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Devrix

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Everything posted by Devrix

  1. v0.8 Sneak Peek Gameplay! High Counselor Altin is sharing his early access gameplay experience of v0.8 (The Alchemy + Mastery Overhaul), for the first time ever... Watch Episodes 1-5: Subscribe to Altin's new YouTube channel to be notified when these Sorcery exclusives go live: Subscribe to Altin's YouTube Channel
  2. Sneak Peek TONIGHT! High Counselor Altin will be sharing his early access gameplay experience of v0.8 (The Alchemy + Mastery Overhaul), for the first time ever, starting TONIGHT! Subscribe to Altin's new YouTube channel to be notified when this and future Sorcery exclusives go live: Subscribe to Altin's YouTube Channel
  3. Alchemy Potion Bombs ...to Cast or Throw? That is the question!
  4. Hi vonerich, this is definitely abnormal and most likely caused by clashing with another mod. Sorcery is designed to be compatible with: Vanilla (latest), Darkness Falls (latest), Ravenhearst (<5.4) and Fantasy Mod. NOTE: Ravenhearst 5.4+ compatibility will be added with the upcoming Sorcery Alchemy + Mastery Overhaul (v0.8).
  5. COMING SOON: The Alchemy + Mastery Overhaul Update COMING SOON The Alchemy + Mastery Overhaul NEW: Alchemy Station NEW: Spinning Wheel NEW: Enchanted Mortar NEW: Alchemy Potions NEW: Alchemy Elixirs NEW: Alchemy Bombs NEW: Mastery Quests NEW: Intro Element Choice NEW: Intro Spellcasting NEW: Magic Arrows NEW: Essence Recipes NEW: Essence Mastery+ NEW: Essence, All Planted Trees NEW: Sexier Crafting NEW: Framework+ COMPATIBILITY: Ravenhearst 5.4 COMPATIBILITY: Darkness Falls 2.1 UPDATE NOTE: Apologies to those of you excited to play and hoping for the Alchemy update sooner. It was originally intended to release "Alchemy" itself, but quickly became illogical considering the much needed "overhaul". The overhaul, if not done with Alchemy, would've required multiple restarts later as these additional features were added on (ex. Mastery Quests). Additionally, all of these features and changes require much more time than originally anticipated. In short: This update became a much improved overhaul of Sorcery instead of a small update. The feature list above details most additions, though there's more... the wait will be worth it! Enjoying Sorcery? Gain Early Access! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible! A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible: Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran
  6. Hi mhunter! Sorcery has been tested with multiple dedicated server installs and confirmed to work without problem. The trick is installing it the "Modlet"/manual route and ensuring you're using a 100% clean install of 7d2d (validate through Steam) and follow each step carefully: https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml If you're getting the Sorcery Intro Book in your Toolbelt with a New Game but not getting any text, that's definitely a Localization problem.
  7. Sure does! Full compatibility was added specifically for DF and Ravenhearst. This will be improved further yet in The Alchemy Update.
  8. ...it's once again time to help steer Sorcery Development by casting your vote! Are two Rarity Tiers per item enough? Cast your VOTE on Discord!
  9. Something magical is brewing... ...and it's a lot bigger than just Healing Potions!
  10. Alchemy Potion ...don't worry, there's Elixirs and Bombs too! ...psst, wondering why the forums are quiet? We're chatting and voting Here!
  11. ...it's once again time to help steer Sorcery Development by casting your vote! Which feature do you want next? Cast your VOTE on Discord! Plan and share your builds!
  12. New Rarity, Tier, Skill Indication T1 - Novice T2 - Intermediate T3 - Adept T4 - Expert T5 - Master
  13. Very glad you're enjoying it, thanks! This DF-specific bug, along with "Pocket" mods, will be patched in the near future! This is definitely a missing Localization issue. These steps should resolve it for you! https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml Thank you very much for considering supporting! Patrons/supporters of Sorcery ensure ongoing development and are given privileged rightful thanks in the form of Early Access, among other "perks"!
