654.413 INF Persistent GamePrefs saved 2021-12-09T09:18:11 672.777 INF NET: Starting server protocols 2021-12-09T09:18:11 672.780 INF NET: LiteNetLib server started 2021-12-09T09:18:11 672.780 INF Started thread SteamNetworkingServer 2021-12-09T09:18:11 672.780 INF [Steamworks.NET] NET: Server started 2021-12-09T09:18:11 672.781 INF StartGame 2021-12-09T09:18:11 672.857 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 24 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 0 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = iseedeadpeople GamePref.GameNameClient = iseedeadpeople GamePref.GameVersion = Alpha 20 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 15 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 5 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.05 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 3 GamePref.OptionsGfxReflectQuality = 2 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 2 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.05 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 0.55 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = shieldy33 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = 66.130.34.57 GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Jimmy\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 24 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 6 GameStat.AnimalCount = 2 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 7 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 1 GameStat.EnemyDifficulty = 0 GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 0 GameStat.GameDifficultyBonus = 1.2 GameStat.GameModeId = 1 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = True GameStat.IsFlyingEnabled = True GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 7 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 4 GameStat.LandClaimOnlineDurabilityModifier = 4 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 1 GameStat.PartySharedKillRange = 10000 GameStat.PlayerKillingMode = 0 GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 0 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 3 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = True 2021-12-09T09:18:11 672.884 INF StartAsServer 2021-12-09T09:18:12 673.485 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.485 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.485 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2021-12-09T09:18:12 673.551 INF Loaded (local): materials 2021-12-09T09:18:12 673.717 INF Loaded (local): physicsbodies 2021-12-09T09:18:12 673.884 INF Loaded (local): painting 2021-12-09T09:18:12 674.074 INF Loaded (local): shapes 2021-12-09T09:18:23 685.000 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 10) 2021-12-09T09:18:23 685.007 INF Block IDs total 13632, terr 44, last 13840 2021-12-09T09:18:23 685.016 INF Loaded (local): blocks Unloading 61203 unused Assets to reduce memory usage. Loaded Objects now: 95357. Total: 720.217900 ms (FindLiveObjects: 7.649200 ms CreateObjectMapping: 14.329200 ms MarkObjects: 640.360700 ms DeleteObjects: 57.877800 ms) 2021-12-09T09:18:24 685.901 INF Loaded (local): progression 2021-12-09T09:18:24 686.183 INF Loaded (local): buffs 2021-12-09T09:18:25 686.352 INF Loaded (local): misc 2021-12-09T09:18:25 686.773 INF Loaded (local): items 2021-12-09T09:18:25 686.934 INF Item IDs with mapping 2021-12-09T09:18:25 686.934 INF ItemIDs from Mapping 2021-12-09T09:18:25 686.979 INF Loaded (local): item_modifiers 2021-12-09T09:18:25 687.149 INF Loaded (local): entityclasses 2021-12-09T09:18:26 687.301 INF Loaded (local): qualityinfo 2021-12-09T09:18:26 687.485 INF Loaded (local): sounds 2021-12-09T09:18:26 687.839 INF Loaded (local): recipes 2021-12-09T09:18:26 687.985 INF Loaded (local): blockplaceholders 2021-12-09T09:18:26 688.151 INF Loaded (local): loot 2021-12-09T09:18:27 688.334 INF Loaded (local): entitygroups 2021-12-09T09:18:27 688.501 INF Loaded (local): utilityai 2021-12-09T09:18:27 688.668 INF Loaded (local): vehicles 2021-12-09T09:18:27 688.835 INF Loaded (local): rwgmixer 2021-12-09T09:18:27 689.001 INF Loaded (local): weathersurvival 2021-12-09T09:18:27 689.180 INF Loaded (local): archetypes 