Jump to content

PorkyBunbuns

Members
  • Posts

    6
  • Joined

Everything posted by PorkyBunbuns

  1. Uh am i suppose to be missing my recipes? I loaded everything up and boom get into game, allocate points only to find out i can't craft because my crafting menu is blank
  2. I having an issue, we had an Mutant spawn and it killed us. Only problem is that it only targets my buddies not me and i cant do any dmg to it (its like he has no hit box) . I also did a kill all command and it didnt die? Anyway to fix it?
  3. .....bruh lol, thats all?....i actually feel dumb now 🤣
  4. after that ill get this NullReferenceException: Object reference not set to an instance of an object at EntityPlayer.SetVisible (System.Boolean _isVisible) [0x00028] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayer.Start () [0x0000d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 Then ill get this in a loop NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 Hopes this helps!
  5. Need help with getting the Mod to work. Started with a fresh install on the game (A20.2) and mod (2.87). After a few mins of loading a random gen world the console pops up with errors , says it can't locate POI's in xml files (if it cant find the file it will just skip it), "Wasteland Mod could not be applied" and eventually go into an infinite loop of "EXC NullReferenceException Object reference not set to an instance of an object"
  6. Soo uh after putting in my attribute points i ended up having my loot stage at 100+ at lv 1.....is that supposed to be normal? I leveled myself up and ended up having over 1000+ loot stage. i think it has to do with the luck attribute affecting the loot stage per level on a multiplicative level. You're not wrong about the loot. Found a tier 6 auger at lv 5 and tier 6 steel axe at level 7. Looked at my loot stage (400+) pretty broken if i say so myself.
×
×
  • Create New...