  14. SORCERY (v0.76) - LIGHTNING PLUS IS NOW LIVE! [video=youtube;TTtmw1BIc-M] Lightning PLUS v0.76 is now LIVE! v0.76 LIGHTNING PLUS NEW: Meteor Shower Upgrade NEW: Supporter Rune, Altin's Touch NEW: Sorcery Treasury Perk Tree NEW: Treasury Rewards BUFF: Charge Speed Doubled BUFF: All T1 Spells BUFF: All T2 Spells BALANCE: All Spells BALANCE: Meteor hits like a meteor BALANCE: Lightning acts like lightning v0.75 - LIGHTNING (previous) NEW: Lightning Mastery NEW: Lightning, T1 Spell NEW: Nova, T2 Lightning Spell NEW: Storm, T3 Lightning Spell NEW: Meteor, T3 Fire Spell NEW: Teleport Secondary NEW: Energy Shield Secondary NEW: Lightning Runes NEW: Lightning Loot NEW: Lightning Strike Rune NEW: Spell Impact Stagger NEW: Spell Charge Block Dmg + Speed NEW: Cast Time per Spell NEW: Degradation per Spell NEW: Cooldown indication WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea. A very special thank you to the supporters of Sorcery that make ongoing development possible: Lord Altin, Sir Otto Knabe, Lady Darkness, Sir Pythonpakman and Sir Tekkor Enjoying Sorcery? You can help development! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible! THANK YOU for your ongoing support, it's appreciated more than you know! -Dev
  15. HUGE fixes and changes incoming, especially to Lightning! Feels A LOT better now. Admittedly, there were several major misses on my part that have been corrected. Meteor also hits like a Meteor now.
  16. v0.76 Spell Buff Update - Releasing TOMORROW! Due to the loud feedback and vote results of the "How low is v0.75 Spell Damage?" poll, Spell Damage will be buffed in TOMORROW'S update: v0.76! Thank you all for your feedback... we'll continue this Discord voting trend to help steer development as a community. ** A restart will not be needed for this update
  17. Unhappy with the Spell Nerf? Cast your VOTE to change it on Discord! ( poll ends TOMORROW )
  18. Lightning v0.75 is now LIVE! - Sticky Lightning v0.75 is now LIVE! v0.75 LIGHTNING Update v0.75 - Lightning Release Notes HOTFIXED: Enabled certain recipes NEW: Lightning Mastery NEW: Lightning, T1 Spell NEW: Nova, T2 Lightning Spell NEW: Storm, T3 Lightning Spell NEW: Meteor, T3 Fire Spell NEW: Teleport - Secondary NEW: Energy Shield - Secondary NEW: Lightning Runes NEW: Lightning Loot NEW: Lightning Strike Rune NEW: Spell Impact Stagger NEW: Spell Charge Block Dmg + Speed NEW: Cast Time per Spell NEW: Degradation per Spell NEW: Cooldown indication OPTIMIZED: Spell Performance BALANCE: Various spell balances PENDING: Further spell balancing WIP: The "Shower" upgrade of Meteor is WIP and will proc a Firenado instead of the epic additional Meteorites WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it may not for others. A very special thank you to the supporters of Sorcery that make ongoing development possible: Lord Altin, Sir Otto Knabe, Lady Darkness, Sir Pythonpakman and Sir Tekkor Enjoying Sorcery? You can help development! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible! THANK YOU for your ongoing support, it's appreciated more than you know! -Dev v0.75 - T1 Spell Damage Nerf Tier 1 Spells: Freebie Spells that are primarily used to apply Stacks and augment/multiply the damage of self and T2+ Spells. Can be Charged to 4 Stacks before releasing/casting (this will apply 4 stacks instantly to target and AOE). These Spells are 100% retrievable from foes. Tier 2 Spells: Good-to-Great damage+effects, typically providing good AOE. Most effective with one or more Stacks present on a foe. Tier 3 Spells: Good-to-Great damage+great effects, large AOE+Duration. Most effective with one or more Stacks present on a foe. Spell Charging: T1 Spells can "Charge" to 4 Stacks before releasing it (Hold Primary Action). This not only adds the number of Charges as Stacks to the target but also a small AOE around them. T2+ Spells can Charge 1 Stack. These "Charges" AKA Stacks Multiply All Damage of The Same Element and are usually required to proc useful/powerful effects like: Arc, Chain, Meteor Shower, Lightning Bolt, Deep Freeze, etc. UPDATE: I'm officially taking a several day break from development to do a Sorcery playthrough of my own with the new updates. It's long past due will give me a fresh perspective and feel for all the changes and allow for further proper balancing where needed.
