sphereii Posted May 13, 2021 Author Share Posted May 13, 2021 12 minutes ago, Survager said: The 0-SphereIICore folder is located in the "7 Days To Die DMT Mods" folder. "The 7 Days To Die DMT Mods" folder is outside the game copy folder and outside the folder with "DMTViewer.exe" file I grabbed a fresh copy of everything, and I was able to build. I'm suspecting that ESET Internet Security is possibly interfering Link to comment Share on other sites More sharing options...
Survager Posted May 13, 2021 Share Posted May 13, 2021 3 hours ago, sphereii said: I grabbed a fresh copy of everything, and I was able to build. I'm suspecting that ESET Internet Security is possibly interfering It is unlikely, since the antivirus settings are configured to inform the user as much as possible about some suspicious processes. That is, the antivirus would inform me about such a case and ask whether it is worth allowing the program to do this or that. Now I turned off protection and got the same errors ( Could this be somehow affected by the installed Visual Studio 2019? Or maybe Unity? Link to comment Share on other sites More sharing options...
sphereii Posted May 13, 2021 Author Share Posted May 13, 2021 2 minutes ago, Survager said: It is unlikely, since the antivirus settings are configured to inform the user as much as possible about some suspicious processes. That is, the antivirus would inform me about such a case and ask whether it is worth allowing the program to do this or that. Now I turned off protection and got the same errors ( Could this be somehow affected by the installed Visual Studio 2019? Or maybe Unity? No, I have many programs like that installed, and it does not affect it. One thing I do wonder, are you starting DMT Viewer as an administrator? Since you are working in your Program Files folder, I wonder if it's upset about that. Link to comment Share on other sites More sharing options...
Survager Posted May 13, 2021 Share Posted May 13, 2021 29 minutes ago, sphereii said: No, I have many programs like that installed, and it does not affect it. One thing I do wonder, are you starting DMT Viewer as an administrator? Since you are working in your Program Files folder, I wonder if it's upset about that. Am I working in the Program Files folder? Not. And the game itself and the copy and DMT, all this is on a separate non-system drive. (not C) And no, I run the program without administrator rights. However, I tried running as administrator and got the same result. Link to comment Share on other sites More sharing options...
sphereii Posted May 13, 2021 Author Share Posted May 13, 2021 4 minutes ago, Survager said: Am I working in the Program Files folder? Not. And the game itself and the copy and DMT, all this is on a separate non-system drive. (not C) And no, I run the program without administrator rights. However, I tried running as administrator and got the same result. I am not sure what else to otherwise suggest. I have synced up with the latest, using the same version of DMT, and it works on my end, and I have not heard of this issue before. The part that is failing is when its modifying the DLL, and I'm still suspicious of the security software blocking it silently. Link to comment Share on other sites More sharing options...
Survager Posted May 13, 2021 Share Posted May 13, 2021 (edited) 9 minutes ago, sphereii said: I am not sure what else to otherwise suggest. I have synced up with the latest, using the same version of DMT, and it works on my end, and I have not heard of this issue before. The part that is failing is when its modifying the DLL, and I'm still suspicious of the security software blocking it silently. At the same time, Assembly-CSharp.dll after an unsuccessful completion of the assembly has a different size, which differs from the original by 2Mb. And also the file 0Harmony appears in the folder with the copy of the game. dll, which weighs 750Mb. That is, it turns out that the antivirus does not block anything? Edited May 13, 2021 by Survager (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted May 13, 2021 Author Share Posted May 13, 2021 3 minutes ago, Survager said: At the same time, Assembly-CSharp.dll after an unsuccessful completion of the assembly has a different size, which differs from the original by 2Mb. And also the file 0Harmony appears in the folder with the copy of the game. dll, which weighs 750Mb. That is, it turns out that the antivirus does not block anything? Possibly; the patch scripts would have added new fields to the DLL, but when it compiles the Mods.dll, those fields are not there. There's still a step being blocked. Link to comment Share on other sites More sharing options...
aiwonihuihuo Posted July 4, 2021 Share Posted July 4, 2021 (edited) Hello, may I ask if the module A19.0 of food deterioration has any effect? My A19.5 is valid, but A19.0 is not Edited July 4, 2021 by aiwonihuihuo (see edit history) Link to comment Share on other sites More sharing options...
