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Subquake

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Everything posted by Subquake

  1. It increases it with every level, milestones just are an indicator of what the bonus would be at that level. That's how all Action Skills work with exception of some milestone bonuses, that are binary.
  2. 2.5.49 Experimental Hotfix is out, patch notes: - Updated Russian localization - Fixes for buff indicators when wearing badly damaged armor
  3. 2.5.48 Experimental is out, patch notes: https://www.patreon.com/posts/62793599
  4. I am aware of its rarity issue and in the works for a balanced solution for it If it says that the server version is Unknown, then the installation of Undead Legacy to the server was unsuccessful, you have to contact their tech support, Undead Legacy mod requires a different way to run, because it relies on BepInEx, if server host doesn't have support for that, it will not work.
  5. I want to add a rain catcher barrel kind of thing in UL, but I want it to mechanically also work as a rain catcher so that it would accumulate water only when it's actually raining in the game and that will take a bit more effort
  6. TLDR: You can't, that's intentional. That was disabled for gameplay balance, otherwise it's too easy to get water and makes survival and worrying about water way too easy. If you check the ingame Journal and the description of empty jars/bottles, it will tell you the lore friendly reason why you can't do that. Later you can craft a water well or a water pump to passively generate water
  7. The issue is in how you approached the problem, you didn't create a modlet for Undead Legacy, you bluntly copied the contents of those XMLs and changed some values around - that's not original work, it even has my <Subquake> opening and closing tags, the formatting, everything.
  8. @ErrorNull https://github.com/ErrorNull0/enZombiesPatches/tree/main/UndeadLegacyPatch Is in violation of Undead Legacy Terms of Use: https://ul.subquake.com/terms-of-use
  9. Options -> Video -> User Interface You can toggle lots of things to show/hide there
  10. No and that's what the Maintenance Station is for. Game doesn't support 16k map, make it smaller, 14k or something
  11. Yes, make a server side modlet, that loads alphabetically after Undead Legacy and that alters the following loot list: groupStarterKit
  12. @RTG There are plans to have at least 4 tiers of repair kits: Primitive, Regular, Advanced and Improved eventually. Main source of titanium atm is building lots of Ore Extractors and hope they yield some. More ways to get titanium are planned, but don't draw parallels with DF, because I want it to be a special and rare resource in Undead Legacy. @RogueGB Currently no, you can try Jax Tellers zombie reach reduction modlet for now, it should be compatible with Undead Legacy at the moment.
  13. Depending on what fuel is actively used (Jerry Can or Barrel), you need to have either a partial one or an empty one in your inventory, otherwise you're spilling it out on the floor The code for the fuel ammo is very strict, it does not think that that's the same thing, it treats them as completely different fuels.
  14. @FatsackTony Update Undead Legacy to 2.5.47 for timed charges not blowing up safes. Urinals don't have water for a reason, they are urinals As for other stuff, your feedback and recommendations are appreciated, thank you.
  15. It's an infinite resource generator, that once built, doesn't require any refueling, it's meant more for the long run and lengthy playthroughs and it pays for itself once you have a lot more of them, not just one, yields are random for now, but I have other, much bigger plans for the ore and oil extractors in future updates, but until then they will work as is.
  16. Mod isn't correctly installed and you're missing assets, probably the console has a ton of red errors. Reinstall the mod completely: https://ul.subquake.com/download That's texture settings issue with the game and it scaling textures down when not enough processing power for them, try turning off texture streaming, setting texture resolution to full, if that still doesn't work, try the console command: gfx st budget 0
  17. 2.5.47 Stable and Experimental is out for A20.1 (b6), patch notes: https://www.patreon.com/posts/61974925 2.5.47 Experimental notes: - Fixed modVehicleExpandedSeat localization - Fixed modMeleeWeightedHead localization - Fixed ulmDoorSciFi01PoweredDesc localization - Fixed Armor Noise Multiplier not being displayed correctly
  18. Yes I could, but I won't, not until there are means to preserve food, like ability to have functional fridges, functional cooler boxes where you add ice, that slowly melts and prevents food for degrading (where you would need to go to snow biome to farm ice). So not any time soon, not in A20 or A21, way, way later perhaps in a few years - maybe, no guarantee.
  19. 1. You don't, bicycle has no internal storage, but is limited by max carry capacity, which is based on your inventory weight, once it goes beyond that value, it won't be operable, that is explained in the ingame Journal where all vehicles have cargo limits, not just slot limits and all vehicles take into account the drivers and all passenger weights on top of internal storage. Cargo Extender does add to the bicycle max limit beyond what it is capable of moving in terms of weight. 2. In UL traders open at 4:05, which is just after horde night ends, reason why they are not 24/7 open is gameplay, because if they would be open 24/7, that means you could exploit them during regular and horde nights, since they are invulnerable and I didn't want to make them destructible like in some other mods, because then people would use trader POI as their base and that is not my intent with Undead Legacy, way too convenient and easy. If you accept the fact that it will make the game more exploitable and increase the cheese factor, then you can try this modlet (it's enough to have it only server side, clients don't need it if you run a server): https://ul.subquake.com/dl?v=mod_always_open_traders
  20. It's a UI bug, the stat works, just doesn't display on armor correctly, I will take a look and see how to fix it
  21. No limitations at the moment.
  22. Undead Legacy doesn't have master keys, what are you talking about? What is unfair is to expect that you can get into a high security locked loot chest with no effort, that is - not spending any points into lockpicking perk or not leveling up lockpicking action skill high enough. Jail Breakers are now also useful, but they are intentionally made not to be a replacement for those previously mentioned things, but more of a supplement. Here are the possible ways to increase your lockpicking tier: - Bobby Pin +0 - Lockpick +25 - Great Heist Complete +25 - Jail Breakers +75 - Lock Picking Perk +100 (each level +25) - Lock Picking Action Skill +100 (each level +1) Total: 325 No Boosts Total: 250 (Without Jail Breakers) Highest tier lock in Undead Legacy currently is the T5 Hardened chest with only 175 lock level. If you do not like lockpicking or perhaps wish to not specialize into it, the alternative option is using Timed Charges on the T4 and T5 locked containers: T3 Loot room chest requires 1 timed charge to be opened; T4 Loot room chest requires 2 timed charges to be opened; T5 Loot room chest requires 3 timed charges to be opened.
  23. 2.5.46 should be compatible with 20.1 (b6), yes copy/paste over the new files (though it depends on server hosts if they allow .dll uploads or not)
  24. No not yet, there will be after food rework, but atm it has no use. 2.5.46 Experimental Hotfix is out: - Removed test attribute from 2.5.45 - Removed bad xpath in items.xml - Changed Lockpick material to Iron
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