jerseyetr Posted June 9, 2019 Share Posted June 9, 2019 how does one install this to a rented server? Such as bluefang? Link to comment Share on other sites More sharing options...
xyth Posted October 27, 2019 Author Share Posted October 27, 2019 A18 version. See issues noted in OP. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 28, 2019 Share Posted October 28, 2019 sweet, been waitin on these mods Link to comment Share on other sites More sharing options...
GhostRiderGrey Posted October 28, 2019 Share Posted October 28, 2019 xyth, I'm trying to implement the wandering traders. I've got the SphereIICore dependency loaded along with your mod. When I checked the output log to see if everything loaded correctly, it failed on a missing ModInfo.xml 2019-10-28T08:32:11 0.923 INF [MODS] Trying to load from Xyth_WanderingTraders 2019-10-28T08:32:11 0.923 WRN [MODS] Folder Xyth_WanderingTraders does not contain a ModInfo.xml, ignoring 2019-10-28T08:32:11 0.923 WRN [MODS] Failed loading mod from Xyth_WanderingTraders I mocked one up to satisfy the system, and the loading error disappeared 2019-10-28T08:41:12 0.957 INF [MODS] Trying to load from Xyth_WanderingTraders 2019-10-28T08:41:12 0.958 INF [MODS] Loaded Mod: Xyth Wandering Traders (1.5) but after the startup reads the game prefs, just before it comes alive, the log shows this error: 2019-10-28T08:42:29 77.366 ERR Could not instantiate classEntityWanderingTrader, Mods' for entity_class 'Food Trader' 2019-10-28T08:42:29 77.517 ERR Could not instantiate classEntityWanderingTrader, Mods' for entity_class 'Ammo Trader' 2019-10-28T08:42:29 77.562 ERR Could not instantiate classEntityWanderingTrader, Mods' for entity_class 'Heavy Trader' 2019-10-28T08:42:29 77.607 ERR Could not instantiate classEntityWanderingTrader, Mods' for entity_class 'Drug Trader' Any ideas on the cause would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
xyth Posted October 28, 2019 Author Share Posted October 28, 2019 It is a DMT mod. Are you compiling that mod and its dependencies with dmt? DMT creates the ModInfo.xml based on the included Mod.xml Link to comment Share on other sites More sharing options...
GhostRiderGrey Posted October 28, 2019 Share Posted October 28, 2019 It is a DMT mod. Are you compiling that mod and its dependencies with dmt? DMT creates the ModInfo.xml based on the included Mod.xml Ahhh, I'm not doing it right then. I'll go back and read more on DMT. Thanks! Link to comment Share on other sites More sharing options...
xyth Posted October 28, 2019 Author Share Posted October 28, 2019 Easiest way is to load the DMT mods with the mod launcher. Its a beta release but should auto compile and run the game for you. Link to comment Share on other sites More sharing options...
GhostRiderGrey Posted October 28, 2019 Share Posted October 28, 2019 Think I got it working xyth, thanks for the compiling tip! Link to comment Share on other sites More sharing options...
xyth Posted October 30, 2019 Author Share Posted October 30, 2019 Version 1.52 with hopefully a fix for bleeding out Link to comment Share on other sites More sharing options...
Necrodemus Posted October 30, 2019 Share Posted October 30, 2019 Thanks:02.47-tranquillity: Link to comment Share on other sites More sharing options...
xyth Posted November 8, 2019 Author Share Posted November 8, 2019 Just fyi, Wandering Traders are working well on SP but still not attacking on Dedi. Debugging continues. Link to comment Share on other sites More sharing options...
xyth Posted November 9, 2019 Author Share Posted November 9, 2019 1.55 up, dedi animation is fixed Link to comment Share on other sites More sharing options...
xyth Posted November 13, 2019 Author Share Posted November 13, 2019 Version 1.61 : Added ModInfo.xml to work around DMT bug, minor edit to improve self defense. Link to comment Share on other sites More sharing options...
Necrodemus Posted November 13, 2019 Share Posted November 13, 2019 Thanks xyth. Link to comment Share on other sites More sharing options...
xyth Posted November 21, 2019 Author Share Posted November 21, 2019 Version 1.7 pushed to repo. Converted to faction based targeting, improved ranged attack targeting. Link to comment Share on other sites More sharing options...
xyth Posted November 25, 2019 Author Share Posted November 25, 2019 Version 1.8 pushed: Folder rename for compatibility between DMT and manual installs. Prevent zombieBleeding and infection buffs Link to comment Share on other sites More sharing options...
mr.devolver Posted January 12, 2020 Share Posted January 12, 2020 I've run into an issue for the second time in a row and I think it might have something to do with the mod or dependencies of it. I found a wandering trader. I talked to him and wanted to see his inventory. After trading, I went on my way and looted a POI nearby. Found some stuff I wanted to sell so I returned to him and wanted to trade again, but as soon as I interacted with him, my game crashed to desktop. Unfortunately, I can't find the output_log.txt, not sure if it was even created. Link to comment Share on other sites More sharing options...
xyth Posted January 13, 2020 Author Share Posted January 13, 2020 If you cant repeat it, please let me know. I have not seen that issue. Link to comment Share on other sites More sharing options...
mr.devolver Posted January 13, 2020 Share Posted January 13, 2020 If you cant repeat it, please let me know. I have not seen that issue. Well it seems to happen every time after trading with them for the first time. Once I trade with them for the first time, any attempt to interact with them leads to a game crash. I've tried couple of times. Every time I log back into the game and interact with the same wandering trader again, game crashes again. Should I try to interact with a different trader? Link to comment Share on other sites More sharing options...
xyth Posted January 13, 2020 Author Share Posted January 13, 2020 You should be able to repeat trade with the same one. if not its a bug Link to comment Share on other sites More sharing options...
mr.devolver Posted January 13, 2020 Share Posted January 13, 2020 You should be able to repeat trade with the same one. if not its a bug In that case it's a bug, because I can't trade with the same one anymore. It crashes the game. Link to comment Share on other sites More sharing options...
mr.devolver Posted January 13, 2020 Share Posted January 13, 2020 Xyth, when I switch from using DirectX to OpenGL with -force-glcore parameter, interaction with him works again without crashing. Unfortunately OpenGL makes the game incredibly slow for me. Do you think there's some kind of graphical bug somewhere in this mod that may get triggered only in DirectX mode? UPDATE: Switching back to default (DirectX 11), showed up the dialogue but the character in the dialogue options was missing and the game crashed again. Then I tried to switch to DirectX with the feature set of DirectX 10.1 by using -force-feature-level-10-1 parameter and it works without crashing. Man this is definitely getting pretty weird... But at the very least now I can continue playing this interestingly started game session. For now... Link to comment Share on other sites More sharing options...
xyth Posted February 7, 2020 Author Share Posted February 7, 2020 This modlet is now retired as it is replaced by the CreaturePacks and for advanced features, the NPC modlet. See you there. Link to comment Share on other sites More sharing options...
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