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Robeloto

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Posts posted by Robeloto

  1. On 3/17/2024 at 12:38 PM, Rukminesh said:

    This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/
    If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear.
     

    I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps.


    Yea, it is so annoying. I see that Guppycur has his own models. I have used blender to make 3d models, but I never made rigged models. Seems unity also needs a license to be used. I know I have used it before, but now it won't work. Making my own models is for me, just not worth the time. Sorry :(

  2. On 3/7/2024 at 10:05 PM, Rukminesh said:

    Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run.


    Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/

  3. On 12/5/2023 at 9:22 PM, AndrewT said:

    hey man xyth said he added this to the unity A21 a mod called 0-XCore thats supposed to allow for custom zombies without C# code try looking for it and see what happens when u have time of course


    Hey! Thanks for the info! I am gonna checking that up when I have time.

  4. On 8/30/2023 at 1:14 PM, noname835 said:
    Hello Robeloto, shame about the zombie gunner that launches rockets, I would have loved to put it back on my server in the wasteland


    Hey! I know, it is sad that many zombies are not working now in the new alpha. I know some of my zombies can still work with some easy adjustments. But many of them use meshes that isn't there anymore.

     

    I might come back with an update at a later stage. If anyone can help or know any solution or fixes for my zombies, I would be grateful. Atm, I do not have much free time, which is a shame...

  5. On 2/16/2023 at 8:27 PM, kydyr said:

    Will you be upgrading to 20.6 please.


    Hello! Sorry, been very busy and I see that A21 is out that breaks my mod completely. Seems many materials are gone or changed placements.

    On 7/6/2023 at 6:46 AM, Scendera said:

    Any word on a21? Your crew of zombs is SORELY missed!


    Hey! Today I have tested A21 and there is much to be done. Much material is missing and will not load for the zombie. Many meshes are also gone. I see that I also need to add

    <property name="UserSpawnType" value="Menu"/>

    for every zombie to appear there. I also noticed that the AITask are a bit different compared to A20. Many standard mesh ragdolls are gone and especially those I used to place materials on. The other ragdolls does not seem to work with replacematerial on. So either that means, I need to use a different way. Like using the UMA types or I have to make my own meshes, which I have no clue on how to make.

     

    On 7/30/2023 at 5:40 PM, [xTC]Moon said:

    For sure will be missed. Not sure he he is around to update the mod though :(

    Sorry for being away so long. And I am not sure I will update the mod to A21. It seems like a big job haha. If I knew an easy way to fix it, but it does not seem like an easy fix sadly.

    On 8/3/2023 at 7:41 PM, Krougal said:

    So I just discovered the LoudSoundsLowered and it still works for A21.

    My eardrums want to give you a big thank you, wherever you are!

     

    Wow, it still works. That is awesome. And you are welcome!

  6. 15 hours ago, Beelzybub said:

    This is not correct. Tj max is 100C and you should never be running your cpu at that temp. It should shut down or throttle before reaching that temp. Maybe your temp monitoring is not accurate. There's no conditions where 102c is a "stock" setting. Playing 7D2D you should be around 55C-70C max. Idle should be <40c. Totally stressing the chip with prime95 might get you up to the 90c range, but gaming should never get it that hot. Maybe you missed removing the plastic layer from the Noctua contact plate?

    https://www.intel.com/content/www/us/en/products/sku/230500/intel-core-i713700k-processor-30m-cache-up-to-5-40-ghz/specifications.html

    I was the one who told you to look at your undervolting, so ya, maybe I read the thread.

    https://www.techpowerup.com/review/intel-core-i9-13900k/23.html

    there you
    go. 102c. I was right.

    Many people told me it is not the undervolting and that they run same settings without any problem. I should not have listened at them in the first place. So now in cinebench I run pretty cool. 92C. I am very happy with Raptor Lake running that cool!

     

    https://www.reddit.com/r/buildapc/comments/yamo89/cpu_temps_issue_i713700k_thermalright_cpu_frame/

     

  7. 18 hours ago, Beelzybub said:

    Yikes. I think tj max is 100c on that chip. Maybe get a better cooler, or a case with better airflow.

     

    The firewall and AV are separate functions. 7D automatically adds itself to the the firewall when you install it.

    The AV exclusion needs to be added manually.

