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Devrix

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Everything posted by Devrix

  1. Sorcery A18 News A crucial game function (onSelfEquip) is currently broken in the vanilla game that is hindering the progress and release of Sorcery A18. This function is required for a vast number of reasons and cannot be "worked around" without breaking/removing multiple features and systems. Luckily, the vanilla bug has recently been acknowledged by TFP and is on their radar to be fixed. Rest assured, Sorcery A18 and beyond will be released above what was originally intended and announced! Yes, it may take some time yet but I have faith that TFP will resolve the issue soon-ish (it's an important function). Here's one of the confirmed bug reports for anyone interested in reading up on it: https://7daystodie.com/forums/showthread.php?132908-onSelfEquipStart-Bugged (Please do not ask if X,Y,Z workarounds are possible; We need the function fixed to perform accurate cvar magic. Thank you for trying to help anyway) A VERY SPECIAL THANK YOU TO THE SUPPORTERS THAT MAKE ONGOING DEVELOPMENT POSSIBLE! (Your patience is greatly appreciated! Sorcery A18 would not be possible without your support) Supporters make ongoing development possible!
  2. Sorcery A18 - November Due to the massive overhaul nature of Sorcery A18, in addition to RL demands, the new release goal is November. Supporters have voted for the full overhauled package instead of simply rushing a semi-broken A18 compatible version. This will also synchronize better with A18 Stable, giving more time to work out the experimental quirks of A18. Deep Pockets Everyone knows that Sorcerers have Deep Pockets! One of the exciting features of Sorcery A18 is an expanded backpack (earned), with full-size item icons, to accommodate the ocean of resources Sorcery introduces: It was necessary to separate this additional feature as its own Modlet to ensure compatibility with other mods that alter the backpack. To help ease the wait for Sorcery A18, I'd like to make this available for use. As shown in the pic, this 78 Slot Extended Backpack features Full-Size Item Icons and must be earned through Pocket Mods. This is a simple drag-n-drop install to the main Mods folder: Download Deep Pockets Deep Pockets Forum Topic
  3. It's been awhile! Nice seeing you around causing trouble again!
  4. Sorcery A18 Overhaul UPDATE: Releasing October! Attributes / Skill Trees The entire Sorcery Skill Tree is being overhauled! One of the major changes being each Element is now an Attribute (Mastery) with its own Skill Tree! This opens A LOT of exciting doors while making Sorcery more fun and less confusing. Old redundancies are removed while new fun perks and skills added. Skill Elixirs Rare loot obtained through means of defeating The Fallen and Awakened, consumable Skill Elixirs will aid your Elemental progression! Spirit Resource Long past due, the independent Spirit Resource is now in! "Spirit is the arcane energy required to perform Sorcery, such as Spellcasting."
  5. Thank you for supporting ongoing development! The Elders sense an Unholy presence arising for Halloween! ...will you be ready?
  6. Sorcery A18 is coming this month... as soon as 1-2 week(s). I highly recommend experiencing and enjoying vanilla A18 in the meantime. The Pimps seem to have outdone themselves with this one! A handful of QoL features and surprises will be making their way in with Sorcery A18. Sorcery A17.x (v0.85) is being "frozen" and will remain as-is on the Mod Launcher and download instructions updated here. Sorcery Versions A18 - Sorcery A18 (October) A17.x - Sorcery v0.85 (Public, Feature-Freeze)
  7. Did you go to the right Discord? I don't see you there. Hop on and I'll talk you through it.
  8. The Mod Launcher will load an entirely separate config for A18, handling the transition with ease!
  9. Sorcery A18 Overhaul Releasing November! The Elders sense an Unholy presence arising! ...will you be ready? Spirit Resource Long past due, the independent Spirit Resource is now in! "Spirit is the arcane energy required to perform Sorcery, such as Spellcasting." A17.x - Sorcery v0.85 THE AWAKENING v0.85 - NOW PUBLIC LIVE! - Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons! - Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons! - Item: Fire & Ice Fallen Blood - Item: Fire & Ice Ritual Shards - Item: Fire & Ice Ritual Stones - Quest: Summon Fire Fallen - Quest: Summon Ice Fallen - Quest: Summon The Fallen Trio - Feature: Fallen now speak... in tongues! - Feature: Boss Combat Ring... don't leave it! - Feature: "Touched" Arcane Contagion - Feature: Zeds Becomes "Touched" - Feature: Treasury Perks for Supporters - Improved: Potions hydrate based on Alchemy Mastery - Improved: Fallen + Loot - Improved: Fallen Encounters - Improved: Awakened + Loot - Improved: Particle Performance - Improved: Intro Quest NEW GAME NOT REQUIRED, BACKUP TO BE SAFE! Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text): LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: Credit TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Supporters make ongoing development possible!
  10. Hi Jamolisim, when following the Sorcery Intro Quest (purple book), you then read Altin's Letter (purple note) that gives you Three Books (one for each element). When choosing one or all of those books, they'll instruct you to craft and place a "Conjure" for that element. You place Harvested Essence (Boulders/Trees/Ore) in the Conjure and "cook" it... just like you would a Forge. This in turn let's you craft Spells and Resources of that element, which you'll see in the interface of the Conjure. Here's a very useful intro to the Spells by Sorcerer Altin (go figure!): On a good side note, I'm currently writing an ocean of Journal Tips for the upcoming A18 Journal support to help explain features immediately in game. Additionally, the Intro and Quests are being simplified to explain further.
