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Out Of Memory Exception Error!


jmcdan805

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I just loaded up Alpha 18.4 and I keep getting the error message in the picture. I also reset my computer, closed a bunch of unused apps and I have tons of space on my hard drive. Can this be fixed? I really want to play this game. 

6CDA9BEE-A4CD-44DD-B219-B98CA9E945EA.jpeg

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The game error relates to running out of ram. Obviously, you have enough for this game. Now I'm wondering if the same error would apply to video ram too. Which video card do you have? (you can find out by running dxdiag or looking through device management)

 

I think a full output.log might tell us more about this error you're having.

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Mono path[0] = 'D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'D:/Steam Games/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   
    VRAM:     4055 MB
    Driver:   26.21.14.4587
Begin MonoManager ReloadAssembly
- Completed reload, in  0.446 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.698600 ms
2020-07-02T10:42:07 0.019 INF [Steamworks.NET] SteamAPI_Init() ok
2020-07-02T10:42:07 0.185 INF Localization language: english
2020-07-02T10:42:07 0.221 INF Texture quality is set to 0
2020-07-02T10:42:07 0.222 INF Precaching...
2020-07-02T10:42:07 0.223 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-07-02T10:42:07 0.300 INF [EAC] Initializing ...
2020-07-02T10:42:07 0.304 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2020-07-02T10:42:12 4.967 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2020-07-02T10:42:12 4.969 INF Precaching file: Data/Bundles/blocktextureatlases
2020-07-02T10:42:12 5.383 INF Precaching file: Data/Bundles/terraintextures
2020-07-02T10:42:13 5.779 INF Precaching done
2020-07-02T10:42:13 6.741 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.623500 ms
2020-07-02T10:42:14 6.847 INF Awake IsFocused: True
2020-07-02T10:42:14 6.848 INF Awake
2020-07-02T10:42:14 6.869 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
2020-07-02T10:42:14 6.870 INF System information:
2020-07-02T10:42:14 6.870 INF    OS: Windows 10  (10.0.0) 64bit
2020-07-02T10:42:14 6.871 INF    CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (cores: 😎
2020-07-02T10:42:14 6.871 INF    RAM: 16211 MB
2020-07-02T10:42:14 6.871 INF    GPU: NVIDIA GeForce GTX 960M (4055 MB)
2020-07-02T10:42:14 6.872 INF    Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0)
2020-07-02T10:42:14 6.872 INF Last played version: Alpha 17.1
2020-07-02T10:42:14 6.873 INF Local UTC offset: -5 hours
2020-07-02T10:42:14 6.882 INF Command line arguments: D:\Steam Games\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile D:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-07-02__10-41-42.txt
2020-07-02T10:42:14 6.884 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-07-02T10:42:14 6.884 INF Starting PlayerInputManager...
2020-07-02T10:42:14 6.909 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2020-07-02T10:42:14 7.053 INF Starting UserProfileManager...
2020-07-02T10:42:14 7.173 INF Occlusion: Awake
2020-07-02T10:42:14 7.187 INF ApplyAllOptions streaming True, budget 3649.5 MB
2020-07-02T10:42:14 7.188 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:42:14 7.188 INF Texture quality is set to 0
2020-07-02T10:42:14 7.189 INF ApplyTextureFilter 1, AF Enable
2020-07-02T10:42:14 7.192 INF ApplyTerrainOptions 3
2020-07-02T10:42:14 7.419 INF [MODS] No mods folder found
2020-07-02T10:42:14 7.447 INF Loading permissions file at 'C:\Users\Jon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-02T10:42:14 7.501 INF Loading permissions file done.
2020-07-02T10:42:14 7.559 INF Awake done in 711 ms
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3972.
Total: 26.211200 ms (FindLiveObjects: 0.357600 ms CreateObjectMapping: 0.106100 ms MarkObjects: 25.660500 ms  DeleteObjects: 0.086500 ms)

2020-07-02T10:42:15 7.785 INF User joined: Donkey Puncher
2020-07-02T10:42:15 7.932 INF Updated culture for display texts
2020-07-02T10:42:15 8.194 INF Reloading serveradmin.xml
2020-07-02T10:42:15 8.195 INF Loading permissions file at 'C:\Users\Jon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-02T10:42:15 8.196 INF Loading permissions file done.
2020-07-02T10:42:15 8.525 INF UMA Overlay loading took 420 ms
2020-07-02T10:42:15 8.528 INF UMA Slot loading took 2 ms
2020-07-02T10:42:17 10.107 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2020-07-02T10:42:19 12.036 INF WorldStaticData.Init() needed 3.345s
2020-07-02T10:42:21 14.196 INF [Steamworks.NET] Login ok.
2020-07-02T10:42:21 14.457 INF AchievementManager: Received stats and achievements from Steam
2020-07-02T10:43:06 58.943 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:43:06 58.943 INF SetResolution to window 1920 x 1080, fullscreen True
2020-07-02T10:43:06 58.956 INF Persistent GamePrefs saved
2020-07-02T10:43:06 58.959 INF ApplyAllOptions streaming True, budget 3649.5 MB
2020-07-02T10:43:06 58.959 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:43:06 58.959 INF LoadTextureArraysForQuality quality 0 to 0, reload True
2020-07-02T10:43:06 58.960 INF Texture quality is set to 0
2020-07-02T10:43:06 58.960 INF SetTextureArraysFilter 1, AF 2
2020-07-02T10:43:06 58.960 INF ApplyTextureFilter 1, AF Enable
2020-07-02T10:43:06 58.961 INF ApplyTerrainOptions 3
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
Could not allocate memory: System out of memory!
Trying to allocate: 16777216B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:77 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview

[ ALLOC_DEFAULT ] used: 160662279B | peak: 0B | reserved: 177294903B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 15728640B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 677687940B | peak: 0B | reserved: 680203780B 
[ ALLOC_CACHEOBJECTS ] used: 38312800B | peak: 0B | reserved: 56623104B 
[ ALLOC_TYPETREE ] used: 308944B | peak: 0B | reserved: 4194304B 
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B 
Could not allocate memory: System out of memory!
Trying to allocate: 16777216B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:77 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview

[ ALLOC_DEFAULT ] used: 160662279B | peak: 0B | reserved: 177294903B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 15728640B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 677687940B | peak: 0B | reserved: 680203780B 
[ ALLOC_CACHEOBJECTS ] used: 38312800B | peak: 0B | reserved: 56623104B 
[ ALLOC_TYPETREE ] used: 308944B | peak: 0B | reserved: 4194304B 
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B 

 
(Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1169)

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at LibNoise.NoiseFromStamp.InitNoCoroutine (System.Boolean _force) [0x00187] in <3ca2702590144b2c95bd610195728952>:0 
  at WorldGenerationEngine.Input.TGMCustom+<InitializeStampCache>d__13.MoveNext () [0x00097] in <3ca2702590144b2c95bd610195728952>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0 
 
(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

2020-07-02T10:44:20 133.680 INF Terminating threads
2020-07-02T10:44:20 133.681 INF OnApplicationQuit
2020-07-02T10:44:20 133.682 INF Terminating threads
2020-07-02T10:44:20 133.682 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.
  Thread -> id: 2e08 -> priority: 1 
  Thread -> id: 1148 -> priority: 1 
  Thread -> id: 3b4 -> priority: 1 
  Thread -> id: 338 -> priority: 1 
 

Capture.PNG

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@jmcdan805Ok, not the paging file.

 

I see your Nvidia drivers are quite old. Try the latest driver from here. Don't install the Geforce Experience junk.

 

Also, your log says last version played is A17, so make sure you've deleted all your old saves and generated worlds from

C:\Users\Jon\AppData\Roaming/7DaysToDie

 

And lastly, your dxdiag is showing your built in Intel gpu being used. I'd disable that in your bios if you're comfortable doing that.

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43 minutes ago, Beelzybub said:

@jmcdan805Ok, not the paging file.

 

I see your Nvidia drivers are quite old. Try the latest driver from here. Don't install the Geforce Experience junk.

 

Also, your log says last version played is A17, so make sure you've deleted all your old saves and generated worlds from

C:\Users\Jon\AppData\Roaming/7DaysToDie

 

And lastly, your dxdiag is showing your built in Intel gpu being used. I'd disable that in your bios if you're comfortable doing that.

I tried with the update and still doesn't work. For some reason the C:\Users\Jon\AppData\Roaming/7DaysToDie doesn't even exist. 

 

All I wanted to do was to play this game when my laptop loads up any steam game easily :(

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20 minutes ago, jmcdan805 said:

I tried with the update and still doesn't work. For some reason the C:\Users\Jon\AppData\Roaming/7DaysToDie doesn't even exist. 

 

All I wanted to do was to play this game when my laptop loads up any steam game easily :(

Ya, sometimes it's a pain to get working, but it's a good game and worth the effort imho.

Appdata is a hidden folder. If you type %AppData% in your search bar it should get you there.

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1 hour ago, Beelzybub said:

 

Ya, sometimes it's a pain to get working, but it's a good game and worth the effort imho.

Appdata is a hidden folder. If you type %AppData% in your search bar it should get you there.

Thanks for the %AppData% info as I would of never found it. But bummer it didn't work. Frustrating to buy a game and it doesn't work.

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53 minutes ago, cammel said:

 

You have it set to "no paging file"  change it to System managed size

Hmm... If it's set to auto, shouldn't that be enough? Why is Windows 10 so dumb like this? Ugh

 

It even says currently allocated: 0MB.

 

Although... I have run this game for a few years with Paging File disabled to save my SSD from premature wear, and the game ran fine, so I don't know why that error would come up for that, if it's for that at all. Also, I thought pagefile had it's own error code.

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@cammelGood catch! I think you found the problem. And only 7901 GB available on c:. That's pretty low. Hope there's more room available on the d:.

 

@jmcdan805So, uncheck "Automatically manage paging file" and then select each drive (c & d) and check the "system managed size" box.

 

I've never seen "automatic etc." not work but that seems to be the issue.

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3 hours ago, jmcdan805 said:

You are the man. It worked!!! It did take 20 minutes to load up the game but I owe you a beer :)

20 minutes of loading is either because you have the game installed on the hdd (not good as it also causes stutters while playing), or like others have mentioned, not enough free space on the main drive for paging file to work correctly.

 

Personally, I think anything beyond 50GB of free space is usually good enough for most ppl, but ya, 100GB (20%) is recommended.

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