     

    Well I have the best aircooler on market. Noctua NH-D15 with one of the best cases for airflow: Fractal Torrent. It is perfectly pasted with thermalright contact frame.
     

    And if you read the thread. I have been playing 7 days to die for several hours until it crashed and it was due to undervolting. Also I7 13700k run at stock setting 102C. Raptor lake runs hot.

    Edit: I am sorry if I come off as rude. It is just that I am so very tired on problems and then im struggling with real life issues at the same time.

  8. 1 hour ago, SylenThunder said:

    Then you have Windows Defender.

    That is what I said, but forgot to write 'defender'. Windows firewall. Or windows defender firewall.

     

    51 minutes ago, Beelzybub said:

    Stop doing that. How many watts is your power supply? What model? How old? Try turning off xmp also as a test.

    Your mods don't match up and they are in the wrong folders. For 20.6 you should be using %appdata%\7DaysToDie\Mods for the client.

    For the dedi it should be your custom save folder that you set in your serverconfig.xml. You may get away with using the same Mods folder for

    both the client and server since it's on the same machine.

    "nerfthemall" mod is missing on the server.

    And as Sylen has already said, add folder exclusions in Defender for the game folders and the save folders.

     

    I do not use nerfthemall atm. But that was not the problem. Well, people told me to undervolt the 13700k because it was about 104C in cinebench. When I undervolted I got 79c in cinebench. Now I am back to default settings in bios. No undervolting and I activated XMP again. 7 days to die does not crash anymore.


     

  9. 1 hour ago, SylenThunder said:

    OK, so there are a few things to unpack here.

     

    1. You're hosting the server on the same PC you are playing from. Would work out well if you weren't shy a few cores. Have plenty of RAM, but you're walking the line with the number of usable CPU cores, and Windows sucks at managing it. As a result, you are going to run into issues where the two clients are fighting over resources. Which may lend to the problem you are having, because larger buildings require more CPU resources.

     

    2. You are connecting to your local server via the public address. Just use localhost to save on data routing.

     

    3. Did you exclude both of the clients from security software?

     

    There isn't enough log to really get a good idea of how the performance of the server is behaving, but the numbers I did see were at the bottom of the "ok" spectrum.

     

    1. Well, what you write does makes sense.  But what does not make sense is that it has worked well on all my previous PC:s and some of them were so much older by several gens. It doesn't make any sense, when I now run one of the fastest CPU:s on the market. I know windows sucks at managing the cores. But why did it work on previous older CPU:s and with less RAM?

    2. Alright. I am gonna use the localhost ip to connect to the server.

    3. Yes, in the windows firewall they are both allowed. The client and the server.

    I really don't have a clue to solve this. But I do have another PC which I can try and I bet everything will work flawlessly on that. Can this problem occur because I run the machine on windows 11?

    This is the crash.dmp log read by windows de-bu-g tool

     

    Quote

     

    Loading Dump File [C:\Users\Robel\AppData\Local\Temp\The Fun Pimps\7 Days To Die\Crashes\Crash_2022-12-25_164310916\crash.dmp]
    User Mini Dump File: Only registers, stack and portions of memory are available

    Symbol search path is: srv*
    Executable search path is:
    Windows 10 Version 22621 MP (24 procs) Free x64
    Product: WinNt, suite: SingleUserTS
    Edition build lab: 22621.1.amd64fre.ni_release.220506-1250
    Machine Name:
    Debug session time: Sun Dec 25 17:43:11.000 2022 (UTC + 1:00)
    System Uptime: 0 days 16:19:27.502
    Process Uptime: 0 days 0:03:15.000
    ................................................................
    .............................................
    This dump file has an exception of interest stored in it.
    The stored exception information can be accessed via .ecxr.
    (3614.8e0): Access violation - code c0000005 (first/second chance not available)

    +------------------------------------------------------------------------+
    | This target supports Hardware-enforced Stack Protection. A HW based    |
    | "Shadow Stack" may be available to assist in debugging and analysis.   |
    | See aka.ms/userhsp for more info.                                      |
    |                                                                        |
    | dps @ssp                                                               |
    |                                                                        |
    +------------------------------------------------------------------------+

    For analysis of this file, run !analyze -v
    ntdll!NtWaitForMultipleObjects+0x14:
    00007fff`3c9af954 c3              ret
    0:000> !analyze -v
    *******************************************************************************
    *                                                                             *
    *                        Exception Analysis                                   *
    *                                                                             *
    *******************************************************************************


