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Devrix

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  1. SORCERY V0.921 (10/16) - RELEASES FRIDAY! • Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree) • Major Feature: Spell Turrets (Portable Trap Companion) • Added: Arcane Familiar Pet • Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding) • Added: Fire Spell Turret + Ammo • Added: Spell Turret Runes (Starcaller, Burning Aura) • Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor) • Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging) • Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging) • Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret • Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes) • Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit) • Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons) • Added: Skill Grimoire Recipes (Ice, Lightning Elixirs) • Fixed: Zero Spirit issue caused by raising/lowering Max Spirit • Fixed: Recall Scroll is more reliable • Changed: Crafting Stations now contain tabs for each Element • Changed: Various improvements (Recipes, QoL) • Changed: Spell Turrets can shoot through bars • Changed: Spell Turrets display degradation stat • Changed: Fire Spell Turret has more maximum durability (less repairing) • Changed: Familiar immune to all Spell Turret damage ‼️New game is required‼️
  2. Most mods will require a compatibility patch. DF is the only one fully supported atm. WotW is on the list, next to RH. Likely after Ice and Lightning are implemented.
  3. I've heard feedback that using DirectX 11 (Launcher) solves this issue for platforms that support it. Also, I'll look into a multiplatform export solution for the unity assets. 🧙‍♂️
  4. SORCERY UPDATED V0.92 (9/27) - PUBLIC 2-3 WEEKS • Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree) • Major Feature: Spell Turrets (Portable Trap Companion) • Added: Arcane Familiar Pet • Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding) • Added: Fire Spell Turret + Ammo • Added: Spell Turret Runes (Starcaller, Burning Aura) • Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor) • Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging) • Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging) • Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret • Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes) • Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit) • Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons) • Changed: Crafting Stations now contain tabs for each Element • Changed: Various improvements (Recipes, QoL) • Fixed: Zero Spirit issue caused by raising/lowering Max Spirit ‼️New game is required‼️ DOWNLOAD: #🔑silver-key #🔑gold-key (#📌changelog) SUPPORTER EXLUSIVE: Public Release ETA 2-3 Weeks CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  5. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 9/21 (v0.914) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: A19.1 Compatibility • Added: Recall Scroll (Teleport to or near your Bedroll by expending all remaining Spirit) • Fixed: Minor incompatibilities with A19.1 • Fixed: Isolated Server/P2P stuttering :heart_exclamation: • Fixed: Spirit subtraction bug • Fixed: Astryael's Eternal Youth Rune granted immortality • Partial Fix: Missing particle/spell FX in A19.1 • Partial Fix: Server/Client fails to remove Particle FX • Changed: Spell Light a lot brighter / more functional • Changed: Arcane Vision marks Fallen/Arcane Entities on map • Changed: Sexier Fallen + Book Loot NOTE: A19.1 currently has an issue properly attaching particles to Animals. This forced us to attach certain FX, such as Firenado & Meteor, to entities in an undesirable way that causes a couple visual sores. Doesn't impact gameplay, purely cosmetic. Will be reverted back once A19.1 resolves this. ❗ New game is required for this update ❗ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: PLAY WITH DARKNESS FALLS If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  6. Live Stream Chat Tonight (9:00 PM, GMT-4) Tonight at 9:00 PM (GMT-4), I am personally going live in 🎤Live Voice Stream for some Sorcery v0.92 QnA and Familiar Testing with our Supporters! Live Voice Chat will be open to @everyone (Push to Talk). #💬general will be used for non-voice chatting. Some gameplay will be on the new official Dedicated Sorcery Server and some offline. There'll be other streams to join too, so grab a drink and share some Sorcery excite with us!
  7. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 9/9 (v0.913) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: Unlocked Supporter Treasury • Added: Exclusive Supporter Recipes • Added: Exclusive Supporter Buffs • Added: Exclusive Supporter Items • Added: Astryel’s Eternal Youth Rune • Added: Touched Vultures (just for Dragoness) • Changed: Shatter Runes raise damage for Arrows/Bolts, making Bows/Crossbows more effective • Changed: Thread Repair Costs Halved • Fixed: Servers experiencing negative Spirit/Regen SAFE TO UPDATE WITHOUT RESTARTING New game should not be required; backup as always. YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: PLAY WITH DARKNESS FALLS If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  8. Make sure you've unlocked it under Spellcast Mastery first. Once unlocked, you'll jump super high and be immune to Fall Damage while channeling AND you have enough Spirit.
