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MechanicalLens

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Posts posted by MechanicalLens

  1. HELP

     

    Okay so I went to create a new world, tinkered around with the settings (blood moon frequency, day walk speed, etc.) and once I was happy I selected 10k map size, a game name, and a world seed. I went under advanced generation at the bottom left corner of the screen, tinkered around with those settings (mountains, towns, etc.), put in the identical world seed and map size, and clicked Generate. 10 minutes later it showed a preview so I backed out. The Generated World Name and the Game Name were in red text and the option to click Start was grayed out.

     

    How does one customize their world in the advanced generator and then play that world? :)

  2. 12 minutes ago, meganoth said:

     

    I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say

     

     

    Fair enough. It'll be interesting to know if that was a design made by choice or if it is due to technical limitations.

  3. 4 hours ago, meganoth said:

     

    Then I'd like to ask now. Pretty please 🤗. I'm all for nerfing farming so it doesn't get out of hand and *I* like the random chance to get a kick in the behind. I even would say I love that detail, it makes seeds something you always look for and your farm hopefully change continually.

     

    But the replanting is a universal thorne in everyone's foot after we all tasted the comfort of firmly planted seeds. Just leave the seeds in the plots when they spoil, then you don't even need to recalculate the math.

     

     

     

     

    Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged.

     

    You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts.

     

    ^^^^^ Again, playing Devil's Advocate here.

  4. I'm loving all of the new visuals in A20, but from what I've seen the blood splatters that erupt from zombies when you attack them with melee/ranged seem a little bit too over the top imho. They were fine the way they were before I think. Now they just look like dirt clouds.

  5. 13 minutes ago, Eromivus said:

    I'm sorry if these have already been pointed out or this is the wrong spot for it, but a few things I've noticed watching Jawoodle's two videos:

     

    1. Zombies on his horde night wouldn't climb ladders to get to him, so they just milled about and randomly swatted at stuff below him

    2. Raining indoors again

    3. This could be pre-existing behavior and I'm only noticing it because there's more stuff in the world, but zombies seems to be getting distracted and caught by objects that pose no threat. They just seem to be ignoring the player more to do inane things, but again I can't swear to this.

     

    1. There seems to be an issue with zombie pathing on ladders. If there is a block above the ladder, even if it's 100 blocks in the air, the zombies may no longer see it as a viable path to the player, even if the ladder itself touches the floor.

  6. 1 minute ago, JCrook1028 said:

    Steel is everywhere in A20 tho as soon as you find a wrench. Streetlights are covering the roads and they still give steel.

     

    Then perhaps that should be changed so they only give the player forged iron.

  7. The farming changes sound excellent. However, the snow biome are full of walking mountains of meat (mountain lions, dire wolves, and bears). Hopefully this will be addressed in the future and all the predatory animals wandering the snow biome will only provide the player with rotten flesh instead of red meat. :)

  8. Still, if people are concerned about farming as a whole and don't want to participate in it, that's fine. Just make a trip to the snow biome and butcher a bunch of cougars, bears, and dire wolves for stacks upon stacks of meat. ;) (Imho bears should be replaced with zombie bears in the snow biome, and dire wolves and mountain lions should only give rotten flesh, but that's another can of worms.)

  9. My only real concern about the farming is super corn. What if you get to the point where you run out of the stuff, seeds included? Therefore I have the following questions:

     

    1. Are there more POI's that have naturally growing super corn in A20?

     

    2. Do traders sell super corn / seeds?

     

    3. Can you find super corn / seeds in loot in the wild?

     

    If the answer to all of these questions is "no", then I can easily imagine generating a world with only 1-2 Bob's Boars present, you collect the super corn at max level Living off the Land, do a few harvests, and then by bad RNG you are left with nothing to plant.

  10. 3 minutes ago, Khalagar said:

     

    Any mentions of the state of the drone in those chats lol

     

    I'm glad it's finally in but so sad at the experimental version, but I had a bad feeling when every single dev purposely avoided every single drone question for over a year. It definitely confuses me on TFP spending thousands (almost certainly tens of thousands) of dollars on a year worth of dev hours + graphical design time + sound design etc to make the drone, but not make it more interesting than a flying storage box.

     

    I figured it would be a major capstone of A20 and one of the forefront "Look what we added!!" features,  but it's barely mentioned at all on the dev pages and streams etc . . . which indicates to me that they kind of acknowledge it's state of being so minor. I'm pretty sure the dancing zombie twitch stuff and the pipe pistol has way more marketing than the drone lol. The drone barely got like a one line note in the patch notes, that wasn't even correct

     

    It seems like robotic turret shotgun shells where it's like, the idea is neat but the execution is ???? and could def use some tweaking to make the end result more useful / important. Not even about being "stronger' so much as more interesting and having more utility than "it's better than not having it at all I guess". Well the drone  not being  stronger damage wise, shotgun turret ammo does need to be stronger since that crap is flat out trash sadly

     

    (Spoilers) Considering that JaWoodle found one on day 1, unless that's not intentional, they're not an end-game find as they were once advertised, so that's some additional info right there

  11. 47 minutes ago, Kosmic Kerman said:

     

    The line immediately below provides the answer, no? 

     

     

    There's a 50% chance of getting a seed that would need to be replanted. It would follow that a harvested plant just disappears they way they do in the wild.  I don't know how or if the Living off the Land Perk was changed but we will find out soon enough.

     

    I was watching someone play A20 on stream and I asked them to look at the perk. There seems to be no change. It seems that rank 3 = 5 fruit per harvest, meaning at that point farming is sustainable.

    31 minutes ago, bdubyah said:

    One quick observation from watching Woodle's stream: I would've thought pipe weapons would at least take a workbench to assemble. Day 1 isn't even half over and he could craft one of each pipe weapon and had several rounds for each. Seems a bit much to me.

     

    I personally iffy most on the pipe machine gun. It seem a little too OP in my eyes. I think it needs much higher recoil to balance it with the other pipe weapons.

  12. 1 minute ago, Roland said:

     

    I never messed much with the drone as a fully perked intellect player. Could it be that it is simply referencing that a fully perked player can have 3 robots functioning at once so an unperked player would have to choose between drone and turret?

     

    Pretty sure TFP mentioned that you can only have one drone at a time and/or it doesn't affect your "robotics count". 

  13. So every time you punch a crop, the seed doesn't automatically go back into the ground. There's only a 50% chance you get the seed. AFAIK, Living off the Land has received no changes. I guess farming is no longer sustainable???

     

    Edit: Since you get 2 crops per harvest by default, I suppose if you max out Living off the Land, it'll be doable?

  14. So I just got a call from the local fire department that my hometown is possibly going to be heavily flooded so a potential evacuation will be in order within the next few days. Nice, perfect timing. I hope the rest of y'all have a great time playing A20 on Monday. :)

  15. 1 minute ago, Doomofman said:

    As it is now, you punch a crop, you get your harvest and the seed stays planted. With this change, you punch the crop and the seed is no longer planted but you have a 50% chance of getting the seed back in your inventory

     

    I think...

     

    I would assume the Living off the Land perk increases this percentage chance?

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