Kumquat Posted December 23, 2014 Share Posted December 23, 2014 Thanks for the response, but I should have been more clear. I am going to the http site, yes it is the console plus 2, but I am receiving the page can't be displayed. So that is why I was wondering if maybe the port is closed???? Have ticket in with server company to ensure it is open, don't know what else to do. Ticket answered from Gameservers.com and they opened the port. Map is now fully functional. Thanks for all the help. I didn't realize what I was missing. Great job on the mapping Alloc. Link to comment Share on other sites More sharing options...
infamousmax Posted December 23, 2014 Share Posted December 23, 2014 Hi just a quick support question. I added http://svn.illy.bz/7dtd/binary-improvements/bin/Release/ to my managed folder and renamed it from patched etc. Followed the instructions and the server simply would not start. I did a lot of googling and found a few people with the same issue but no real solution. I also tried downloading https://7dtd.illy.bz/browser/binary-improvements/bin/Release?rev=218 , and replaced the dll's in my managed with them but with no luck. I'm running Windows Server 2012 VM. The only errors I could find was that the level's got corrupted? but i tried reinstalling fresh with alloc's dlls and still did not start the server. I'm running the latest 10.4 (b9). Thanks for all the help in advance. Link to comment Share on other sites More sharing options...
Lordicon Posted December 23, 2014 Share Posted December 23, 2014 Hi just a quick support question. I added http://svn.illy.bz/7dtd/binary-improvements/bin/Release/ to my managed folder and renamed it from patched etc. Followed the instructions and the server simply would not start. I did a lot of googling and found a few people with the same issue but no real solution. I also tried downloading https://7dtd.illy.bz/browser/binary-improvements/bin/Release?rev=218 , and replaced the dll's in my managed with them but with no luck. I'm running Windows Server 2012 VM. The only errors I could find was that the level's got corrupted? but i tried reinstalling fresh with alloc's dlls and still did not start the server. I'm running the latest 10.4 (b9). Thanks for all the help in advance. Post your server logs so we can see if its installed correctly. Link to comment Share on other sites More sharing options...
Soylent Posted December 24, 2014 Share Posted December 24, 2014 So..... I see 10.4 B10 in there. What's all that about? Link to comment Share on other sites More sharing options...
Alloc Posted December 27, 2014 Author Share Posted December 27, 2014 So..... I see 10.4 B10 in there. What's all that about? You didn't see anything *jedi wink* Link to comment Share on other sites More sharing options...
Lordicon Posted December 27, 2014 Share Posted December 27, 2014 Hope if there is some sort of release soon that it will wait until at least Jan 1st to be released because I am sure it would be a good way to start off the new year. Hint Hint *jedi force push date back* Link to comment Share on other sites More sharing options...
leadingzero Posted December 28, 2014 Share Posted December 28, 2014 (edited) Hi Alloc, I, and I imagine other users of your server fixes, have extended them somewhat. Since you've been kind enough to share your source code, I would like to do the same with my extensions of it. It's not that I would want to release imminently, but begin refactoring my work in a more maintainable and releasable manner. Which raises the question... what would be the cleanest form to do that in? So far, I just have just made hacks of your code in place... some extra source files to be compiled along with your source, then additions to the patcher to insert my hooks after yours. This is a terrible terrible way even for a user-base of one. For me to maintain, I have to keep re-merging my code with yours whenever you update. It seems like a separate .dll with a separate patcher would be cleaner, with the assumption that the a specific version of the deobfuscator is used, and that my patch-in occurs after your patch. Order dependency will get messy for additional modifications, but it's better than the current implementation. Perhaps there's another way? p.s. If you're interested, I have my mod-on-your-mod running on jazz.bluefangsolutions.com port 14182. (Fight Club PvP). I've implemented a user-targeted motd and chat help system, akin to what you might get with ServerManager, but without the need for an externally running process and the associated not-always-reliable connection between server and process. Edited December 28, 2014 by leadingzero (see edit history) Link to comment Share on other sites More sharing options...
deadbolt Posted December 28, 2014 Share Posted December 28, 2014 Hello there really appreciate all the work! It's coming along nicely My question is in reference to Alloc's Map URL, I managed to install it nicely and it works awesome. My Problem is it has a bunch of info on it that's great for admins, however, to much info for the regular player. That being said is there a way to have 2 maps one with all this info for admins on the port +2 and one with no info just the explored map. Now I already know about the leafletjs.com/ that is currently located in the 7dtdforum, the problem is I can't do it since I'm on a shared server network not dedicated. Dedicated servers are about twice as much so it can't happen. So finally is there anyway I'd be able to have 2 maps? I think that would be pretty cool for the people in my server Cheers and thank you for all that you do. Link to comment Share on other sites More sharing options...
