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Tristam

TacticalAction by IvanDX updated to 18.3

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Original mod thread: https://7daystodie.com/forums/showthread.php?101011-MOD-TacticalAction-A17-TrainingManual

 

 

Not much to say. I just moved things around and changed some keywords in the xml files until the errors went away. Kept going until all the functionality of the old mod appeared in 18.3. Ultimately, I was my own worst enemy, but here it is done, after two weeks of try-harding at what should have been two hours of work. The only thing I wasn't able to bring into the new world was the Beacon system, so I removed it from loot drops so as to not give players items that would cause issues or just waste the chance at good loot.

 

Changes I made:

 

  • The weapons get stronger with higher quality
  • Added the randomized damage/magazine size etc. the vanilla weapons have.
  • I do not recall if the original mod allowed weapons and items to spawn at the trader, but they don't in this version.
  • All weapons' perks have also been updated to utilize all the new perks based on their vanilla equivalents. So it's balanced and fair.
  • SMG guns use Gunslinger instead of the automatic weapon perks like the original mod to keep in line with the vanilla settings.
  • Enabled sounds for the Shotgun and Hunting Rifle. For some reason, they were removed by the original mod. No idea why, or if it was due to some workaround he had in mind. But I simply removed it because I didn't understand it and I sorely missed the sound of the shotgun.
  • I allowed the guns to use the proper vanilla mods with except sights and scopes since they didn't line up with the guns properly and had horrible clipping. You would put the bunt of the weapons in your mouth when trying to ADS. No additional mods for the Gatling Gun because... it's a gatling gun.
  • The weapons were added to the loot list by hand since it was so much different than the old version, so the loot drops should be more balanced since they're much more evenly spread out.
  • The localization file was left out, since it didn't cover every item anyway and you really didn't need it.
  • Interface, UI, and Main Menu changes are removed so you can use your favorite UI or backpack mod instead. Works fine with my super backpack and Backpack Buttons mod + simple UI.
  • Changes to the vanilla ammo and resources were removed for compatibility reasons. You'll also be able to stack hundreds or a thousand of this mod's ammo but the vanilla ammo will still stop at 150/300 etc.

 

The mod is provided as-is. I won't be giving additional support to it, as I ultimately made it for myself and figured I would save you guys the headache, but I'm no author. Just a guy who likes shooting zombies.

 

All credits to the great IvanDX for the original. It really changed my A17 and I only wish I had the guts to try to update it sooner. I've missed it since the update. And of course, all hail TheFunPimps for giving us the game that allows us to enjoy mods like this in the first place.

 

https://mega.nz/#!9NEzBIJC!E1kwhJWFwu6xGbgedAWYezM3JmEs8vSH4_V_wYd1t8E

Edited by Tristam (see edit history)

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The only thing I wasn't able to bring into the new world was the Beacon system...

 

It's cool, but don't give up on orbital beacon drops just yet. Believe Telric is working on something very similar over here with his "Thumper" system:

https://7daystodie.com/forums/showthread.php?99228

 

...I'm no author. Just a guy who likes shooting zombies.

Well said! Thank you for your time an effort reanimating this modlet. Look forward to testing the waters, an getting it working with DeceptiveJax Action Skills.

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I wouldn't be surprised if it works just fine. But when I first started, I got rid of everything that was giving me errors and slowly added things in so I could work on them one at a time. I never got around to doing the beacons again. I wouldn't be surprised if they work just fine. The animations and everything did, iirc it just didn't drop loot or summon zombies. But that may have been because there were error codes in my build, which screws everything up. I'll give it another gander later.

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Is this mod SDX/DMT or a modlet? I remember I couldn't run the original mod for some reason.

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Is this mod SDX/DMT or a modlet? I remember I couldn't run the original mod for some reason.

 

Just a regular Modlet. No SDX or DMT. The original changed some things in the localization file and the UI, so maybe you had to choose between it and something else?

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Just a regular Modlet. No SDX or DMT. The original changed some things in the localization file and the UI, so maybe you had to choose between it and something else?