    KEY_VALUES_STRING: 1

        Key  : AV.Fault
        Value: Execute

        Key  : Analysis.CPU.mSec
        Value: 171

        Key  : Analysis.DebugAnalysisManager
        Value: Create

        Key  : Analysis.Elapsed.mSec
        Value: 24712

        Key  : Analysis.IO.Other.Mb
        Value: 20

        Key  : Analysis.IO.Read.Mb
        Value: 0

        Key  : Analysis.IO.Write.Mb
        Value: 55

        Key  : Analysis.Init.CPU.mSec
        Value: 93

        Key  : Analysis.Init.Elapsed.mSec
        Value: 164314

        Key  : Analysis.Memory.CommitPeak.Mb
        Value: 140

        Key  : Timeline.OS.Boot.DeltaSec
        Value: 58767

        Key  : Timeline.Process.Start.DeltaSec
        Value: 195

        Key  : WER.OS.Branch
        Value: ni_release

        Key  : WER.OS.Timestamp
        Value: 2022-05-06T12:50:00Z

        Key  : WER.OS.Version
        Value: 10.0.22621.1

        Key  : WER.Process.Version
        Value: 2020.3.14.53691


    FILE_IN_CAB:  crash.dmp

    CONTEXT:  (.ecxr)
    rax=000000000000b66d rbx=00000000000007e8 rcx=000000350d4ffc20
    rdx=0000020a762a8d28 rsi=0000000000000001 rdi=000000350d4ffc10
    rip=00007ffee6248540 rsp=000000350d4ffb70 rbp=00000000000001fa
     r8=0000020a7705b398  r9=000000350d4ffc20 r10=0000020a7705b2c0
    r11=000000350d4ffdb0 r12=000000350d4ffc20 r13=0000020a77000030
    r14=0000000000000004 r15=0000020a7705b398
    iopl=0         nv up ei pl nz na pe nc
    cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202
    UnityPlayer!UnityMain+0xd4fa0:
    00007ffe`e6248540 e8bbe6ffff      call    UnityPlayer!UnityMain+0xd3660 (00007ffe`e6246c00)
    Resetting default scope

    EXCEPTION_RECORD:  (.exr -1)
    ExceptionAddress: 00007ffee6248540 (UnityPlayer!UnityMain+0x00000000000d4fa0)
       ExceptionCode: c0000005 (Access violation)
      ExceptionFlags: 00000000
    NumberParameters: 2
       Parameter[0]: 0000000000000008
       Parameter[1]: 00007ffe66248540
    Attempt to execute non-executable address 00007ffe66248540

    PROCESS_NAME:  7DaysToDie.exe

    EXECUTE_ADDRESS: 7ffe66248540

    FAILED_INSTRUCTION_ADDRESS:
    UnityPlayer!UnityMain+d4fa0
    00007ffe`e6248540 e8bbe6ffff      call    UnityPlayer!UnityMain+0xd3660 (00007ffe`e6246c00)

    ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction p  0x%p referenced memory at p  0x%p. The memory could not be %s.

    EXCEPTION_CODE_STR:  c0000005

    EXCEPTION_PARAMETER1:  0000000000000008

    EXCEPTION_PARAMETER2:  00007ffe66248540

    STACK_TEXT:  
    00000035`0d4ffb70 00007ffe`e6209818     : 00000209`b665e7b0 0000020a`7624d9c0 00000204`f048c650 00000204`f04b1300 : UnityPlayer!UnityMain+0xd4fa0
    00000035`0d4ffbf0 00007ffe`e63773e2     : 0000020a`75d6c500 0000020a`75d6c550 00000209`00000003 00000000`0115229c : UnityPlayer!UnityMain+0x96278
    00000035`0d4ffe20 00007ffe`e6377917     : 00000000`00000000 ffffffff`ffffffff 00000209`bc345ac0 00000000`00000000 : UnityPlayer!UnityMain+0x203e42
    00000035`0d4ffe70 00007ffe`e6378e30     : 00000000`00000000 00000205`701dee90 00000000`00000000 00000205`701df8b0 : UnityPlayer!UnityMain+0x204377
    00000035`0d4ffeb0 00007ffe`e646c7e8     : 00000205`701df8b0 00000205`701df8b0 00000000`00000000 00000000`00000000 : UnityPlayer!UnityMain+0x205890
    00000035`0d4ffee0 00007fff`3adb26bd     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : UnityPlayer!UnityMain+0x2f9248
    00000035`0d4fff10 00007fff`3c96dfb8     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1d
    00000035`0d4fff40 00000000`00000000     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28


