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SylenThunder

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Everything posted by SylenThunder

  1. Correct. AFAIK there shouldn't be any issues at all with running on Windows 7 64-bit. It's better than trying Vista or 8.
  2. Your player data file is corrupted. Will need to go to the following folder on the server.. C:\Users\Oksana\AppData\Roaming\7DaysToDie\Saves\PREGEN10k\Misery\Players Then delete these files. EOS_0002c301e349472fa5c2925cd09c133a.ttp EOS_0002c301e349472fa5c2925cd09c133a.ttp.bak Afterwards your character will be fully reset, but you can continue to play again on that server.
  3. Looks like there is corrupted data. Could be bad player data in the save. Will need to see the hosts log to be certain.
  4. Interestingly, I have not seen it since 20.2 for sure. I cannot recall if it occurred in 20.1 though.
  5. Interestingly, I have not seen it since 20.2 for sure. I cannot recall if it occurred in 20.1 though.
  6. Really this is the most likely cause. The client is naturally CPU bound to begin with, and Voxel data isn't cheap. When you're moving quickly it's unloading and re-loading a considerable amount of voxel data, and managing entity spawning, pathing, and AI. As a result, you have a lot of work being done unloading data from RAM, reading data from the hard drive, running calculations on the data, putting it into RAM, and sending the relative visual data to the GPU to be processed there. Most systems will have a bit of a bottleneck here, and distant terrain/POI processing adds to the workload even more.
  7. I just did the exact same thing because I had the dirty power fluctuations with my two 1070's in SLI. Replaced it with an MSI A850GF 80 Plus Gold literally two days ago. My original PSU was Also a Corsair CX750M that was purchased between a year and a half to two years ago. (Which I only got because the warranty replacement for my 8/9-year-old 750W Fatal1ty PSU was shipped without a 24-pin cable, and I just gave up trying to get the right one from support after several failed attempts.) Snagged the MSI on sale for only $10 more than the POS Corsair too. (Still need to re-install Windows cause the damn issues corrupted my primary SSD.) Most PSU's are only really good for 3-5 years, and are warrantied as such. At the time the OP would have purchased theirs was a really bad era for caps as well. I'll also note that when I noticed the issue with the Fatal1ty, it tested just fine running OCCT, P95, and Furmark. Yet the system would tank if I ran 7 Days or Ark. Eventually I load tested the rails, and found that they were bad. And again, PC crashing is a PC issue. Just because the game triggers the crash does not mean it's a problem with the game client. Troubleshoot your stop codes, and do the needful.
  8. 1. Disable every option with the word reflection in it. This has not been optimized and will tank your performance. 2. Did you fully exclude the client from all security software? This is covered in detail in the Pinned FAQ thread. 2. It's like you have every costly premium GPU feature enabled. Though you have capable hardware, it doesn't support that many features in an un-optimized game that's still in Alpha development. I would recommend the following settings.
  9. Other games may appear to be more demanding, but they're only demanding of the GPU. 7 Days taxes your whole system because it's very CPU and RAM intensive where other games are not. There is probably not another game that demands as much from your core system components that this one does. If you have some hardware or a driver that is borderline, 7 Days will find it before even some benchmarking software does. 90% of the time the weak component is the PSU.
  10. In a city? Higher tier POI's spawn higher tier zeds both inside and around them.
  11. PC black screening and restarting is a PC issue. Troubleshoot your crash codes.
  12. Se here's the thing. If you have any data from a19, it will cause an issue with a20. So by going back to a19 and making a map, you basically shot yourself in the foot for having a good experience in a20. That is exactly why I said to wipe all previously generated maps. Instructions for nuking old data is in the banner at the top of the forum.
  13. EOS is used for multi-platform authentication. It's the pre-cursor to supporting cross-play with Sony and Microsoft. New feature in Alpha 20.
  14. Not really, and the output to the console is a bit limited. If you have second display, just open the log in Notepad++ and set the "Monitor" option. Log will scroll right there for you.
  15. Set yourself as admin. Then go into fly mode, or just map teleport while in debug mode.
  16. Delete your Mods folder, clear your currently generated worlds, and try again.
  17. Try deleting vehicles.dat and vehicles.dat.bak Might take care of the issue.
  18. Update: I have previously posted the hardware requirements here. If we compare the Switch in that table, it falls quite short. It's using Nvidia's Tegra X1 processor, and has different clock speed profiles depending on whether it's docked or not. Since you want portable, we'll focus on the bottom-end. The CPU clock of barely over 1GHz is already less than half of what the game requires as a minimum. Even fully docked the Switch doesn't come close to min specs. RAM isn't the same as what you see in the big consoles either. It's just the same kind of flash you see in an SD Card or USB stick, so it's much slower. Topping out at 1331MHz this RAM is only capable of 25.6 GB/s which is ten times slower than what the recommended minimum PC spec reaches. The GPU is honestly the only good part of the setup, which is on par with the base model PS4 and XB1. Which is why the Switch if fine at playing things like Skyrim and The Witcher when they've had the graphics adjusted down a good bit to accommodate the weak system. Those games don't rely heavily on the CPU and RAM. They only care about the GPU.
  19. It is very far fetched. The Switch has almost Zero CPU and RAM capability, which is what this game requires. Those other titles only care about GPU specs. I've covered the more finite details on this before, but the answer is still no. At best it might work on that Valve portable device, but only because it's streaming from another system.
  20. Right here is where you would do it. I can even tag @madmole @The Fun Pimp so they will be more likely to see it. I'm pretty sure though that they will tell you that it was a Kickstarter exclusive, and will not be made available. I mean imagine how you would feel if you had paid for that kind of exclusive access, to only later have it given away or sold freely. I know I wouldn't be happy about it. (Have actually had this happen to me before.)
  21. I'm partial to Host Havoc atm, but I also like BlueFang. TFP uses PingPerfect.
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