  9. SORCERY UPDATED 9/5 (v0.912) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: Official DF Compatibility Patch • Added: Explosive Shield, New Adept Spellcast Ability (Spell Charges grant an Explosive Shield that burns and explodes attackers while raising your defenses) • Added: Burning Ground FX for Blazing Secondary Ability • Changed: Fire Spellcast Secondary Ability unlocks at Level 1 Spellcast Mastery (Move with Blazing speed that Incinerates nearby foes) • Changed: Scroll Duration halved • Fixed: Scroll Code further Optimized • Fixed: Lock Shatter works on Treasure Chests SAFE TO UPDATE WITHOUT RESTARTING New game should not be required; backup as always. DOWNLOAD: #🔑download (#📌changelog) MOD LAUNCHER: Sorcery A19 is also live on the Mod Launcher! FULL COMPATIBILITY - DARKNESS FALLS Sorcery has been made fully compatible with the latest Darkness Falls: 1.) Download Sorcery: http://download.sorcerymod.com/ 2.) Download Compatibility Patch: http://df-download.sorcerymod.com/ 3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 4.) Drag-n-Drop: The single folder (Sorcery ), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist. 5.) Drag-n-Drop: The single folder (SorceryCompatibilityDF) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods) 6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF) 7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
  10. SORCERY UPDATED 9/2 (v0.911) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: Lucky Dukes Rune (+Dukes Loot, Stackable) • Added: Lucky Potions Rune (+Potions Loot, Stackable) • Added: Lucky Scrolls Rune (+Scrolls Loot, Stackable) • Added: Lucky Ammo Rune (+Ammo Loot, Stackable) • Added: Lucky Spells Rune (+Spells Loot, Stackable) • Added: Lucky Fire Essence Rune (+Fire Essence Harvest, Stackable) • Changed: Skill Elixir chance increased on Fallen • Changed: Quest Book chance increased on Fallen • Changed: Chance for any Fallen type in any Biome • Changed: Decreased Fallen Horde Spawns SAFE TO UPDATE WITHOUT RESTARTING New game should not be required; backup as always. DOWNLOAD: #🔑download (#📌changelog) MOD LAUNCHER: Sorcery A19 is also live on the Mod Launcher!
  11. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 9/1 (v0.91) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: Door Shatter Rune (Break through doors with magical force) (Spellcasts, Weapons, Tools) • Added: Lock Shatter Rune now also applies to Locked Chests • Added: Lock Shatter Rune can now go into Spellcasts, Weapons, Tools • Added: Fire Sorcery Attribute grants +50% Essence Harvest at Novice, Adept, Expert, Master • Added: Touched now have +15% chance to drop Loot per Element • Added: Spell Arrows/Bolts shoot farther based on Tier • Changed: Crafting Cost Scaling (Initially higher costs that Decrease with Parent Attribute; Further Decrease with Skill investment) • Changed: Arcane Vision auto-activate (flickering) less annoying • Changed: Spell Light Rune auto-activate (flickering) less annoying • Changed: Fire Essence Melt Time Halved • Changed: Various Craft Times Halved • Changed: Spell Ammo Scroll slightly nerfed • Changed: Fallen impact damage halved • Changed: Fallen natural regen halved • Changed: Touched damage reduced • Fixed: Vanilla bug affecting Kill Credit and XP for Spell/Buff Kills • Fixed: Recipe Scaling Costs will only ever affect base resource (ex. Powder, Extract) • Fixed: Lock Shatter Rune was unintentionally left 10x stronger • Fixed: Tags missing on Sorcerer Armor • Fixed: Localization (Rune Mastery, Fallen Trio, Blazing) • Fixed: Intro Summon Quests unintentionally shareable • Fixed: Spirit Mastery was disabled! • Fixed: Spell Ammo Scroll would rarely cause NRE • Fixed: Lightning Touched missing scaling SAFE TO UPDATE WITHOUT RESTARTING New game should not be required; backup as always. DARKNESS FALLS: Sorcery and Darkness Falls should be fully compatible. Do not include "Deep Pockets" from the download if using the two together. Simply drop the "Sorcery" folder into the "Mods" folder of your DF install. Let Khaine and I know in #🔗darkness-falls if you run into any issues! YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  12. Ah, better bet we'll do a full integration! ...also, 'bout @%$*#!in' time 😝
  13. My pleasure. Though Sorcery is highly compatible with Mods natively (Pure XML), only Darkness Falls has had special treatment. More coming later!
