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BFT2020

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Posts posted by BFT2020

  1. 1 hour ago, Khalagar said:

    For traps, I agree completely too. Any meta build is just "Stand on a roof throwing molotovs and grenades". The only traps I really see used anymore are the shock wire ones to slow zombies to give yourself more time to deal with them. Turrets will blow your entire stockpile of ammo, and blade traps will just break 2 seconds in

     

    A cat walk + Explosion Candy + Molotovs and contact grenades = barely any resource expenditure for a horde night

     

    That's more an issue with grenades being insanely OP than anything though. I don't even bother perking into explosives, just the candy + base damage is more than enough

     

    Right now I am approaching Day 56 with my current horde base (Survivor difficulty, 64 zombies).  Current setup is electric wire fences (5), dart traps (8), and shotgun turrets (2) defending my base while I am standing behind posts popping heads with a sniper rifle.  Thrown in are barbed wire traps and a sledge turret to slow down / knock down any that get past the shotgun turrets, dart traps, and electric wire fences.  I also got 4 auto turrets on the roof to handle any vultures.  I used molotovs on Day 7 but nothing since then as my base design is preventing the zombies from reaching me.  Usually the only ones that get past my defense are spiders and the occasional dog that I take out with my auto shottie / smg.  And yes, the zombies have a direct path to me, I am not using any designs to make them think they can reach me only to fall off.

     

    I haven't figured out how to incorporate blade traps into my base design yet.

     

    I do go through about 300 rounds of shotgun shells a BM night, but I haven't had any issues keeping up stock wise.  I got two forges to replace the iron darts between horde nights.  Right now I am seeing radiated zombies (along with all the other variants) but expect to see demolishers soon.  I am also sitting on a munitions crate full of 7.62 ammo.

  2. 4 hours ago, Khalagar said:

    Speaking of bleed damage, wasn't that supposed to be getting a major buff / rework in A20? I recall Mad Mole talking about wanting to make status effects more important for players and I think also mentioned it applying to the machete line to make them more appealing. ATM from all the tests I've run, machete is one of the worst weapons in the game just because it can't really compete with a club or sledge in any real situation. Even for hit and run you can just use a fire mod on a better weapon and bonk them

    I found specializing in knives and the machete with the right mods works fine.  You just can’t fight the same way you would with the club and sledge.

  3. 34 minutes ago, Atrimislegnacra said:

    Not really, people defend what they love, I get that. I wasn't trying to come off strong, though I do indeed have adult ADHD, been officially diagnosed with it and everything. Sucks when I'm unable to concentrate on anything.

    And everything that pops up during a normal day, you find yourself doing things you never planned on doing.  On one hand it is great having your mind going over mutliple things all the time.  On the other hand, concentrating on one task to completion is a pain in the rear.  I got the T shirt also so I can sympathize  with you; though based on your comments, you got it worse than me.

  4. 3 hours ago, Atrimislegnacra said:

     

     

    It's funny that I find the above post, as I was the one that "claimed" it, again, as I said, going by second had information. I would like to see said "once and for all" post though, because as it reads, and the fact that it was deleted does make one question things.

    You got the information second hand.  How do you even know that the post was “deleted”?  MM has always been supportive of crafting and building.  Based on MM’s stance over the various alphas, I wouldn’t trust your source.  You don’t need an “once and for all” post, you just have to be following MM’s posts as he makes them.

  5. It also obvious that the poster that Josh is referring to found a post that somewhat supports his position but didn't put in context or even look further in the thread.  If he is basing his argument on that one post about what MadMole wants the game to be, proving any other evidence the poster will just fall back to "Oh MM changed his mind after an outcry from players".   He also claims that his evidence is a "deleted post" but doesn't have anything to show for it.  You can't disprove a negative so spending any time to do it is a waste of time with those people.

     

    If you read the original posts and follow the actual thread where MM spoke on this, you see that MM was talking about the issues they were having with performance by going with a total destructible environment (down to bedrock).  I actually clicked the link and read the diary from where the poster got his "evidence" and after reading through it I found this from MadMole

     

    Copied and Pasted post of MadMole - Alpha 18 Diary, Posted on 9/19/2019 in response to Laz Man:

     

    "Tower defense, crafting, looting and questing are the bread and butter to this game. Digging is not a core pillar and mining could easily be done without it as well. You could still use foundation blocks to level out a nice place to live or even flatten vertices of static terrain some and have 95% of the game, without 95% of the trouble.

     

    Anyhow we might add it as an option at some point, and use telemetry to see how many people run that version and base our decisions on facts not emotional responses.

