Jump to content

Jessy

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by Jessy

  1. Is it possible to make players lose xp at each death? How is this defined? Thanks to you.
  2. Merci beaucoup de votre réponse je trouve ça un peu dommage aussi cette fusion... Thank you very much for your answer I find this merger a bit of a shame too...
  3. Hello, I would like to know how to have the 5 biomes well distinct during the generation of the map? I would like to know if it's possible to have the 5 biomes separated from each other during the generation of the map? Because there, at each generation, it mixes burnt_forest and wasterland, with the same colors on the map and I would like if it's possible that it's separated from each other. Thanks to you Bonjour j'aimerais savoir comment faire pour avoir les 5 biomes bien distincte lors de la génération de la map ? Car là, a chaque génération, ça mélange burnt_forest et wasterland , avec la même couleurs sur la map et j'aimerais si c'est possible qu'il soit séparer l'un de l'autre. Merci a vous
  4. Hello, how can I make the progression up to level 300 very slow?
  5. Thank you, I'll try to apply it 🤔
  6. How can I make sure that the more difficult zombies don't appear before a higher level of play? If I place them in Zombie All they will appear at the beginning of the game? Thank you for your answers.
  7. That's what I thought, thanks for your answers anyway! We'll continue to use normal petrol and simple kits
  8. Hello I would like to change the fuel type and repair kit for the vehicles, but without success. Is there a way to do it? Example of what I would like: items: <property name="RepairTools" value="resourceVehiclesRepairKit"/> entityclasses: <property name="Consumables" value="resourceVehicleElec"/> And last but not least, is it possible that we can't fix them? Thank you for your answers
  9. You are doing a lot of new and interesting things, thank you for that, do you have a recycling station planned? This would allow us to recycle certain items that we have in large quantities. Engines that could give mechanical parts, electrical parts, electronic parts of iron. Car batteries that could give lead and acid Military clothes, could give military fibers, fabrics, leathers, pieces of armor etc... After that there are many possibilities depending on the needs of the mods and the new items that are used. Thanks to you
  10. You are doing a lot of new and interesting things, thank you for that, do you have a recycling station planned?
  11. Première fois que je post pour partager un mod tout simple avec la communauté alors soyer indulgent ^^ Beaucoup de joueurs cherche a fabriquer de l'acide qui est assez compliquer a looter Beaucoup ont déjà aussi proposé un mod pour ça, alors je partage aussi le mien. Tout commentaire sur cette réalisation positif ou négatif sera bon a prendre merci a vous et bon jeu. https://github.com/angeloniss33/Acide.git
  12. Hello heyfunny, I had the same problem, but I finally understood, finally for me it works. F keyboard key, press again, until you see the % rise and then go to 100 to catch the fish directly in the inventory, good game
  13. ok, thanks for your answer, we will wait impatiently for the patch
  14. Hi Telric, I'm playing with your Fishing V2 mod with a friend on a game hosted at my place, she also has your mod in her files, but when she tries to catch bait, she has nothing in her inventory, just like the fish she catches, she has nothing either. There are no errors in the logs. What can I do?
  15. it would be complicated to add after the iron, the steel resource to the forge?
  16. Hi Khain, I like the steel ammo mod, but I think it's a shame that they can't be made out of steel, is there any way to make sure that the steel is taken into account in the forge to make them?
×
×
  • Create New...