DelStryker Posted January 14, 2019 Share Posted January 14, 2019 (edited) - - - - Delmod A17 - - - - Modlet Collection Modlets are located HERE on Github This is currently a set of modlets that I have thrown together to provide some sensible quality improvements, and add a few more items to the game. The usual disclaimers and rules apply. I created this for my own personal use among my tribe. These Modlets are very much "works in progress" and will be updated and/or improved and added to as my time allows and as I am able. Of course, additions. corrections, and suggestions are ALWAYS welcome. The following individuals I would like to credit right now: sphereii , Guppycur , stedman420 , KhaineGB , stallionsden , and others for code examples, tutorials, etc. If you are not credited here it is because I can not remember what I used of yours. However, I am sure I will credit more people here as time goes on and as I borrow more of other people's code. Delmod Kitchen - Working Sinks and Stoves that can be crafted Working Granite SinkWorking SinkWorking OvenWorking Stove All can be crafted at Level 1 of Advanced Engineering The Stove and Oven operate like the Campfire but they do not require fuel. The Sinks fill empty bottles with murky water by right mouse clicking on the sink with the bottle in your hand. Delmod Pack And Store - Larger Backpack (60) and Larger Storage Containers Increases Backpack to 60Increases Gun Safe, Refrigerator, Cabinets to 72Increases Desks, nightstands, Lockers to 48Increase Bookcase, Medical Cabinets, Pill Case to 36 Delmod Recipes Fix - Changed some of the recipes. Dropped the meat requirements on most recipes to 1 instead of 10.Added quantity 5 stews using less ingredientsModified the Medical Kit recipe to require antibiotics instead of a blood bag and added an additional Medical Kit recipeAdded a Bottle of Acid recipeAdded a Hardened Chest recipeAdded Beaker recipeAdded Solar Cell and Solar Bank recipeAdded Log Spikes recipe More recipes will be forthcoming as I am able,... Delmod Combiner Adds combiner function back to the game.This provides the ability to combine two like objects into a single better quality object.The combiner is accessible via the Workbench and Vehicle Storage Delmod Stack Sizes - Changes several item item stack sizes Doubles the ammunition stack sizeChanges stack size for several resources, food items, drink items, drugs and medical items. Click on the Github download link to see a detailed list of all stack size changes. Delmod Startup Packs - New Startup Packs Adds bug out bags to your new character at the beginning of the game. These packs contain randomly generated clothes, weapons, and other survival type gear you might commonly find in a bug out bag.Set the bags on the ground and punch them to open them. Delmod Archetypes - Added one new Del Stryker archetype This is just an example of how to create additional archetypes to use within the game. Modlets are located HERE on Github Installation These are all xpath Modlets. Therefore, the modlet folder needs to reside within your "7 Days To Die\Mods" folder. This is typically located here: "C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Mods" If the "Mods" folder does not exist within your "7 Days to Die" folder, simply create the "Mods" folder. Extract/Copy the modlet folder into your "7 Days To Die\Mods" folder. Example: "C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Mods\Delmod_Kitchen" Localization.txt File The localization.txt file is not processed as an XML file, of course. Therefore, if a localization.txt file is included in the modlet you want to use, you will need to please append this file to the end of your current localization.txt file. First, please make a backup copy of your current localization.txt file to something like localization.txt.bak. This file is located in your "7 Days To Die\Data\Config" folder. Then copy the contents of the new localization.txt file into the end of your current localization.txt file in your "7 Days To Die\Data\Config" folder. Easy Method Using Localization Appender This can more easily be done with the included "Localization Appender" which I first saw posted by Jereth_Khan It is a batch file named "Localization.bat" that you can launch from within the Modlets "Config" folder. Follow the onscreen directions and it will create a backup of your existing localization.txt file and then append the modlets data for you. These all currently work in Single Player and MultiPlayer mode. For MP they are only required on the Server side and not required on the client side. Modlets are located HERE on Github More to come,...... Edited January 21, 2019 by DelStryker (see edit history) Link to comment Share on other sites More sharing options...
Puschpa Posted January 15, 2019 Share Posted January 15, 2019 Recipe for making Acid is tagged as learnable. So it needs to be added to a perk too. Beside this, some good ideas Link to comment Share on other sites More sharing options...
DelStryker Posted January 16, 2019 Author Share Posted January 16, 2019 Recipe for making Acid is tagged as learnable. So it needs to be added to a perk too. Beside this, some good ideas Thanks for the heads up. I have added it to the Science perk in the progression.xml. Link to comment Share on other sites More sharing options...
