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MechanicalLens

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Posts posted by MechanicalLens

  1. 45 minutes ago, BFT2020 said:

     

    That is why I always put out a turret at the top of my mine.  Even then, I typically have to pop up every now and then to help out the turrets before they beat my hatch down completely.

     

    I honestly just cheat and keep the heat map menu open. Hopefully the mine I'm working on goes into two different chunks. If it does, I just alternate back and forth to never call in screamers.

  2. 6 hours ago, Roland said:

     


    They’re rarely alone. Two by two, hands of blue....

     

    I looked through the console menu. Only one screamer spawned. 😛

    6 hours ago, 7daysexpert said:

    Roland what did you guys do to screamers they usedd to be an actual threat now their just a joke that rarely spawns anything of danger :)

     

    Try mining iron with a pickaxe or an auger and report back to me.

  3. 1 minute ago, Matt115 said:

    Yeah i know, i have some mental issues so i have some problems with words in every language - so my life looks like crossword. For example i was talking with my friends about animals and i forget a word "scales" and english and polish so i was forced  to use " lizard skin" stupid and anoying as hell. That's why i hate word "castle" because my brain sometimes doing it as : as casstle or casttle . So sorry for that but i'm trying but still is not orks from wh40k level 

     

    Okay : so i have idea to present to TFP idea about new zombies variants and types -  but there is a problem. In your opinion TFP want to create setting more similiar to Days gone and resident evil 2 ( Green but destroyed and brutal world , rotting corpses everywhere , low rescources, zombies have "soft mutations" more like in l4d2 that in resident evil 6)  etc) or  to Rust or Ark ( light-tone survival but with zombies , not 100% serious like B-movie from 90') 

     

    So in first option fit only "realistic " and more "gore " design ( i mean design like charger from l4d2 he have one leg bigger and another one is weaker to keep balance , splitter is not immune to her acid - she have burning scares , zombies have a lot of wounds like departed woman and some of them decaying

    Types and variants :

    Weak zombies : decaying zombies - almost no clothes , there have no skin in some places and most of them are decomposed  slow, they are weak , do  small dmg and  have small hp ( i have a problem to put pictures  from walking dead how they can look's like - ) - 3-4 variants - men women , burned like burn victim but without burning effect 

     

    teen zombies : smaller that normal zombies (  this same height as screamer ) offten they are "playing" dead in long grass, bettwen cars etc and when living person are near they get up , they do a little  bit smaller  dmg that normal zombie but they are faster and more mobile - they  can climbing on walls but slower that zombie spider  - they are in age of ellie from tlou 2   few variants ( thirt and long jeans and sneakers boy and girl with diffrent wounds etc , barefoot fiber plant wild teens are little bit faster that typical but have this same hp as weak zombies -  and can spawn on farms, and forest biorm (and swamp if its added) , )  

     

     

    Normal zombies : most common zombies - civilians like  doctors , bussinesmans, old man ,amishes , more types of farmer zombie , departed womans etc  (diffrent ages and clothes , wounds and dirt (for example some of them have mud of their clothes or blood)) - variants are randomised  like in L4D2 or dead rising 3 and 4) 

     

    Fat zombies : there is a chance to explode  after death :  fat woman , fat coop ( but he have range attack too), fat oldman , drowned one( bigger dmg when explode  it looks like fat coop but blue/green skin and ragged clothes)

     

    Tought zombies : have more hp - biker ( some of them have helmets- 20% less headshot dmg) , lumberjack ,bloated walker , strong man ( guy in top and shirt and tatoo) , 

     

    Armored zombies - they are protected some of them have hp like normals zombie and some of them like tought zombies : unitility welder - zombie worker with welder mask - 90% less head shot dmg , Riot police( and prison police -grey variant ) 20%  less bullet dmg and 50% less melee dmg protection. Soldier (PMC - black , logos of corporation) zombie 40% less bullet dmg and 20 % less melee dmg protection, zombie bandits dmg 20%- 50% protections ( depends on armor variant)  

     

    Special zombies hazmat zombies -radioactive dmg aura ( some of them have complete suit with broken glass only and some of them are heavy damaged , screamer- no changes ( diffrent clothes , faces , dirt) , spider zombies with small change they are faster and can climb even higter, they can climbing too but they using it only when a wall is 5-6 block hight and they spawning on wall in dark POI - they fall from above when human are nearby  ( diffrent clothes - some of them looks like actual spider some of them like weak decaying zombie) , infector -zombie looking as pacient they have a range attack like cop zombie but it deal small dmg but have 50% chance to infect.

     

     

    Boss zombies - feral wight ( but changed models similiar to volantile from dying light) ,  Taran - highter that wight and bigger mussle that strong man - ragged  shorts ,a lot of wounds and medical equpment and chains ( more realtic mix of sacrifice tank from l4d1 and goon from DL  ,  demolisher - slimer that actual version and looks more like HECU enginer from hl opposing forces - they wear black version of zombie soldier unifrom and have heavy backpack 

    Animal zombies : dog , wolfs , bears ( delete a vulture plis)

     

    Uncommon zombies - they  are zombies from other groups  but they have guaranteed loot 

    stripper zombie - respawning near strip club and bars - (drop  10- 100 old dollars)

    Zombie mayor - guy in shining black suit  (drop 100 -1000 old dollars)

    Geek zombie - zombie with backpack with geek pins , thirt with cartoon logo and geek gogles (  drop books) 

