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Ramethzer0

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Posts posted by Ramethzer0

  1. Loosing your drone like that is a sort of uncommon bug.  It's happened to me more than a few times now.

    Secondary to that, if you're drone has taken a serious amount of damage, it stops moving.   It's easy to miss out

    on where it was last seen when that happens because you might not be paying attention to it.

     

    This goes double if you turn off its speech module.

  2. I have this awesome Yemeni Green Shug recipe that I adore and will take with me to the grave.

     

    My personal gun of choice doesn't lend itself well to the zombie apocalypse.  Eventually gun powder runs out, and I never had to reload my tactical tomahawk.

     

     

  3. 23 hours ago, Gav said:

    There's so many items that i collect that I just don't know what they do, mechanical parts etc. 

     

    What is the best way to learn what everything is for? Even the descriptions on the game don't explain fully. 

    What I wouldn't give to be in this position again, given alpha 20 has been lovely in a lot of ways.  I also loved the learning curve this game has had over multiple iterations.

    Otherwise, good information above!

  4. 2 hours ago, Matt115 said:

    Uh... this depends on yours tools - if you have a lot of gasoline - make tree farm, cut them and make  a sea of wooden spikes because this option  is very cheap and fast - 40 lines of spikes will be good enough

    All of that effort and time consumed doing that and when horde night rolls up, you're getting a big fat sack of 0 xp if you're not perked for it.

     

    That just seems lazy and I prefer a solution that allows me to take advantage of the slow down so I can get some head shots in.

  5. On 7/2/2022 at 11:31 AM, Rotor said:

    I have not tried land mines yet.  However, do they now inflict damage upon surroundings?  I.e. that land mine is going to take out that barbwire?  Or is leaving a block in between the trick?

     

    O=landmine

    H=barbwire

    X=spike

     

    O  O  O  O  O

    >emptyrow

    H  H  H  H  H

    X   X  X  X  X

     

    As so?

    I have yet to see landmines do damage to the ground or other items nearby.  I've always felt pretty safe they wont destroy anything but bodies.

     

    The setup is more like this:

     

    OHXOHXOHXOHX

    HXOHXOHXOHXO

    XOHXOHXOHXOH

     

    Spikes and barb wire slow them down and stop them, and if a number of them bunch up and the landmine goes off.  Otherwise, if the zed sprints across the landmines laterally, they often will set off two or more landmines and that creates a weakness in your defense screen.   If you want to stagger in electric fencing, there's also a strong way to incorporate this as well like so:

     

    OHXOHXOHXOHX

    ---------------------

    HXOHXOHXOHXO

    --------------------

    XOHXOHXOHXOH

    --------------------

     

    The purpose of this is about area denial.   It works well if you're in INT, PER, and AGI because most of your ranged weapons have significant reload times, and are mostly semi-auto/single shot in the early stages of the game.   Zeds get caught up in your field, and you're able to for the most part be safe upon higher ground.    I like to use this tactic when I have thick (sometimes double thick cement) walls on three sides (with an escape route if I need) of me and im in a raised position.   Molotovs, Pipe Bombs, and ranged junk turrets assist with clean up while you focus on the tougher nasties.   This is mostly designed for solo play, but it can be effective with a group and larger bases where you purposely leave a killing field open.  One Caveat: Barb wire and spikes get damaged and do not last for a very long time, and you should take that into account when you place them.   Once you set them, you should wait till after a horde to repair or replace them.

     

    If you want to incorporate trenches, this helps a little, but not as much as you might think.  Trenches offer a bit of camouflage to these sort of traps.  A lot of zeds will sometimes just walk around ground level spikes, but more often ignore barb wire.  In addition, if landmines are not within an area you think the zeds will path through, then they are wasted.  When I add trenches I ask myself if I wanna go 1 or 2 deep below ground level, but never more than that.   If you go too deep into the ground, sometimes the zeds will start carving through your trenches if they can't jump out, and that may undercut your base if it doesn't have a solid foundation.  Sometimes they may even glitch under foundations.   If you dig down 2 blocks deep trenches, you should be able to fill them with iron spikes on top with barb wire below them, and forgo mines altogether.   I tend to only use trenches later in the game and only when I have access to automatics.  All the climbing and jumping and bobbing and weaving are annoying AF when I have only single shot/pipe weapons and I'm trying to proper aim.

     

     

     

     

     

  6. Related observation:

     

    a wonderful trick I've learned is to stagger your traps in a checkerboard pattern.    Landmine>barbwire>spike>landmine>barbwire>spike>etc etc.

