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(A21) bdubyah's modlets


bdubyah

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39 minutes ago, Shiana said:

Installed all prerequisites, then the mod, no container is lootable. i then found out that there are many errors (red lines about containers when you press f1). The mod in its current state is broken.
Installed it multiple times, everytime the same result.

I'd imagine if that was true there would be way more people complaining. If you link me to your output log I can tell you what the issue is.

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Well, the log is quite nondescript - no more container failures in the script after loading the save, but the containers are still unlootable. But still many red lines.

 

Mono path[0] = 'C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/Managed'
Mono config path = 'C:/7D2D/Custom/Wasteland_self_installed/MonoBleedingEdge/etc'
Loading player data from C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704)
    Vendor:   NVIDIA
    VRAM:     16064 MB
    Driver:   31.0.15.3713
Begin MonoManager ReloadAssembly
- Completed reload, in  0.157 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.608500 ms
2023-12-26T20:57:20 0.013 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2023-12-26T20:57:20 0.014 INF System information:
2023-12-26T20:57:20 0.014 INF    OS: Windows 11  (10.0.22631) 64bit
2023-12-26T20:57:20 0.014 INF    CPU: AMD Ryzen 9 7950X3D 16-Core Processor  (cores: 32)
2023-12-26T20:57:20 0.015 INF    RAM: 64660 MB
2023-12-26T20:57:20 0.015 INF    GPU: NVIDIA GeForce RTX 4080 (16064 MB)
2023-12-26T20:57:20 0.017 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2023-12-26T20:57:20 0.032 INF Last played version: Alpha 21.2
2023-12-26T20:57:20 0.033 INF Local UTC offset: 1 hours
2023-12-26T20:57:20 0.043 INF Command line arguments: C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie.exe -logfile C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie_Data\output_log.txt -userdatafolder=C:\7D2D\Custom\Wasteland_self_installed -savegamefolder=C:\7D2D\Saves\Custom\Wasteland self installed -noeac
2023-12-26T20:57:20 0.049 INF [Platform] Init
2023-12-26T20:57:20 0.079 INF [Platform] Using native platform: Steam
2023-12-26T20:57:20 0.080 INF [Platform] Using cross platform: EOS
2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: Steam
2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: XBL
2023-12-26T20:57:20 0.084 INF Starting PlayerInputManager...
2023-12-26T20:57:20 0.166 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-12-26T20:57:20 0.173 INF [Platform] Initializing Steam
2023-12-26T20:57:20 0.301 INF [Steamworks.NET] SteamAPI_Init() ok
2023-12-26T20:57:20 0.302 INF [Steamworks.NET] Registering auth callbacks
2023-12-26T20:57:20 0.303 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-12-26T20:57:20 0.303 INF [Platform] Initializing EOS
2023-12-26T20:57:20 0.319 INF [EOS] Initialize: Success
2023-12-26T20:57:20 0.339 INF [EOS-ACC] Not started with EAC, anticheat disabled
2023-12-26T20:57:20 0.340 INF [Platform] Initializing XBL
2023-12-26T20:57:20 0.454 INF Localization language from prefs: english
2023-12-26T20:57:20 0.455 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.230500 ms
Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7E9E8B5E0.dll
2023-12-26T20:57:23 3.832 INF Awake IsFocused: True
2023-12-26T20:57:23 3.832 INF Awake
2023-12-26T20:57:23 3.955 INF Occlusion: Awake
2023-12-26T20:57:23 3.958 WRN Device name for flag StandaloneWindows is unknown
2023-12-26T20:57:23 3.959 INF ApplyAllOptions streaming budget 14457.6 MB
2023-12-26T20:57:23 3.960 INF ApplyAllOptions current screen 3440 x 1440, 50hz, window 3440 x 1440, mode FullScreenWindow
2023-12-26T20:57:23 3.960 INF Texture quality is set to 0
2023-12-26T20:57:23 3.960 INF ApplyTextureFilter 2, AF Enable
2023-12-26T20:57:23 3.961 INF ApplyTerrainOptions 3
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 6.919300 ms (FindLiveObjects: 0.242800 ms CreateObjectMapping: 0.135800 ms MarkObjects: 6.523800 ms  DeleteObjects: 0.016600 ms)