Maybe so. Thanks for updating the mod though!

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Tried it out- amazing quality. There are some things to be desired, such as better quality models, better animations (3rd person too) and hopefully better icons as well. Honestly this might be the best weapon mod as of right now imo.

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What's in the alt and alt.manifest? Just wondering if there's an xpath or dmt workaround for whatever it's doing.

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What's in the alt and alt.manifest? Just wondering if there's an xpath or dmt workaround for whatever it's doing.

 

Yeh it just seems to be the actual weapons, which can now all be done via xpath (which is a lot easier to install than having people copy files into different folders)... so do you have access to the .unity3d files Tristam?

Edited by Guppycur (see edit history)

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What's in the alt and alt.manifest? Just wondering if there's an xpath or dmt workaround for whatever it's doing.

 

a List of alt.manifest, hope i can post it here.

 

Assets:

- Assets/AllWeapon/ALT/Mods/AimpointM3Prefab.prefab

- Assets/AllWeapon/ALT/colt1911/1911_fire.ogg

- Assets/AllWeapon/ALT/coltM1873/1873_fire1.ogg

- Assets/AllWeapon/ALT/USP9/usp_reload.ogg

- Assets/AllWeapon/ALT/USP9/uspPrefab.prefab

- Assets/AllWeapon/ALT/M249/M249_fire_start.ogg

- Assets/AllWeapon/ALT/P99/P99_fire.ogg

- Assets/AllWeapon/ALT/hk416/hk416AEPrefab.prefab

- Assets/AllWeapon/ALT/m82a1/m82overlay.png

- Assets/AllWeapon/ALT/hk416/hk416_fire_end.ogg

- Assets/AllWeapon/ALT/Mods/RMRSightPrefab.prefab

- Assets/AllWeapon/ALT/m110/m110CEPrefab.prefab

- Assets/AllWeapon/ALT/coltM1873/M1873Prefab.prefab

- Assets/AllWeapon/ALT/USP9/usp_shoot.ogg

- Assets/AllWeapon/ALT/blocks/BBQ01/BBQCookedLegPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/AirDropTempPrefab.prefab

- Assets/AllWeapon/ALT/Beretta93R/b93r_fire.ogg

- Assets/AllWeapon/ALT/trb/trb_shoot.ogg

- Assets/AllWeapon/ALT/M4A1/M4AEPrefab.prefab

- Assets/AllWeapon/ALT/glock18/glock_fire_end.ogg

- Assets/AllWeapon/ALT/ACR/acrFSPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/AirDropSPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/BeaconYPrefab.prefab