OzzFreak Posted December 28, 2014 Share Posted December 28, 2014 having a prob with putty and FRT SM Can't send RPC function because the target is not connected to the server. http://www.7dayszombiestomp.com/pics/output_log.txt Link to comment Share on other sites More sharing options...
Puschpa Posted December 29, 2014 Share Posted December 29, 2014 Regarding the mapping feature, I was not able to get it to work, because the port is closed by my server hoster. So I wrote a ticket just before the holidays and received an answer now. They cannot (or don't want to) open the port required for the webserver to allow Allocs mapping... Seems to be time to look for another hoster. Link to comment Share on other sites More sharing options...
OzzFreak Posted December 30, 2014 Share Posted December 30, 2014 new hotfix out and fixes broke? Link to comment Share on other sites More sharing options...
deadbolt Posted December 30, 2014 Share Posted December 30, 2014 Regarding the mapping feature, I was not able to get it to work, because the port is closed by my server hoster. So I wrote a ticket just before the holidays and received an answer now. They cannot (or don't want to) open the port required for the webserver to allow Allocs mapping... Seems to be time to look for another hoster. Go with PingPerfect.com buddy tell the Jamie sent you . They're easily the best out there, fastest customer service I've seen even during Christmas Day lol (max 1 hour response time). They are located in the UK so if keep in mind they're 7 hours ahead, therefore the only time you actually wait for a response is when they're sleeping. Cheers Link to comment Share on other sites More sharing options...
Digitizer Posted December 31, 2014 Share Posted December 31, 2014 (edited) Hello, First I want to apologize if I missed the post talking about what I am about to ask; I am running the web server and it is working great except I can't protect it. I have created the "protect" directory in the webserver directory but it is not asking for a password to view the map. I really want to lock this down to players are not looking at this map as this is way too much information for them. authentication is a way to protect the map link so only you can view it, to do this you create a blank file named "protect" with no file extention and place it in the root of the webserver folder, You should be able to access the map with or without this file by going to the correct link which is http://SERVERIP:WebPort+2 I just found a post - Is it a "protect" directory or file? I will try a file in the morning when there are less players. They are getting upset with all the reboots. Thanks in advance for the help Digi Edited December 31, 2014 by Digitizer (see edit history) Link to comment Share on other sites More sharing options...
Lordicon Posted December 31, 2014 Share Posted December 31, 2014 Hello, First I want to apologize if I missed the post talking about what I am about to ask; I am running the web server and it is working great except I can't protect it. I have created the "protect" directory in the webserver directory but it is not asking for a password to view the map. I really want to lock this down to players are not looking at this map as this is way too much information for them. I just found a post - Is it a "protect" directory or file? I will try a file in the morning when there are less players. They are getting upset with all the reboots. Thanks in advance for the help Digi "protect" is a file, Make sure it does not have a file extension on it or it will not work... Link to comment Share on other sites More sharing options...
Digitizer Posted December 31, 2014 Share Posted December 31, 2014 "protect" is a file, Make sure it does not have a file extension on it or it will not work... OK. Thanks Link to comment Share on other sites More sharing options...
SylenThunder Posted January 4, 2015 Share Posted January 4, 2015 Ok, I am certain I posted this yesterday or the day before, but it's gone now, and the post isn't even showing in my history. >.< Is there a way to have the mapping site tool perform a "reload tiles" at a set interval? I poked around a bit, but I only know the very basics of java and this is way out of my reach. I just want to have it auto-reload the tiles without completely refreshing the web page. A coded interval would be nice, and it seems like it should be relatively simple to create the function, I just can't figure out the code. Link to comment Share on other sites More sharing options...