2023-12-26T20:57:24 4.357 INF [MODS] Start loading from: 'C:\7D2D\Custom\Wasteland_self_installed/Mods'
2023-12-26T20:57:24 4.365 INF [MODS]   Trying to load from folder: '0-SCore'
2023-12-26T20:57:24 4.380 INF [MODS]     Loaded Mod: 0-SCore_sphereii (21.2.31.1132)
2023-12-26T20:57:24 4.380 INF [MODS]   Trying to load from folder: '0-XNPCCore'
2023-12-26T20:57:24 4.380 INF [MODS]     Loaded Mod: 0-XNPCCore (21.1.0.17)
2023-12-26T20:57:24 4.380 INF [MODS]   Trying to load from folder: 'Fullauto Launcher'
2023-12-26T20:57:24 4.382 INF [MODS]     Loaded Mod: FullautoLauncher (1.2.2)
2023-12-26T20:57:24 4.382 INF [MODS]   Trying to load from folder: 'Random Mainmenu Background'
2023-12-26T20:57:24 4.384 INF [MODS]     Loaded Mod: RandomMainmenuBackground (1.0.1)
2023-12-26T20:57:24 4.384 INF [MODS]   Trying to load from folder: 'The Wasteland'
2023-12-26T20:57:24 4.386 INF [MODS]     Loaded Mod: The_Wasteland (21.2.2.3)
2023-12-26T20:57:24 4.386 INF [MODS] Initializing mod code
2023-12-26T20:57:24 4.386 INF [MODS]   Initializing mod 0-SCore_sphereii
2023-12-26T20:57:24 4.388 INF [MODS]     Found ModAPI in SCore.dll, creating instance
2023-12-26T20:57:24 4.389 INF  Loading Patch: Harmony.SphereIICoreInit
Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7EA9165D0.dll
2023-12-26T20:57:25 5.013 INF SCore:: Checking Installed Modlets...
2023-12-26T20:57:25 5.013 INF Loaded Mods From C:\7D2D\Custom\Wasteland_self_installed/Mods
2023-12-26T20:57:25 5.013 INF Loaded Mods From C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/../Mods
2023-12-26T20:57:25 5.013 INF WARNING: Loaded Mods From two Folders!
2023-12-26T20:57:25 5.013 INF Modlet List Hash: -1712750945
2023-12-26T20:57:25 5.013 INF SCore:: Done Checking Installed Modlets
2023-12-26T20:57:25 5.014 INF [MODS]     Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
2023-12-26T20:57:25 5.014 INF [MODS]   Initializing mod FullautoLauncher
2023-12-26T20:57:25 5.014 INF [MODS]     Found ModAPI in FullautoLauncher.dll, creating instance
2023-12-26T20:57:25 5.014 INF  Loading Patch: FullautoLauncherInit
2023-12-26T20:57:25 5.058 INF [MODS]     Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2023-12-26T20:57:25 5.058 INF [MODS]   Initializing mod RandomMainmenuBackground
2023-12-26T20:57:25 5.058 INF [MODS]     Found ModAPI in RandomMainmenuBackground.dll, creating instance
2023-12-26T20:57:25 5.058 INF  Loading Patch: RandomMainmenuBackgroundInit
2023-12-26T20:57:25 5.075 INF [MODS]     Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2023-12-26T20:57:25 5.075 INF [MODS]   Initializing mod The_Wasteland
2023-12-26T20:57:25 5.075 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2023-12-26T20:57:25 5.569 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2023-12-26T20:57:25 5.569 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
2023-12-26T20:57:25 5.569 INF  Loading Patch: Harmony.Wasteland
2023-12-26T20:57:25 5.590 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2023-12-26T20:57:25 5.590 INF [MODS] Loading done
2023-12-26T20:57:25 5.596 INF Pack 1933 us
2023-12-26T20:57:25 5.615 INF Pack 9681 us
2023-12-26T20:57:25 5.619 INF Pack 1760 us
2023-12-26T20:57:25 5.706 INF Pack 43573 us
2023-12-26T20:57:26 6.616 INF Pack 347318 us
2023-12-26T20:57:26 6.659 INF Pack 15151 us
2023-12-26T20:57:26 6.660 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2023-12-26T20:57:26 6.661 INF [MODS] Loading localization from mod: The_Wasteland
2023-12-26T20:57:26 6.681 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml'
2023-12-26T20:57:26 6.692 INF Loading permissions file done.
2023-12-26T20:57:26 6.733 INF GameSense server not found (no props file), disabling
2023-12-26T20:57:26 6.734 INF [PartyQuests] Initialized
2023-12-26T20:57:26 6.734 INF Awake done in 2902 ms
2023-12-26T20:57:26 6.798 INF [XUi] Instantiating XUi from default prefab.
2023-12-26T20:57:26 6.801 INF [XUi] XUi instantiation completed in 2 ms
2023-12-26T20:57:26 6.857 INF [XUi] Loading XUi asynchronously
2023-12-26T20:57:26 6.866 INF Updated culture for display texts
2023-12-26T20:57:26 6.961 INF background name :
2023-12-26T20:57:26 6.962 INF logo name: 
2023-12-26T20:57:27 7.182 INF background name :20220331193939_1
2023-12-26T20:57:27 7.191 INF background name :20220331194049_1
2023-12-26T20:57:27 7.191 INF background name :20220331194141_1
2023-12-26T20:57:27 7.191 INF background name :20220331194333_1
2023-12-26T20:57:27 7.191 INF background name :20220331194537_1
2023-12-26T20:57:27 7.191 INF background name :20220331194619_1
2023-12-26T20:57:27 7.192 INF [XUi] Parsing all window groups completed in 308 ms total.
2023-12-26T20:57:27 7.432 INF Reloading serveradmin.xml
2023-12-26T20:57:27 7.432 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml'
