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Devrix

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Everything posted by Devrix

  1. play=1 New Spell trails, entity and environment impact effects. Demo of Ice Sorcery's ability to Freeze a foe solid in their tracks.
  2. It does sound quite fitting, doesn't it? You just wanna let your evil side loose!
  3. Spell trails now persist on impact (versus initial instant vanish) and we now have spell impact effects for the environment+foe: visual and sound (looks and feels much better). I'll get a video uploaded later evening of these changes and a preview of the new Ice effects.
  4. Good feedback, gents. Additional elements are planned beyond the success of implementing the primary three: Nature/Poison/Radiation (as mentioned, themed around the fallout), then Dark/Light of sorts. Also, I'm a fan of companion/pets of sorts too... we'll sneak something in, one way or another. Everything will remain themed around the biomes and existing story/content as much as possible. Regarding NPC's, I'm 100% intending on tapping into the A18(?) Bandit system when it arrives and making friend/foe Sorcerer's a thing. Beyond that, I think my time will be best spent on further expanding Sorcery and its systems directly, versus trying to get into character modelling and animation (not a quick or light feat). So in a nutshell, absolute planned features beyond what's listed: More elements: Poison/Nature/Radiation > Dark/Light A full arsenal of items to compliment the Sorcery attribute and skills (armor/equipables/mods) [i'm sneaking a couple things in now] NPC Sorcerer's, friend and foe Sorcerer Quests (exclusivity/unlocking as @Necrodemus mentioned) More Spells Skill Tree and Perk expansion
  5. Correct, Essence Mastery is the only "harvesting buff/factor". The only benefit of strength would be extra stamina and speed. Is this how you prefer it?
  6. play=1 Extracting / harvesting Ice Essence and "The Ice Transmutation Ritual". One of the most challenging, and funnest (I hope), aspects of playing as a Sorcerer will be attaining and obtaining Essence to craft your Spells and perform Sorceries. I would love your feedback on how YOU would like to attain and obtain Essence, beyond what's demonstrated in this demo vid. Currently, you obtain Essence the following ways: [TABLE=width: 100%] [TR] [TD]Essence[/TD] [TD]Tree[/TD] [TD]Boulder[/TD] [TD]Ore[/TD] [TD]Transmutation[/TD] [/TR] [TR] [TD]Fire[/TD] [TD]Burnt, Oak[/TD] [TD]All[/TD] [TD]Coal, Oil Shale[/TD] [TD]Fire Ritual[/TD] [/TR] [TR] [TD]Ice[/TD] [TD]Winter[/TD] [TD]All[/TD] [TD]Potassium Nitrate[/TD] [TD]Ice Ritual[/TD] [/TR] [TR] [TD]Lightning[/TD] [TD]Forest, Oak[/TD] [TD]All[/TD] [TD]Lead[/TD] [TD]Lightning Ritual[/TD] [/TR] [/TABLE] ** All natural sources have a chance for Core Essence ** Planted trees must be fully grown, much rarer to drop essence and they currently cannot drop Core Essence. ** May implement ability to plant and grow essence directly (yay nay?)
  7. Thanks for the feedback and sharing your story. I've detailed, and will be keeping in, many code comments to help guide others as to what's going on behind the scenes to make this all possible. It'd be my pleasure to help anyone interested in learning. To answer the particle performance question, it's very good so far with no noticeable issues. I've kept the particle emission count low to help with this. If it becomes an issues, we can always lower particle count further and/or come up with a "low quality" option. I think casting Firenado on a group of 10 zombs caused an interesting effect, however LOL. Keeping your Shader quality lower will help a lot too if it becomes an issue. Though, I've been able to use Ultra+ with a base 2080 and older i7 processor. haha sorry to disappoint! ...soon my friend, soon! I know it's unlikely to happen right this moment, but I'm hoooooooping by a miracle that TFP blesses us with allowing for Localization.txt modifications through xpath (would have to convert and all that). Sorcery has a loooooooot of text that needs to be added there. I'd also like to tap into the quest localization, which would make that a millenia easier. Anyway, until then, yes... a batch would be much appreciated, for all our sake!
  8. Ice Spike "snipers" shattering bones on the rooftop with others casting Blizzard to freeze and slow the horde
  9. Preliminary Ice Sorcery teaser demo Also, thank you all for the feedback and shared excitement!
  10. Added a rough teaser vid of the Fireball upgraded and base Firenado spell in action. Pardon the unfinished fx and polish. I'll get a video of the upgraded Firenado in action.. I think you'll approve!