Leaffallinglight Posted July 5, 2021 Share Posted July 5, 2021 Hello author How can i put this DMT mod (SphereII Legacy Distant Terrain)used in UndeadLegacy Link to comment Share on other sites More sharing options...
sphereii Posted July 5, 2021 Author Share Posted July 5, 2021 15 hours ago, aiwonihuihuo said: Hello, may I ask if the module A19.0 of food deterioration has any effect? My A19.5 is valid, but A19.0 is not It should, yes. You will need the 0-SphereIICore and use my SphereII Food Spoilage to turn it on, and give some examples. 4 hours ago, Leaffallinglight said: Hello author How can i put this DMT mod (SphereII Legacy Distant Terrain)used in UndeadLegacy You could grab the SphereII Legacy Distant Terrain from another overhaul, and copy it in place; it should work. Link to comment Share on other sites More sharing options...
Leaffallinglight Posted July 6, 2021 Share Posted July 6, 2021 I don't know how to operate at all Link to comment Share on other sites More sharing options...
sphereii Posted July 6, 2021 Author Share Posted July 6, 2021 2 hours ago, Leaffallinglight said: I don't know how to operate at all https://github.com/SphereII/SphereII.ModsA19/releases/download/1.0/SphereII.Legacy.Distant.Terrain.zip Download and copy that folder into your Mods folder. Link to comment Share on other sites More sharing options...
Leaffallinglight Posted July 7, 2021 Share Posted July 7, 2021 19 hours ago, sphereii said: https://github.com/SphereII/SphereII.ModsA19/releases/download/1.0/SphereII.Legacy.Distant.Terrain.zip Download and copy that folder into your Mods folder. thank you Can't use F1 console infinite scarlet letter Link to comment Share on other sites More sharing options...
sphereii Posted July 7, 2021 Author Share Posted July 7, 2021 4 hours ago, Leaffallinglight said: thank you Can't use F1 console infinite scarlet letter It may not be compatible then. Delete the folder to uninstall it. Link to comment Share on other sites More sharing options...
the_event_horizonx1 Posted December 12, 2021 Share Posted December 12, 2021 Getting this error when in water with a better life enabled: 37.06m FPS: 60.08 Heap: 13105.8MB Max: 13798.8MB Chunks: 307 CGO: 212 Ply: 1 Zom: 0 Ent: 1 (2) Items: 0 CO: 1 RSS: 8909.3MB NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x00047] in <4b1a8c809f0943a384283687c21422f8>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 at MortSpawnerScript.Update () [0x002f6] in <fd48fdf39afb46cdbe38bca3402c959a>:0 Any ways to fix? Link to comment Share on other sites More sharing options...
sphereii Posted December 12, 2021 Author Share Posted December 12, 2021 2 hours ago, the_event_horizonx1 said: Getting this error when in water with a better life enabled: 37.06m FPS: 60.08 Heap: 13105.8MB Max: 13798.8MB Chunks: 307 CGO: 212 Ply: 1 Zom: 0 Ent: 1 (2) Items: 0 CO: 1 RSS: 8909.3MB NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x00047] in <4b1a8c809f0943a384283687c21422f8>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 at MortSpawnerScript.Update () [0x002f6] in <fd48fdf39afb46cdbe38bca3402c959a>:0 Any ways to fix? What version of the game? What other modlets do you have installed? Do yo you have a PLayer.log to look at? Link to comment Share on other sites More sharing options...
the_event_horizonx1 Posted December 13, 2021 Share Posted December 13, 2021 (edited) 16 hours ago, sphereii said: What version of the game? What other modlets do you have installed? Do yo you have a PLayer.log to look at? Hey, sorry for not providing like any context. As a developer that's gotta be incredibly frustrating. Unfortunately I don't have access to the log right now but I'll upload it here ASAP. I was running Darkness Falls, Sorcery, and some other modlets from Khzmusik like the seasonal weather, NPC factions/quests and this was all on Alpha 19.6 stable. Edited December 13, 2021 by the_event_horizonx1 (see edit history) Link to comment Share on other sites More sharing options...
ShiftRed Posted January 30 Share Posted January 30 Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work. Link to comment Share on other sites More sharing options...
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