Evil_Geoff Posted March 16, 2022 Share Posted March 16, 2022 On 3/13/2022 at 11:30 PM, arramus said: ^^ 134.69 kB · 0 downloads I look at this and I hear Ron Perlman's voice: "War. War never changes..." 1 Link to comment Share on other sites More sharing options...
OroTheVillain Posted March 17, 2022 Share Posted March 17, 2022 Hello im not sure exactly what it is im doing wrong but whenever i add in this mod i get the error EXC NullReferenceException and im not sure whats causing it, ive done fresh installs and things work until i add this mod both the 19 and 20 version, idk what to do Link to comment Share on other sites More sharing options...
bdubyah Posted March 17, 2022 Author Share Posted March 17, 2022 Gonna need more info than that. I make several mods. And find your log and post it here. Link to comment Share on other sites More sharing options...
OroTheVillain Posted March 17, 2022 Share Posted March 17, 2022 Its happening with the Wasteland mod, whenever i get to the initializing character part it just gets stuck in an infinite loop and i have to hard reset the game to get out of. Also here is the Log file, idk if its something im doing but at this point i might just uninstall the game and reinstall it to see if the nuclear option helps at all Link to comment Share on other sites More sharing options...
bdubyah Posted March 17, 2022 Author Share Posted March 17, 2022 (edited) Can't see that on my phone. I can look later when I'm at my pc unless you wanna use pastebin or something. Edited March 18, 2022 by bdubyah (see edit history) Link to comment Share on other sites More sharing options...
OroTheVillain Posted March 18, 2022 Share Posted March 18, 2022 i tried getting that to work but they want me to pay for their pro @%$# because the file size is too big and honestly moneys rough rn Link to comment Share on other sites More sharing options...
bdubyah Posted March 18, 2022 Author Share Posted March 18, 2022 Can try pasting from the top down till the nullrefs start spamming. The rest of it isn't as important. Link to comment Share on other sites More sharing options...
bdubyah Posted March 18, 2022 Author Share Posted March 18, 2022 @OroTheVillain Looks like you didn't install everything correctly. 2022-03-17T17:49:19 35.883 INF [MODS] Trying to load from folder: Config 2022-03-17T17:49:19 35.884 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring 2022-03-17T17:49:19 35.884 WRN [MODS] Failed loading mod from folder: Config 2022-03-17T17:49:19 35.885 INF [MODS] Trying to load from folder: Prefabs 2022-03-17T17:49:19 35.885 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring 2022-03-17T17:49:19 35.885 WRN [MODS] Failed loading mod from folder: Prefabs 2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: Resources 2022-03-17T17:49:19 35.886 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring 2022-03-17T17:49:19 35.886 WRN [MODS] Failed loading mod from folder: Resources 2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: The Wasteland 2022-03-17T17:49:19 36.038 INF [MODS] Loaded Mod: The Wasteland (2.4) 2022-03-17T17:49:19 36.040 INF [MODS] Trying to load from folder: UIAtlases 2022-03-17T17:49:19 36.040 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring 2022-03-17T17:49:19 36.041 WRN [MODS] Failed loading mod from folder: UIAtlases 2022-03-17T17:49:19 36.041 INF [MODS] Initializing mod code For Wasteland to function you need SCore and NPCmod as well. Those mod folders should be called 0-SCore and 0-NPCCore, with Config and other folders inside. You have pieces of whatever mods those folders are from in your Mods folder, which is not right. Link to comment Share on other sites More sharing options...
OroTheVillain Posted March 18, 2022 Share Posted March 18, 2022 Alright i finally figured out what was going wrong after looking at the folders of the files i had installed, when downloading the npc mod the mod folder is different from what you said, when i changed it the mod worked. thank you for your time Link to comment Share on other sites More sharing options...
bdubyah Posted March 18, 2022 Author Share Posted March 18, 2022 Good deal. Link to comment Share on other sites More sharing options...
PorkyBunbuns Posted March 19, 2022 Share Posted March 19, 2022 (edited) Need help with getting the Mod to work. Started with a fresh install on the game (A20.2) and mod (2.87). After a few mins of loading a random gen world the console pops up with errors , says it can't locate POI's in xml files (if it cant find the file it will just skip it), "Wasteland Mod could not be applied" and eventually go into an infinite loop of "EXC NullReferenceException Object reference not set to an instance of an object" Edited March 19, 2022 by PorkyBunbuns (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted March 19, 2022 Author Share Posted March 19, 2022 ...sigh. Logs... Link to comment Share on other sites More sharing options...