  11. Feedback, Ideas, Bug Reporting Constructive feedback is welcome and encouraged. Specifically, it's very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren't getting the experience or progression intended... nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing. Although there's A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the Sorcery Discord! Compatible Mods Darkness Falls Undead Legacy
  12. YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD. TERMS OF USE NOTICE: All digital assets and ideas contained herein, and made possible by the "Sorcery Mod", is the sole digital proprietary property of mod Author Devrix. Ownership and equal rights are hereby, irrefutably and solely, extended and granted to The Fun Pimps legal entity in good faith. USAGE: The Sorcery Mod may be downloaded and used by players of the 7 Days to Die community, with no required royalties. Other than the XML Code itself, digital assets and works of the Sorcery Mod may not be used outside of the Sorcery Mod. By downloading and using the Sorcery Mod, users of the mod understand and accept full and sole responsibility and liability of using the mod. Author, nor The Fun Pimps, shall be held responsible or liable for any possible conflict(s) as a direct or indirect result of using this mod. REDISTRIBUTION: The XML code of the Sorcery Mod may solely be redistributed within the 7 Days to Die community. Conditions of redistribution require this notice to remain in full, unmodified, and a direct link, with credit stated, to the original Mod and Author. You may not redistribute the digital Assets or works, aside from XML Code, of the Sorcery Mod. The Sorcery Mod itself should not be redistributed outside of its original distribution channels. CREDIT: This mod is made possible through the framework provided by The Fun Pimps. It is their hard work and ongoing dedication to building and improving an awesome game that fuels the passion and drives the creation of this mod. Supporters of the Sorcery Mod make ongoing development possible. Without their support, it is not possible to put in the enormous amount of time required to create the plethora of unique assets that make Sorcery. MODIFICATION: The Terms of Use and Disclaimer herein are subject to ongoing changes and modifications. DISCLAIMER The Sorcery Mod is, and will always be, 100% FREE. When you choose to Support Development, you are supporting the unique individual work I (Devrix) personally do outside of the game, as a content creator: The creation of unique VFX, SFX, Art, Time creating content and the services/interaction I provide here, Discord and other places. You are not supporting "derivative work of 7 Days to Die" (AKA modding code/changing skins/etc). That is against TFP policy. ❌ Support Not Required: Those unwilling, or unable, to support development can obtain in-game items 100% FREE. You are not required to support in order to obtain in-game items. Non-supporters are able to obtain any "In-Game Supporter Exclusives" 100% FREE, without supporting development. The free Supporter Key item can be obtained through Loot and Quest Rewards. However, I cannot continue development of Sorcery at this level without Ongoing Support. If support drops below a threshold, development halts. The large amount of time allotted to development is made possible through the generous support given by our Patreon Supporters. --All rights reserved. --Disclaimer subject to ongoing changes. YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD.
  13. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY A21.2+ STABLE (v1.94) Sorcery A21.2 is public LIVE and STABLE! In addition to ensuring full stable compatibility with A21.2, many extras were added alongside a list of optimizations, balances and tweaks: Event: Holiday Spirit - Santa Hats and Presents! Major Feature: Gambling - Spend Soul Currency for amazing Sorcery Loot! Major Feature: Elemental Keys - Sorcery POIs have a chance to contain an Elemental Key in their loot room! These Keys can open Secret Doors and Boss Chambers, throughout mid-high Tier POIs, leading to great treasure! Added: Key Pedestal Blocks for each Element - Punch to collect a Key! Added: Soul Gates - Impenetrable door requiring a "Soul" to unlock. Added: Soul Caches - Sacrifice a "Soul" to gamble great loot! Added: Secret Passages throughout all Sorc POIs - Use a matching Elemental Key to gain access! (Passages contain Soul Caches, Soul Gates, Champion/Boss encounters among other secrets.) Added: Enemy - Revived Skeletons (Fire, Ice, Lightning, Unholy) Added: Enemy - Unholy Fallen, Leader of the Fallen (Caster Summoner, heavy Life Leech). Added: POI - Lightning Cenote (T2) Added: Randomized Dungeon Components - Each Sorcery POI experience will be unique! Added: Ritual Circles - Found within Soul Passages, player must stand within to perform Rituals. Added: Rune Fragments - Craft Runes using unwanted Runes. Added: Omni & Unholy Crystal Clusters. Added: Shadow Bolt - Unholy Fallen projectile, inflicts Corruption and Life Leech. Added: Dark Touched - Entities can become Unholy Touched (leeching and Corruption). Added: Player Dark Touched - Strong buff with a Curse. Added: Runes (Common, Weapons) - Enchant Fire, Ice, Lightning, Unholy - Add Base Elemental Damage + XP. Added: Scroll (Rare) - Holy Growth, Instantly grow all nearby. Added: Scroll (Legendary) - Nighttime, Manipulate time to night. Added: Scroll (Legendary) - Daytime, Manipulate time to day. Added: Scroll (Legendary) - Bloodmoon Ritual, Invoke Hoard Night. Added: Scroll (Legendary) - Dark Ritual, Summon a Fallen Champion. Added: Unholy Ritual Tome - Summon: Champion. Added: Shrine (Rare) - Champion, Fallen, Wealth, Mystery Shrines. Balanced: Enchanting Station craftable at Sorcery Level 20 Initiate (down from 40 Novice). Balanced: Even more RWG Sorc POIs and further incentivized. Balanced: Kill Fallen Quests less guaranteed reward(s). Do POIs! Balanced: T4 Quests adjusted. POIs incentivized. Balanced: Fallen ranged attack delay increased. Balanced: Fallen were double-dipping damage from "Touched" status of their own Element. Changed: Worship Site POI improved. Changed: Faster scrap times for nearly all sorcery items. ALL Additions, Changes & Fixes: You can follow this, and all #changelogs, within: Discord #Changelog YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY IMPORTANT: You must disable Antivirus Software! DOWNLOAD: SorceryMod-Setup_Public.zip (latest version) Alternative Manual Download Link: EXTRACT: Right-Click "SorceryMod_A21-Setup_Public.zip" (Extract All | Unzip) RUN SETUP: Open "SorceryMod-Setup.exe" (Allow Admin permissions) INSTALL: When finished, you can launch "Sorcery Mod" directly from your Desktop! NEED HELP? Full Instructions, Troubleshooting and Help can be found within the Sorcery Mod Discord: http://discord.sorcerymod.com CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Patreon Supporters for making the ongoing development of Sorcery possible!
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