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unlike them

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Everything posted by unlike them

  1. unlike them

    True Survival

    Are those changed stats (Block damage, Run speed, Max health etc) exceed normal throughout the game? Or are those just starting bonuses? I mean, if my profession has this max health bonus, am I able to have more than 250 health with maxed wellnes/perks? Sounds cool. But will we be able to learn other professions eventually?
  2. unlike them

    True Survival

    Ok I trust you know what you doing, you haven't failed my expectations yet
  3. unlike them

    True Survival

    Before I have an opinion about this, I'd like to see the details. All I found was: My concern for this system is I don't see the motivation to specialize, like currently if I want to unlock 'forged iron' I plan to level certain skills and build my gameplay around it. In the new system the goal is just your character level, so you pick the skills that grow fastest and concentrate around those. Ideally I'd love to see a 'tech tree' like in many RPG or stategy games where you would have to specialize. Maybe I am wrong, but does it mean that to level Primitive Crafting and Medicine
  4. unlike them

    True Survival

    Nooo, I want followers with guns too!
  5. unlike them

    True Survival

    Like I said, press F2 for console and type 'debuff overStuffed' if I remember it correctly, with a big S (case sensitive). @EsTygo Eating bananas for science doesn't make sense Our current food system seems good enough. I wish spider had implemented his vitamins/scurvy system, but if it is too complicated, then maybe later.
  6. unlike them

    True Survival

    What's your problem? The buff doesn't expire? Sounds like a bug. I had it once, I had to use console command 'debuff overStuffed' IIRC after each meal
  7. unlike them

    True Survival

    Just climb a roof of a POI and block/destroy the ladders.
  8. unlike them

    True Survival

    @xyth Maybe with the new shapes system we will not have a recipe for each shape, so one recipe for all wood frames, one recipe for all concrete blocks, etc. But I don't know. In our mod we can remove flagstone/brick blocks and make them only 'paintjobs' for cobblestone, as those materials fit into cobblestone role.
  9. unlike them

    True Survival

    @xyth What's gonna change in A16 about this?
  10. unlike them

    True Survival

    If those fruits and veggies are all edible and you gonna make all posible recipe mixes for them, the recipe count will be astronomical. So yes, lets select some. I personally don't feel the need for more edible crops. But for medicine/chemistry/craft we can have the more the better.
  11. unlike them

    True Survival

    What does it mean? Does he have max stamina (250) from the start? What is max speed? Is he running faster than other players? For other professions, are those exclusive recipes or starting ones?
  12. unlike them

    True Survival

    I don't really mind dogs, I can handle them, if not in packs. And the bears are rare enough. But when you encounter a fatty, little you can do to prevent his puke. Either you can snipe him before he sees you, or sneak up on him to close range so he engages in melee and not puke. But there are too many of them and when I hear his 'gulp' sounds it means another hole in the ground or a tree gone and it just pisses me I don't know why. How do you do it, as their explosions (unlike pukes) don't damage terrain? Only 'artificial' blocks, like asphalt ect.
  13. unlike them

    True Survival

    Spider says he put fat zombies everywhere because they add dificulty (don't remember the exact quote). But they are not really dangerous. Messy terrain is annoying, especially around your base if you want it neat. After I loot a town, its roads resemble Dresden after it was bombed.
  14. unlike them

    True Survival

    I agree with xyth on everything (except nuclear winter). I find fat zombies very frustrating. The damage their vomit does to terrain and their explosions to roads, it becomes messy and ugly fast. There is a difference between difficulty and frustration. Xyth, RAM is dirt cheap, look it up. I used to play 7dtd with 8GB, it's a pain. Btw, I've just bought an SSD, gonna relocate my 7dtd folder there and see if I lag less. edit: I didn't notice any performance improvement with SSD
  15. unlike them

    True Survival

    - What I love about you is your thinking outside the box. Yes Reverse Engineering! I imagine I'd be thrilled travelling the world exploring and examining POIs in search for unique blocks instead of the tiresome grind 'clear the resistance - shortcut to a safe - move to the next building - repeat'. Definetely worth a try! - Like I said, your expectations are 20-30 hours, my experience is 200+ hours. - Ever mentioning a reset is an Evil Magic Curse that destroys any motivation to continue playing. No matter how distant that perspective is. We all want SDX, but the reaction on our server
  16. unlike them

    True Survival

    My observations on Spider-Oragepoilu discussion: - If the numbers are right (0.033% chance to find a beaker in a madical cabinet), that makes 3000 cabinets on average to find one. And a player usually needs three beakers. So you better hunt nurses. - If the numbers are right, we have 1/4 chance to find a T2 book in a safe, 31 T2 books in game, so to find a specific book the chances are 0.008, so 125 safes on average. Seems doable. Maybe I need to try harder. But nobody on our server has found the books I'm after. I hope you add them to traders. - You say you expect a player to play 3-
  17. unlike them

    True Survival

    I'm not sure if it's worth to post this feedback now, as Spider is busy with SDX, but I don't want these issues to go into the next build. - All the police stations I've met didn't have bullet press. - People report that burning barrel doesn't craft coal. - Engineering, hunting, and misc.crafting skills are rather slow to level. - Food is no problem again. Too much poop in toilets making fertilizer cheep. And too much meat from animals. Well, we gonna have new farming system with SDX, but we also gonna have fishing, so let's make meat valuable again. - My main problem is with books (tie
  18. unlike them

    True Survival

    I wonder if the next update gonna be 'final' or we get a few 'experimental' versions, maybe with cheats enabled to test things?
  19. unlike them

    True Survival

    best place for me to find a hub cap is trash bins
  20. unlike them

    True Survival

    - Field Knife without an icon. - Overalls are repaired with cloth fragments, but they level leatherworking skill. - Machete is gated by ironworking 10, but requires steel to make. And btw why 2 levels for machete skill (I didn't try it yet)? edit: ok. i'll try to update my mod folder too and report. edit 2: updated mod folder, some icons still missing: - Hoof - Field Knife - Venison steak - Pork belly
  21. unlike them

    True Survival

    What? My endless healing bug 'fixed'? I'm mortal again!
  22. unlike them

    True Survival

    1. What determins the abuility for zombies to climb? Maybe their walk type? I had some nasty surprise this night 2. Motorbike engine (full purple, fully repaired) breaks complitely after running over 1-2 zombies. I never try to do that on purpose, but sometimes you can't avoid it. I suspect it maybe due to the buffed zombies' health.
  23. unlike them

    True Survival

    A good point mentioned is to allow all wood technology to a starter. If you want players to fully live through all stages (wood, stone, iron), and not to shortcut to the next stage by grinding, then don't gate the wood technology by hard-to-get stuff. Currently wood workbench is rather affordable, but a clawhammer is nearly impossible to get if you don't have an engineer friend with access to forged iron. So when a player gets a workbench and a hammer and enough nails, he usually is already beyond his 'first base' stage.
  24. unlike them

    True Survival

    - Spider please check Bear Trap. It seems it is deadly, no way to cure it. You can break it, but nothing heals the 'bear trap' buff and you eventually die. - Also check carbon arrows, people report there is no headshot multyplier. - Secure storage chest has no icon. - When scavenging I find 'crossbow bolts', or when I find and unload crossbows, there are 'crossbow bolts', but I think there should only exist 'iron crossbow bolt' and 'steel crossbow bolt', shouldn't there? IDK if it matters or not.
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