2023-12-26T20:57:27 7.433 INF Permissions file unchanged, skipping reloading
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-12-26T20:57:27 7.874 INF [XUi] Initialized all window groups completed in 317 ms total.
2023-12-26T20:57:28 8.366 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2023-12-26T20:57:31 11.684 INF LoadTextureArraysForQuality took 3.317
2023-12-26T20:57:31 11.724 INF Loaded (local): rwgmixer in 0.04
2023-12-26T20:57:31 11.769 INF Loaded (local): archetypes in 0.04
2023-12-26T20:57:31 11.804 INF Loaded (local): loadingscreen in 0.03
2023-12-26T20:57:31 11.805 INF WorldStaticData.Init() needed 4.000s
2023-12-26T20:57:31 11.826 INF [Steamworks.NET] Login ok.
2023-12-26T20:57:31 11.826 INF [EOS] Login
2023-12-26T20:57:32 12.145 INF AchievementManager: Received stats and achievements from Steam
2023-12-26T20:57:33 13.446 INF [EOS] Login succeeded, PUID: 0002659ba6204a16b88c4706720defc3
2023-12-26T20:57:33 13.446 INF [EOS] Getting native user for 0002659ba6204a16b88c4706720defc3
2023-12-26T20:57:33 13.447 INF [EOS] CopyIdToken result: Success
2023-12-26T20:57:34 14.170 INF Loading background: menuBackground20220331194333_1
2023-12-26T20:57:34 14.170 INF Loading logo: mainMenuLogo
Clearing SphereCache...
2023-12-26T20:57:41 21.402 INF NET: Starting server protocols
2023-12-26T20:57:41 21.431 INF NET: LiteNetLib server started
2023-12-26T20:57:41 21.432 INF [Steamworks.NET] NET: Server started
2023-12-26T20:57:41 21.432 INF Started thread SteamNetworkingServer
2023-12-26T20:57:41 21.432 INF [EOS-P2PS] Server started
2023-12-26T20:57:41 21.433 INF StartGame
2023-12-26T20:57:41 21.433 INF NetPackageManager Init
2023-12-26T20:57:41 21.507 INF [XUi] Instantiating XUi from default prefab.
2023-12-26T20:57:41 21.515 INF [XUi] XUi instantiation completed in 7 ms
2023-12-26T20:57:41 21.533 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 25
GamePref.BlockDamageAIBM = 25
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 0
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 3
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = 2
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = Wasteland10K_2
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language = English
GamePref.LanguageBrowser = 
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadingTipRead = 28
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = -1
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = True
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 4
GamePref.OptionsGfxReflectQuality = 3
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 20
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 2
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0
GamePref.OptionsOverallAudioVolumeLevel = 0.6
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = {8db48dcc-fa97-4547-8dce-55dfcb04799e}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{d6ff48bd-29f7-4996-b99e-00a5535432dd}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Shiana
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = Europe
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\7D2D\Saves\Custom\Wasteland self installed
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerHistoryCache = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize = 
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UNUSED_PlayerId = 
GamePref.UserDataFolder = C:\7D2D\Custom\Wasteland_self_installed
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl = 
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 0
GamePref.ZombieFeralMove = 0
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 0
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter = 
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2023-12-26T20:57:41 21.568 INF StartAsServer
2023-12-26T20:57:41 21.909 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.909 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.909 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.946 INF Loaded (local): materials in 0.35
2023-12-26T20:57:42 22.006 INF Loaded (local): physicsbodies in 0.06
2023-12-26T20:57:42 22.067 INF Loaded (local): painting in 0.06
2023-12-26T20:57:42 22.166 INF Loaded (local): shapes in 0.10
Unloading 3 Unused Serialized files (Serialized files now loaded: 29)
2023-12-26T20:58:04 44.175 INF Block IDs with mapping
2023-12-26T20:58:04 44.183 INF Block IDs total 23226, terr 30, last 23447
2023-12-26T20:58:04 44.199 INF Loaded (local): blocks in 22.03
Unloading 74707 unused Assets to reduce memory usage. Loaded Objects now: 153692.
Total: 337.889500 ms (FindLiveObjects: 9.895400 ms CreateObjectMapping: 11.202100 ms MarkObjects: 296.166800 ms  DeleteObjects: 20.624800 ms)

