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Kellnaved

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Everything posted by Kellnaved

  1. I just played a game with the mod and it is a lot of fun. A few observations: Elemental damage is VERY high. I get that the ladies should be dangerous. But if I get hit by a barrage I lose half my health. So if several of them are around or I get stunned, I am gone. I like that they are dangerous. But we should have ways to deal with it (via scrolls, potions and idealy via runes). I think there are actually runes that give you: 5! % against one! Element. But this is basically nothing. Also maybe a talent to improve the resistence in the different talent trees would also make sense (spec more for offensive or more for defense). Like with Armor Rating. You start with nothing but eventually can get to 85%+ (unmodded). So I think more elemental resistances would make sense. Keep up the good work
  2. Greetings, Small question: In the past I really enjoyed DF together with the sorcery mod. Since the later has been updated to 21 and claims to not change anything on the base game might it be possible to run both together already? (The sorcery mod comes with a seperate mod folder for deep pockets that I wouldn´t use). Thanks and keep up the good work
  3. Greeting everyone. I have a small question is there an "upgrade" of the campfire for cooking? Basically all conversion mods offer some kind of oven, or food preparation station, an espresso maker or a kitchen sink etc. With all the "workbenches" in this mod I would have assumed that there would also be an more advanced version for cooking? Great mod btw. 😄
  4. Greeting everyone. A few questions: 1. The change for a loot bag drop of soldiers / raiders / mutants seems VERY high. Is this supposed to happen because they only appear in certain POIs? I kind of feel like I should only do PIOs with them because there is so much - quality - loot. 😉 2. I can´t install 2x Scopes in the new handguns like the 1911 variants. Is this intended? Is there maybe a new one for these kind of handguns? Or is it intended for balance reasons? 3. Does the quality of the unique weapons depend on the loot stage I am at? Not that I can change much about that ... 😀 4. Have you ever though about adding unique armors? The unique weapons add so much fun in exploration of new PIOs extending this to armors would double that fun.
  5. @ Bdubyah Thank you very much for your reply. I thought since I added the "cowboy hat mod" to a helmet and it looks like a cowboy hat in the character screen this might also be possible for your power armor parts. It just would have been nice to see the really cool looking armor on the character sheet. Keep up the good work. This is without a doubt the greatest 7DTD mod I have played.
  6. Hi everyone. I am having some issues with the Power Armor in the game. I modified a "Power Armor Frame (Chest)" with the "Power Armor (Chest)" Part - which goes into the cosmetic slot - and it doesn´t show up on the charcter. It only shows the basic graphic for the Frame (kinda like a black shirt). The same is also true for other parts of the armor. It also doesn´t show me any stats in the worn equipment tap when I hover over the chestpiece. But I gain the stats in the "chore character stats" tap. Any help would be appreciated.
  7. @ Mr Devolver Thank you for your answer I could change the points according to my preferences now. @ Arramus. Thank you as well for your insight into the balancing process. Of course players enjoy vastly different experiences in difficulty settings in progression speed in maximum power level that can be achieved etc. I play video games for about 35 years now and I know exactly what I like. I played the original Fallout 1 and 2 and even back then I used a Hexeditor to change the starting attributes. Not the skillpoints, not the perks not the money. But specifically the attribute points. Same for Baldursgate etc. I don´t want to criticize the overall design philosophy. I think it is a good system (of course the specific number 21 would always be debatable) it is just not optimal for me because I am an outlier. So I just change 1 small thing and I am much happier with the game.
  8. Quick Question: Is there a way to change the limit of 21 Attribute increases from reading the SPIFSAL books in the beginning by editing? Where would I find this in the files? Thx Guys.
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