     

    IMO a year after its release, 80% would be playing static terrain version because of better visuals, better FPS and they don't give a crap about mining. We could still plop down "earth blocks" to fill in spots etc and make trenches your just building it up instead of digging down its the same net base, just elevated higher. There could be craters from nukes you fill in and have a "basement" or "bunker".

     

    Again we might not even bother we've solved everything except water already. A18 uses UNity's static terrain in the distance, with just voxels where you are in loaded chunks. So there aren't as much gains to make now as there would have been some years ago."

  6. 1 hour ago, MechanicalLens said:

     

    If anything, I'd make it slower than the motorcycle to compensate for the much larger inventory size.

    I would be fine with the 4x4 being slower if it handled the off-roading better than the motorcycle.  To me, that would be a good balance.  Motorcycle - Fastest on roads, doesn't handle rough terrain very well, medium size storage (compared to Minibike).  4x4 - Slower than the motorcycle on roads but better off-roading capabilities, larger storage space

  7. 5 hours ago, MechanicalLens said:

     

    Not sure what the day length is, but if you go into DM mode and press Esc, you'll see a day speed slider on the right hand side. The default is 4 I believe; switch it to 1 and enjoy the long days and nights. :)

    4 is default if you chose 90 minute days.  It is higher if you choose shorter days or lower if you chose longer days.  I hate to admit this but I have gone in DM mode in my early nights of playthroughs just so I don't have to sit there doing nothing the entire night.  So a 4 becomes an 8 (or however close I can get it with the slider) so I don't get bored watching my character hide in the shadows on the roof of a building.  Eventually once I get to mid-game, I got a whole list of chores to do at night that I can't get done, even with the setting still at 4.  I don't mind that as I am actually doing work (sorting, organizing, crafting, etc) rather than hiding in a corner.

  8. 1 hour ago, Roland said:

    What is the comparative speed of cloud saving to HDD saving? The game saves every few seconds. If cloud saving is slower than HD saving it might cause more hitching. SSD are faster than HDD and there is a noticeable difference of less hitching. I'd be curious whether cloud saving is more or less speedy and disruptive.

    I think (and I am no expert) if they were to implement a cloud save feature for the game, they would have to code it in to only do when the game is closed and shutdown.  Since the game world is constantly updating and requiring saving it every few seconds, I don't think you want to do a cloud save for each "update" of the world.  I have also been seeing issues with Steam's cloud saving services lately and a lot of times I been getting communication errors / fault outs to the Steam cloud even though I have no other issues online.  With the hard drive always being available, the only issue you might have if you let your free available space get too low and it can't save the file anymore.  Again, I am no expert and I could just simply be talking out of my butt.

  9. 51 minutes ago, The Gronk said:

    Why would a dev come in here?  It took three weeks and me causing a stink to get poor fataal to come on and answer the relevant questions*.

    I bet Fataal would love to answer questions all day.  Unfortunately he also has a ton of work on A20 right now so most of us are okay with him answering our questions when he has the free time to do so.

  10. 42 minutes ago, The Gronk said:

    Nice guess but wrong.  T'is not the new system that stifles me but the new sprog.  Check my post count, it went downhill swiftly after November 2020.

     

    Do what you like with your own forum, I'm just pointing out that what was once a vibrant communty now feels like a sterile Q&A session.

    It would be interesting to see web activity...but this is what I see

     

    The official A20 dev discussion is now at 20 pages after it was created at the end of October and this thread is at 41 pages.  Seems a healthy amount of chatter is going on.  Add in the fact that the devs are currently working on A20 which I rather that be their focus than filling up a post count but we are getting feedback, especially from fataal.  Throw in the many dev streams they have held which has been a lot of information shared with us (more than they could honestly put in posts).

     

    For me I have posted a lot more since then. 😉  But if I have a choice between spending time playing the game or posting about the game....the choice is easy

  11. On 1/23/2021 at 3:25 PM, MechanicalLens said:

     

    My only small complaint about this however is this new system has made the knuckle build entirely less effective. In Alpha 18 if you were using the knuckles, you were meant to get hit. You had to take the punches while dealing out some of your own. In Alpha 19, this is not recommended at all. I've tried the fists in Alpha 19 for a short while and I just cannot get into them like I used to.

    I have yet to do an endurance build with punching being the main melee attack.  I think after I get done playing with my current agility / knife playthrough, I will try that next just to see how it is.

  12. On 1/23/2021 at 1:37 AM, quixe said:

    Here's hoping we get rid of that obnoxious critical wound system.

     

    TFP talked about changes to the critical wound system, but they were more in line to tweaks on the current system and not a new system or going back to the old one.  Unless somethig drastic happens that would cause the current system to go away, we will be seeing a variant of the current system at gold.  I honestly love the new system as it forces you to decide if you want to take counters for all the possible critical injuries and give up inventory space or save the space for loot and risk it.