2023-12-26T20:58:04 44.695 INF Loaded (local): progression in 0.50
2023-12-26T20:58:04 44.763 WRN XML patch for "buffs.xml" from mod "The_Wasteland" did not apply: <append xpath="/buffs/buff[@name='buffNPCStatusCheck']"  (line 33 at pos 4)
2023-12-26T20:58:05 45.982 INF Loaded (local): buffs in 1.29
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2023-12-26T20:58:06 46.033 INF Loaded (local): misc in 0.05
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 48 at pos 3)
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='gunHandgunT3SMG5']"  (line 49 at pos 3)
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='WeaponType']"  (line 83 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeShotgun']/effect_group[@name='gunShotgunT0PipeShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 93 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeMG']/effect_group[@name='WeaponType']"  (line 94 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 104 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='gunMGT3M60']"  (line 105 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='WeaponType']"  (line 140 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 150 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/effect_group[@name='WeaponType']"  (line 151 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 161 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/effect_group[@name='WeaponType']"  (line 162 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 172 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/effect_group[@name='WeaponType']"  (line 173 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 183 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/effect_group[@name='WeaponType']"  (line 184 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSRifle']/effect_group[@name='WeaponType']"  (line 194 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='gunShotgunT2PumpShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 204 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='WeaponType']"  (line 205 at pos 3)
2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='gunShotgunT3AutoShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 215 at pos 3)
2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='WeaponType']"  (line 216 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action0']/property[@name='DamageEntity']/@value"  (line 708 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 709 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <remove xpath="/items/item[contains(@name, 'meleeNPC')]/effect_group/passive_effect[(@name='DamageModifier')]"  (line 710 at pos 3)
2023-12-26T20:58:07 47.375 ERR XML loader: Loading and parsing 'items.xml' failed
2023-12-26T20:58:07 47.378 EXC Extends item gunNPCSMG5 is not specified for item gunUtilLaser'
  at (wrapper dynamic-method) ItemClassesFromXml.DMD<ItemClassesFromXml::parseItem>(System.Xml.Linq.XElement)
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:07 47.553 INF Item IDs with mapping
2023-12-26T20:58:07 47.553 INF ItemIDs from Mapping
2023-12-26T20:58:07 47.604 INF Loaded (local): item_modifiers in 0.23
2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITask-3']/@data"  (line 12 at pos 3)
2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITarget-3']/@data"  (line 13 at pos 3)
2023-12-26T20:58:07 47.631 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value"  (line 24 at pos 3)
2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 58 at pos 3)
2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 60 at pos 3)
2023-12-26T20:58:07 47.660 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='Base Effects']"  (line 344 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='ReduceDamageToPlayers']/passive_effect[@name='DamageModifier'][@value='-.2']/@value"  (line 389 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 391 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='DeadBodyHitPoints']/@value"  (line 392 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']"  (line 394 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']"  (line 409 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='zombieBruteTemplate']"  (line 464 at pos 3)
2023-12-26T20:58:07 47.725 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2023-12-26T20:58:07 47.725 EXC Did not find 'extends' entity 'npcMSMagnumTemplate'
  at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x0015d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:07 47.773 INF Loaded (local): qualityinfo in 0.05
2023-12-26T20:58:09 49.132 INF Loaded (local): sounds in 1.36
2023-12-26T20:58:09 49.278 ERR XML loader: Loading and parsing 'recipes.xml' failed
2023-12-26T20:58:09 49.278 EXC No item/block with name 'gunEnergyWeaponParts' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.353 INF Loaded (local): blockplaceholders in 0.06
2023-12-26T20:58:09 49.517 ERR XML loader: Loading and parsing 'loot.xml' failed
2023-12-26T20:58:09 49.517 EXC Item with name 'bookSPIFSALStength' not found!
  at LootFromXml.ParseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at LootFromXml.LoadLootGroup (System.Xml.Linq.XElement _elementGroup) [0x0020d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x00081] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.767 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2023-12-26T20:58:09 49.767 EXC Entity with name 'zombieArmySoldier1s' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.833 INF Loaded (local): utilityai in 0.06
