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Necromundi

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Everything posted by Necromundi

  1. Speaking of Unity, what are TFP's plans with regard to the changes Unity have recently announced, I guessing it's a bit late to switch the game engine now!
  2. Just tested one of each storage type with the craft from containers mod and confirm that they all work just as you suspected, thanks Sam. I even split up stacks of things over multiple containers so they all had to register to craft something
  3. I've done some inital quick testing, seems compatible so far, will let you know if I hit any issues.
  4. Thanks for the info I'll try it out after work and let you know how it goes
  5. Hi Sam quick question is your storage stuff mod compatible with the craft from containers mod by any chance?
  6. Was it a spider zombie in the water causing the issue, or maybe crawler? They would be my first points to check due to their different standard movement patterns.
  7. Wasn't the kid's name Chunk, so are we looking at some kind of chunk reloader?
  8. Hi @Subquake my son, daughter and myself all love your mod, we are currently playing the new experimental version and loving it, however my son plays with a controller and there is no option to pick up chickens via the controller, is this being added any time soon? Many thanks for the awesome mod and the hours of joy and frustration it has given us so far.
  9. Sorry forgot to say this is on the blocks a player can use to create the 3x3 clock face.
  10. Sorry forgot to say this is on the blocks a player can use to create the 3x3 clock face.
  11. Four in roman numerals is not IIII it is IV
  12. Great Mod, me and my daughter love playing it, couple of things I've spotted while playing the current stable build. 1) The pipe rifle states in the description it uses 9mm rounds, but once made it actually uses the standard 7.62mm rounds 2) If unarmed you can punch Zombies\Animals\Survivors\Bandits no matter how far away they are as long as they can be seen Keep up the good work
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