    "vampire" zombie - teen wih blood on mouth,  long dirty sweatshirt  shorts and dirty bare feet ( refrence to abby from "let me in"  - drop blood )

    zombie hunter with backpack - leather jacket and leather pants (  drop random crossbow - reference to WD and Classic G.J Joe backpack) 

    Special ops zombie- black military uniform and gasmask,   good protection,  a lot of hp ( drop nightvision and a lot of bullets ( re hunk reference)

    Guy from gas station with bandge Gary ( only respawning there - another re refrence) 1 to drop 10 - 15 gas cans  

    Parachuchist (  drop - 1  molotow , pimpe bomb , first aid bandage or first aid kit - l4d2 reference )

    Zombie biker in leather jacket - ( drop a club mods - negan from WD refrence)

    Zombie pilot in red hawaii shirt  (  drop a gyrocopter schematic - l4d1 refrence)  

    Lucky Billy - looks like rich guy from texas - (drop 1000 - 2500 tokens)

    Zombies with backpack - Civilian ( drop a random stuff like parts, acid tools etc) , hobo - ( drop a cans, scrap iron, bones , rotten flesh and hobo stew) , survivor -  leather armor , bandages on hands etc - ( drop iron and sometimes steel tools and weapons) , military ( drop a guns and bullets ) , medic soldier - zombie with white helmet ( drop medical stuff ). 

     

     

    Animal zombies : dog , wolfs , bears ( delete a vulture plis)

     

    And this is " darker" variant 

     

    Now a second "light" variant :

     

    Normal zombie - just more variants. 

    Fat ,armored and Tought this same as above , no weak and teen zombies , special and boss zombie get new types (below) uncommon without "vampire"  type

    Special zombies : Zombie lumberjack with axe in his hand, zombie heavy worker - zombie with rebar , Shooter zombie - zombie cop with gun inaccurate that  bandits but still dangerous , zombie creep - it looks like fat zombie in clown suit - when he see you he start to run and explode nearby dealing toxic dmg. Bony - zombie without hands - he have sharp bones and deal a big dmg and make a bleeding.

     

    Zombie bosses - zombie butcher - zombie with two big machetes , Gigant zombie - it look like gigant zombie from Resident evil 4

    @MechanicalLens what do you thinking about this propositions? 

     

     

     

     

     

     

    All would work alright as mods. Over and out.

  4. On 5/5/2021 at 11:41 PM, Diragor said:

    Just play some other games until the next alpha comes out. many players does that. Coming every alpha, looking whats new and play until they reached endgame where you're like completely save^^

     

    Exactly this. TFP aren't holding you down with shackles and chains, it's okay to take a break from the game every once in a while. Once my Dishong Tower challenge world is complete, I myself will be taking a long earned break from 7D2D until A20 releases. (This is mostly because I have several base plans in mind that require flat ground to build on. 😜)

  5. My standard modified settings are 90 minute days, Warrior difficulty, zombies jog (**usually set to walk though) during the day, Nightmare speed for night walkers and ferals, max bedroll/LCB influence settings, loot respawn disabled, air drops disabled, and EXP gain at 75% due to the fact I'm a fast leveler and I play on longer day lengths than most veterans. All other settings are default.

     

    I'm curious to those who choose to comment down below, what modified settings do you typically play around with?

  6. 2 minutes ago, Fanatical_Meat said:

    Can we get an update as to approximately when we can expect 19.5 and alpha 20?
    I know a bunch of turds used to complain but I believe most of the hard and angry turds have likely moved on to something else.

    I am not looking for an exact date just a general idea like 19.5 in 30 to 90 days, alpha 20 by fall or whatever.

     

    Most likely within the span of this year.

  7. 1 point in Sex Rex, 1 point in Miner 69er, a second point in Strength, and then a second point into Miner 69er. My goal is to craft level 5 iron tools within the first 4-5 days while having 3/4 Sex Rex, and following that I start focusing on Mother Lode. Sometimes I spend a point into The Huntsman just to shake things up and to help me with food early game. I'm a miner by heart; besides, I treat the mining perks like a band-aid... just rip it off quickly and get it over and done with.

    Once A20 eventually hits (I'm taking a break from 7D2D until then) I might try to shake things up by going for a stealth build right off the bat. Should be interesting...

  8. 4 hours ago, Matt115 said:

    Any random sandbox  game community : we want big crater or  10 km high tower,  epic battlefield , stadion etc

    7dtd comunity : just add  a strip club plis

    Guys what... XD

     

    We're also the same community asking for daycares to spawn next to strip clubs and churches. 😜

  9. 2 minutes ago, DUST2DEATH said:

     

    Is certainly possible to achieve....

     

    Just go ahead and plant about 400+ trees (spawned in from the creative menu) in one general area and check your FPS afterwards. Especially for lower end PC's, the results would be quite drastic.

     

    Just because they can do it doesn't mean they should.

  10. I just crouch in the corner and do nothing until I have level 5 iron tools by the 5th or 6th day. I don't have the tools to mine effectively, I have minimal food, and sub-par weaponry to defend myself with.

     

    So I just sit in the dark and put a podcast on. No point watching paint dry in silence, even if it breaks just that little bit of immersion.

     

    Once I get my level 5 iron tools, I mine every night from then on until the end of my game.

    16 hours ago, Roland said:

    11 months later....

     

    Why did you necro this thread? You like the undead that much? How many pages back did you scroll to find something to respond to....?

     

    The OP is probably a pro by now anyway...lol

     

    Sorry for the double necro. Lol Perhaps I should check dates more often huh?

     

    @Roland For unobservant people like me, is there a feature you can enable that automatically locks posts from further replies after no one has posted in said thread for x number of weeks/months?

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