PorkyBunbuns Posted March 20, 2022 Share Posted March 20, 2022 (edited) Spoiler Unloading 59121 unused Assets to reduce memory usage. Loaded Objects now: 98010. Total: 471.208000 ms (FindLiveObjects: 7.255600 ms CreateObjectMapping: 14.462900 ms MarkObjects: 412.767000 ms DeleteObjects: 36.722000 ms) 2022-03-19T05:10:21 146.271 INF Loaded (local): progression 2022-03-19T05:10:34 159.398 INF Loaded (local): buffs 2022-03-19T05:10:35 159.681 INF Loaded (local): misc 2022-03-19T05:10:38 163.135 ERR XML loader: Loading and parsing 'items.xml' failed 2022-03-19T05:10:38 163.139 EXC ItemAction class 'LauncherSDX, SCore could not be instantiated at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x009ea] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:39 164.004 INF Item IDs with mapping 2022-03-19T05:10:39 164.005 INF ItemIDs from Mapping 2022-03-19T05:10:39 164.050 INF Loaded (local): item_modifiers 2022-03-19T05:10:39 164.093 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value" (line 3 at pos 3) 2022-03-19T05:10:39 164.097 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']" (line 29 at pos 3) 2022-03-19T05:10:39 164.260 ERR XML loader: Loading and parsing 'entityclasses.xml' failed 2022-03-19T05:10:39 164.260 EXC Did not find 'extends' entity 'npcAK47Template' at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x00166] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:39 164.420 INF Loaded (local): qualityinfo 2022-03-19T05:10:43 167.665 INF Loaded (local): sounds 2022-03-19T05:10:43 167.827 ERR XML loader: Loading and parsing 'recipes.xml' failed 2022-03-19T05:10:43 167.827 EXC No item/block with name 'resourcePowerArmorRepairKit' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:43 167.990 INF Loaded (local): blockplaceholders 2022-03-19T05:10:43 168.248 ERR XML loader: Loading and parsing 'loot.xml' failed 2022-03-19T05:10:43 168.248 EXC Item with name 'powerArmorHelmet_Base1' not found! at LootFromXml.ParseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at LootFromXml.LoadLootGroup (System.Xml.XmlElement _elementGroup) [0x001c0] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0009d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:43 168.368 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcBaker')]/@prob" (line 3 at pos 3) 2022-03-19T05:10:43 168.372 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcNurse')]/@prob" (line 4 at pos 3) 2022-03-19T05:10:43 168.375 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcHarley')]/@prob" (line 5 at pos 3) 2022-03-19T05:10:43 168.379 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcAnimalFox')]/@prob" (line 6 at pos 3) 2022-03-19T05:10:44 168.842 ERR XML loader: Loading and parsing 'entitygroups.xml' failed 2022-03-19T05:10:44 168.842 EXC Entity with name 'WastelandRaider1EmptyHand' not found at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x00177] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:44 169.024 INF Loaded (local): utilityai 2022-03-19T05:10:44 169.191 INF Loaded (local): vehicles 2022-03-19T05:10:44 169.358 INF Loaded (local): rwgmixer 2022-03-19T05:10:45 169.525 INF Loaded (local): weathersurvival 2022-03-19T05:10:45 169.707 INF Loaded (local): archetypes 2022-03-19T05:10:45 169.902 ERR XML loader: Loading and parsing 'quests.xml' failed 2022-03-19T05:10:45 169.903 EXC No objective class 'GotoPOISDX, SCore found! Parameter name: type at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x00031] in <9b2a57aa6d1740f6935439cf700f87b7>:0 Rethrow as Exception: No objective class 'GotoPOISDX, SCore found! at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x0005d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at QuestsFromXml.ParseQuest (System.Xml.XmlElement e) [0x004b1] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at QuestsFromXml.ParseNode (System.Xml.XmlNode root) [0x0003b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at QuestsFromXml+<CreateQuests>d__0.MoveNext () [0x00042] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:45 170.045 ERR XML loader: Loading and parsing 'traders.xml' failed 2022-03-19T05:10:45 170.046 EXC Item with name 'bookWildWastelandHeavyHands' not found! at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:45 170.216 ERR XML loader: Loading and parsing 'npc.xml' failed 2022-03-19T05:10:45 170.217 EXC Object reference not set to an instance of an object at FactionManager.GetFactionByName (System.String _name) [0x00004] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.XmlNode root) [0x00197] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at NPCsFromXml.ParseFactionInfo (System.Xml.XmlElement root) [0x000dc] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at NPCsFromXml.ParseNode (System.Xml.XmlNode root) [0x00066] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:10:45 170.392 INF Loaded (local): dialogs 2022-03-19T05:10:46 170.565 INF Loaded (local): ui_display 2022-03-19T05:10:46 170.726 INF Loaded (local): nav_objects 2022-03-19T05:10:46 170.926 INF Loaded (local): gamestages 2022-03-19T05:10:46 171.167 INF Loaded (local): gameevents 2022-03-19T05:10:46 171.338 INF Loaded (local): twitch 2022-03-19T05:10:46 171.493 INF Loaded (local): twitch_events 2022-03-19T05:10:47 171.671 INF Loaded (local): dmscontent 2022-03-19T05:10:47 171.827 INF Loaded (local): color_mappings 2022-03-19T05:10:47 171.994 INF Loaded (local): XUi_Common/styles 2022-03-19T05:10:47 172.160 INF Loaded (local): XUi_Common/controls 2022-03-19T05:10:47 172.328 INF Loaded (local): XUi/styles 2022-03-19T05:10:47 172.494 INF Loaded (local): XUi/controls 2022-03-19T05:10:48 172.680 INF Loaded (local): XUi/windows 2022-03-19T05:10:48 172.880 INF Loaded (local): XUi/xui 2022-03-19T05:11:02 186.829 INF Loaded (local): biomes 2022-03-19T05:11:02 187.289 INF Loaded (local): worldglobal 2022-03-19T05:11:03 187.560 INF [XUi] Parsing all window groups completed in 901 ms total. 