2023-12-26T20:58:09 49.893 INF Loaded (local): vehicles in 0.06
2023-12-26T20:58:09 49.953 INF Loaded (local): rwgmixer in 0.06
2023-12-26T20:58:10 50.013 INF Loaded (local): weathersurvival in 0.06
2023-12-26T20:58:10 50.073 INF Loaded (local): archetypes in 0.06
2023-12-26T20:58:10 50.145 INF Loaded (local): quests in 0.07
2023-12-26T20:58:10 50.175 ERR XML loader: Loading and parsing 'traders.xml' failed
2023-12-26T20:58:10 50.175 EXC Item with name 'noteNF' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0014e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.Linq.XElement e) [0x0018a] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.Linq.XElement e) [0x0001e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseNode (System.Xml.Linq.XElement e) [0x001d7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:10 50.238 ERR XML loader: Loading and parsing 'npc.xml' failed
2023-12-26T20:58:10 50.238 EXC Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.Linq.XElement root) [0x0018b] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseFactionInfo (System.Xml.Linq.XElement root) [0x000bd] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseNode (System.Xml.Linq.XElement root) [0x00062] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:10 50.313 INF Loaded (local): dialogs in 0.06
2023-12-26T20:58:10 50.373 INF Loaded (local): ui_display in 0.06
2023-12-26T20:58:10 50.433 INF Loaded (local): nav_objects in 0.06
2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/spawner[starts-with(@name, 'NPC')]"  (line 2 at pos 3)
2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/group[starts-with(@name, 'S_-Group_NPC')]"  (line 3 at pos 6)
2023-12-26T20:58:10 50.493 INF Loaded (local): gamestages in 0.06
2023-12-26T20:58:10 50.640 INF Loaded (local): gameevents in 0.15
2023-12-26T20:58:10 50.693 INF Loaded (local): twitch in 0.05
2023-12-26T20:58:10 50.753 INF Loaded (local): twitch_events in 0.06
2023-12-26T20:58:10 50.813 INF Loaded (local): dmscontent in 0.06
2023-12-26T20:58:10 50.873 INF Loaded (local): XUi_Common/styles in 0.06
2023-12-26T20:58:10 50.933 INF Loaded (local): XUi_Common/controls in 0.06
2023-12-26T20:58:10 50.993 INF Loaded (local): XUi/styles in 0.06
2023-12-26T20:58:11 51.053 INF Loaded (local): XUi/controls in 0.06
2023-12-26T20:58:11 51.114 INF Loaded (local): XUi/windows in 0.06
2023-12-26T20:58:11 51.173 INF [XUi] Loading XUi asynchronously
2023-12-26T20:58:11 51.195 INF Loaded (local): XUi/xui in 0.08
2023-12-26T20:58:11 51.342 INF Loaded (local): biomes in 0.15
2023-12-26T20:58:11 51.505 INF Loaded (local): worldglobal in 0.16
2023-12-26T20:58:11 51.593 ERR XML loader: Loading and parsing 'spawning.xml' failed
2023-12-26T20:58:11 51.593 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:11 51.751 INF Loaded (local): loadingscreen in 0.13
2023-12-26T20:58:11 51.843 INF createWorld: Wasteland10K_2, 2, GameModeSurvival
2023-12-26T20:58:11 51.844 INF Occlusion: Enabled
2023-12-26T20:58:11 51.846 INF [XUi] Parsing all window groups completed in 549 ms total.
2023-12-26T20:58:11 51.914 INF Started thread ChunkRegeneration
2023-12-26T20:58:11 51.914 INF Started thread ChunkCalc
2023-12-26T20:58:11 51.914 INF Started thread ChunkMeshBake
2023-12-26T20:58:11 51.993 INF World.Load: Wasteland10K_2
2023-12-26T20:58:12 52.031 INF Started thread WaterSimulationApplyChanges
2023-12-26T20:58:12 52.879 INF ShapeControllers: 96
2023-12-26T20:58:13 53.631 INF [XUi] Initialized all window groups completed in 623 ms total.
2023-12-26T20:58:13 53.638 ERR Prefab loading failed. Prefab 'trader_bob2' does not exist!
2023-12-26T20:58:13 53.638 WRN Could not load prefab 'trader_bob2'. Skipping it
2023-12-26T20:58:13 53.826 ERR Prefab loading failed. Prefab 'trader_joel2' does not exist!
2023-12-26T20:58:13 53.826 WRN Could not load prefab 'trader_joel2'. Skipping it
2023-12-26T20:58:14 54.876 ERR Prefab loading failed. Prefab 'trader_jen2' does not exist!
2023-12-26T20:58:14 54.877 WRN Could not load prefab 'trader_jen2'. Skipping it
2023-12-26T20:58:15 55.226 ERR Prefab loading failed. Prefab 'trader_rekt2' does not exist!
2023-12-26T20:58:15 55.226 WRN Could not load prefab 'trader_rekt2'. Skipping it
2023-12-26T20:58:16 56.116 INF Started thread GenerateChunks
2023-12-26T20:58:16 56.815 INF Calculating world hashes took 659 ms (world size 525 MiB)
2023-12-26T20:58:17 57.013 INF Loading dtm raw file took 877ms
2023-12-26T20:58:17 57.935 INF Biomes image size w= 10240, h = 10240
2023-12-26T20:58:24 64.174 INF Loading and creating biomes took 7161ms
2023-12-26T20:58:26 66.519 INF Loading and creating shader control textures took 2345ms
2023-12-26T20:58:27 67.048 INF Loading and parsing of generator took 528ms
2023-12-26T20:58:27 67.074 INF Computed 982 chunk groups containing a total of 25579 chunks. Largest group contains 546 chunks.
2023-12-26T20:58:27 67.088 INF Started thread SaveChunks C:\7D2D\Saves\Custom\Wasteland self installed\Wasteland10K_2\2\Region
2023-12-26T20:58:30 70.392 INF [DECO] read 449698
2023-12-26T20:58:30 70.821 INF Dynamic Music Initialized on Server
2023-12-26T20:58:30 70.830 INF Dynamic Music Initialized on Client