  19. Thank you for the lol on the "pimp it a bit" All Tier 1 Spells have actually seen a pretty big nerf in direct damage. This includes the old and powerful T1 Fire. Lightning T1 does as much and even more than Fire in some circumstances. Sorcerer Armor has zero effect on Movement Speed / Stamina Drain. Nearly all pieces grant special attributes, element resist and can be modded (accessories included). Additionally, each point that unlocks a New Essence grants 1 Inventory Space (15 total). Because of this, and the powerful Sorcery Only Rune Mods, it's likely to stay as is. v0.75 - T1 Spell Damage Nerf Tier 1 Spells: Freebie Spells that are primarily used to apply Stacks and augment/multiply the damage of self and T2+ Spells. Can be Charged to 4 Stacks before releasing/casting (this will apply 4 stacks instantly to target and AOE). These Spells are 100% retrievable from foes. Tier 2 Spells: Good-to-Great damage+effects, typically providing good AOE. Most effective with one or more Stacks present on a foe. Tier 3 Spells: Good-to-Great damage+great effects, large AOE+Duration. Most effective with one or more Stacks present on a foe. Spell Charging: T1 Spells can "Charge" to 4 Stacks before releasing it (Hold Primary Action). This not only adds the number of Charges as Stacks to the target but also a small AOE around them. T2+ Spells can Charge 1 Stack. These "Charges" AKA Stacks Multiply All Damage of The Same Element and are usually required to proc useful/powerful effects like: Arc, Chain, Meteor Shower, Lightning Bolt, Deep Freeze, etc. UPDATE: I'm officially taking a several day break from development to do a Sorcery playthrough of my own with the new updates. It's long past due will give me a fresh perspective and feel for all the changes and allow for further proper balancing where needed. Thanks... I'm on a diet!
  20. Yep, it's in the Mod Launcher! Sorcery comes pre-installed, no need to install it separately.
  21. Lightning v0.75 is now LIVE! Release Note Topic Link ​ A very special thank you to the supporters of Sorcery that make ongoing development possible: Lord Altin, Sir Otto Knabe, Lady Darkness and Sir Pythonpakman
  22. SORCERY (v0.75) - LIGHTNING RELEASE NOTES Lightning v0.75 is now LIVE! v0.75 LIGHTNING Update v0.75 - Lightning Release Notes NEW: Lightning Mastery NEW: Lightning, T1 Spell NEW: Nova, T2 Lightning Spell NEW: Storm, T3 Lightning Spell NEW: Meteor, T3 Fire Spell NEW: Teleport - Secondary NEW: Energy Shield - Secondary NEW: Lightning Runes NEW: Lightning Loot NEW: Lightning Strike Rune NEW: Spell Impact Stagger NEW: Spell Charge Block Dmg + Speed NEW: Cast Time per Spell NEW: Degradation per Spell NEW: Cooldown indication OPTIMIZED: Spell Performance BALANCE: Various spell balances PENDING: Further spell balancing WIP: The "Shower" upgrade of Meteor is WIP and will proc a Firenado instead of the epic additional Meteorites WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it may not for others. A very special thank you to the supporters of Sorcery that make ongoing development possible: Lord Altin, Sir Otto Knabe, Lady Darkness and Sir Pythonpakman Enjoying Sorcery? You can help development! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible! THANK YOU for your ongoing support, it's appreciated more than you know! -Dev
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