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Ranzera

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  1. I doubt it's possible in this game without putting in far more effort than it's worth and also creating a lot more overhead. Only chunks near the player are loaded, so if you start loading other chunks then there's a lot more the game engine has to do. It would be similar to hosting a game for 1 friend while the two of you are in separate areas. Plus there's the UL overhead on top of that. As is, there's *some* stuff going on for electricity and workstations, but that's really the only thing that happens in unloaded chunks. Delivery drones were pretty cool in concept and execution in Planet Crafter. Maybe check that out if you're itching for seeing something like that in action.
  2. As someone who won't touch vanilla anymore, I think it'd be worth. I haven't played this game since before they updated the achievements and I've had a bit of a hankering for some modded 7dtd. I'm sure there's others equally done with TFP's BS.
  3. Hopefully he gets it out before A22, or at least commits to an A21 release. TFP keeps finding new sharks to jump with those armor changes.
  4. Lol. Ad Hominem is always the cornerstone of a strong argument. I thought you left the job of making an ass out of oneself to Roland
  5. Hmm, I got that backwards. All the responses were moved here. Splitting discussions is confusing.
  6. I agree with Madmole. Heavy Armor gets so good when perked (+ a college jacket) that Light Armor is just suboptimal by comparison.
  7. The Good I didn't think I'd like Traders in towns, but this turned out to be a positive change in my opinion. Melee hit detection is much better. I've been playing MP and I feel the issues with my sledge ignoring the zeds for those sweet sweet blocks behind them are basically gone. The lighting changes are A+. The new zed models are very good. I liked the blunderbuss before. I'm really enjoying being encouraged to use it. The Bad I called the combat music getting old lightning fast in the dev streams. In a game with this much combat, they really need a large breadth of combat music or it will be the reason everyone turns dynamic music off. My character should be rolling from POI to POI for as much food as he needs to eat. I think this is largely an issue with the disparity between canned food and cooked food. I eat more than 10 cans of food a day and still feel pressured for more. On my rig I seem to get a hard stutter occasionally, I haven't been able to isolate why yet. Schematics don't appear to be game stage gated and they probably should be at this point. At day 4 I had both the M60 and Auto Shotty schematics. I can't make them yet, steel and all, but that's a short term limiter with steel available at traders. Lucky Looter needs a look. Being percentage based only now, means it does literally nothing before gamestage 20. Maybe give a static +2 per rank alongside the percentage? The Ugly RWG Biomes. Yikes.
  8. Hey Jeff, Just filing a bug report. When you're installing mod launcher and change the install location for mods, it looks for some .cs files on **YOUR** machine (aka not my machine). This of course results in some null reference exceptions because I don't have a user on my machine named "Jeff" nor do I have your project files at C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ Thanks for the work you do. ETA: This is the installer file located at https://github.com/7D2DModLauncher/ThickInstaller/blob/master/SetupInstaller.msi?raw=true linked from the mod launcher site. Second Edit: Your installer linked above does the exact same thing (https://github.com/7D2DModLauncher/ThickInstaller/raw/master/Beta-SetupInstaller.msi).
  9. This looks amazing. You just might save this game.
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