     

    I might be in the minority but I love the new vultures.  Before they were just an annoyance that you dealt with as an afterthought.  Now they have to factor into your base defenses and how you go out in the world.  Nothing like have 4 of them circling overhead as you are digging up a buried quest and always thinking that you better not take a hit when the zombies spawn in after you find the buried supplies; otherwise you will have 4 angry birds attacking you while you are taking out some zombies with melee....They have a special affinity for Capp00, but they will go after others. 😉

  13. 15 hours ago, MechanicalLens said:

    Will a counter to the "hatch base" be finalized in Alpha 20? Much like pole walls of old, this newer concept has taken the 7D2D community by storm; basically everyone is using them to create melee only horde bases. (This is not to mention that triple upgraded vault hatches have almost double the max HP of steel blocks. Fun fact for you there.) TFP's vision for how the player should deal with the horde is pretty clear, and one that I agree with. The player should be expending bullets and the occasional explosive or molotov on horde night, not swinging a sledgehammer or a club all night. I hope a countermeasure can be put in place so that these melee only horde bases can be successfully thwarted.

    I use a hatch based design for melee style bases but eventually I have to fall back to traps and guns (even on the first bm night) when the zombies overwhelm  me - playing on 2nd highest difficulty and max zombies.

     

    The thing I love about this game is there are so many options on how you approach the bm horde.  Since you have to spend resources and constantly repair, eventually resort to bullets, explosives to fight off the bm horde implies that using hatches for a melee base is not an exploit.  This is not a case where we build a base and just sit there all night doing nothing during the horde night, we have to get in there and actually fight the bm zombies (i.e. the whole point of being a melee themed base).

     

    Typcially by the 5th to 7th bm, my melee themed base has electric fences, blade traps, turrets (both junk and electrical), shooting areas, ways I can utilize explosives and molotovs without catching myself in the blast radius/setting myself on fire.  So I am using all aspects of base design to fight off the hordes.

  14. 3 hours ago, Jost Amman said:

    Easy. The Duke stole all your stuff and hit you in the head stripping you of all your lvl40 memories... again! :faint::biggrin1:

    nah that is easy I just assume the person I am playing is their identical clone....What I am talking about is trying to jump and realize you haven’t leveled up parkour yet, why you don’t have those food receipes unlocked......or my personal favorite, realizing too late that you haven’t found that urban combat book about mines on your current playthrough. 😵

  15. 1 hour ago, Roland said:

    Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks?

    This is what I am doing with my playthroughs, always changing it up.  Strength build vs agility builds.  Base Day 1 vs POIs.  Horde base either my base or a separate base altogether.  Use items that I find in loot vs crafting only items.  The options I can put on myself keeps me having to change my approach.  There are so many other things I have yet to do - fortitude build, perception build, different base strategies etc that starting up a new game doesn’t feel old or stale....

     

    Now if only I could figure out how to reset my mind when I start a new game after getting use to my level 40+ character from my previous playthrough would be great....

  16. 29 minutes ago, Blake_ said:

     

    It has been confirmed that there will be no bandits in Alpha 20. They are doing (among dozens of  new POI, loot, quest and RWG changes) new weapons, brand new armour system and special Zombies that bring more quality and variety to gameplay, and that takes until summer or so with their team of 40 devs.

    Are they still trying to get the kinks out of the drone in hopes of an A21 release?

  17. 6 minutes ago, meganoth said:

     

    I don't get it. If you find some brass items you either scrap them in your backpack to save space or take them home to your base. And the only reason for the latter is to get the smelt bonus, right?

     

    Now why would you take the unscrapped stuff home to scrap it before smelting it, losing the bonus again??? Forgot to add: ??????? 😉

     

     

    They are probably wanting  the benefit to apply outside the base.  Install the mod in base but get the scrapping bonus while looting

  18. On 12/17/2020 at 10:27 AM, Jugginator said:

    Thank you Zielno your English was certainly good! It's a hard one to narrow down with many different cases, so any information on what was going on is helpful.

     

    Did you happen to have any debuffs? Such as broken leg/arm or sprained arm/leg?

    I had the same issue before but I couldn't recreate it so I didn't mention it.  For me, I was stealth walking (crouching) from my base to the trader that was up the hill.  Noticed that I couldn't do anything but go back and forth.  Noticed that I started to tilt to the side like the second picture above.  I didn't use any vehicles at the time and I was perfectly healthy.  I closed the game and restarted, the issue went away.

     

    I saw this occur during one of the developer streams and they mentioned Unity causing issues.   They restarted and the issue went away for them too (if i recall correctly, it was when they were showing off one of the new upcoming Tier 4s).

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