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dcsobral

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Everything posted by dcsobral

  1. I can no longer reproduce it on b127.
  2. Repro Steps: 1. Place a battery bank and switch 2. Put batteries on the battery bank and turn it on 3. Connect the battery bank to the switch 4. Flick the switch on and off Actual: light indicator never turns red or green depending on the switch state, nor starts emitting light when connected to power. Expected: as in alphas 16 through 18, a red rectangle light source indicating the switch is in the off position, and a green rectangle light source indicating the switch is on.
  3. Thank you for reporting it. It's one of these bugs I always think of reporting, then forget.
  4. The video was uploaded Public by mistake. I've deleted it from YT and replaced with a new one. Also, I got the dbs uploaded to imgur: https://imgur.com/98NdCO6
  5. I now suspect this might be happening due to the speed difference between harvest and not-harvest. Also, it is much easier to reproduce it on gore blocks.
  6. I saw another case in the same prefab.
  7. Damn, I've seen this since 18.3 -- the localization version -- and I always thought to report it and then forgot.
  8. It's recommended using "dbs" to take a screenshot. And there's two places to attach files when you drag&drop. The second one, at the very bottom, produces the thumbnails.
  9. I believe this is what the report is about?
  10. Repro Steps: 1. Get a claw hammer and wrench on your backpack 2. Click on them: they will have a Recipes option but not a Modify option 3. Move them to the toolbelt 4. Click on them: they will have a Modify option but not a Recipes option YT Video:
  11. I've asked for help reproducing it on discord, and multiple people replied they were able to. One remarked she had to stand on top of the plate a little bit before it collapsed. Discord thread: https://discordapp.com/channels/623283291943993406/637463011413721118/711768845328711702
  12. Repro Steps: 1. Go to house_old_victoria_02 2. Freeze AI 3. Spawn a crawler on the top ledge in the attic, as seen in the original report's video 4. Move to the bottom part 5. Unfreeze AI
  13. I added it to the wrong report. Repro Steps: 1. Make a 1x2x7 walkway 2. Put a block on the side, towards the middle (see picture) 3. Put a junk sledge on the side block, facing the walkway 4. Spawn a crawler on one end of the corridor 5. Move to the other end Actual: crawler will pass by the junk sledge unharmed Expected: smashed crawler YT Video:
  14. Repro Steps: 1. Make a 1x2x7 walkway 2. Put a block on the side, towards the middle (see picture) 3. Put a junk sledge on the side block, facing the walkway 4. Spawn a crawler on one end of the corridor 5. Move to the other end Actual: crawler will pass by the junk sledge unharmed Expected: smashed crawler YT Video:
  15. I wonder if that's related to having railings work for a change. If so, screw the ladder.
  16. Yes, logging out and back fixes it.
  17. I'm confused. The original image is full resolution, so I don't understand how it shrank. Gee, it's still isn't full size. Looks readable now, but here's a link on imgur (not published, of course), which should be full size: https://imgur.com/FduqWOU
  18. There's a typo on the progression file of yeah solar. There's an extra quote after "solarBank".
  19. Chain link fences are on the metal railings shape already.
  20. I just noticed there's no description of modinfo.xml. Since the first message goes to the trouble of describing the path (not xpath) structure, perhaps it should also mention what goes there.
  21. What is the "alternative coordinate system" option?
  22. There's no such thing as "higher requirement". Book with recipe, prep table, butcher's knife and barbecue grill need to be done only once, and not for each dish you prepare, so they simply do not count. The only thing that counts is what is consumed *per dish*, otherwise you end up with unbalanced dishes. So 2BM takes 2 meat and 2 water, and the other two take only 2 meat.
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