    Lay stuff down in a pattern and you'll see it stems the wave quite nicely.  If you place a lot of landmines in a row and a zed comes sprinting over

    them they set up more than one very very often, and that's a waste.  With the pattern you can slow them down and bunch them up and the landmine

    can potentially take out more than one.

  7. 6 hours ago, Matt115 said:

    This unfortunatly this way - some things are hard and this not connected with "skill". Because of RNG. L4D2 is good example of that one time while i was playing in dead air i get witch, tank in this same place somehow- this is not possible to do with AWP only team ( lack of ammo so we picked AWP). In older cods you could do easter egg quest very hard or easy depending on your luck. This same thing with city of brass or biding of issac. So... let say gamestage in 7dtd don't exist- if you have in first car you can find automatic shotgun but in small newsstand you can find screamer - so this depends on your luck not on your experience. And.. well spoiled of food is harded that not spoiled food system right? this same thing with smell, corpse decying , old wellness system etc. now 7dtd is much easier that older ones - not because we are more experied but because game is much easier

     

    I read this twice and its a bit of a word salad for me to understand, but I'll try my best to respond to what I think is the spirit of your concern: 

     

    if you're saying that your experience hasn't made you better at this game, I'm going to call you out on that.  The foundation of human intuition (and incidentally, progression) is based in pattern recognition, even as newborns.

     

    If the RNG is the same across the board, then everyone has the same opportunities/chances.  That's the nature of RNG.   It can make things tougher or easier, but to rail against that is like blaming the universe for your own misfortune.  Misfortune is one of the many intricacies that defines a survival experience.

     

    The comparison of the current state of the game versus older version seems to be a pretty flat argument.  Those older versions were not as polished and likely had different goals in mind.  Similarly (if I read this right) comparison includes the state of other games in relation to this one.   Projecting your woes upon this game because it hasn't met the same standards you find agreeable in other games or older versions - that's not something that a developer should ever waste their time worrying about.

     

    You also have the ability on your own to set certain bars that are linked to a more difficult experience.  Have you attempted to play with the settings to trim what sort of experience you're making for yourself?

  8. 4 hours ago, Viktoriusiii said:

    I'm not saying you can't have fun without a challenge.
    But its not a survival game, if you don't have to struggle to survive.

     

    6ivow5[1].jpg

    This can be a cheeky and often selfish argument to make.

     

    You might realize that sometimes parts of the game are easy, not because every nuance of it has been made to be difficult by TFP, but because you - as an experienced player in 7D2D - know how to make things easier on yourself.

     

    That's not a flaw in a game's design.   A lot of people seriously overlook the fact that their own presence can change things.   Newer players and players with less experience in managing their play and game will not have the same argument.  People still struggle, and I've personally watched streams of people who clearly have very little knowledge and experience maximizing their own output.

  9. Remember when:

     

    1.  It would take over and hour and a half to loot and get rid of gore blocks after a decently sized horde night.

     

    2.  Finding the minibikes for dumb@%$#s was the absolute peak looting experience.

     

    3.  Finding entire cities made up of cell towers POI's.

     

    4.  Spending a whole day making RWG maps but barely ever finding any I'd actually like.

     

    5.  Random hordes were actually scary.

     

    6.  Farming required poop, nitrates, and a garden hoe.

     

    7.  That first time you found the native settlement in the canyon in Navezgane, and then was disappointed after ten steps in that it looked like an unfinished hollywood set?

     

    8.  Zombies could stomp out your crops.

     

    9.  Winding underground cave complexes, and Taza's Axe?

     

    10.  The old scrubby plains biome was literally the worst.

     

     

    Bonus Content Feature:

    My favourite bug of all time was when Grace and the Vulture spawns were cross bugged and you could see a large number of Graces sitting on rooftops waiting to drop on you from above?   I still have nightmares about that one.

  10. 5 hours ago, Man with a hat said:

    You and me both. You will never ever win an argument against Roland and his fanclub. This forum is for fanboyz, not for critics, not even for constructive crticism. Of course everyone denies this and blame us all for being trolls.

     

    Ah, this old gag.

    Listen man, if you have to say stuff like that where the rest of the world is against you and needs to change, maybe the world isn't the problem.

  11. The more I generate map seeds the more they seem homogenized to me.  The things I look for are very niche, like biome size in relation to actual cities and towns, and how much of the map is actually used.  I miss Nitro and Kinggen already in a lot of ways.

     

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