  14. You have to follow the Sorcery Intro Quest (purple book when starting new game). Also, be sure you're using latest version 0.909 (top right). Omni Essence is in the resource tab of the Spellforge Station. Feed Essence to the forge in order to craft.
  15. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 8/29 (v0.908) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Fixed: Fire Spell was missing/destroying on impact • Fixed: Arcane Armor Set Quest NRE (game won't allow going up to 10 items) • Fixed: Arcane Wheel NRE (targeting non-Fire Armors) • Fixed: Arrow Recipes Missing • Fixed: General Quest Issues • Added: Skill Book & Recipe (+1 Skill Point for x1 Skill Elixir) • Changed: Fire Skill Elixir can be used directly (no need for toolbelt placement) NEW GAME REQUIRED: Sorry, vanilla does not like when we alter Quests mid-game. SORCERY UPDATED 8/29 (v0.909) • Changed: Sorcerer Armor Repair Costs drastically reduced • Fixed: Spellcast Weapon Crafting Costs not scaling up properly DARKNESS FALLS: Sorcery and Darkness Falls should be fully compatible. Do not include "Deep Pockets" from the download if using the two together. Simply drop the "Sorcery" folder into the "Mods" folder of your DF install. Let Khaine and I know in #🔗darkness-falls if you run into any issues! YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  16. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! LATEST VERSION: A19 (v0.9) - FIRE Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out. YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  17. Sorcery A19 Fire Tomorrow The Fire Release of Sorcery A19 is going public tomorrow: Friday (8/28), Early AM (GMT-4). You'll be able to Download directly here or through the Mod Launcher. For those of you that may not know, Sorcery A19 was completely redesigned from the ground up for A19. This process only began after helping to crush bugs in A19 Experimental. To ensure quality, each Element is being redesigned from the ground up and released individually. Tomorrow's release contains the fully playable Fire Element, along with a handful of goodies! Though there's A LOT of fun to be had for many hours with this release, Sorcery will never be "done". There's an OCEAN of plans to continue growing for a very long time. I say this because there's been a handful of comments toward Sorcery and other mods of "oh, I'm not playing until it's done or stable!". I say to you Good Sirs, "we'll never be done". By waiting for a never-gonna-happen done/stable release, you're only robbing yourself of a hella'fun time! 😉 With that said, I've literally put A TON of time and care into this redesign and truly hope you all have yourselves a hell of a good time tomorrow! You can look forward to bi-weekly/monthly updates going forward.... we're back in business! 🧙‍♂️
  18. Oh yes, there are 4 new types added: • Touched: All zeds have a chance to become infused with one or all of the Elements, Better Loot • Champion: Spellcasting Sorcerer Priests of Each Element, Rare Loot • Boss: Spellcasting Awakened of Each Element, Legendary Loot • Raid Boss: Spellcasting Ancient of Each Element, Transcendent Loot *** All of which completely scale with "Player Tier / GS"
  19. Very much so! If all continues going well, Sorcery A19 will release this Friday the 28th. The Fire Skill Tree will be fully playable, along with a host of additional features and perks!
  20. Have a problem? There's a potion for that! Anxious to play Sorcery A19? We've been busy in the Sorcery Discord voting on feature changes and test playing! ...come join the fun and catch a live stream! https://www.twitch.tv/dragoness_
  21. Sorcery A19 Live Stream Preview https://www.twitch.tv/dragoness_
  22. Deep Pockets was updated a few days ago, fixing both issues http://deeppockets.sorcerymod.com
  23. Sorcery A19 Full Public Release End of Month Sorcery A19 will be releasing this weekend to Supporters, in a limited state, for testing/showcasing. When it's Ready. There is not enough time to finish converting, rebuilding, implementing all Spells, Upgrades, Trees, Runes, Potions, Bombs, Quests and Entities by this Friday. Quite frankly, I was rushed and won't be again. I've been putting in a ridiculous 12 hours a day, as I'm able to atm, and it's simply still not enough time. I'm confident in an end of month release date, but will not be making promises anymore. Yes, this is me disappointed and frustrated alongside you, but we'll all rejoice with the badassery you're about to experience with Sorcery A19! 🍻🧙‍♂️
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