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Jessy

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Everything posted by Jessy

  1. It works well thank you, I will use it to each death. I also wanted to add a loss of XP and not a simple penalty as I can do?
  2. Hello, little question... Is there a way to replace the fog of the map?
  3. I try all the settings possible, but it does not change, the problem still remains. I think it must be a conflict with another mod. When I start creating a new game with new mod, your mod will be the first that I would place to enjoy it. Thank you for your help anyway. Jessy.
  4. A21.2B37 No, nothing to do with the plants in pictures is unintentional. I wanted to show you the sharpness of the trees and herbs with and without your mod, the details are missing it’s blurred the mod decreases the quality of the graphics with the mod without the mod
  5. Here is the result after two new generations, with the mod and without the mod
  6. Very good little mod, the trees are well done, too bad that the quality of vanilla textures lose their sharpness after this addition.
  7. Thank you very much, it works well:)
  8. yes, I look already, but it does not change the stamina after having the virus
  9. Bonjour J'ai mis en place le virus de la rage, il fonctionne bien, mais j'aimerais que la stamina soit limité a 100 jusqu’à la prise du vaccin, mais je bloque la dessus. Quelqu'un pourrais m'aider ? Hello I set up the rabies virus, it works well, but I would like the stamina to be limited to 100 until the vaccine is taken, but I block it. Can someone help me?
  10. Yeah, that’s what I think, I let it go. thank you for your answer
  11. I set up the 4th slot, but when I place an ore it doesn't work
  12. Hello, simple question... Can 4 slots be created in the forges?
  13. Yes I would be interested to see what you could get
  14. <config> <set xpath="/qualityinfo"> <!--Broken--> <quality key="0" color="808080"/> <!--Junk --> <quality key="1" color="E0E0DF"/> <!--Common--> <quality key="2" color="FF7200"/> <!--Uncommon--> <quality key="3" color="FFC000"/> <!--Rare--> <quality key="4" color="2985FD"/> <!--Epic--> <quality key="5" color="FA004C"/> <!--Legendary--> <quality key="6" color="A42ACC"/> <!--Ultime--> <quality key="7" color="FFCC11"/> </set> </config> At startup I get this error: 2023-04-23T20:45:40 259.740 ERR XML loader: Loading and parsing 'qualityinfo.xml' failed 2023-04-23T20:45:40 259.742 EXC Index was outside the bounds of the array. at QualityInfo.Add (System.Int32 _key, System.String _hexColor) [0x0000c] in <d885d5e5cbd941a78c268f40cc2ae744>:0 at QualityInfoFromXml+<CreateQualityInfo>d__0.MoveNext () [0x000be] in <d885d5e5cbd941a78c268f40cc2ae744>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <d885d5e5cbd941a78c268f40cc2ae744>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  15. It doesn't work for me, there must be something missing
  16. Thanks for the mod, it works well except for renaming the basic kit, which is only used for vehicles. resourceRepairKit,items,Item, "Vehicle repair kit", It still leaves: resourceRepairKit,items,Item, "Repair Kit",
  17. Yes I understand the principle, it will be like a bundle to open that we will make. If no other way, it's probably what I will choose... All the recipes require input of items to be made, would it not be possible to have an output of items?
  18. And in a recipe it is not possible to recover several items as if it was a grinder?
  19. Hello, small question... Can we recycle an item and get back several different things? Example Radio: recovery of microchip, battery, resistance, copper wire etc etc?
  20. Hello, small question... I have created 4 special mods to break 4 different types of minerals, to place on the picks and drills but my problem is that I can place the 4 mods on the same item! modMeleeBreakerL1 modMeleeBreakerB2 modMeleeBreakerU3 modMeleeBreakerA4 How can I do so that I can place only one? Problem resolved thx all
  21. Thanks a lot, I'll try to follow all this tomorrow and I'll let you know my progress It works! Thanks a lot for all your explanations, it's really nice
  22. yes, I would like to limit it to 1 item, and I didn't really understand how to do it. Could you give me a concrete example for 1 item only? the item appears well level 6, but when I craft it is level 1
  23. Hello, small question... Is it possible to make a level 6 item as soon as you enter the game without having learned any skills, just with a recipe ?
  24. Thanks a lot for your explanations, it will help to understand better
  25. Hello, I have a question about entitygroups What are the functions of these different groups? 1/ wanderingHordeStageGS 2/ FwanderingHordeStageGS 3/ sleeperHordeStageGS 4/ badassOnlyHordeStageGS 5/ scoutHordeStageGS 6/ feralHordeStageGS
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