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AndrewT

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Everything posted by AndrewT

  1. That reminds me I found that tender piece that military jeeps would tow behind them to haul extra supplies such as ammunition or weapon maintenance supplies for troops. there usually in random places to search for supplies but since we now have a vehicle mods system are there plans to add these tenders as a mod attachment to the military vehicles as a visual mod that will also increase the vehicles inventory? Also ragsy if yall add more motorbikes such as military bikes the sidecar motorbikes use for an extra passenger would be nice as a visual extra seat mod which honestly TFP should've done with the vanilla motorcycle as it would've made more sense. if the motorcycle can wield steel spikes on the front with ease then the side car shouldn't be too much weight.
  2. that's good to know but what you guys have managed to pull off throughout the alphas is still incredibly impressive. although one thing i thought of is if someone who is that good at vehicle modding either makes his own mod or joins yalls team it will be a major breakthrough.
  3. that I know but this mod is already not server-side so that wont stop them from adding new #c codes to make mining vehicles possible. speaking of which Ragsy since you guys focus alot on realism with the vehicles and the digger would make sense for digging clay or sand. could I show yall a mining vehicle with a large drill bit (you know those cone shaped drills) that yall may think would look good if yall are interested? I know several mining vehicles including ones from other games that yall can use as references.
  4. awesome. would this also apply to maintaining your vehicles if they take certain amounts of damage to make vehicle repair less dumbed down? in A16 the old custom vehicles mod which i meant instead of starvation this green mad max looking chopper which was a salvaged huey chopper had a mounted fully functional rocket launcher.
  5. So we could see something like needing certain parts in our inventories along with the repair tools to repair certain vehicles. which would make sense
  6. so thats what was happening. its amazing how much effect a simple typo can have on various things.
  7. breaks are understandable as I need them at work especially with my anxiety disorder and yeah the MAUS is huge (not as big as the RATTE) but I was thinking of using the MAUS mostly as a debris or wall smasher as even tanks like the Sherman could take out giant zombies with ease. also speaking of the Hind you said yall wanted to make working turrets on the tanks as well as mounted machine guns. do yall plan to do the same to helicopters as well like what we saw in A16 starvation?
  8. Ragsy remembering the video yall posted showing the animated tracks for tanks which was impressive im sure the M1 abrams tank may already be on yalls list for future additions, but heres a tank i'm requesting yall check out its the panzer 8 AKA MAUS. you guys did an amazing job animating tank tracks never have i been so proud of someone but seeing how successful yall were I'm confident you guys can pull this off only if yall want to of course, whatever tanks yall add i'm ok with. once again fantastic job keep up the awesome work.
  9. that is a considerable option although the only other zombie mod i have other than the snufkin's and robeloto mods for your patches is khaines behemoth mod which dosent have compatibility issues with the other mods. also I was actually involved with the snufkin's weapon expansion mod in the form of the railgun being remodeled to have the new sniper rifle as the base model with the marksman rifle being removed as arramus mentions me as the guy who said the railgun needed a remodel. not to mention the railgun having the russian dragunov (vanilla sniper rifle) as the base for the model is honestly more fitting for the apocalypse.
  10. i think the main Enzombies are bugged as i still cant harvest them. I looked for codes to edit to make it work and i didnt see anything
  11. they look much better now awesome job
  12. the health bar mod is awesome, anyway i found a new bug to report and this bug doesn't affect gameplay in any bad way it looks hilarious to me to be honest but i know some people who would find it annoying. whats happening is all fat Enzombies in the main mod including giants have their guts sticking out from their bodies my best discription is it looks like all fat zombies are trying to connect with the fat Hawaiian zombie model with the animated gut or something like that. the only XML edit i did was the heights of all giantsd to make them a bit larger and increase their health to make it a tougher challenge to fight them I've never edited the XMLs of the other fat zombies as I never seen anything necessary to change on them for my playstyle. the only other edit i can recall is jacking up the spawn numbers in the spawn adjuster add-on because impact drivers are awesome at getting radiators from cars so I have tons of brass for bullets.
  13. thinking about the digger you guys are working on and thankfully giving it extremely high block damage will be the easy part much like the APC block damage but the harvesting will be the tough part. I have high hopes you guys pull it off, if yall do I think a good idea for expansion would be a vehicle whatever one yall choose with a giant drill bit on the front to mine stone and ores.
  14. nice the new model looks more freaky and I love it.
  15. oh nice all zombies getting health bars although i already have Khains mod that adds the old fun pimps health bars from A17 back into the game
  16. I dont think other mods I'm using are causing this but the enharvest mod add-on isnt working on the main enZombies for some reason but it works fine on the snufkin robeloto and vanilla zombies with no trouble.
  17. hey just a suggestion but if you guys are still hoping to add tanks with working turrets would making man operated turrets such as tripod mounted machine guns like a 50cal or even an artillery piece to mount on bases be a good start to test turret mechanics
  18. ErrorNull so far the only bug i found occurs when i search large containers where the game and the music freeze for at least 1 second sometimes 2 but it hasn't been threatening with crashes yet
  19. I wasnt thinking of patches but im sure you already know that brass is extremely essential for your bigger bullets and this mining mod would a great help in bringing brass to mass production thus giving myself and other mod users a better supply of brass especially for bigger bullets for tougher zombies. but thanks for the advice.
  20. psouz4 a mod i use thats finally been fixed for A20 is bobby's harrys new calibers mod cause blasting zombies with a big'ol 10 gauge shotgun is mega fun and it would be nice for your mining mod here to be able to work alongside it because bigger bullets means bigger needs for brass and this mod would help massively in that need however upon downloading the calibers mod the vanilla bullet casings and tips are removed and replaced with new casings and tips all in their respective calibers and Im concerned that may cause some tension between the mods.
  21. not a problem. Also just to confirm are working tank turrets and vehicle mounted weapons still planned for the future?
  22. the part of doing the restore power quests at night is a fantastic start and this is one way of taking it a step further. after completing 3 or more restore power quests for the respective trader another guaranteed reward to go alongside the casino tokens and player chosen rewards is a special access card that will only work at the trader its received from. these access cards will be different colors to determine which trader you got them from, for instance a black access card will be rewarded from trader Hughe as black is extremely common with weapons. I've always thought about ideas for how to access traders shops at night and this is my best idea.
  23. in my playthrough the vanilla headlight and extra fuel mods work fine on Ragsy's vehicles
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