- Assets/AllWeapon/ALT/ump/ump_fire_s.ogg

- Assets/AllWeapon/ALT/Kar98K/kar98kFire.ogg

- Assets/AllWeapon/ALT/Mods/BurrisSightPrefab.prefab

- Assets/AllWeapon/ALT/m110/m110Prefab.prefab

- Assets/AllWeapon/ALT/M1894/m1894Prefab.prefab

- Assets/AllWeapon/ALT/mp5n/mp5n_fire_end.ogg

- Assets/AllWeapon/ALT/AWP/awp_fire.ogg

- Assets/AllWeapon/ALT/M4A1/M4FSPrefab.prefab

- Assets/AllWeapon/ALT/MK23/mk23socom_fire.ogg

- Assets/AllWeapon/ALT/Melee/katanaBlackPrefab.prefab

- Assets/AllWeapon/ALT/coltM1873/1873_fire2.ogg

- Assets/AllWeapon/ALT/gatling/gatend.ogg

- Assets/AllWeapon/ALT/ACR/acr_fire_start.ogg

- Assets/AllWeapon/ALT/trb/trbPrefab.prefab

- Assets/AllWeapon/ALT/mp5n/mp5nPrefab.prefab

- Assets/AllWeapon/ALT/hk416/hk416FSPrefab.prefab

- Assets/AllWeapon/ALT/glock18/glock18Prefab.prefab

- Assets/AllWeapon/ALT/M4A1/M4Prefab.prefab

- Assets/AllWeapon/ALT/AWP/awpCEPrefab.prefab

- Assets/AllWeapon/ALT/m82a1/M82_fire.ogg

- Assets/AllWeapon/ALT/blocks/BBQ01/BBQFramePrefab.prefab

- Assets/AllWeapon/ALT/ACR/acrPrefab.prefab

- Assets/AllWeapon/ALT/Mods/ANPEQ15Prefab.prefab

- Assets/AllWeapon/ALT/M249/M249Prefab.prefab

- Assets/AllWeapon/ALT/gatling/m134Prefab.prefab

- Assets/AllWeapon/ALT/colt1911/colt1911Prefab.prefab

- Assets/AllWeapon/ALT/Melee/cszAttack.ogg

- Assets/AllWeapon/ALT/M1894/m1894_fire.ogg

- Assets/AllWeapon/ALT/blocks/BBQ01/BBQRawLegPrefab.prefab

- Assets/AllWeapon/ALT/ACR/acrAEPrefab.prefab

- Assets/AllWeapon/ALT/ump/ump_fire_end.ogg

- Assets/AllWeapon/ALT/coltM1873/1873_fire3.ogg

- Assets/AllWeapon/ALT/Beretta93R/b93r_fire_end.ogg

- Assets/AllWeapon/ALT/m110/m110_sli_fire.ogg

- Assets/AllWeapon/ALT/MK23/mk23_fire.ogg

- Assets/AllWeapon/ALT/Mods/ACOGPrefab.prefab

- Assets/AllWeapon/ALT/M4A1/556_sil_s.ogg

- Assets/AllWeapon/ALT/ump/umpPrefab.prefab

- Assets/AllWeapon/ALT/M1g/M1g_Fire.ogg

- Assets/AllWeapon/ALT/mp5n/mp5n_fire_s.ogg

- Assets/AllWeapon/ALT/M1g/M1g_eject.ogg

- Assets/AllWeapon/ALT/m82a1/m82a1Prefab.prefab

- Assets/AllWeapon/ALT/M4A1/m4_fire_end.ogg

- Assets/AllWeapon/ALT/trb/trbLAMPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/BeaconGPrefab.prefab

- Assets/AllWeapon/ALT/Mods/cqbssPrefab.prefab

- Assets/AllWeapon/ALT/hk416/hk416Prefab.prefab

- Assets/AllWeapon/ALT/m110/m110_fire.ogg

- Assets/AllWeapon/ALT/Beretta93R/b93rPrefab.prefab

- Assets/AllWeapon/ALT/M1894/m1894_reload.ogg

- Assets/AllWeapon/ALT/Kar98K/Kar98KPrefab.prefab

- Assets/AllWeapon/ALT/ACR/acr_fire_end.ogg

- Assets/AllWeapon/ALT/blocks/ammobench/ammobenchPrefab.prefab

- Assets/AllWeapon/ALT/M4A1/556_sil_end.ogg

- Assets/AllWeapon/ALT/M249/M249_fire_end.ogg

- Assets/AllWeapon/ALT/gatling/gatlp.ogg

- Assets/AllWeapon/ALT/MK23/mk23Prefab.prefab

- Assets/AllWeapon/ALT/Melee/CSwordExorPrefab.prefab

- Assets/AllWeapon/ALT/AWP/awpPrefab.prefab

- Assets/AllWeapon/ALT/P99/p99Prefab.prefab

- Assets/AllWeapon/ALT/Mods/NVpadPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/BeaconHandPrefab.prefab

- Assets/AllWeapon/ALT/hk416/hk416_fire_s.ogg

- Assets/AllWeapon/ALT/Mods/EOTechPrefab.prefab

- Assets/AllWeapon/ALT/blocks/FountainS/FountainSPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/BeaconRPrefab.prefab

- Assets/AllWeapon/ALT/blocks/AirDropS/BeaconBPrefab.prefab

- Assets/AllWeapon/ALT/gatling/gatstart.ogg

- Assets/AllWeapon/ALT/glock18/glock_fire.ogg

- Assets/AllWeapon/ALT/M1g/M1gPrefab.prefab

- Assets/AllWeapon/ALT/blocks/BBQ01/BBQLegPrefab.prefab

- Assets/AllWeapon/ALT/M4A1/m4_fire_s.ogg

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Yeh I opened it the next post. Mod could be redone using Xpath now, so was hoping he had access to the unity files. Sadly not though.