    SYMBOL_NAME:  UnityPlayer+d4fa0

    MODULE_NAME: UnityPlayer

    IMAGE_NAME:  UnityPlayer.dll

    STACK_COMMAND:  ~24s; .ecxr ; kb

    FAILURE_BUCKET_ID:  SOFTWARE_NX_FAULT_c0000005_UnityPlayer.dll!Unknown

    OS_VERSION:  10.0.22621.1

    BUILDLAB_STR:  ni_release

    OSPLATFORM_TYPE:  x64

    OSNAME:  Windows 10

    IMAGE_VERSION:  2020.3.14.53691

    FAILURE_ID_HASH:  {a487b305-9d5a-69fd-b4c1-89905a42961c}

    Followup:     MachineOwner
    ---------

     

     

  10. 14 hours ago, SylenThunder said:

    Not the full log, and not on Pastebin either.

     

    Also note, did you exclude the clients and server from security software? This is covered in the Pinned Support FAQ. Just like how to post a log is in the thread that instructs you to read it before posting.


    You are right. This is just from the console which don't cover the full log. My bad. I have included both client and server yes. Going to post the full log on pastebin soon.

    edit:

     

    Client: https://pastebin.com/V1W1CEe5

    dedicated server https://pastebin.com/pJAZsXS1
     

  11. On 12/23/2022 at 8:57 PM, Star69 said:

    Can you post a copy of the entire output log for those attempts? Copy the log, go to pastebin.com and paste the log there and post the link generated here.

    Quote

    2022-12-24T23:50:20 367.607 INF RequestToSpawnPlayer: 1094, Robeloto, 7
    2022-12-24T23:50:20 367.609 INF Created player with id=1094
    2022-12-24T23:50:21 368.677 INF Dymesh: Update items to send for Robeloto id: 1094  recieved: 77
    2022-12-24T23:50:21 368.678 INF Dymesh: Items to send: 0   Added: 0   chunks: 77
    2022-12-24T23:50:22 369.128 INF Client Steam_76561197971015110/Robeloto executing client side command: cm
    2022-12-24T23:50:23 369.749 WRN Calling Animator.GotoState on Synchronize layer
    2022-12-24T23:50:23 370.288 INF Client Steam_76561197971015110/Robeloto executing client side command: dm
    2022-12-24T23:50:23 370.439 INF GMSG: Player 'Robeloto' joined the game
    2022-12-24T23:50:23 370.439 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1757, 41, 617): EntityID=1094, PltfmId='Steam_76561197971015110', CrossId='<unknown/none>', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'
    2022-12-24T23:50:27 374.717 INF DebugToggleSendNames 1094 on
    2022-12-24T23:50:43 389.807 INF Time: 6.38m FPS: 25.96 Heap: 2954.4MB Max: 2954.4MB Chunks: 471 CGO: 53 Ply: 1 Zom: 10 Ent: 12 (35) Items: 2 CO: 1 RSS: 4075.6MB
    2022-12-24T23:50:52 399.145 INF DebugToggleSendNames 1094 off
    2022-12-24T23:50:53 399.818 INF DebugToggleSendNames 1094 on
    2022-12-24T23:51:09 415.845 INF [Steamworks.NET] Authentication callback. ID: 76561197971015110, owner: 76561197971015110, result: k_EAuthSessionResponseAuthTicketCanceled
    2022-12-24T23:51:09 415.845 INF [Steamworks.NET] Kick player for invalid login: 76561197971015110 Robeloto
    2022-12-24T23:51:09 415.845 INF [Auth] PlatformAuth authorization failed: EntityID=1094, PltfmId='Steam_76561197971015110', CrossId='<unknown/none>', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'
    2022-12-24T23:51:09 415.845 INF Kicking player (Platform auth failed: AuthTicketCanceled): EntityID=1094, PltfmId='Steam_76561197971015110', CrossId='<unknown/none>', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'
    2022-12-24T23:51:09 416.356 INF DynamicMusic: 1094 successfully removed from Bloodmoon state cache
    2022-12-24T23:51:09 416.357 WRN Client disconnected from dy mesh: Id: 1094 Total: 1
    2022-12-24T23:51:09 416.357 WRN Client disconnect complete for 1094 Total: 0
    2022-12-24T23:51:09 416.357 INF Player disconnected: EntityID=1094, PltfmId='Steam_76561197971015110', CrossId='<unknown/none>', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'
    2022-12-24T23:51:09 416.357 INF GMSG: Player 'Robeloto' left the game
    2022-12-24T23:51:09 416.357 INF Exited thread NCS_Reader_1_0
    2022-12-24T23:51:09 416.357 INF Exited thread NCS_Writer_1_0
    2022-12-24T23:51:09 416.357 INF Exited thread NCS_Writer_1_1
    2022-12-24T23:51:09 416.357 INF Exited thread NCS_Reader_1_1
    2022-12-24T23:51:09 416.405 INF NET: LiteNetLib: Client disconnect from: 192.168.1.1:64917 (DisconnectPeerCalled)
    2022-12-24T23:51:13 419.851 INF Time: 6.88m FPS: 20.87 Heap: 2726.8MB Max: 2954.4MB Chunks: 315 CGO: 0 Ply: 0 Zom: 11 Ent: 0 (22) Items: 0 CO: 0 RSS: 4135.9MB