2022-03-19T05:11:03 187.598 ERR XML loader: Loading and parsing 'spawning.xml' failed 2022-03-19T05:11:03 187.599 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup at EntitySpawnerClass.Init () [0x00099] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.XmlDocument _spawnXml) [0x00268] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-03-19T05:11:03 188.205 INF Loaded (local): loadingscreen 2022-03-19T05:11:03 188.426 INF createWorld: Old Bemiyeku Valley, Yeeters of Hay, GameModeSurvival 2022-03-19T05:11:03 188.427 INF Occlusion: Enabled 2022-03-19T05:11:03 188.468 INF Started thread ChunkRegeneration 2022-03-19T05:11:03 188.469 INF Started thread ChunkCalc 2022-03-19T05:11:03 188.469 INF Started thread ChunkMeshBake 2022-03-19T05:11:04 188.594 INF World.Load: Old Bemiyeku Valley 2022-03-19T05:11:04 188.604 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2022-03-19T05:11:04 189.121 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:04 189.121 WRN Could not load prefab 'settlement_1'. Skipping it 2022-03-19T05:11:04 189.196 INF ShapeControllers: 96 2022-03-19T05:11:05 190.215 INF [XUi] Initialized all window groups completed in 1310 ms total. 2022-03-19T05:11:07 191.571 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:07 191.571 WRN Could not load prefab 'School_k6_02'. Skipping it 2022-03-19T05:11:07 191.981 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:07 191.981 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:07 192.209 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:07 192.209 WRN Could not load prefab 'School_k6_02'. Skipping it 2022-03-19T05:11:07 192.333 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:07 192.333 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:08 192.506 ERR Loading prefab "store_bank_1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:08 192.507 WRN Could not load prefab 'store_bank_1'. Skipping it 2022-03-19T05:11:08 193.119 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:08 193.120 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:10 194.769 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:10 194.769 WRN Could not load prefab 'School_k6_02'. Skipping it 2022-03-19T05:11:10 194.784 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:10 194.784 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:10 194.876 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:10 194.876 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:12 196.639 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:12 196.639 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:12 196.659 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:12 196.659 WRN Could not load prefab 'School_k6_02'. Skipping it 2022-03-19T05:11:12 197.083 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:12 197.083 WRN Could not load prefab 'School_k6_02'. Skipping it 2022-03-19T05:11:12 197.084 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:12 197.084 WRN Could not load prefab 'Prison_02'. Skipping it 2022-03-19T05:11:13 197.815 ERR Loading prefab "Installation_red_mesa1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:13 197.815 WRN Could not load prefab 'Installation_red_mesa1'. Skipping it 2022-03-19T05:11:13 198.366 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:13 198.366 WRN Could not load prefab 'settlement_1'. Skipping it 2022-03-19T05:11:13 198.457 ERR Loading prefab "usaf_area51" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:13 198.457 WRN Could not load prefab 'usaf_area51'. Skipping it 2022-03-19T05:11:13 198.458 ERR Loading prefab "usaf_area_51" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:13 198.458 WRN Could not load prefab 'usaf_area_51'. Skipping it 2022-03-19T05:11:13 198.459 ERR Loading prefab "army_barracks_1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:13 198.459 WRN Could not load prefab 'army_barracks_1'. Skipping it 2022-03-19T05:11:14 198.529 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown. 2022-03-19T05:11:14 198.529 WRN Could not load prefab 'settlement_1'. Skipping it 2022-03-19T05:11:14 198.539 INF Started thread GenerateChunks 2022-03-19T05:11:14 199.138 INF Calculating world hashes took 565 ms (world size 264 MiB) 2022-03-19T05:11:15 199.566 INF Loading dtm raw file took 1011ms 2022-03-19T05:11:15 200.219 INF Biomes image size w= 8192, h = 8192 2022-03-19T05:11:17 202.440 INF Loading and creating biomes took 2873ms 2022-03-19T05:11:19 204.416 INF Loading and creating shader control textures took 1976ms 2022-03-19T05:11:21 205.616 INF Loading and parsing of generator took 1199ms 2022-03-19T05:11:21 205.631 INF Started thread SaveChunks C:\Users\thaot\AppData\Roaming/7DaysToDie/Saves/Old Bemiyeku Valley/Yeeters of Hay\Region 2022-03-19T05:11:24 209.083 INF [DECO] read 140759/ 2022-03-19T05:11:24 209.153 INF Dynamic Music Initialized on Server 2022-03-19T05:11:25 209.514 INF AstarManager Init 2022-03-19T05:11:25 209.734 INF WeatherManager: Init 8 weather packages 2022-03-19T05:11:28 212.802 INF WeatherManager: ApplySavedPackages 2022-03-19T05:11:28 212.806 INF createWorld() done 2022-03-19T05:11:28 212.809 INF Loading players.xml Exception: Item with name 'bookSPIFSALBundle' not found in class playerMale at EntityAlive.CopyPropertiesFromEntityClass () [0x00ef9] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayer.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at Entity.InitCommon () [0x00029] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at Entity.Init (System.Int32 _entityClass) [0x00007] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at GameManager+<StartAsServer>d__138.MoveNext () [0x00531] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 after that ill get thisNullReferenceException: Object reference not set to an instance of an object at EntityPlayer.SetVisible (System.Boolean _isVisible) [0x00028] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayer.Start () [0x0000d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 Then ill get this in a loop NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 Hopes this helps! Edited March 20, 2022 by PorkyBunbuns (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted March 20, 2022 Author Share Posted March 20, 2022 At the very least it looks like you are missing SCore. You have to have it and NPCmod loaded to use Wasteland. Link to comment Share on other sites More sharing options...
PorkyBunbuns Posted March 20, 2022 Share Posted March 20, 2022 (edited) .....bruh lol, thats all?....i actually feel dumb now 🤣 Edited March 20, 2022 by PorkyBunbuns (see edit history) Link to comment Share on other sites More sharing options...
PorkyBunbuns Posted March 20, 2022 Share Posted March 20, 2022 I having an issue, we had an Mutant spawn and it killed us. Only problem is that it only targets my buddies not me and i cant do any dmg to it (its like he has no hit box) . I also did a kill all command and it didnt die? Anyway to fix it? Link to comment Share on other sites More sharing options...
bdubyah Posted March 20, 2022 Author Share Posted March 20, 2022 I had one other person mention something like this on Nexus, but they never responded again. The only thing I could think of is something to do with the faction stuff. If you can go into DM mode, hit F3, check the PLY box so you can see the buff info on the right, go up to it and hold Shift while looking at the mutant and it will show his info. If you could take a pic of that maybe it will show something. And grabbing your log again just in case there is any oddness there. Link to comment Share on other sites More sharing options...
bdubyah Posted March 28, 2022 Author Share Posted March 28, 2022 (edited) Alright, pushing Wasteland 2.9 out now. This will need a new game. -----WL FIXED/CHANGED----- !!!EAC MUST BE OFF!!! -Mod Dependencies: SCore v.20.2.84.158 NPCmod v.20.3.01.08(EXP build needed) FullautoLauncher v.1.1.1 -Added: Big Rocket Rad Cat POI (Thanks to arramus for most of the work on it <3) -Added: Rad Cats NPCs that are hirable (Only found at Big Rocket) -Added: New Rad Cat Johnny trader -Added: Power Armor wearing NPCs that can be hired -Added: Charismatic Nature book set (Works on allied players and hired NPCs) -Added: Candyman book (made candies craftable) -Added: Auto mod for energy weapons -Added: Gatling Laser weapon -Added: Laser RCW rifle -Added: Recycler mod for energy weapons -Added: Acid recipe using car battery -Added: A couple loading screen tips -Added: A handful of new loading screens (Thanks to arramus for the original images <3) -Added: New menu background, moved the menu layout around some (Yes, this might possibly break your menu UI mods. No, I'm not undoing it/separating it/making a compat patch, sorry.) -Changed: Gave bandits and mutants their voice back -Changed: NPCs now resistant to WL specific buffs since you can't cure them yet(Venom debuffs, sickness, etc. Radiation will still kill them) -Changed: Nerfed Magnum Buckshot -Changed: Removed snowberries from pine forest -Changed: Increased Motor Tool parts repair value so auger/chainsaw don't need stupid amounts to repair -Changed: Reworked Light and Heavy Armor books to function more like normal books sets(5 books, all have same effects that stack, can see them in the book list now) -Changed: Removed laser shotgun ammo as it can now use regular MFC ammo -Changed: Added some mods to weapons that were missing where it made sense(stock, foregrip, etc) -Changed: Removed desert UFO POI, just using the same one everywhere -Fixed: Missing/incorrect tags for plasma mods, reworked what some do -Fixed: Mutant's Supa Sledge missing -Fixed: Mutant hound ragdoll issue -Fixed: Missing economic values for a few item mods -Fixed: Incorrect localization for Cemetery note quest -Fixed: M79 and laser shotgun having rocket launcher firing sound sometimes -Fixed: Wrong positioning on some NPC sniper rifles -Fixed: Some duplicate entries in loot, added some missing weapons -Fixed: Updated some old localization for items under different perks now -Fixed: Some incorrect names in buffs causing them to not work correctly (rad resist, etc) Edited March 28, 2022 by bdubyah (see edit history) 1 Link to comment Share on other sites More sharing options...
