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MechanicalLens

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Everything posted by MechanicalLens

  1. @The Gronk People like you need to learn your place on this forum. The mods will deal with you with how they see fit, but if I were a voice of influence around here, I would have banned you full stop from the disobedient post you made on the dev diary. The entropy that you encourage is not welcome in this environment.
  2. That explains it then. I always use the one mine for an entire game and I mine there every night. I sometimes get screamers every 15 seconds, and I never allow the heat map to cool down. It would take a simple solution - a 5x5x3 wall surrounding the entrance to my mine and guarded with SMG turrets, but I am too lazy. 😛
  3. Maybe you just had a bugged session or something. On some worlds I'd get screamers a mile a minute when I was using an auger, but when they didn't show up I would bring up the console menu, and it usually registered it as "Spawning zombie scout failed".
  4. Screamers are mostly attracted to augers, but those are more situational than forges. Seriously, just use an auger with the Art of Mining book series complete and you'll get a screamer once every 20-30 seconds on average. -_-
  5. Is that the new status quo or the new status quote I wonder?
  6. And I quote, "Don't quote me." You quoting me has been quoted.
  7. Will the infamous Olympic Swimmer perk be returning in Alpha 20?
  8. I'm pretty sure the ranger stations are planned for just that, but don't quote me on that.
  9. @madmole Am I correct in assuming that the gamestage of the trader's stock will vary depending on which biome he chose to set up in? (I believe you mentioned in the first A20 stream that the traders would probably have slightly better loot versus what could be found in the wild at the time.)
  10. I hope that A20 RWG will contain great flexibility with how the player can choose to customize their individual 7 Days To Die experience. If the universe was my oyster and I could magically usher any features into existence, they would be in the following down below. (I am aware that TFP are not miracle workers. Still, I'll be most curious which of the following will make the cut.) 1. Town generation sliders. The first option grants the player to select the quantity of towns that will be contained within their world, with the maximum number increasing depending on the world size. (Ex. 16 for 6k maps, 24 for 8k maps, and 30 for 10k maps.) The player could select through a slider how many or how few towns they so desire. The second slider would allow the player to manipulate the average town sizes on their world, if not allowing them to outright punch in the numbers of each town size they want generated. (i.e. 5 of the largest size, 4 of the size down, etc.) A town density slider would also be a nice feature. 2. Trader generation slider. Probably the least impactful and most impractical tool admittedly, but it would be a nice bonus if we could control the total number of traders per seed. The default basic options could be 1, 5, and 10. I don't see 0 being added as a feature in any realistic situation. 3. Height map slider. The ability to select the ratio of hills, mountains, and flat plains in the world, as well as the quantity of lakes, rivers, and cracks, if not removing them entirely. My main criticism with A18 and A19 terrain generation is flat building spaces are virtually non-existent outside of the town limits. 4. Biome generation slider. Hopefully we'll be able to dial up or down the size limits of the 4 biomes to our liking. Having worlds containing a singular biome would be fantastic. 5. Map border selection tool. Options could be water, mountains, etc. And of course, slightly off topic, but a gamestage slider would be the icing on the cake.
  11. Good luck to ya. This is the sixth, maybe the seventh time I've brought this up? 😛
  12. Speaking of which, just for consistency's sake, is there a reason why the steel club and steel spear don't have schematics? Seems like a waste of a book slot to me. On top of that, I think I've brought this up before, there's no reason to lock the M60 schematic behind a high gamestage if the book to craft the item can be found on day 1.
  13. You forgot about the knucklespearclubsledgebatonknives. If you're wondering, it's five spears per fist jammed into the knuckles, clubs and sledges welded onto the tips of the spears, batons attached to those with duct tape, and knives protruding from all those batons, held on by chewing gum and bailing wire.
  14. Here's what I want for A20. Steel ore. It makes zero sense, but trust me on this one. Infinite steel at your fingertips.
  15. My only small complaint about this however is this new system has made the knuckle build entirely less effective. In Alpha 18 if you were using the knuckles, you were meant to get hit. You had to take the punches while dealing out some of your own. In Alpha 19, this is not recommended at all. I've tried the fists in Alpha 19 for a short while and I just cannot get into them like I used to.
  16. Is the animal AI getting some polishing in Alpha 20? 😆
  17. Every type of injury in the game punishes the player. That's what happens when the player does dumb crap. You live and you learn, you adapt or you die. This new critical hit system is the most in-depth of its kind we've had to date; before it was just bleeding, stuns, broken and sprained legs, and infection. Don't tell me you want to go back to that inferior system. Don't get me started on wellness - it was alright for what it was, but it definitely felt like a temporary feature. Very clunky indeed; it discouraged the player from eating 90% of the food within the game at the time. 1 max health and 1 max stamina per level seems perfectly balanced to me.
  18. They've been saying that for years. 😛 No, summer is the earliest, but you would have to fast forward that by a few months. My guess is mid to late autumn.
  19. We've got about 6-10 months before experimental releases AT LEAST, judging by recent history. Don't get your shirt in a twist, plenty of development time still exists.
  20. Very true. Now I am in the belief this is not within the realm of your job, but since we're on topic, I thought I'd ask anyway. Have you heard any word if the cooling effect of yucca juice will be re-added into the game in A20 or a future update in general?
  21. Have any further ill effects / debuffs to hot or cold temperature been added that the player will experience, or is it the same old same old?
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