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How to disable creative menu and debug menu console commands in a SP game?


ZoroIsMyNameOh

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Does anyone know how to disable the ability to use the dm and cm commands within the console on yourself in a single player game?

I don't have the will power to ignore how easy it is to enable and just wreck the whole reason I'm playing. Why spend 15-20mins digging out the ground to make an underground base when I can just enable the creative menu then grab the super digger and then be done in less than 5. Then it doesn't stop there.

I've tried editing the serveradmin xml file but to no avail. I've also went through the console and removed myself from the admin list and the cm and dm commands still work. The game seems to consider myself an admin no matter what I do.

Any help or suggestions are welcome and appreciated.

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2 hours ago, ZoroIsMyNameOh said:

Why spend 15-20mins digging out the ground to make an underground base when I can just enable the creative menu then grab the super digger and then be done in less than 5.

Because it's to easy and makes the game boring.

 

If you disable it from the game options (as 7d2dMP said) or by editing an xml directly, what exactly does you prevent from reenabling it the same way?

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2 hours ago, Liesel Weppen said:

Because it's to easy and makes the game boring.

 

If you disable it from the game options (as 7d2dMP said) or by editing an xml directly, what exactly does you prevent from reenabling it the same way?

SORRY!  I thought I was responding to the original author.  Ignore me.

Edited by BFT2020 (see edit history)
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2 hours ago, 7d2dMP said:

When you create a new game or when you continue a game, go into the "Advanced" tab and disable the "Cheat Mode" option.

I forgot to mention that the cheat menu is already deactivated. Regardless of whether or not that is enabled in that startup screen, you can still open the console and type "cm" and the creative menu will be available.

 

 

2 hours ago, Liesel Weppen said:

Because it's to easy and makes the game boring.

 

If you disable it from the game options (as 7d2dMP said) or by editing an xml directly, what exactly does you prevent from reenabling it the same way?

Here's another example to illustrate: Say you're working on a base and you've made some wooden frames. Now you want to upgrade those frames, one way is to have enough wood for the two wood upgrades then have enough cobblestone to upgrade further then have some concrete to upgrade even further. Then you wait for the concrete to dry and then apply another layer of concrete and wait for it to dry, then you'll need enough forged steel to upgrade to steel. Or just press F1 then type "cm" then enter the creative menu then grab some steel blocks. And while I'm in the menu I might as well grab myself a level 6 steel pickaxe, level 6 steel shovel, level 6 sniper rifle, all the ammo I could need, etc, etc., etc.

 

So in a sense I would need to have enough will power to not open this menu, which if I'm being honest I don't, so therefore the game becomes almost pointless for me and I love this game. Just wish there was a way to disable it all together to curb any temptation.

 

It's very true that there isn't much to prevent me from reenabling through the means listed here but as long as it's not as easy and quick to enable.

 

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2 minutes ago, ZoroIsMyNameOh said:

Here's another example to illustrate: Say you're working on a base and you've made some wooden frames. Now you want to upgrade those frames, one way is to have enough wood for the two wood upgrades then have enough cobblestone to upgrade further then have some concrete to upgrade even further. Then you wait for the concrete to dry and then apply another layer of concrete and wait for it to dry, then you'll need enough forged steel to upgrade to steel. Or just press F1 then type "cm" then enter the creative menu then grab some steel blocks. And while I'm in the menu I might as well grab myself a level 6 steel pickaxe, level 6 steel shovel, level 6 sniper rifle, all the ammo I could need, etc, etc., etc.

Sorry for me, not being sorry for people with absolutely no self control and intentionally destroying their own game experience.

If i'd be mod in this forum i'd instantly ban everybody that complains about cheating possibilites because that makes the game boring. Because that's harming yourself.

 

I suggest you to play in creative mode anyway, since you obviously are not interested in elaborating your own progress and take any shortcut however possible.

 

And even if the game itself wouldn't provide such possibilites, there would be mods or 3rd-party-cheats to make that possible and you would use them also.

 

Open world games seem not to be the right type of game for you. Search for games that fit your needs instead.

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3 hours ago, Liesel Weppen said:

I suggest you to play in creative mode anyway, since you obviously are not interested in elaborating your own progress and take any shortcut however possible.