Alloc Posted January 6, 2015 Author Share Posted January 6, 2015 Hey guys, sorry for not replying for so long. But sometimes I just don't feel like checking the forum as it always takes a lot of time (as of now my current session is like 3 hours straight because of all the stuff to go through ...) ... Which raises the question... what would be the cleanest form to do that in? So far, I just have just made hacks of your code in place... some extra source files to be compiled along with your source, then additions to the patcher to insert my hooks after yours. This is a terrible terrible way even for a user-base of one. For me to maintain, I have to keep re-merging my code with yours whenever you update. It seems like a separate .dll with a separate patcher would be cleaner, with the assumption that the a specific version of the deobfuscator is used, and that my patch-in occurs after your patch. Order dependency will get messy for additional modifications, but it's better than the current implementation. Perhaps there's another way? Hm, besides merging with the code or having it as an additional mod I don't see any really good approaches right now. A lot of this should become easier when we start adding a modding API but I doubt that will be within the next two months or so. ... So finally is there anyway I'd be able to have 2 maps? ... Currently not. Well, basically never But I plan to add permissions so you could have regular users who could e.g. only view the map and nothing more. That will be way in the future though. having a prob with putty and FRT SM Can't send RPC function because the target is not connected to the server. Shouldn't happen anymore since A10.4 or .4b9 or something like that. Does that happen often? Since that patch I haven't seen other reports of this spamming. They cannot (or don't want to) open the port required for the webserver to allow Allocs mapping... Seems to be time to look for another hoster. Yeah, some are a bit stricter in that regard. Though I can understand them: If they allowed you to do whatever you want on all ports you could bring in a lot of malicious stuff. Even allowing users to replace binary files of the games is a really high security risk for them new hotfix out and fixes broke? You would be the first one to report so Is there a way to have the mapping site tool perform a "reload tiles" at a set interval? I poked around a bit, but I only know the very basics of java and this is way out of my reach. I just want to have it auto-reload the tiles without completely refreshing the web page. A coded interval would be nice, and it seems like it should be relatively simple to create the function, I just can't figure out the code. Where's the Java in here? ;P Something along these lines at line 513 (i.e. before the closing curly bracket) should work: var reloadTilesEvent = function() { tileTime = new Date().getTime(); tileLayer.redraw(); tileLayerMiniMap.redraw(); window.setTimeout(reloadTilesEvent, 60000); } window.setTimeout(reloadTilesEvent, 60000); Link to comment Share on other sites More sharing options...
SylenThunder Posted January 8, 2015 Share Posted January 8, 2015 ... Where's the Java in here? ;P Something along these lines at line 513 (i.e. before the closing curly bracket) should work: var reloadTilesEvent = function() { tileTime = new Date().getTime(); tileLayer.redraw(); tileLayerMiniMap.redraw(); window.setTimeout(reloadTilesEvent, 60000); } window.setTimeout(reloadTilesEvent, 60000); I was thinking it looked vaguely like java code. I did say I was a noob Looked kinda like java, and the file is .js.... That worked flawlessley! Thanks. Looking at it though, I think I'll set the timer to 120000 for now. My server has the resources to spare for now, but if someone is looking at the map remotely, I don't want to flood my outbound connection too much. Link to comment Share on other sites More sharing options...
Puschpa Posted January 8, 2015 Share Posted January 8, 2015 I got my server hoster finally to open the port, and the map is working like a charm! Thanks for this wonderful tool Link to comment Share on other sites More sharing options...
Soylent Posted January 10, 2015 Share Posted January 10, 2015 Alloc, Ive been getting these errors since the latest hotfix: 2015-01-09T17:00:07 111233.046 INF Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System. Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in <filename unknown>:0 at Link to comment Share on other sites More sharing options...
Alloc Posted January 10, 2015 Author Share Posted January 10, 2015 Alloc, Ive been getting these errors since the latest hotfix: 2015-01-09T17:00:07 111233.046 INF Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System. Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in <filename unknown>:0 at They have always showed up sometimes and are typically ok. Could only be a hint to an actual issue if it does that non-stop. Link to comment Share on other sites More sharing options...
Soylent Posted January 10, 2015 Share Posted January 10, 2015 They have always showed up sometimes and are typically ok. Could only be a hint to an actual issue if it does that non-stop. When it happens, the telnet server dies and I can't reconnect until I reboot the server. Link to comment Share on other sites More sharing options...
bolibompa Posted January 11, 2015 Share Posted January 11, 2015 When it happens, the telnet server dies and I can't reconnect until I reboot the server. This happens for me as well. Quite often actually. The map (webserver) stops responding long before that though. Link to comment Share on other sites More sharing options...
Soylent Posted January 13, 2015 Share Posted January 13, 2015 This happens for me as well. Quite often actually. The map (webserver) stops responding long before that though. I reverted back to version 218, it seems to have resolved the issues Link to comment Share on other sites More sharing options...
Alloc Posted January 14, 2015 Author Share Posted January 14, 2015 Hm, there were no code changes at all from 218 to 222 (only the AC#.dll was patched for b10, now you run b9 on the server). Also "Telnet" and HTTP aren't related in any way, I fear there's some kind of bigger problem in there like thread count problems Will continue investigating, maybe after all I have to replace the HTTP library. Btw, are you using the authentication on the webmap? @bolibompa: Do you also get a spam of those log entries as Soylent before the "Telnet" connection hangs? Link to comment Share on other sites More sharing options...
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