DelStryker Posted January 18, 2019 Author Share Posted January 18, 2019 Created Delmod Stack Sizes Modlet - Changes several item item stack sizes Doubles the ammunition stack size Changes stack size for several resources, food items, drink items, drugs and medical items. Link to comment Share on other sites More sharing options...
DelStryker Posted January 21, 2019 Author Share Posted January 21, 2019 Added Delmod Combiner Adds combiner function back to the game. This provides the ability to combine two like objects into a single better quality object. The combiner is accessible via the Workbench and Vehicle Storage Link to comment Share on other sites More sharing options...
Deadpanh Posted January 22, 2019 Share Posted January 22, 2019 I put the startup packs mod on a server and the backpacks are empty, any idea what would cause this Link to comment Share on other sites More sharing options...
DelStryker Posted January 22, 2019 Author Share Posted January 22, 2019 I put the startup packs mod on a server and the backpacks are empty, any idea what would cause this Just to be clear so I can help resolve. When you start, you have the two bags in your action bar correct? I am assuming you then set them on the ground and punched them a few times to open them? When you open them they are empty? If this is all accurate then I can only assume one of the following. Somehow the files got corrupted. Try deleting and re-installing. Your vanilla 7D2D files may have a problem. Run validate files to make sure they are OK? Another Modlet's loot.xml may be conflicting because I use loot container ID 221 and 222. Another modlet may be using those as well. Link to comment Share on other sites More sharing options...
Deadpanh Posted January 22, 2019 Share Posted January 22, 2019 (edited) 1, 2, 3 correct. I'll check the Id's and re-install the files. Ok, reinstalled server and mod, working now. Should've tried that to begin with. Thanks! Edited January 22, 2019 by Deadpanh Solved. (see edit history) Link to comment Share on other sites More sharing options...
DelStryker Posted January 22, 2019 Author Share Posted January 22, 2019 1, 2, 3 correct. I'll check the Id's and re-install the files. Ok, reinstalled server and mod, working now. Should've tried that to begin with. Thanks! No worries. Hope you enjoy! :-) Link to comment Share on other sites More sharing options...
Chaplain Wagner Posted January 22, 2019 Share Posted January 22, 2019 Ok I have a public server that i and a few close friends play on. How would I install the bug out packs on the server. I founf the Mod file do I need to make a named file for it or can i just copy the xml and make new xmls in the mod folder or does it have to be in a named folder as well inside the mod folder? Link to comment Share on other sites More sharing options...
DelStryker Posted January 23, 2019 Author Share Posted January 23, 2019 Ok I have a public server that i and a few close friends play on. How would I install the bug out packs on the server. I found the Mod file do I need to make a named file for it or can i just copy the xml and make new xmls in the mod folder or does it have to be in a named folder as well inside the mod folder? Just copy the Delmod_Startup_Packs folder and all of its contents into your Mods folder. It will be like this 7 Days To Die\Mods\Delmod_Startup_Packs\ Then restart your server Link to comment Share on other sites More sharing options...
Agreen2170 Posted February 10, 2019 Share Posted February 10, 2019 can anyone help me please, I cannot for the life of me get this to work. I had no problem with a farmer mod from nexus, followed the same path. extract to mods folder. am I missing something? again please help! Link to comment Share on other sites More sharing options...
Killasoljah1 Posted March 19, 2019 Share Posted March 19, 2019 Just copy the Delmod_Startup_Packs folder and all of its contents into your Mods folder. It will be like this 7 Days To Die\Mods\Delmod_Startup_Packs\ Then restart your server Is it possible to have the bags unlocked so no need to punch? Just place and open? And possibly change the bags to another container? I have tried but hasnt worked. Link to comment Share on other sites More sharing options...
2ndRecon Posted May 17, 2019 Share Posted May 17, 2019 (edited) Having an issue, maybe others are too. After applying the modlets, "Drop on death" is no longer working.. e.g. even when set to DoD = 0 (everything), it doesn't actually drop. I removed all the Delmod modlets and the issue went away. I am adding them back slowly, to see if I can duplicate the issue and report back. I am wondering tho, is it possible that by expanding the backpack inventory, (slots) it somehow is creating an issue with the Dropped_Backpack item which gets spawned when the player dies ? Just a thought, as these are the only things that seem to relate to drop on death. I will try to duplicate and report back. EDIT: Confirmed in 17.3(B18) When applying the pack and store modlet, it breaks drop on death. You don't actually drop items, regardless of what the setting on the server is. Edit 2: Upon inspection I found you're removing the dropcntbackpack from entityclasses. Why is this removed ? Is this conflicting somehow with the placing of the backpack for the bugout bags ? <delmod> <remove xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=DropInventoryBlock][@value=cntBackpackDropped]" /> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvival]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalSP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalMP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> </delmod> Edited May 17, 2019 by 2ndRecon (see edit history) Link to comment Share on other sites More sharing options...