2023-12-26T20:58:31 71.077 INF AstarManager Init
2023-12-26T20:58:31 71.240 INF WeatherManager: Init 8 weather packages
2023-12-26T20:58:31 71.419 INF WeatherManager: ApplySavedPackages
2023-12-26T20:58:31 71.421 INF createWorld() done
2023-12-26T20:58:31 71.422 INF Loading players.xml
2023-12-26T20:58:31 71.697 INF Created player with id=172
2023-12-26T20:58:31 71.703 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Shiana, id=172]
2023-12-26T20:58:31 71.755 INF Loaded player
2023-12-26T20:58:31 71.889 INF VehicleManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/vehicles.dat, loaded 0
2023-12-26T20:58:31 71.890 INF DroneManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/drones.dat, loaded 0
2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-26T20:58:31 71.966 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7
2023-12-26T20:58:32 72.042 INF [EOS] Registering server
2023-12-26T20:58:32 72.048 INF Starting Fire Manager
2023-12-26T20:58:32 72.048 INF  :: Fire Interval Check time: 30
2023-12-26T20:58:32 72.048 INF Broadcast Manager is disabled.
2023-12-26T20:58:32 72.129 INF OpenSpawnWindow
2023-12-26T20:58:32 72.202 INF Loading dymesh settings
2023-12-26T20:58:32 72.202 INF Dynamic Mesh Settings
2023-12-26T20:58:32 72.202 INF Use Imposter Values: False
2023-12-26T20:58:32 72.202 INF Only Player Areas: True
2023-12-26T20:58:32 72.202 INF Player Area Buffer: 3
2023-12-26T20:58:32 72.202 INF Max View Distance: 1000
2023-12-26T20:58:32 72.202 INF Regen all on new world: False
2023-12-26T20:58:32 72.204 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2023-12-26T20:58:32 72.204 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
Reading External Particles in ConfigFeatureBlock/ExternalParticles...
Done Reading External Particles.
2023-12-26T20:58:32 72.204 INF StartGame done
2023-12-26T20:58:32 72.252 INF [Steamworks.NET] GameServer.Init successful
Calling Animator.GotoState on Synchronize layer
2023-12-26T20:58:32 72.788 INF [EOS] Server registered, session: 6c3dd84bca8843f786d040fe257d8d88
2023-12-26T20:58:32 72.790 INF [EOS] Session address: 213.142.97.73
2023-12-26T20:58:32 72.794 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2023-12-26T20:58:33 73.092 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535477, server SteamID=, server public IP=21*.14*.9*.7*, server port=26900
2023-12-26T20:58:33 73.094 INF [Steamworks.NET] Lobby entered: 109775242227535477
2023-12-26T20:58:33 73.109 INF Dymesh: Warming dynamic mesh
2023-12-26T20:58:33 73.109 INF Dymesh: Creating dynamic mesh manager
2023-12-26T20:58:33 73.112 INF Dymesh: Awake
2023-12-26T20:58:33 73.112 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
2023-12-26T20:58:33 73.113 INF Dymesh: Loading Items: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
2023-12-26T20:58:33 73.114 INF Dymesh: Loaded Items: 0
2023-12-26T20:58:33 73.115 INF Dymesh: Loading all items took: 0.0020378 seconds.
2023-12-26T20:58:33 73.121 INF Meshlist count is now 1
2023-12-26T20:58:33 73.121 INF Meshlist count is now 2
2023-12-26T20:58:33 73.121 INF Force load took 0 seconds
2023-12-26T20:58:33 73.122 INF Clearing queues.
2023-12-26T20:58:33 73.122 INF Cleared queues.
2023-12-26T20:58:33 73.123 INF Dynamic thread starting
2023-12-26T20:58:33 73.123 INF Dymesh door replacement: imposterBlock
2023-12-26T20:58:33 73.445 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90179028049139714, public IP=21*.14*.9*.7*
2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Exiting Lobby
2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2023-12-26T20:58:33 73.662 INF Respawn almost done
2023-12-26T20:58:33 73.667 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -3477, 36, -2429): localplayer
2023-12-26T20:58:33 73.710 INF 1501+1 Origin Reposition (0.0, 0.0, 0.0) to (-3488.0, 32.0, -2432.0)
2023-12-26T20:58:33 73.815 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535495, server SteamID=90179028049139714, server public IP=21*.14*.9*.7*, server port=26900
2023-12-26T20:58:33 73.816 INF [Steamworks.NET] Lobby entered: 109775242227535495
2023-12-26T20:58:47 87.964 INF [DECO] written 449698, in 60ms
2023-12-26T20:58:47 87.978 INF [DECO] write thread 13ms
2023-12-26T20:59:02 102.062 INF Time: 1.18m FPS: 50.04 Heap: 2545.8MB Max: 2545.8MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5622.2MB
2023-12-26T20:59:32 132.054 INF Time: 1.68m FPS: 49.99 Heap: 2559.9MB Max: 2559.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5602.3MB
2023-12-26T21:00:02 162.061 INF Time: 2.18m FPS: 49.40 Heap: 2574.7MB Max: 2574.7MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5562.2MB
2023-12-26T21:00:32 192.048 INF VehicleManager saving 0 (0 + 0)
2023-12-26T21:00:32 192.049 INF DroneManager saving 0 (0 + 0)
2023-12-26T21:00:32 192.053 INF VehicleManager saved 9 bytes
2023-12-26T21:00:32 192.054 INF DroneManager saved 9 bytes
2023-12-26T21:00:32 192.068 INF Time: 2.68m FPS: 49.99 Heap: 2589.2MB Max: 2589.2MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5572.4MB
2023-12-26T21:01:02 222.075 INF Time: 3.18m FPS: 49.99 Heap: 2603.5MB Max: 2603.5MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5580.2MB
2023-12-26T21:01:32 252.082 INF Time: 3.68m FPS: 49.99 Heap: 2617.9MB Max: 2617.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5595.2MB