2021-12-09T09:18:28 689.335 INF Loaded (local): quests 2021-12-09T09:18:28 689.501 INF Loaded (local): traders 2021-12-09T09:18:28 689.668 INF Loaded (local): npc 2021-12-09T09:18:28 689.835 INF Loaded (local): dialogs 2021-12-09T09:18:28 690.001 INF Loaded (local): ui_display 2021-12-09T09:18:28 690.168 INF Loaded (local): nav_objects 2021-12-09T09:18:29 690.335 INF Loaded (local): gamestages 2021-12-09T09:18:29 690.528 INF Loaded (local): gameevents 2021-12-09T09:18:29 690.685 INF Loaded (local): twitch 2021-12-09T09:18:29 690.852 INF Loaded (local): twitch_events 2021-12-09T09:18:29 691.018 INF Loaded (local): dmscontent 2021-12-09T09:18:29 691.185 INF Loaded (local): color_mappings 2021-12-09T09:18:30 691.352 INF Loaded (local): XUi_Common/styles 2021-12-09T09:18:30 691.518 INF Loaded (local): XUi_Common/controls 2021-12-09T09:18:30 691.685 INF Loaded (local): XUi/styles 2021-12-09T09:18:30 691.852 INF Loaded (local): XUi/controls 2021-12-09T09:18:30 692.018 INF Loaded (local): XUi/windows 2021-12-09T09:18:30 692.207 INF Loaded (local): XUi/xui 2021-12-09T09:18:31 692.633 INF Loaded (local): biomes 2021-12-09T09:18:31 692.795 INF [XUi] Parsing all window groups completed in 489 ms total. 2021-12-09T09:18:31 692.957 INF Loaded (local): worldglobal 2021-12-09T09:18:32 693.415 INF Loaded (local): spawning 2021-12-09T09:18:32 693.580 INF ShapeControllers: 96 2021-12-09T09:18:32 693.789 INF Loaded (local): loadingscreen 2021-12-09T09:18:32 693.915 INF createWorld: Navezgane, iseedeadpeople, GameModeSurvival 2021-12-09T09:18:32 693.915 INF Occlusion: Enabled 2021-12-09T09:18:32 693.926 INF [XUi] Initialized all window groups completed in 1022 ms total. 2021-12-09T09:18:32 693.938 INF Started thread ChunkRegeneration 2021-12-09T09:18:32 693.938 INF Started thread ChunkCalc 2021-12-09T09:18:32 693.939 INF Started thread ChunkMeshBake 2021-12-09T09:18:32 693.985 INF World.Load: Navezgane 2021-12-09T09:18:32 693.987 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-12-09T09:18:37 698.720 INF Started thread GenerateChunks 2021-12-09T09:18:37 699.169 INF Calculating world hashes took 416 ms (world size 186 MiB) 2021-12-09T09:18:38 699.383 INF Loading dtm raw file took 646ms 2021-12-09T09:18:38 699.482 INF Biomes image size w= 3072, h = 3072 2021-12-09T09:18:38 699.637 INF Loading and creating biomes took 254ms 2021-12-09T09:18:39 701.025 INF Loading and creating shader control textures took 1387ms 2021-12-09T09:18:40 701.493 INF Loading and parsing of generator took 467ms 2021-12-09T09:18:40 701.506 INF Started thread SaveChunks C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople\Region 2021-12-09T09:18:42 703.370 INF [DECO] read 77089/ 2021-12-09T09:18:42 703.471 INF Dynamic Music Initialized on Server 2021-12-09T09:18:45 707.064 INF Dynamic Music Initialized on Client 2021-12-09T09:18:46 707.294 INF AstarManager Init 2021-12-09T09:18:46 707.403 INF WeatherManager: Init 8 weather packages 2021-12-09T09:18:46 707.419 INF WeatherManager: ApplySavedPackages 2021-12-09T09:18:46 707.536 INF createWorld() done 2021-12-09T09:18:46 707.536 INF Loading players.xml 2021-12-09T09:18:46 707.656 INF Created player with id=171 2021-12-09T09:18:46 707.666 INF Loaded player 2021-12-09T09:18:46 707.743 INF VehicleManager C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/vehicles.dat, loaded 0 2021-12-09T09:18:46 707.743 INF DroneManager C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/drones.dat, loaded 0 2021-12-09T09:18:46 707.776 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2021-12-09T09:18:46 707.776 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7 2021-12-09T09:18:46 707.776 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72 2021-12-09T09:18:46 707.857 INF 43952 Origin Reposition (0.0, 0.0, 0.0) to (2080.0, 64.0, 416.0) 2021-12-09T09:18:46 707.910 INF [DECO] written 77089, in 20ms 2021-12-09T09:18:46 707.914 INF [DECO] write thread 3ms 2021-12-09T09:18:46 707.920 INF OpenSpawnWindow 2021-12-09T09:18:46 707.973 INF Loading dymesh settings 2021-12-09T09:18:46 707.973 INF Dynamic Mesh Settings 2021-12-09T09:18:46 707.973 INF Use Imposter Values: False 2021-12-09T09:18:46 707.973 INF Only Player Areas: False 2021-12-09T09:18:46 707.973 INF Player Area Buffer: 3 2021-12-09T09:18:46 707.973 INF Max View Distance: 1000 2021-12-09T09:18:46 707.973 INF Regen all on new world: False 2021-12-09T09:18:46 707.973 INF Dymesh Enabled: True 2021-12-09T09:18:46 707.973 INF Dymesh Distance: 1000 2021-12-09T09:18:46 707.973 INF Dymesh LCB Only: False 2021-12-09T09:18:46 707.973 INF Dymesh LCB Buff: 3 2021-12-09T09:18:46 707.973 INF Dymesh Imposters: False 2021-12-09T09:18:46 707.973 INF Dymesh MaxRegion: 1 2021-12-09T09:18:46 707.973 INF Dymesh MaxItem: 3 2021-12-09T09:18:46 707.973 INF Prepping dynamic mesh. Resend Default: True 2021-12-09T09:18:46 707.973 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:46 707.973 INF StartGame done 2021-12-09T09:18:46 708.060 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2021-12-09T09:18:47 708.782 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90153901596172291, public IP=6*.13*.3*.5* 2021-12-09T09:18:47 708.785 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2021-12-09T09:18:48 709.897 INF Clearing queues. 2021-12-09T09:18:48 709.898 INF Cleared queues. 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Warming dynamic mesh 2021-12-09T09:18:48 709.898 INF Creating dynamic mesh manager 2021-12-09T09:18:48 709.898 INF Dynamic mesh manager awake 2021-12-09T09:18:48 709.898 INF Clear LOD Disabled Prefabs 2021-12-09T09:18:48 709.898 INF Mesh location: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:48 709.898 INF Clearing queues. 2021-12-09T09:18:48 709.899 INF Cleared queues. 2021-12-09T09:18:48 709.899 INF Loading Items: C:\Users\Jimmy\AppData\Roaming/7DaysToDie/Saves/Navezgane/iseedeadpeople/DynamicMeshes/ 2021-12-09T09:18:48 709.933 INF Loaded Items: 11 2021-12-09T09:18:48 709.933 WRN Loading all items took: 0.0339087 seconds. 2021-12-09T09:18:48 709.979 INF Meshlist count is now 1 2021-12-09T09:18:48 709.979 INF Meshlist count is now 2 2021-12-09T09:18:48 709.979 INF Force load took 0 seconds 2021-12-09T09:18:48 709.979 INF Clearing queues. 2021-12-09T09:18:48 709.979 INF Cleared queues. 2021-12-09T09:18:48 709.979 INF Clearing queues. 2021-12-09T09:18:48 709.979 INF Cleared queues. 2021-12-09T09:18:48 709.980 INF Dynamic thread starting 2021-12-09T09:18:48 709.980 INF Dymesh door replacement: imposterBlock 2021-12-09T09:18:48 710.055 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991450871, server SteamID=90153901596172291, server public IP=6*.13*.3*.5*, server port=26900 2021-12-09T09:18:48 710.062 INF [Steamworks.NET] Lobby entered: 109775240991450871 2021-12-09T09:18:49 710.636 INF Respawn almost done 2021-12-09T09:18:49 710.636 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 2094, 74, 419): localplayer 2021-12-09T09:18:54 716.137 INF Time: 10.26m FPS: 31.80 Heap: 3054.1MB Max: 3054.1MB Chunks: 486 CGO: 159 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7068.1MB 2021-12-09T09:19:24 746.141 INF Time: 10.76m FPS: 60.00 Heap: 3065.5MB Max: 3065.5MB Chunks: 486 CGO: 159 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7078.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:19:54 776.143 INF Time: 11.26m FPS: 60.00 Heap: 3084.3MB Max: 3084.3MB Chunks: 501 CGO: 172 Ply: 1 Zom: 1 Ent: 4 (9) Items: 0 CO: 1 RSS: 7093.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:20:24 806.195 INF Time: 11.76m FPS: 60.00 Heap: 3056.7MB Max: 3084.3MB Chunks: 277 CGO: 162 Ply: 1 Zom: 1 Ent: 3 (9) Items: 0 CO: 1 RSS: 7097.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:20:47 828.713 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:20:47 828.713 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:20:47 828.715 INF DroneManager saved 9 bytes 2021-12-09T09:20:47 828.715 INF VehicleManager saved 9 bytes 2021-12-09T09:20:49 830.717 INF ChangeBlocks BlockSleepingBag null, 2093, 80, 425, addTrue 2021-12-09T09:20:54 836.197 INF Time: 12.26m FPS: 59.80 Heap: 3069.3MB Max: 3084.3MB Chunks: 277 CGO: 162 Ply: 1 Zom: 1 Ent: 3 (9) Items: 0 CO: 1 RSS: 7102.1MB 2021-12-09T09:21:20 861.798 INF 766.9307 SleeperVolume 2125, 72, 390: Restoring 2132, 72, 395 (133, 24) 'zombieBoe', count 1 2021-12-09T09:21:20 861.812 INF 766.9307 SleeperVolume 2125, 73, 404: Restoring 2159, 