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unlike them

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Everything posted by unlike them

  1. unlike them

    True Survival

    I'm mostly looking forward for the new buffs you'll come up with. I remember what you did to injuries/diseases/poisoning in A16. The buff system was very limited back then, yet yours were so creative and rich. The new system is much more powerful, but since A17 I don't see any interesting mods about it. Vanilla has awesome book system now, but food/injuries/infections etc are rather primitive. I have high hopes for True Survival in this regard.
  2. Any hope to see this mod in A18?
  3. I'm very sad that A18 breaks your mod, I hope you will find a way to fix it, with other modders help maybe. Now I regret I haven't been playing it in A17. The more I think about it, the more it sounds like the "right way" to play
  4. scrap tools are removed. but added military hatchet (high tier tool for wood) and something else (don't remember)
  5. I saw it at traders (no secret stash perk bought), and traders are in every town.
  6. I cannot imagine what Jax gonna make with the new A17 character/buff system.
  7. Yes, major things are locks by levels. Iron tools lvl 30, steel tools lvl 60. Advanced workbench replacess vanilla workbench (the basic workbench just duplicates your inventory crafting, to free your inventory for people who mass craft). Adv.workbench requires construction skill 30 IIRC, is it also lvl locked? About crafting twine: Jax made it loot-only to force people to go out and scavenge. So it is not going to be craftable. Best places to find twine are kitchen counters. In vanilla we learned to ignore basic housing, now we clear kitchens with a fine comb. Also a chance to find wrenches
  8. For people complaining about sponge-zombies: yes, they are tough, but you'll get stronger later on, invest in perks, get better weapons. If you could two-shot a zed with a starting bow, why upgrade to repeater crossbow? Why invest in steel bolts? Why buy weapon perks? There are only two ways: either you are comfortable in the beginning and overwhelmingly overpowered in the late game, or you struggle in the beginning and are adequate in the late game. For example: currently I'm level 10, playing on Insane(!), it takes four headshots to kill an average zed with a basic brown crossbow (iron bo
  9. Anyone gonna host a server in Europe for 3.0 when it is out? My ping is too high on Jax's server.
  10. Yes, it is intended, to avoid exploits for infinite water.
  11. I just built an arena in my SP game, stocked on weapons/ammo, raised heat and spawned screamers non-stop. First I was looting zeds, but later just gave up on looting and just kept killing them. Got to lvl 100, but it is still slow, now I'm crafting exploding crossbow bolts hoping it will speed the process.
  12. If Jax makes lock picks stackable, they will lose the durability stat and will not be breakable. If you find lock picks too much trouble, don't use them. Lables on the storages are visible only to its owners unfortunately, Jax cannot help here. Buckets cannot be dumbed in this mod because Jax doesn't want us to use it for the 'unlimited water exploit'.
  13. feedback Here is my early game feedback, after playing on Jax's server. Keep in mind, my experience with the mod is very limited yet, Im only level 35. I came here from Spider's "True survival" and I like what I see here and I think I'm staying. I'm sorry that most of my suggestions are going to be from the 'True Suvival' mod, well, you can't deny it is one of the best mods out there. And I don't have much experience with other mods anyway. When Spider stepped away form 7dtd, he said people are free to use his code. Ravenhearst is very taxing, it uses most of my 16G RAM just to load the
  14. I would aim for advanced cooking 5 (requires cooking 7), this skill is not too expensive but unlocks breakfast meals (if you cannot farm) and dinner meals (for farmers).
  15. Use any consumables from the tool belt, not from inventory or containers. Especially valuable consumables, like books.
  16. unlike them

    True Survival

    Screwdrivers are common in loot (in kitchen sinks if I remember correct), like really common. Even low quality screwdrivers last rather long. To repair it you need scrap steel (scrap those spoons and other steel stuff you find also in kitchens) and a screwdriver perk. The perk is available much earlier than blastfurnace. And I don't know any other way to get Blast Furnace besides unlocking the perk and crafting it.
  17. unlike them

    True Survival

    Yeah, those were good years. Thank you.
  18. unlike them

    True Survival

    Yeah, I think A15 was the best. Or maybe we should not start to mess with SDX at all. I don't think the 'dead is dead' mechanic is bad in itself, just the game needs more balancing, especially Nutrition mechanic. Looks like the mod grew too big for Spider to maintain it alone, and he got tired of it after all those years (totally understandable). Just give him some rest and let's hope one day he returns with new strength.
  19. unlike them

    True Survival

    It is adviced to use items from the tool belt, not from the inventory (not 'use' menu). Especially if you want to use some 'important' rare item (like read a schematics or something).
  20. unlike them

    True Survival

    You need to wait when it says "Refreshing Mods...", don't kill the application, it is not frozen. It just takes a while (only while installing, not every time you start the game). It takes about an hour on my computer. If you killed the process, I suggest you delete the mod completely and start installation anew.
  21. unlike them

    True Survival

    You are supposed to buy the bladecrafting skill with skill points, I guess. What I did, I found a small knife and kept damaging it and repairing, watching closely not to break it completely. Took me a couple of days grinding.
  22. unlike them

    True Survival

    Didn't know there are items with a negative nutrition value. I was using painkillers, but they have a negative wellness, not nutrition.
  23. unlike them

    True Survival

    I'm having a similar issue with an 'old rifle'. I found some old rifles, but they seem not to hit a pig (or maybe they miss so much?). Tried several times, no hit. Didn't try it on other targets though. Weird, because I remember I had no problems with 'old rifle' in SP game. Another issue is the DIET thing. I was having 'Healthy diet' for a while and then I died. I spawned again and had no diet buff, so I assumed it was 'neutral' diet. Since then I was eating only the best food I had, 'HealthyMealLarge' for a few days and was wondering when my diet improves and I will get 'good diet' buff.
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