myrkana Posted October 21, 2019 Share Posted October 21, 2019 Are tier 6 trader quests in the game yet? We did enough quests to get to the tier 6 but there are none when I go to select a quest. Link to comment Share on other sites More sharing options...
Odetta Posted October 21, 2019 Share Posted October 21, 2019 Not yet, Madmole alluded that they would be bandit quests. Link to comment Share on other sites More sharing options...
e1ghtbit Posted October 21, 2019 Share Posted October 21, 2019 I heard they allowed players to do T6 quests but Madmole found out and had that ♥♥♥♥ nerfed back to T5. Said that they never intended players to be able to just do T6 raids by talking to the Trader. Link to comment Share on other sites More sharing options...
myrkana Posted October 22, 2019 Author Share Posted October 22, 2019 Not yet, Madmole alluded that they would be bandit quests. thank you wanted to make sure it wasnt just broken for us xD that makes sense that the higher tier quests will have to do with them. Link to comment Share on other sites More sharing options...
SlashDot Posted October 22, 2019 Share Posted October 22, 2019 It would be nice to have a mission to take supplies to another Trader (so more traders can be exposed organically) Link to comment Share on other sites More sharing options...
Orclover Posted October 22, 2019 Share Posted October 22, 2019 It would be nice to have a mission to take supplies to another Trader (so more traders can be exposed organically) That would be nice. Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 22, 2019 Share Posted October 22, 2019 i think there could be some more quest types Bounties: Hunt bandits or survivors npc's. when you kill the target they drop the "bounty head" so you can say to the trader "yeah i got em" Delivery: drop off supplies to survivors npc's or white river camps recovery: kill a fallen white river courier and recover the supplies! wipe out: kill off survivor npc's or Bandit camps Link to comment Share on other sites More sharing options...
Orclover Posted October 23, 2019 Share Posted October 23, 2019 i think there could be some more quest types Bounties: Hunt bandits or survivors npc's. when you kill the target they drop the "bounty head" so you can say to the trader "yeah i got em" Delivery: drop off supplies to survivors npc's or white river camps recovery: kill a fallen white river courier and recover the supplies! wipe out: kill off survivor npc's or Bandit camps Escort: Take a NPC with you (preferably in a jeep) across the map to a far away campsite. If either of you dies, you fail. I wish the AI was good enough for convoy ambush quest where you are charged with stopping a bandit convoy that follows a set road path and you have to mine/destroy/spike a bridge area and ambush all the bandit vehicles when they stop. Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 23, 2019 Share Posted October 23, 2019 Escort: Take a NPC with you (preferably in a jeep) across the map to a far away campsite. If either of you dies, you fail. I wish the AI was good enough for convoy ambush quest where you are charged with stopping a bandit convoy that follows a set road path and you have to mine/destroy/spike a bridge area and ambush all the bandit vehicles when they stop. depends on if the escort can defend itself. but maybe the bandits could send troops to you and can wait around the drop off Link to comment Share on other sites More sharing options...
SickPuppy Posted October 23, 2019 Share Posted October 23, 2019 i think there could be some more quest types Bounties: Hunt bandits or survivors npc's. when you kill the target they drop the "bounty head" so you can say to the trader "yeah i got em" Delivery: drop off supplies to survivors npc's or white river camps recovery: kill a fallen white river courier and recover the supplies! wipe out: kill off survivor npc's or Bandit camps Definitely agree with that, I already find T5 quests to be big enough building-wise. I usually avoid Clear quests on T5 bit too repetitive. Even lower tier quests could be mixed up a bit. Build a bridge over water, or repair / fix the radio tower or something different. Link to comment Share on other sites More sharing options...
Orclover Posted October 23, 2019 Share Posted October 23, 2019 Definitely agree with that, I already find T5 quests to be big enough building-wise. I usually avoid Clear quests on T5 bit too repetitive. Even lower tier quests could be mixed up a bit. Build a bridge over water, or repair / fix the radio tower or something different. Yea T5 clear is a bit much but at least it's a good way to reset a POI. As for fetch....I think they want us to DO the POI's more than just circumvent them with nerdpoling and chopping our way through them. A good work around for that would be to make the fetch quest fail if you break any blocks in the poi. Just code the curiour bag to be someplace not behind anything you have to break and make any broken block autofail the quest. If you stick the object somewhere in the middle of the POI then it wont matter if you nerdpole up to the roof or not. Call it the "leave no trace you were there" clause in the quest. Link to comment Share on other sites More sharing options...
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