bdubyah Posted March 28, 2022 Author Share Posted March 28, 2022 Haha, 50 dukes? No way. RC guys take varying amounts of Star Caps. If you happen upon a normal power armor guy, they do accept dukes, but it'll take much more than 50. Lol. Link to comment Share on other sites More sharing options...
arramus Posted March 28, 2022 Share Posted March 28, 2022 Heading on in. I can see I will not get along with the neighbors one bit at this traders and will be on the look out for a Trader Johnny. Here's a modified 6K World for anyone who wants a more compact experience. The Biome has been mixed up a little for more variety. https://www.dropbox.com/s/7u7wumhk9sjgzfe/WL6K2022Mar29.zip?dl=0 It contains: 2 UFOs 1 Big Rocket Trader 1 Vault 101 3 Area 51s (2 of 1 type and 1 of the other) 2 Custom Red Mesas 1 Wasteland Raiders Settlement 3 NUKA Factories (1 of each) 4 Raider Prisons 2 Wasteland Cemeteries and a whole host of other custom Wasteland POIs. A SPOILER overview of the layout to give an idea of what to expect. Spoiler And the original settings pre-modification for reference. Spoiler Link to comment Share on other sites More sharing options...
BulletDodgeFail Posted March 31, 2022 Share Posted March 31, 2022 Feel free to say no, of course, but I have a request. I really don't want to start a new game at this point, and I really want this fix in my current game: Fixed: Some incorrect names in buffs causing them to not work correctly (rad resist, etc) Could you please post the specific changes to the specific files required to gain this correction without requiring a wipe of the world? I'm happy where I am, but I'd be much obliged. I'm not asking for a new package that just has the fixes, just the information about what the XML should look like vs. how it looks now and I'll do the editing myself once I know where to do it and what it should end up as. Link to comment Share on other sites More sharing options...
bdubyah Posted March 31, 2022 Author Share Posted March 31, 2022 I'd say it was mostly to do with the drug items. And the antivenom maybe. So check the items and the buffs they use and compare those. Link to comment Share on other sites More sharing options...
Rukminesh Posted April 2, 2022 Share Posted April 2, 2022 Hello bdubyah, Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods. I managed to find the nuka colas somewhere, but I still miss the guns and the enemies. Link to comment Share on other sites More sharing options...
User2010w Posted April 2, 2022 Share Posted April 2, 2022 (edited) Спойлер аутлог Mono path[0] = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Managed' Mono config path = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: VRAM: 2988 MB Driver: 30.0.15.1215 Begin MonoManager ReloadAssembly - Completed reload, in 5.661 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.134700 ms 2022-04-01T15:01:01 0.038 INF [Platform] Init 2022-04-01T15:01:01 0.147 INF [Platform] Using native platform: Steam 2022-04-01T15:01:01 0.150 INF [Platform] Using cross platform: EOS 2022-04-01T15:01:01 0.151 INF [Platform] Using server platform: Steam 2022-04-01T15:01:01 0.151 INF [Platform] Initializing Steam 2022-04-01T15:01:01 0.157 INF Starting PlayerInputManager... Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32 2022-04-01T15:01:01 0.625 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-04-01T15:01:01 0.830 INF [Steamworks.NET] SteamAPI_Init() ok 2022-04-01T15:01:01 0.843 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-04-01T15:01:01 0.843 INF [Platform] Initializing EOS 2022-04-01T15:01:02 1.653 INF [EOS] Initialize: Success 2022-04-01T15:01:03 2.023 INF Localization language: russian 2022-04-01T15:01:03 2.051 INF Texture quality is set to 1 2022-04-01T15:01:03 2.052 INF Precaching... 2022-04-01T15:01:03 2.053 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-04-01T15:01:03 2.224 INF [EAC] Not loading, not started from launcher 2022-04-01T15:01:08 7.542 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-04-01T15:01:08 7.567 INF Precaching file: Data/Bundles/blocktextureatlases 2022-04-01T15:01:15 14.156 INF Precaching file: Data/Bundles/terraintextures 2022-04-01T15:01:22 21.603 INF Precaching done 2022-04-01T15:01:22 21.603 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.934800 ms 2022-04-01T15:01:23 22.119 INF [GSM] Singleton Initialized... 