     

    This is the full log. It started happening again and I don't know why haha. xD

  12. 1 minute ago, Star69 said:

    Can you post a copy of the entire output log for those attempts? Copy the log, go to pastebin.com and paste the log there and post the link generated here.

     

    Sorry, I can't cause it seems I fixed it somehow. I went into godmode and went out of the building. Entered another building and then flew to the other building again on top of it, entered the middle floors and then flew out again and then removed godmode. Then I walked in to the building again. 15 mins in and I have not gotten kicked. So now everyone knows how to solve this problem! :)

  13. 19 hours ago, Robeloto said:

    I heard that a full reinstall of steam and 7 days to die might resolve the issue. So going to try with that tomorrow.


    Did not work. I get kicked instantly as I join the server now when I am inside the building.

     

    Quote

    2022-12-23T20:16:40 162.881 INF [Auth] PlatformAuth authorization failed: EntityID=171, PltfmId='Steam_76561197971015110',
    CrossId='EOS_0002af4162e24b66bb9ff9ffa63e693c', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'
    2022-12-23T20:16:41 162.884 INF Kicking player (Platform auth failed: AuthTicketCanceled): EntityID=171, PltfmId='Steam_76561197971015110', CrossId='EOS_0002af4162e24b66bb9ff9ffa63e693c', OwnerID='Steam_76561197971015110', PlayerName='Robeloto'

     

  14. 2 hours ago, BFT2020 said:

    What version drivers are you using?

     

    Also are you boosting / overclocking?

     

     And i just realized I was way off on video cards (2 families behind, geez  😉 ).  You got twice as many cores as I do, and have twice as much RAM memory.  Faster SSD.  But somehow, my computer runs more stable that yours does when playing 7 days to die.  I will have to check my video game settings when I get home.  I choose performance over video quality so I probably don't have Ultra on my settings like you do.

     

    Hey again. I have the newest drivers and I am only using XMP on. But I will try with XMP off also. I can play for 1 hour and then suddenly it starts stuttering and I have to restart game to get rid of it. I will try to reinstall steam completely also.

    I have my settings on high, but seems to make no difference. =/

  15. 1 hour ago, BFT2020 said:

    Can you give us more computer specs?  I don't think it is your video card as my setup is a bit similar.

     

    I have a RTX 2080 Super with an AMD Ryzen 7.  The game runs smooth like butter on my side.  I do see a FPS drop in cities because of the issues that fataal has already identified and fixing, but I don't see any stuttering like you are probably experiencing, especially during hordes or bloodmoon nights.
     


    Chassi: Fractal Torrent


    CPU:  Intel(R) Core(TM) i7-13700K   3.40 ghz


    GPU: Asus GeForce RTX 4080 TUF Gaming OC 2xHDMI 3xDP 16GB


    Mobo: MSI Z690a PRO WIFI DDR4


    RAM: Patriot Viper Blacked 64GB (32x2GB) DDR4 3600mhz


    SSD: Crucial P3 2TB PCIe 3.0 NVMe M.2 SSD 3500MB/s


    OS : Windows 11 Pro

  16. It happens only to me and not the other friends on the server. This is a clean install of 7 days to die annd I have tried to delete and resetted my character and it is still happening.