  11. The Mastery Elixirs come from reading Intro > Altin's Letter > Altin's Journal of <Element> Mastery. There are plans to make this more clear and easier to follow with the A18 update! - - - Updated - - - Glad you're having fun! Guppy's right, you must follow the Localization steps: https://github.com/7d2d-sorcery/Sorcery/wiki/Mod-Launcher#localization If I'm reading the A18 patch notes correctly, Localization from Mods will be handled automatically in A18! (save server pushing atm)
  12. LOL yes! Had to double check what killed ya Hint: Ice Sorcery makes easy work of those bastards!
  13. Hi, the Sorcery Intro Quest (Purple Book: The Awakening) must be read, which leads to drinking one or all of the Element Mastery Elixirs (unlocks the element mastery+base perks). This intro book is given on the Toolbar of all new games.
  14. I know you're having trouble doing so, but installing .NET 3.5 SP1 has fixed the issue for others having the same problem in Discord: https://github.com/7d2d-sorcery/Sorcery/wiki/Mod-Launcher#mod-launcher-error-resolution
  15. Ensure you're using the latest Mod Launcher version, then: 1.) Sorcery + Modlet: Sorcery > Manage Modlets > Download Other 2.) Mod + Sorcery: Primary Mod > Manage Modlets > Download Sorcery (Mod Launcher Troubleshooting) ** Sorcery has been made fully compatible with: Darkness Falls, Ravenhearst, War of the Walkers and Fantasy Mod. Compatibility is not guaranteed or ensured with other mods.
  16. The Awakening v0.85 - NOW PUBLIC LIVE! THE AWAKENING v0.85 - NOW PUBLIC LIVE! - Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons! - Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons! - Item: Fire & Ice Fallen Blood - Item: Fire & Ice Ritual Shards - Item: Fire & Ice Ritual Stones - Quest: Summon Fire Fallen - Quest: Summon Ice Fallen - Quest: Summon The Fallen Trio - Feature: Fallen now speak... in tongues! - Feature: Boss Combat Ring... don't leave it! - Feature: "Touched" Arcane Contagion - Feature: Zeds Becomes "Touched" - Feature: Treasury Perks for Supporters - Improved: Potions hydrate based on Alchemy Mastery - Improved: Fallen + Loot - Improved: Fallen Encounters - Improved: Awakened + Loot - Improved: Particle Performance - Improved: Intro Quest NEW GAME NOT REQUIRED, BACKUP TO BE SAFE! Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text): LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: Credit TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Supporters make ongoing development possible!
  17. 1.) It's working, just takes a decent amount to notice it. Essence is not guaranteed per hit, chance based in general. 2.) Runes benefits stack 3.) Each Rune has its own chance to proc (cooldown applies) 4.) #2 5.) #3 Have fun! The quickest and most efficient way of getting questions answered
  18. Not that I'm aware of, sorry. Hi r1cochet, thank you... I'm glad you're enjoying it! I understand your concern with the minimum support level. Last month and prior there was a lower tier that resulted in a lot of "churn" and dissatisfied people due to having spread myself too thin (it's only one person developing Sorcery). Due to that fact, I decided to take an approach of quality or over quantity to justify and sustain development at 25+ hours/week, while offering more to 2 Tiers instead of 3. You can craft both at the Conjures after drinking the Mastery Elixir for the element you want to craft.
  19. Previous mentions of this Mod Launcher error have been resolved by doing one or both of the following: 1.) Trying different versions of .NET Framework: https://github.com/7d2d-sorcery/Sorcery/wiki/Mod-Launcher#mod-launcher-error-resolution 2.) Follow the Mod Launcher install steps verbatim: https://github.com/7d2d-sorcery/Sorcery/wiki#option-2-mod-launcher-version-automatic-sdx-mod I've been told this is a reported vanilla game bug that occurs randomly for all "Bow/Catapult/Thrown" weapon types (garbage collector destroys it?). The weapons still work as intended, just the annoyance of losing the indicator. Hopefully this is resolved in A18!
  20. The Awakening v0.85 is now Public Live: https://7daystodie.com/forums/showthread.php?109145-Sorcery&p=1021099&viewfull=1#post1021099 ...and may, or may not, contain a handful of surprises!
  21. The Awakening v0.85 - NOW PUBLIC LIVE! THE AWAKENING v0.85 - NOW PUBLIC LIVE! - Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons! - Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons! - Item: Fire & Ice Fallen Blood - Item: Fire & Ice Ritual Shards - Item: Fire & Ice Ritual Stones - Quest: Summon Fire Fallen - Quest: Summon Ice Fallen - Quest: Summon The Fallen Trio - Feature: Fallen now speak... in tongues! - Feature: Boss Combat Ring... don't leave it! - Feature: "Touched" Arcane Contagion - Feature: Zeds Becomes "Touched" - Feature: Treasury Perks for Supporters - Improved: Potions hydrate based on Alchemy Mastery - Improved: Fallen + Loot - Improved: Fallen Encounters - Improved: Awakened + Loot - Improved: Particle Performance - Improved: Intro Quest NEW GAME NOT REQUIRED, BACKUP TO BE SAFE! Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text): LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: Credit TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Supporters make ongoing development possible!
  22. Hi zhoucow, Spell Light II & III are Loot Only along with a handful of other unique Runes
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