Ganeshakw Posted October 30, 2022 Share Posted October 30, 2022 Sounds exciting. Thanks. Link to comment Share on other sites More sharing options...
Colin248 Posted October 30, 2022 Share Posted October 30, 2022 woo! new update! deffinatly be checking it out! Link to comment Share on other sites More sharing options...
arramus Posted October 30, 2022 Share Posted October 30, 2022 Here is an 8K sample World for anyone unfamiliar with using the RWG, or if you would like to use a World that contains some guarantees. Moddb - https://www.moddb.com/mods/7d2d-survival-horror/downloads/wl8k01 (It may take a few hours to be scanned and verified) Dropbbox - https://www.dropbox.com/s/h4gtjeuo8erbtao/WL8K01.zip?dl=0 (This will be removed once the above link is verified and accepted) It uses seed WL8K01 but sees the Biomes customized for variety and POI assurances. Here are the POI assurances and other guarantees: - All high value POIs are guaranteed to appear. While they are guaranteed to appear, this is typically only once based on the new RWG algorithm. - All high value POIs are in the Pine Forest, Desert, or Snow Biome. This ensures Quests do not get gatecrashed as the Wasteland can impede a Quest in Progess. - Community friendly. There is only one spawn point in the very center of the World but players will typically meet a town regardless of the direction they choose. This map was found on a survivor for anyone who wants a little overview of what to expect. It's been left out in the sun a little too long though. Spoiler Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 30, 2022 Share Posted October 30, 2022 This map, where do we need to copy paste ? In the Mod's map folder or Vanilla's maps folder ? Link to comment Share on other sites More sharing options...
arramus Posted October 30, 2022 Share Posted October 30, 2022 33 minutes ago, Ganeshakw said: This map, where do we need to copy paste ? In the Mod's map folder or Vanilla's maps folder ? There are two places I know of and they are not in the Mod folder area for either. 1. C:\Users\Me\AppData\Roaming\7DaysToDie area. There may be a folder called GeneratedWorlds and it can be placed in there. If there isn't a GeneratedWorlds folder you can make your own and add it in there. If you aren't able to access this area, or familiar with it as it may be hidden we can: a) Launch the game and select the 'Show game launcher'. b) Click on the 'Tools' tab and select 'Open savegame folder'. That should get you there. 2. ...\7 Days To Die\Data\Worlds This will already contain Navezgane and the PREGENs. Here's a server ip for anyone wanting to try out 3.0 on a dedicated server. It's pretty mellow settings for the most part and certainly not for die-hards. ^^ I.P. 64.42.177.210:26920 Location: North America West Settings XP: 125% Loot: 125% Duration: 60 minute days Horde Night: Day 7 with 7 per player at 100% damage Difficulty: 3 (Warrior) Death: Nothing dropped on death World: Sample WL8K01 custom RWG as posted a little above. It's running Server Tools and players can choose to use home/waypoint teleport or not depending on their own personal take on it. If you die, which is pretty much a given, and survive a Horde Night, a death is taken off your totals. It'll wipe out that one occasion that shouldn't have been. lol Link to comment Share on other sites More sharing options...
bdubyah Posted October 31, 2022 Author Share Posted October 31, 2022 I just pushed a small update to fix a localization issue, as well as a few blocks I noticed were missing from the NavTek POI. You should be able to update to 3.01 without an issue on a current 3.0 save. If you have discovered a NavTek POI already it won't update unless you refresh the chunk it is in. Any new games started in 3.01 should be fine. nHope you guys enjoy it. Will likely be the last bigger update until a21 hits unless that takes longer than I think it will. Link to comment Share on other sites More sharing options...
arramus Posted October 31, 2022 Share Posted October 31, 2022 64.42.177.210:8824 Updated to 3.01 and the Nav Tek POI hasn't been uncovered yet, so all good for the first find. And the sample World remains valid for 3.01 https://www.moddb.com/games/7-days-to-die/downloads/wl8k01 Link to comment Share on other sites More sharing options...
Alanariux Posted October 31, 2022 Share Posted October 31, 2022 For some reason, i can't seem to get the vehicle mods to work, can someone assist please? Link to comment Share on other sites More sharing options...
bdubyah Posted October 31, 2022 Author Share Posted October 31, 2022 What issues are you having? If you can post a screenshot of your Mods folder and link to an output log I can help you out. Link to comment Share on other sites More sharing options...
Alanariux Posted October 31, 2022 Share Posted October 31, 2022 How can i get an output log link? Please see the screenshot. https://docs.google.com/document/d/193wb0Te--VxH1IRzJtqEUxgQpQPlmN4ta5J-Je7Disc/edit Link to comment Share on other sites More sharing options...
bdubyah Posted October 31, 2022 Author Share Posted October 31, 2022 Can't see the screenshot. Use imgur or something or attach it here directly. Google will tell you where your log is. Link to comment Share on other sites More sharing options...
Alanariux Posted October 31, 2022 Share Posted October 31, 2022 Hi, this should be the imgur link as this site does not allow me to attach directly. Also, i can't attach the log. https://imgur.com/M88LbPM Link to comment Share on other sites More sharing options...