 

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Yes, that was actually the solution.

Please, modders, provide the players with self-zipped downloads, and don't rely on githubs auto-zipping feature. I re-downloaded the npccore mod from the same link 5 Times, and 2 times it was missing one folder (Config) without any kind of error/warning message because the github on-the-fly zipping did something strange. (filesize was almost the same.  (77.8 vs 78 MB). 

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8 hours ago, Shiana said:

Yes, that was actually the solution.

Please, modders, provide the players with self-zipped downloads, and don't rely on githubs auto-zipping feature. I re-downloaded the npccore mod from the same link 5 Times, and 2 times it was missing one folder (Config) without any kind of error/warning message because the github on-the-fly zipping did something strange. (filesize was almost the same.  (77.8 vs 78 MB). 

Xyth actually uploads a zip version of NPCCore as well: https://github.com/7D2D/A21Mods/blob/main/0-XNPCCore.zip

 

I just never linked to it as sometimes he forgets to update it at the same time. But it is there.

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Hey been playing this mod for a while now just realised there's been an update after updating I still cannot craft the Industrial Generator no recipe showing, I don't really want to create a new world just to get flying vehicles would resetting a Tier 5 POI that has a helipad from a quest have a chance of spawning a new flying vehicle I've balloon and Vertibird parts but never found one also I have no clue how to get AEM stuff to make my own mutants I've the collars for them but no Idea where to get the other stuff do I have to level up the Rad Cats Trader?

Thanks

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18 hours ago, Ratero said:

How do you actually use the Mip-Boy in the Wasteland Mod?  I bought one from the Trader and put it on but cannot see how to see the time.  Thank you in advance.

Pretty sure it adds a journal entry that explains it.

 

31 minutes ago, nabsickle said:

Hey been playing this mod for a while now just realised there's been an update after updating I still cannot craft the Industrial Generator no recipe showing, I don't really want to create a new world just to get flying vehicles would resetting a Tier 5 POI that has a helipad from a quest have a chance of spawning a new flying vehicle I've balloon and Vertibird parts but never found one also I have no clue how to get AEM stuff to make my own mutants I've the collars for them but no Idea where to get the other stuff do I have to level up the Rad Cats Trader?

Thanks

Sigh... I swear I had the generator recipe added. My mind is mush most of the time. Haha. I'll get it fixed for the next update.

 

Resetting the POI through a quest should work, afaik.

 

Everything needed is in the Nav-Tek POI.

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On 12/29/2023 at 9:47 AM, nabsickle said:

Cheers Ill check this out one last thing are Deathclaw Hands a rare drop Ive killed 2 so far and cut them up neither of them gave me one

Its middle mouse button to see the time and then press tab i think for a radial menu.  However if like me you use the middle mouse button for something else (i use it for reload) then your screwed as you cant remap it to my knowledge and you also cant remove it.  You might be better off using the wrist watch mod which adds it to the top of the screen like vanilla. Thats what i use instead.

On 12/29/2023 at 4:59 AM, bdubyah said:

Pretty sure it adds a journal entry that explains it.

 

Sigh... I swear I had the generator recipe added. My mind is mush most of the time. Haha. I'll get it fixed for the next update.

 

Resetting the POI through a quest should work, afaik.

 

Everything needed is in the Nav-Tek POI.

 

I wish there was a journal entry to explain why wearing power armor gives "0" heavy armor rating.  Is there a skill or something to enable me to wear it or is it a bug?

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2 hours ago, nabsickle said:

Chemical Oven said it needed repaired looked like electrical parts but it wouldn't repair in doing so I broke it anywhere else do these spawn

Only in Nav Teck facility that I've found. I used a repair hammer but don't remember the mats.

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6 hours ago, mmurica said:

I'm having a problem with the mod, when I try to accept the new POI quests (nuka plant, rad cats) it accepts and immediately fails the quests for me. Am I doing something wrong?

Are you on a RWG map? It's possible you just don't have those POIs on your map.

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Posted (edited)
6 minutes ago, mmurica said:

I'm playing on the 8k map, do I need to be on the default map?