     

    video here:

    https://streamable.com/4qsemg

     

    shows 2 attempts.

     

    I have no clue why this is happening. First time I encounter this problem. Other thing is, should I not have more fps also?

    CPU: i7 13700k

    RAM: 64gb ddr4 3600mhz

    GPU: Asus RTX 4080
    Monitor Resolution: 2560x1440 @ 144hz
     

  17. Now I have finally gotten back to this awesome game to experience it on my new PC. I use a 1440p monitor for it and everything is set to high/ultra. I also use this PC as a dedicated server for 7 days. When there is more zombies in action like hordes or bloodmoon hordes, it starts to stutter very bad. My monitor is 144 hz and I have capped my fps to 141 fps and vertical sync is on in nvidia and off in the game.

    Before it was the same stuttering, but then I had only I7 7700k + 2080ti and 32gb ram. So I can't be the only one that is experiencing this. It is only happening in this game.

     

    Edit: What is weird is that it works perfect on my old PC with GTX 680 and i7 2600k and 16gb DDR3.

  18. On 6/17/2022 at 1:09 AM, AndrewT said:

    Hey Robeloto if you remember when I said how most of your zombies make sense with 7days using nuclear radiation in its developing story. a new mod item i had an idea for that may be of interest to you is simply some sort of highly radioactive nuclear substance which can be acquired by killing tougher zombies from your mod such as the bosses and this substance can even come with a custom quest where your tasked with collecting a certain quantity of this new substance and once you collect the targeted amount of the stuff you head to the nearest trader and turn in the substance for new and larger rewards. the quest details regarding the task and how much needs to be collected will be entirely up to you.


    Hey AndrewT!

    And sorry for the very late answer. Let us just say I have been busy lol.

    Yes I do remember that. It sounds very cool. Thanks for the idea.

     

    On 6/25/2022 at 6:04 PM, chikuwa said:

    If I want to spawn these fun zombies only in the wasteland.
    Is it okay to delete everything except the wasteland in entitygroups.xml?

    You will have to add every zombie in the wasteland group. Then you remove the other biomes. If you wanna remove them on bloodmoon, hordes etc. Just keep the wasteland group and nothing else. You will never see them on bloodmoon though sadly.

    On 7/26/2022 at 12:16 AM, crewking99 said:

    Hi is it possible to disable some zombies?

     

    Yes in entitygroups you can remove each individual zombie. You can remove them manually or with the notepad ++ regular expression. With regular expression you can remove the zombie and the prob chance also. https://cheatography.com/davechild/cheat-sheets/regular-expressions/
     

    On 8/31/2022 at 11:24 AM, chikuwa said:

    No answers to your recent questions?
    Won't you upgrade to support 20.6?

    Hey sorry for being late. I will try to upgrade 20.6.

    On 9/3/2022 at 5:35 AM, a_jp said:

    Loud Sounds Lowered
    auger sound, drop
    It is essential when you are doing voice chat on multi-server.

    Conventionally, the auger is noisy,
    There was a problem that voice chat could not be done.

    If this mod works
    Voice chat is possible even in ogre.
    Best!


    And Zombie names are
    Is there no reaction in my environment?
    (Is version 20.6 not good?)
    I wanted to see Copter Corpse, but
    I didn't see it in the F6 zombie list.


    *-*
    If the sentence is strange in translation
    sorry.


    Hey!

    Yes, the auger is indeed noisy. I am not sure if loudsoundslowered work with 20.6. I will look that up!

    The CopterCorpse should be there. With all the other animals. animalCopterCorpse

     

  19. On 2/21/2022 at 5:10 AM, Rukminesh said:

    I think this is a question like: What wallpaper sould I buy? The right answer is: Depend on the room. In this situation, what you want to create.

     

    For me the number 10 is one of the best. That lady look like an old corpse out from a coffin. The other is number 2 with some tweaks, and 33 because it could look like a proper dress.

     

    Thanks for your input! :)

    Just did a small update now.

     

    V.2.95 is out.

     

    Most important was that I made Theflyingplague zombie attacks to work better.

    Mini has the appearance of zombie number 32 in the picture.

     

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