2022-04-01T15:01:23 22.130 INF Awake IsFocused: True 2022-04-01T15:01:23 22.130 INF Awake 2022-04-01T15:01:23 22.160 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit 2022-04-01T15:01:23 22.160 INF System information: 2022-04-01T15:01:23 22.160 INF OS: Windows 10 (10.0.22000) 64bit 2022-04-01T15:01:23 22.160 INF CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (cores: 4) 2022-04-01T15:01:23 22.160 INF RAM: 16321 MB 2022-04-01T15:01:23 22.160 INF GPU: NVIDIA GeForce GTX 1060 3GB (2988 MB) 2022-04-01T15:01:23 22.161 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2022-04-01T15:01:23 22.161 INF Last played version: Alpha 20.2 2022-04-01T15:01:23 22.161 INF Local UTC offset: 3 hours 2022-04-01T15:01:23 22.164 INF Command line arguments: E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie.exe -force-d3d11 -language=Russian -logfile E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie_Data\output_log__2022-04-01__15-00-52.txt 2022-04-01T15:01:23 22.165 WRN Command line argument 'language' is not a configfile property, ignoring. 2022-04-01T15:01:23 22.207 INF Occlusion: Awake 2022-04-01T15:01:23 22.217 INF ApplyAllOptions streaming budget 2689.2 MB 2022-04-01T15:01:23 22.217 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2022-04-01T15:01:23 22.218 INF Texture quality is set to 1 2022-04-01T15:01:23 22.219 INF ApplyTextureFilter 0, AF Disable 2022-04-01T15:01:23 22.220 INF ApplyTerrainOptions 3 2022-04-01T15:01:23 22.870 INF [MODS] Start loading 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Config 2022-04-01T15:01:23 22.877 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Config 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Images 2022-04-01T15:01:23 22.877 WRN [MODS] Folder Images does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Images 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Prefabs 2022-04-01T15:01:23 22.878 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Prefabs 2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: Resources 2022-04-01T15:01:23 22.878 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Resources 2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: UIAtlases 2022-04-01T15:01:23 22.878 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: UIAtlases 2022-04-01T15:01:23 22.878 INF [MODS] Initializing mod code 2022-04-01T15:01:23 22.878 INF [MODS] Loading done 2022-04-01T15:01:24 22.938 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-04-01T15:01:24 23.066 INF Loading permissions file done. 2022-04-01T15:01:24 23.589 INF GameSense server not found (no props file), disabling 2022-04-01T15:01:24 23.589 INF Awake done in 1459 ms 2022-04-01T15:01:24 23.672 INF Reloading serveradmin.xml 2022-04-01T15:01:24 23.672 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-04-01T15:01:24 23.672 INF Loading permissions file done. Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5758. Total: 13.305900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.333900 ms MarkObjects: 12.654000 ms DeleteObjects: 0.062900 ms) 2022-04-01T15:01:25 24.258 INF Updated culture for display texts 2022-04-01T15:01:26 25.538 INF [XUi] Parsing all window groups completed in 634 ms total. 2022-04-01T15:01:27 26.803 INF [GSM] GameSparks Connected 2022-04-01T15:01:28 27.635 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-04-01T15:01:35 34.070 INF [GSM] Skipping me 2022-04-01T15:01:35 34.234 INF [XUi] Initialized all window groups completed in 1937 ms total. 2022-04-01T15:01:36 35.193 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2022-04-01T15:01:37 35.890 INF Loaded (local): rwgmixer 2022-04-01T15:01:37 35.995 INF Loaded (local): archetypes 2022-04-01T15:01:37 36.090 INF Loaded (local): color_mappings 2022-04-01T15:01:37 36.157 INF Loaded (local): loadingscreen 2022-04-01T15:01:37 36.174 INF WorldStaticData.Init() needed 8.000s 2022-04-01T15:01:37 36.194 INF [Steamworks.NET] Login ok. 2022-04-01T15:01:37 36.195 INF [EOS] Login 2022-04-01T15:01:37 36.579 INF AchievementManager: Received stats and achievements from Steam 2022-04-01T15:01:38 37.110 INF [EOS] Login succeeded, PUID: 0002abecd44148838e4a636fdb8b1784 2022-04-01T15:01:45 44.691 INF Terminating threads 2022-04-01T15:01:45 44.692 INF OnApplicationQuit 2022-04-01T15:01:45 44.694 INF Terminating threads 2022-04-01T15:01:45 44.694 INF OnApplicationQuit 2022-04-01T15:01:46 44.957 INF [GSM] GameSparks Disconnected 2022-04-01T15:01:46 45.707 INF Terminating threads 2022-04-01T15:01:46 45.707 INF OnApplicationQuit 2022-04-01T15:01:46 