If it's one of the one I uploaded, then try the one arramus linked earlier in the thread(Can grab it here), or make a new one with RWG. The maps I uploaded were missing several Wasteland POIs as I didn't realize Teragon had a bug which meant they didn't all get used.

 

I'm going to try and generate a handful of 8k and 10k maps using RWG and make sure they have most/all the WL POIs and I will replace my current ones with them.

Edited by bdubyah (see edit history)
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10 hours ago, mmurica said:

I'm playing on the 8k map, do I need to be on the default map?

 u must play on RWG(Random World Generator) Map to get new POI, but same problem with me 8k and 10k map fails the quests, and i try play hidden light map still same problem

 

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Update time! Mutie Claus has retreated and has no more presents to give. I have also updated all the pregen maps I have here. These are RWG made maps, and I really didn't check them for all the POIs so let me know if any of them are missing really important ones.

 

!!!EAC MUST BE OFF!!!

Game Version: 21.2
Wasteland Version: 21.2.2.4

-Mod Dependencies: 
SCore v.21.2.49.751+
NPCmod v.21.1.0.18+
FullautoLauncher v.1.2.2
RandomMainmenuBackground v1.0.2

-----WL FIXED/CHANGED-----

Mutie Claus was seen flying away, taking his presents with him.

-Added: Limited amount of NPC hires to 2 per player(will likely rework this into a perk later)(also not sure how this will affect current saves; it may not apply to current hires but shouldn't break anything regardless)
-Added: Missing notes for Nuka Factory variants and associated quests
-Added: First pass at adding Wasteland weapons to NPCs(can give them a Combat Shotgun, Service Rifle, 10mm SMG, BAR, Beo 50, Battle Rifle, Heavy Sniper, AS-50, or Laser Rifle and they can now swap to them; more to come in the future)
-Changed: Gamestaged NPC sleepers(should fix them not spawning at higher GS; also better balance so you aren't running into the tougher ones as early, as often)
-Changed: 500 Magnum can no longer equip a silencer
-Changed: When a crafting perk is maxed, loot bonus for associated mags/books now goes to 1 instead of 0(vanilla change in 21.2)
-Changed: Scrapper perk also gives bonus to finding junk items
-Changed: Added repairable air vehicle helper to parking_garage_2 POI(will need a quest reset/chunk reset/new world to see)
-Fixed: Vault doors that use keycards can no longer be lockpicked
-Fixed: Hirable NPCs loot bags were referencing loot lists, not containers
-Fixed: Power Armor Statues could be reused
-Fixed: Overseer desk would break upon looting
-Fixed: M1 couldn't use silencer
-Fixed: Novac POI - Removed empty volume and tweaked others to make quests work/POI flow better
-Fixed: Missing Industrial Generator recipe(for real this time!)
-Fixed: Electrician crafting tier 4 was missing some entries, causing index errors
-Fixed: Arcade machines gave more parts when salvaged than needed to repair

 

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first off, awesome mod. i've broken bits of it somehow but that's on me (npc equips from extra mods most likely) ^_^. wondering, the batteries for ammo thing, how hard would it be to make a repeatable quest at a traders to a custom poi that contains a battery replacement...like refined nuclear material to use instead of batteries. my world is getting awfully short on vehicles to break down. a recipe to create refined from regular material wouldn't hurt either. i love the pew pew but it's expensive and seems to be short lived before all batteries are gone. i know, i could just mod the file to give like 20000 per craft but not as lore friendly as going nuclear would be.

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On 1/4/2024 at 8:46 PM, Rechew said:

 u must play on RWG(Random World Generator) Map to get new POI, but same problem with me 8k and 10k map fails the quests, and i try play hidden light map still same problem

 

This was an issue in that GNS Modpack build of The Wasteland, but those types of quest POIs are working out just fine on a dedicated server in the latest build. That was the first thing I tested for the Nuka Factory, and it all worked out well.

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On 1/8/2024 at 4:18 AM, bdubyah said:

Update time! Mutie Claus has retreated and has no more presents to give. I have also updated all the pregen maps I have here. These are RWG made maps, and I really didn't check them for all the POIs so let me know if any of them are missing really important ones.

 

 

@bdubyah - thoughts on this update breaking current saves?  Wife and I are in the midst of a game (getting crushed repeatedly by radiation, mind you) and don't want to start a new world quite yet...but would like to incorporate the latest update.  Adding a variety of weapons to NPC's sounds fun!

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3 hours ago, SavageSaffron said:

@bdubyah - thoughts on this update breaking current saves?  Wife and I are in the midst of a game (getting crushed repeatedly by radiation, mind you) and don't want to start a new world quite yet...but would like to incorporate the latest update.  Adding a variety of weapons to NPC's sounds fun!

It should be save safe, but I can't say I tested it. Best case, just make a backup of the save before updating and save the current version of the mod you have. Can then always rollback if needed.

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im sorry i must have missed something im in the game loaded the world and i see i have to spend my point and to click something in the top right corner of my skills screen but its all black and i cant see anything to click

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