I think you may be missing the point of this topic. I'm trying to disable the cheats so I can play the game how it was meant.

 

1 hour ago, Beelzybub said:

Thank you.

 

 

I was able to figure out a way for me to disable both the creative menu and debug menu. I found a way to modify the xml files for the game so I don't have access to either of these menus. If anyone is interested in the exact details of what to modify, just let me know.

 

In any case I want to thank everyone who took time out of there day to respond to this thread. To be honest I didn't think anyone would actually reply to it.

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  • 6 months later...
On 1/12/2021 at 5:35 PM, ZoroIsMyNameOh said:

I think you may be missing the point of this topic. I'm trying to disable the cheats so I can play the game how it was meant.

 

Thank you.

 

 

I was able to figure out a way for me to disable both the creative menu and debug menu. I found a way to modify the xml files for the game so I don't have access to either of these menus. If anyone is interested in the exact details of what to modify, just let me know.

 

In any case I want to thank everyone who took time out of there day to respond to this thread. To be honest I didn't think anyone would actually reply to it.

Hey can you post what you modified to get this to work? It sounds like you are exactly like me. I need to remove the temptation to easily access the creative menu.

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  • 1 year later...

Hello everyone! Sorry it took so long to reply to this but I recently got back into 7 days and meandered to the forum again, to find I had messages of people wanting to know what files I had to change to remove the creative menu. Here goes.

 

  • First navigate to this folder: <your game path>\steamapps\common\7 Days To Die\Data\Config\XUi
  • Then open up the file named windows.xml with any xml editor (I personally use VSCode, Notepadd++ works as well) ****Be sure to make a backup of this file before editing
  • Press ctrl+f to open the find box and type in "windowCreative2" (without quotes) then press enter
  • It should take you exactly to the line that you need to edit. Here's what that line looks like for reference:
    <window name="windowCreative2" width="629" height="805" panel="Left" anchor_side="bottomright" normal_color="[iconColor]" cursor_area="true" controller="Creative2Window"
  • Then all you need to do is simply change the name= to something else. I changed mine to name="windowCreativ"
  • Then save the file and relaunch 7 days and enjoy temptation free 7 days

What this effectively does is make it so that the game engine points to a UI window that doesn't exist when opening up the creative menu. Therefore, not allowing the creative menu, even if it's turned on via game settings or console commands. The creative menu is simply blank.

 

Keep in mind that this edit may go away if you verify your game files or a new update is downloaded.

 

Now as far as the debug menu, I'll post the method to remove that later on.

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  • 5 months later...

 

On 7/5/2023 at 1:18 AM, ZoroIsMyNameOh said:

Hello everyone! Sorry it took so long to reply to this but I recently got back into 7 days and meandered to the forum again, to find I had messages of people wanting to know what files I had to change to remove the creative menu. Here goes.

 

  • First navigate to this folder: <your game path>\steamapps\common\7 Days To Die\Data\Config\XUi
  • Then open up the file named windows.xml with any xml editor (I personally use VSCode, Notepadd++ works as well) ****Be sure to make a backup of this file before editing
  • Press ctrl+f to open the find box and type in "windowCreative2" (without quotes) then press enter
  • It should take you exactly to the line that you need to edit. Here's what that line looks like for reference:
    <window name="windowCreative2" width="629" height="805" panel="Left" anchor_side="bottomright" normal_color="[iconColor]" cursor_area="true" controller="Creative2Window"
  • Then all you need to do is simply change the name= to something else. I changed mine to name="windowCreativ"
  • Then save the file and relaunch 7 days and enjoy temptation free 7 days

What this effectively does is make it so that the game engine points to a UI window that doesn't exist when opening up the creative menu. Therefore, not allowing the creative menu, even if it's turned on via game settings or console commands. The creative menu is simply blank.

 

Keep in mind that this edit may go away if you verify your game files or a new update is downloaded.

 

Now as far as the debug menu, I'll post the method to remove that later on.

 

Thank you so much!  I've been waiting for this forever!  I'm glad you came back.

 

Please, definitely explain the DM one too

Edited by XRellikX
Added last sentence (see edit history)
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