DelStryker Posted June 11, 2019 Author Share Posted June 11, 2019 Having an issue, maybe others are too. After applying the modlets, "Drop on death" is no longer working.. e.g. even when set to DoD = 0 (everything), it doesn't actually drop. I removed all the Delmod modlets and the issue went away. I am adding them back slowly, to see if I can duplicate the issue and report back. I am wondering tho, is it possible that by expanding the backpack inventory, (slots) it somehow is creating an issue with the Dropped_Backpack item which gets spawned when the player dies ? Just a thought, as these are the only things that seem to relate to drop on death. I will try to duplicate and report back. EDIT: Confirmed in 17.3(B18) When applying the pack and store modlet, it breaks drop on death. You don't actually drop items, regardless of what the setting on the server is. Edit 2: Upon inspection I found you're removing the dropcntbackpack from entityclasses. Why is this removed ? Is this conflicting somehow with the placing of the backpack for the bugout bags ? <delmod> <remove xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=DropInventoryBlock][@value=cntBackpackDropped]" /> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvival]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalSP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalMP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> </delmod> Well, my sincere apologies for my delayed response, I have been entirely unable to access the Forums for a while now. As you have stated this line "<remove xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=DropInventoryBlock][@value=cntBackpackDropped]" />" is the offending line. I added it intentionally to disable the normal drop-on-death function. However, as you have probably already found, simply removing this one line will restore the normal drop-on-death functionality. Link to comment Share on other sites More sharing options...
jerseyetr Posted July 2, 2019 Share Posted July 2, 2019 Not sure if this is intended, but using the Bug out Bags causes you to not drop anything on death. Very nice mod, but completely useless to me if players don't drop anything on death. - - - Updated - - - Tested by removing the mod, and we dropped items on death again. Added the mod back, no drop of items on death.. Link to comment Share on other sites More sharing options...
Del_Stryker Posted November 26, 2019 Share Posted November 26, 2019 Updated many of my mods to A18 https://github.com/DelStryker/Delmod Link to comment Share on other sites More sharing options...
RoPa Posted November 26, 2019 Share Posted November 26, 2019 I downloaded the zip and can't find the 'Delmod Startup Packs - New Startup Packs' in there. I even cleaned off my glasses and had another look. Link to comment Share on other sites More sharing options...
Del_Stryker Posted November 27, 2019 Share Posted November 27, 2019 I downloaded the zip and can't find the 'Delmod Startup Packs - New Startup Packs' in there. I even cleaned off my glasses and had another look. LOL, Sorry. It's there now. Still a work in progress. Thanks for the note. Link to comment Share on other sites More sharing options...
RoPa Posted November 27, 2019 Share Posted November 27, 2019 LOL, Sorry. It's there now. Still a work in progress. Thanks for the note. Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted February 16, 2020 Share Posted February 16, 2020 DelStryker -- Thank you for these modlets. I especially like the Combiner. However, I appear to have an issue with this modlet that's taken me quite some time to track down. It appears when I have the Combiner enabled on my server it is causing new players who just entered the game to craft level 3 items before they add any skill points. I suspect that this is related to the entityclasses in the Combiner, but looking over your code, I have to admit I'm not entirely sure WHY. But it definitely is the Combiner mod that is causing this behavior. I'd appreciate it if you could have a look at this to see if there is anything you can do to correct this behavior. Link to comment Share on other sites More sharing options...
Nuko-san Posted May 25, 2020 Share Posted May 25, 2020 Heads up - in Delmod Tools there's a typo in the recipes (stun baton parts) there are "resourceElectricalParts", instead of resourceElectricParts. Link to comment Share on other sites More sharing options...
Italexis Posted December 19, 2020 Share Posted December 19, 2020 I found this thread coming from a link at 7daystodiemods, on their "Delmod Electronics" page. There's nothing here about that particular mod, though. I wanted to ask whether the generators in that mod can be omitted form installation, but I'm not sure if this is the right way to go about that... Link to comment Share on other sites More sharing options...
Zeromancer21 Posted November 4, 2021 Share Posted November 4, 2021 Hi, I'm not sure if this has already been bought to your attention but the Recipes Fix mod seems to be outdated in regards to some of the recipe ingredients, they cause the xml to not load and causes a bug where you cannot scrap most items. I changed the auto turret recipe, replacing "gunSMG5" with the handgun parts and it didn't come up as an error although "gunPUMPSHOTGUN" did, so i guess a lot of them just need updating. I'm playing on version 19.6 Link to comment Share on other sites More sharing options...
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