45.708 INF Terminating threads 2022-04-01T15:01:46 45.708 INF OnApplicationQuit Setting up 2 worker threads for Enlighten. Thread -> id: 4224 -> priority: 1 Thread -> id: c98 -> priority: 1 Мод не хочет запускаться, постоянно выводит этот экран, текст идет без остановки! Edited April 2, 2022 by User2010w (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted April 2, 2022 Author Share Posted April 2, 2022 Alright, releasing a smallish update to fix some bugs, and hopefully improve server performance quite a bit. Also a new required mod. Can go here for links to everything needed: CLICK -----WL FIXED/CHANGED----- !!!EAC MUST BE OFF!!! -Mod Dependencies: SCore v.20.2.84.158 NPCmod v.20.3.01.08(EXP build needed) FullautoLauncher v.1.1.1 RandomMainmenuBackground v1.0 -Added: Several background images to use with closer's randomizer mod -Added: Power armor statues will play a sound when used the first time so you know you got the attribute bonus -Added: A couple stronger zombie variants -Changed: Repair kits need more items to craft -Changed: Reworked how the power armor statues work, they now have to be "used" to add an attribute level (will only be needed on new games or if you haven't found it before) -Changed: Reworked the 2 main Check buffs used in this mod to help dedi performance -Fixed: Some Mutants missing AI -Fixed: NPCs with rocket launchers being stuck in reload 11 hours ago, Rukminesh said: Hello bdubyah, Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods. I managed to find the nuka colas somewhere, but I still miss the guns and the enemies. No. 6 hours ago, User2010w said: Reveal hidden contents аутлог Mono path[0] = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Managed' Mono config path = 'E:/Steam/steamapps/common/Alpha20/The Wasteland/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: VRAM: 2988 MB Driver: 30.0.15.1215 Begin MonoManager ReloadAssembly - Completed reload, in 5.661 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.134700 ms 2022-04-01T15:01:01 0.038 INF [Platform] Init 2022-04-01T15:01:01 0.147 INF [Platform] Using native platform: Steam 2022-04-01T15:01:01 0.150 INF [Platform] Using cross platform: EOS 2022-04-01T15:01:01 0.151 INF [Platform] Using server platform: Steam 2022-04-01T15:01:01 0.151 INF [Platform] Initializing Steam 2022-04-01T15:01:01 0.157 INF Starting PlayerInputManager... Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libXInputInterface32 2022-04-01T15:01:01 0.625 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-04-01T15:01:01 0.830 INF [Steamworks.NET] SteamAPI_Init() ok 2022-04-01T15:01:01 0.843 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-04-01T15:01:01 0.843 INF [Platform] Initializing EOS 2022-04-01T15:01:02 1.653 INF [EOS] Initialize: Success 2022-04-01T15:01:03 2.023 INF Localization language: russian 2022-04-01T15:01:03 2.051 INF Texture quality is set to 1 2022-04-01T15:01:03 2.052 INF Precaching... 2022-04-01T15:01:03 2.053 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-04-01T15:01:03 2.224 INF [EAC] Not loading, not started from launcher 2022-04-01T15:01:08 7.542 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-04-01T15:01:08 7.567 INF Precaching file: Data/Bundles/blocktextureatlases 2022-04-01T15:01:15 14.156 INF Precaching file: Data/Bundles/terraintextures 2022-04-01T15:01:22 21.603 INF Precaching done 2022-04-01T15:01:22 21.603 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.934800 ms 2022-04-01T15:01:23 22.119 INF [GSM] Singleton Initialized... 2022-04-01T15:01:23 22.130 INF Awake IsFocused: True 2022-04-01T15:01:23 22.130 INF Awake 2022-04-01T15:01:23 22.160 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit 2022-04-01T15:01:23 22.160 INF System information: 2022-04-01T15:01:23 22.160 INF OS: Windows 10 (10.0.22000) 64bit 2022-04-01T15:01:23 22.160 INF CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (cores: 4) 2022-04-01T15:01:23 22.160 INF RAM: 16321 MB 2022-04-01T15:01:23 22.160 INF GPU: NVIDIA GeForce GTX 1060 3GB (2988 MB) 2022-04-01T15:01:23 22.161 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2022-04-01T15:01:23 22.161 INF Last played version: Alpha 20.2 2022-04-01T15:01:23 22.161 INF Local UTC offset: 3 hours 2022-04-01T15:01:23 22.164 INF Command line arguments: E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie.exe -force-d3d11 -language=Russian -logfile E:\Steam\steamapps\common\Alpha20\The Wasteland\7DaysToDie_Data\output_log__2022-04-01__15-00-52.txt 2022-04-01T15:01:23 22.165 WRN Command line argument 'language' is not a configfile property, ignoring. 