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SteamM0nkey

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  1. How do the backpack mods expand? do you still have the same number of slots to 'unlock' or did you modify packmule so it unlocks more slots to compensate?
  2. I understand how that works for the single player. I'm talking about the install and server files for hosting providers.
  3. Trying to set up a hosted instance with a company and experimental is "locked" right now. Will it be available to server hosts during this time period? I'm not a big streamer but I do make content with some folks and would love to be able to set up an actual server instead of self hosting.
  4. I believe an And can already be created with 2 triggers in series to the target object. I don't think you can do an Or. Which sucks... cause the Or is the one I'd really like. Being able to wire 2 switches/plates to a single device would make a lot of things a lot easier to deal with.
  5. Firstly, thanks for this. It's pretty amazing as far as raw content. I installed it for the first time today, I'm relatively new to 7DTD so any feedback here should probably be taken with a grain of salt. Not that it'll stop me. The one thing i noticed right off the bat is a LOT of the POIs seem to be absolutely stacked with loot. I'm used to finding a few crates, maybe a hardened box, gun bags, etc, in any POI, going up as you go up in scale, but even some of the really small prefabs seem to have a ton of crates, right out in the open. Like, walk in, kill a few zombs, walk out with a backpack+ full of loot. I understand with gamestage gating that it shouldn't be 'that' unbalancing but at least a few that I checked in my quick fly around test felt kind of excessive on the crates. There are some really amazing looking POIs in there though, I'm honestly impressed with the work that must have gone into these but I'm hesitant to use it in a playthrough with how much loot there is in all the new stuff. I feel like I'd be skipping ahead quick on progression... which is tempting, but I also know it'll get me bored faster.
  6. Thanks a lot for this! Really enjoying the mod still and the new updates are great. So glad I can throw a flame on my bunyans and jasons!
  7. Started messin with it last night. Me and the GF went a little overboard. We're both working on collecting stuff for Kuvas armor now, we both got the black barts tools and bunyans, and I got the machete. First: I love the mod, just that little bit of extra content to break things up is great, we're really enjoying it and look forward to future updates. A couple of take aways. The Machete and FireAxe don't accept the burning shaft mod. I was a little disappointed by that. Also, the Machete doesn't get the normal knife sneak bonus damage. Not a huge deal but it was something I noticed. The requirements for the Kuvas armor are... well, one particular component is just frustrating unless you've gotten lucky finding the schematic for it. I dont' think it needs to be changed or anything, just being whiney I guess Kuva's Armor doesn't unlock when you learn the bits you get (tryin to not post spoilers). It also didn't unlock when I took Light Armor perk and unlocked leather armor crafting. I had to find the Leather Armor schematic. The "requirements" when you look at it are a little misleading in that regard. Is the Revolver supposed to unload all 6 bullets in like 0.5 seconds? Also, I have no idea how to unlock the ammo for it. If that's intentional and it's supposed to be a random find/secret, that's cool, but if it's supposed to have some breadcrumbs, it might be missing them. You'd mentioned that people were having issues finding the books for the revolver so you upped them a little bit. I'm not sure how loot tables and weighting work, but I did intentionally go to every crackabook location I'd marked on the map and raid it to get those. It took a couple of hours of dedicated riding and clearing I think 3 small crackabook stripmall style locations and 4 of the larger locations. I also found, I think one of the books in an air drop? last night's a little fuzzy 😛 Dont' take any of the above as criticism, I absolutely love what you're doing here and really can't wait to see how it develops over time. Even if nothing changed, I'd probably be running this in every game I play for the foreseeable future. Good work, and thanks for your efforts!
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