73, 410 (134, 25) 'zombieJanitor', count 1 2021-12-09T09:21:20 861.844 INF 766.9474 SleeperVolume 2145, 70, 390: Restoring 2151, 72, 390 (134, 24) 'zombieBurnt', count 1 2021-12-09T09:21:20 861.858 INF 766.9474 SleeperVolume 2142, 73, 413: Restoring 2154, 75, 422 (134, 26) 'zombieJanitor', count 1 2021-12-09T09:21:20 861.901 INF 767.0307 SleeperVolume 2125, 73, 404: Restoring 2157, 73, 406 (134, 25) 'zombieSteve', count 1 2021-12-09T09:21:20 861.917 INF 767.0307 SleeperVolume 2160, 73, 418: Restoring 2163, 74, 426 (135, 26) 'zombieSoldier', count 1 2021-12-09T09:21:20 861.958 INF 767.0474 SleeperVolume 2145, 70, 390: Restoring 2149, 71, 401 (134, 25) 'zombieSteveCrawler', count 1 2021-12-09T09:21:20 861.972 INF 767.0474 SleeperVolume 2160, 73, 389: Restoring 2161, 73, 393 (135, 24) 'zombieLumberjack', count 1 2021-12-09T09:21:20 862.006 INF 767.0974 SleeperVolume 2165, 73, 403: Restoring 2177, 73, 409 (136, 25) 'zombieJoe', count 1 2021-12-09T09:21:20 862.020 INF 767.0974 SleeperVolume 2160, 73, 443: Restoring 2172, 73, 445 (135, 27) 'zombieTomClark', count 1 2021-12-09T09:21:20 862.055 INF 767.1474 SleeperVolume 2160, 73, 435: Restoring 2165, 74, 442 (135, 27) 'zombieBiker', count 1 2021-12-09T09:21:20 862.095 INF 767.1974 SleeperVolume 2165, 73, 403: Restoring 2177, 73, 411 (136, 25) 'zombieMarlene', count 1 2021-12-09T09:21:24 866.199 INF Time: 12.76m FPS: 57.60 Heap: 3085.7MB Max: 3085.7MB Chunks: 277 CGO: 162 Ply: 1 Zom: 13 Ent: 15 (21) Items: 0 CO: 1 RSS: 7094.8MB 2021-12-09T09:21:33 875.055 INF Entity zombieFatHawaiian 181 killed by shieldy33 171 D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:21:54 896.208 INF Time: 13.26m FPS: 57.80 Heap: 3107.0MB Max: 3107.0MB Chunks: 277 CGO: 162 Ply: 1 Zom: 0 Ent: 3 (21) Items: 0 CO: 1 RSS: 7143.3MB Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:21:57 899.099 INF SectionType change from None to HomeDay 2021-12-09T09:21:57 899.100 INF Played HomeDay 2021-12-09T09:21:57 899.100 INF Fading in HomeDay 2021-12-09T09:21:57 899.100 INF Notified SectionSelector that music played 2021-12-09T09:22:24 926.203 INF Time: 13.76m FPS: 59.80 Heap: 3129.6MB Max: 3129.6MB Chunks: 277 CGO: 172 Ply: 1 Zom: 0 Ent: 3 (22) Items: 1 CO: 1 RSS: 7216.5MB D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e Calling Animator.GotoState on Synchronize layer D3D11: Failed to create RenderTexture (4096 x 4096 fmt 27 aa 1), error 0x8007000e 2021-12-09T09:22:47 948.812 INF VehicleManager saving 0 (0 + 0) 2021-12-09T09:22:47 948.812 INF DroneManager saving 0 (0 + 0) 2021-12-09T09:22:47 948.814 INF DroneManager saved 9 bytes 2021-12-09T09:22:47 948.814 INF VehicleManager saved 9 bytes sorry i show you all this i cant copy the file i thinks is a stupid drivers update prob i copy the error code on google ans say it often a driver update problem Link to comment Share on other sites More sharing options...
unholyjoe Posted December 9, 2021 Share Posted December 9, 2021 6 minutes ago, shieldy said: sorry i show you all this i cant copy the file the link he provided clearly specifies pasting that content in pastebin.com and linking it here. now you broke several phones that people are using to read this. Link to comment Share on other sites More sharing options...
Star69 Posted December 9, 2021 Share Posted December 9, 2021 At least part of your problem is a broken save?? 2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 74, 432, can not add childs to pos 2173, 74, 431! Block bunkBedFrame2021-12-09T09:10:25 207.044 WRN No chunk for position 2173, 75, 432, can not add childs to pos 2173, 75, 431! Block bunkBedMade Maybe your driver issue caused it. Update all your drivers, update Windows, exclude Steam from your antivirus are a few things you should do. If it is a corrupted save, you’ll need to start over. Link to comment Share on other sites More sharing options...
alexd Posted December 4, 2022 Share Posted December 4, 2022 I know this is old but if anyone else is having this issue here are some possible solutions.https://www.partitionwizard.com/partitionmanager/7-days-to-die-crashing.html Link to comment Share on other sites More sharing options...
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