2022-04-01T15:01:23 22.207 INF Occlusion: Awake 2022-04-01T15:01:23 22.217 INF ApplyAllOptions streaming budget 2689.2 MB 2022-04-01T15:01:23 22.217 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2022-04-01T15:01:23 22.218 INF Texture quality is set to 1 2022-04-01T15:01:23 22.219 INF ApplyTextureFilter 0, AF Disable 2022-04-01T15:01:23 22.220 INF ApplyTerrainOptions 3 2022-04-01T15:01:23 22.870 INF [MODS] Start loading 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Config 2022-04-01T15:01:23 22.877 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Config 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Images 2022-04-01T15:01:23 22.877 WRN [MODS] Folder Images does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.877 WRN [MODS] Failed loading mod from folder: Images 2022-04-01T15:01:23 22.877 INF [MODS] Trying to load from folder: Prefabs 2022-04-01T15:01:23 22.878 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Prefabs 2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: Resources 2022-04-01T15:01:23 22.878 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: Resources 2022-04-01T15:01:23 22.878 INF [MODS] Trying to load from folder: UIAtlases 2022-04-01T15:01:23 22.878 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring 2022-04-01T15:01:23 22.878 WRN [MODS] Failed loading mod from folder: UIAtlases 2022-04-01T15:01:23 22.878 INF [MODS] Initializing mod code 2022-04-01T15:01:23 22.878 INF [MODS] Loading done 2022-04-01T15:01:24 22.938 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-04-01T15:01:24 23.066 INF Loading permissions file done. 2022-04-01T15:01:24 23.589 INF GameSense server not found (no props file), disabling 2022-04-01T15:01:24 23.589 INF Awake done in 1459 ms 2022-04-01T15:01:24 23.672 INF Reloading serveradmin.xml 2022-04-01T15:01:24 23.672 INF Loading permissions file at 'C:\Users\Adi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-04-01T15:01:24 23.672 INF Loading permissions file done. Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library E:/Steam/steamapps/common/Alpha20/The Wasteland/7DaysToDie_Data/Mono/libc Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5758. Total: 13.305900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.333900 ms MarkObjects: 12.654000 ms DeleteObjects: 0.062900 ms) 2022-04-01T15:01:25 24.258 INF Updated culture for display texts 2022-04-01T15:01:26 25.538 INF [XUi] Parsing all window groups completed in 634 ms total. 2022-04-01T15:01:27 26.803 INF [GSM] GameSparks Connected 2022-04-01T15:01:28 27.635 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-04-01T15:01:35 34.070 INF [GSM] Skipping me 2022-04-01T15:01:35 34.234 INF [XUi] Initialized all window groups completed in 1937 ms total. 2022-04-01T15:01:36 35.193 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2022-04-01T15:01:37 35.890 INF Loaded (local): rwgmixer 2022-04-01T15:01:37 35.995 INF Loaded (local): archetypes 2022-04-01T15:01:37 36.090 INF Loaded (local): color_mappings 2022-04-01T15:01:37 36.157 INF Loaded (local): loadingscreen 2022-04-01T15:01:37 36.174 INF WorldStaticData.Init() needed 8.000s 2022-04-01T15:01:37 36.194 INF [Steamworks.NET] Login ok. 2022-04-01T15:01:37 36.195 INF [EOS] Login 2022-04-01T15:01:37 36.579 INF AchievementManager: Received stats and achievements from Steam 2022-04-01T15:01:38 37.110 INF [EOS] Login succeeded, PUID: 0002abecd44148838e4a636fdb8b1784 2022-04-01T15:01:45 44.691 INF Terminating threads 2022-04-01T15:01:45 44.692 INF OnApplicationQuit 2022-04-01T15:01:45 44.694 INF Terminating threads 2022-04-01T15:01:45 44.694 INF OnApplicationQuit 2022-04-01T15:01:46 44.957 INF [GSM] GameSparks Disconnected 2022-04-01T15:01:46 45.707 INF Terminating threads 2022-04-01T15:01:46 45.707 INF OnApplicationQuit 2022-04-01T15:01:46 45.708 INF Terminating threads 2022-04-01T15:01:46 45.708 INF OnApplicationQuit Setting up 2 worker threads for Enlighten. Thread -> id: 4224 -> priority: 1 Thread -> id: c98 -> priority: 1 Мод не хочет запускаться, постоянно выводит этот экран, текст идет без остановки! Screenshots like this tell me absolutely nothing. I need a log. Do you have all the required mods installed correctly? Link to comment Share on other sites More sharing options...
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