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Mod could be redone using Xpath now, so was hoping he had access to the unity files.

 

Get to it it then, Guppy. Link below.

 

The unity3d files are in the Resources folder of the original Chinese mod, which was listed as "Domonix's SDX". Rest of the assets were included in the updated version's "Alt" file. Looks to be originally an SDX overhaul mod. Here is a copy of the original A16.4 mod ONLY (158Mb download):

 

https://www.filehosting.org/file/details/846232/SDX.zip

 

Extracting the "Alt" file along with all the .unity3d files above results in over 500Mb of assets. Let me know if you need them all extracted Guppy, and I will post another link. If the original author wishes me to remove the link above, please DM me and I will be happy to oblige.

Edited by Cernwn (see edit history)

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Some problems I've encountered: The M 110 sniper rifle when i zoom in the scope is blacked out, cant see through it. The silencer for the MP5 and the UMP 45 are not aligned properly, they float above the gun. Don't suppose anyone knows how to fix these issues? I don't have a clue.

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Some problems I've encountered: The M 110 sniper rifle when i zoom in the scope is blacked out, cant see through it. The silencer for the MP5 and the UMP 45 are not aligned properly, they float above the gun. Don't suppose anyone knows how to fix these issues? I don't have a clue.

 

I don't either. but the M110's scope works when you put a scope mod on it. I suspect it has something to do with the model. I didn't notice the silencer issue, since I don't use them, but you can change the alignment of things in the XMLs. I just forget which one. I never worked with that, so I don't know how much the values move things. Might be a lot of trial and error at work there.

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The unity3d files are the bundled packages someone would need to call in the XML, and it looks like the manifest provides the names for the assets in the bundle so that's doable, but I'm afraid without the actual fbx/obj files, fixing things (like that blacked out scope, or holdtypes) wouldn't be doable. It's also not a very interesting mod to me personally, since there are already many "add lots of gun" mods. War3zuk's comes to mind.

 

So basically you'd need to try each weapon, see which ones are "good as is", then make the XPath mod to use only those weapons. But yeh you'd need all of the .unity3d files. Interesting they kept them seperate...

 

Wouldn't be too hard of a project for a somewhat experienced modder, or even one who wants to get their feet wet for the first time. I'd be happy to help answer questions but have no desire myself. Adding new entities without sdx/dtm code at the moment, and that's taking all my time.

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I don't either. but the M110's scope works when you put a scope mod on it.

 

Ah cool, I will add a scope to "fix" it then, thanks.

 

Guppycur, I wouldn't say there are 'many' mods that add a lot of guns anymore. I am using War3zuk's mod which is great, and he keeps adding more guns gradually which is nice. Mayic's gun mod was great too but he doesn't seem to be working on it anymore unfortunately. So as these mods are abandoned and become unusable it doesn't leave a lot to choose from. I just can't be bothered to use the vanilla weapons anymore.

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Well the good news (in theory) is that going forward, mods like War3zuk's will be compatible in future versions, or at the very least, he'll need to load the new version of unity a19+ is on and re-export... so no more "abandoned mods", hopefully. I hadn't realized the other modders were not keeping up.

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Hi! I love this mod!

Theres a bug, weapons shots doesnt detected by zombies when you are in stealth stance

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Hi! I love this mod!

Theres a bug, weapons shots doesnt detected by zombies when you are in stealth stance

 

Thanks for letting me know. Unfortunately, I have no idea how to fix that. I could do some digging though and get back to you.

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