Thami Posted October 31, 2022 Share Posted October 31, 2022 Hello Folks, i have a major problem. i want to install this mod onto my server but i have no clue where to put the files, is there an step by step install guide where to put all of them files to? my last try was to put the "SCore,XNPCCore,FullautoLauncher,RandomMainmenuBackground and The Wasteland" folder into the "mods" folder but the server wont start. ty for any help greetings Thami Link to comment Share on other sites More sharing options...
bdubyah Posted November 1, 2022 Author Share Posted November 1, 2022 On 10/31/2022 at 4:04 AM, Alanariux said: Hi, this should be the imgur link as this site does not allow me to attach directly. Also, i can't attach the log. https://imgur.com/M88LbPM I'd bet you have extra folders there. If you open any of those and don't immediately see a modinfo.xml then you've got too many layers of folders. Also, if you are running the AIO mod you don't need to run the Nova and Rat mods as they are in the AIO already and will cause issues. 21 hours ago, Thami said: Hello Folks, i have a major problem. i want to install this mod onto my server but i have no clue where to put the files, is there an step by step install guide where to put all of them files to? my last try was to put the "SCore,XNPCCore,FullautoLauncher,RandomMainmenuBackground and The Wasteland" folder into the "mods" folder but the server wont start. ty for any help greetings Thami That's all you need to do. Just install them into the Mods folders. Also make sure EAC is off for both server and client. A log would also help diagnose your problem. Link to comment Share on other sites More sharing options...
Jikdur Posted November 1, 2022 Share Posted November 1, 2022 I'm struggling getting the overhaul to load. I get a bunch of red text. all newest score and other links for it to work. eac is off. not sure what exactly is the issue. Tried to get screenshots but once the text starts it goes at 100mph. Link to comment Share on other sites More sharing options...
bdubyah Posted November 1, 2022 Author Share Posted November 1, 2022 @Jikdurfind your output log file. Screenshots like that are mostly useless. Logs will give way more info. Link to comment Share on other sites More sharing options...
Jikdur Posted November 2, 2022 Share Posted November 2, 2022 (edited) 14 hours ago, bdubyah said: @Jikdurfind your output log file. Screenshots like that are mostly useless. Logs will give way more info. ok that's the log. was too long to put on here. https://drive.google.com/file/d/13rA1LxOrdYAahx58KcXpTdIyMDWMmPsL/view?usp=share_link Edited November 2, 2022 by Jikdur new info (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted November 2, 2022 Share Posted November 2, 2022 2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed 2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL! at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) ... Loaded Mod: 0-SCore (20.6.229.1021) ... current version of sCore is 20.6.242.1151 Link to comment Share on other sites More sharing options...
Jikdur Posted November 2, 2022 Share Posted November 2, 2022 8 hours ago, Guppycur said: 2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed 2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL! at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) ... Loaded Mod: 0-SCore (20.6.229.1021) ... current version of sCore is 20.6.242.1151 Ah ok I downloaded everything at the same time as eachother so I figured the link was most recent version. But I’ll download new version and try it out when I get home. Link to comment Share on other sites More sharing options...
bdubyah Posted November 3, 2022 Author Share Posted November 3, 2022 3 hours ago, Jikdur said: Ah ok I downloaded everything at the same time as eachother so I figured the link was most recent version. But I’ll download new version and try it out when I get home. Also looks like you're running my vehicle AIO but also running all the separate mods. Don't do that. If you want them all just use the AIO by itself. Otherwise remove it and run whichever separate ones you want. Link to comment Share on other sites More sharing options...
Jikdur Posted November 3, 2022 Share Posted November 3, 2022 1 hour ago, bdubyah said: Also looks like you're running my vehicle AIO but also running all the separate mods. Don't do that. If you want them all just use the AIO by itself. Otherwise remove it and run whichever separate ones you want. ok thank you. 13 hours ago, Guppycur said: 2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed 2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL! at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) ... Loaded Mod: 0-SCore (20.6.229.1021) ... current version of sCore is 20.6.242.1151 Having some trouble finding that version. When I download latest stable version score it's saying 20.6.229.1021. if I download the latest experimental it's 20.6.297.1109. downloading it from the links provided off the NPCmod page. Link to comment Share on other sites More sharing options...
arramus Posted November 3, 2022 Share Posted November 3, 2022 15 minutes ago, Jikdur said: ok thank you. Having some trouble finding that version. When I download latest stable version score it's saying 20.6.229.1021. if I download the latest experimental it's 20.6.297.1109. downloading it from the links provided off the NPCmod page. Version Version: 20.6.259.937 received the working clock feature which is necessary for the latest version of The Wasteland. 20.6.229.1021 is earlier and will not contain it. Use the 20.6.297.1109 version. I am also going to download that version for The Wasteland because it has an update for Entity Alive SDX. It suggests it will allow EntityEnemySDX to behave similarly to EntityAliveSDX. I am interested to see the impact of this as it will have a direct bearing on certain Wasteland interactions. Link to comment Share on other sites More sharing options...
bdubyah Posted November 3, 2022 Author Share Posted November 3, 2022 https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore That should be the right version. Link to comment Share on other sites More sharing options...
Jikdur Posted November 4, 2022 Share Posted November 4, 2022 22 hours ago, arramus said: Version Version: 20.6.259.937 received the working clock feature which is necessary for the latest version of The Wasteland. 20.6.229.1021 is earlier and will not contain it. Use the 20.6.297.1109 version. I am also going to download that version for The Wasteland because it has an update for Entity Alive SDX. It suggests it will allow EntityEnemySDX to behave similarly to EntityAliveSDX. I am interested to see the impact of this as it will have a direct bearing on certain Wasteland interactions. Thank you. Experimental version works perfect. Now I can play and listen to some 1930-1940s tunes 😂 1 Link to comment Share on other sites More sharing options...
Alanariux Posted November 4, 2022 Share Posted November 4, 2022 Do i need to have the EAC disabled for the mods? When i open the mod folder, there is another folder inside with the names of the mods themselves and then inside there is the ModInfo.xml files. Link to comment Share on other sites More sharing options...
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