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Robeloto

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Posts posted by Robeloto

  1. On 1/10/2022 at 3:02 AM, AndrewT said:

    the white barf mist coming from the left reminds me of when older cartoons used to something heavily similar before 100% perfection (something thats impossible) became the standard expectation of modern cartoons (no wonder modern cartoons are either garbage or boring) but the nostalgia gave me some laughs


    Haha, yeah! :D

    I have updated the mod now to 2.84. Both the xml and the original version. Reworked entitygroups and added several new groups and gamestages. Now the harder zombies will have a higher chance to appear at higher gamestages. More likely to encountering easy zombies in the start at low gamestage.

     

    Let me know if someone want a version with higher spawn chance.

    Also added  2 versions, one with only animals and one version that will make every tough zombie only appear at higher gamestages and easier only at the start. Almost same as the original entitygroups, But groups like ZombiesDownTown, Wasteland, Forest, ZombiesNight only have easy zombies here with no chance to see a tough one.

    Also, no collide anymore with Snufkins server side Zombies :)

  2. 9 hours ago, chikuwa said:

    How do you fix this error?
    I have enZombies (+ AddonSnufkin) in it. 

    キャプチャ20.PNG

     

    Sorry. I was gonna rename the physicsbodies - nolegsuma , so it would not collide with snufkins, but I forgot. Gonna do that later today. In the meantime you can just remove the xml like razorfsy said.

  3. 14 hours ago, AndrewT said:

    nicht schlecht. ich benutze nur translate, weil ich noch viel üben muss, um deutsch in ganzen sätzen zu sprechen, aber ich kenne mehrere wörter. although similar to the Russian accent Germans when talking English often pronounce W words with a V sound which i find hilarious so get ready for lots of V pronounced W words Im sure all yall will get a good laugh outta that.

    if u remember the "soup nazi" from Seinfeld and how he said the little man (george the fatty) was pressing his luck. we may make a reference to that and im confident anyone who recognizes that as a seinfeld reference will burst into laughter far louder than any shotgun.

    actually while the lightening sparks in the original electric zombies eyes may be harder to do a good start would be copying and pasting the orange ferral zombie eyes then change the color to a nice plasma blue if possible.

     

    Haha. It is the same here with swedish. Many english words with W  I pronounce with a V also. Das is gut. I like it.


    I remember the "soup nazi" for sure lol.

    Hey, nice idea about using the feral zombie eyes. Seems many of the feral mesh cannot be used for materials, they just show the original mesh. :(  Before I could just the eye color, but does not seem to work anymore. I am gonna try a bit more. The cop feral mesh seems to work alright with materials.

     

    What do you think about this? The problem with this vomit is that it is a bit glitchy. At first you see the vomit come from above the zombie to the left and later it "teleports" to the mouth. I think it looks cooler, but maybe that glitch kinda makes it weird.
     

     

  4. 4 hours ago, razorfsy said:

    when Shocker feral Vomit its ammo

    DLKqSauyxbHl8A5.png

    After check for files. Seems like you miss a line in Items.xml :

    <item name="meleeHandZombieShockerFeral">

     

        <property class="Action1"> <!-- UseAction -->
            <property name="Class" value="Vomit"/>
            <property name="Delay" value="0.3"/> <!-- obsolete if rounds per minute exists -->
            <property name="Range" value="200"/>
            <property name="Infinite_ammo" value="true"/>
            <property name="Sound_warning" value="electric_fence_on"/>
            <property name="Sound_start" value="electric_fence_impact"/>
            <property name="Buff" value="buffShocked2"/>

     

    Magazine_items line is missing? I am not sure.

     

     

     

    Thank you so much for noticing! In the XML version. You are right. I missed magazine_items! Fixed now!

  5. It is very easy to make. However, there are some yellow errors. 'Could not parse float'.

     

    But it works!


    https://github.com/Robeloto/7D2D_A20_Modlets/tree/master/Robeloto_Slowzombies
     

    <configs>
    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[@name='MoveSpeed']/@value">.05</set>
    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[@name='MoveSpeedAggro']/@value">.08, .09</set>
    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[@name='MoveSpeedRand']/@value">-.2, -.1</set>
    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[@name='MoveSpeedPanic']/@value">.09, .1</set>
    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[@name='SwimSpeed']/@value">.1</set>
    </configs>

     

    Edit:

     

    Oh I think the yellow error is because the MoveSpeed only has one value and not  2 values. I thought it had both Day and Night. So if I remove one value, there should not be any more errors.

  6. This have probably been requested many times. It can probably not be done with pure xpath scripting. Maybe it's DMT and C# and I am not too familiar with that.

     

    I know someone made a push lawnmower in starvation mod. Think it was Paco? That was pretty cool. God rest his soul.


    I know there is a grass cutter mod (hand-held grass cutter). But would like to have a vehicle that can cut the grass. I am not searching for a 3D model or anything, but rather the solution to make any vehicle into a grass cutter in the game. If anyone knows how or can offer any help it would be much appreciated.

  7. 9 minutes ago, AndrewT said:

    balls (PAUSE) of glowing plasma for eyes on the electric zombies was really cool also im glad u gave ErrorNull the green light to make an add-on version of your mod so robeloto zombies alongside snufkin zombies.

    cause the smaller giants from his mod can be common soldiers sorta-speak and your paul-bunyon looking giant can be a sergiant or something with khains behemoths being major officers of 2 different ranks due to the original A16 one and the radiated version and finally at the top is your new mutated giant which i can see being the major general of this klan of giants. such awesome stuff to come into me and my friends series. hopefully yall will be ready for loads and loads of NEINS and UNDS as we'll be playing 2 germans in america including the accent for @%$#s and giggles


    Yes, they were cool. Maybe there is another way to make the eyes glow like that again? Yeah it's so awesome with all the modders out there. I would never deny anyone using my mod as an addon to their mod, especially when they ask in such a humble way. You probably already know that I am not seeing this as a competition with all the other zombie-modders. This is what I love to do on my freetime, cause modding is fun and not a contest! ^^ Besides all the amazing mods made by people from this community, I'm also using ErrorNulls EnZombies on my server with friends and we all love it. As long as I have  the motivation, I will keep doin what I do. Just need a break here and there sometimes.


    Haha that is great! I actually can speak a bit of german. Or I mostly forgot the most I learned at school. xD
    Ich heisse Robeloto and ich wohne in Schweden. I did not use google translate. Those are my german (deutsche) skills lol.

    Mod is updated to 2.83 now!

  8. 1 minute ago, AndrewT said:

    thanks for the approval

     

    Most welcome! ^^
    _______________
    New update again soon. Just some new looks on the normal Giant, Anesthesia and Exploder. Seems I cannot add the electrical spark in their eyes anymore. I miss Shocker and Fireboss looking badass with their glowing eyes.


    Going to make an overview of all zombies again. Maybe will also make a new action-video on all zombies, atleast all the new ones since Part 1.
     

  9. 14 hours ago, Slawa said:

     CustomZombiesXMLonly
    Hiho, your items.xml has a typpo in line 1 "<<configs>"


    Hey thanks btw. The newest version + xml version is now out. Hope everything works ok. I have just tested it a bit and seems ok.

     

    16 hours ago, AndrewT said:

    robeloto u better check this out. normally finds like this i keep top secret but this is the image i got (the only one i got mind u) which made my friend from high school whos mostly a movie nerd committed to getting the supplies he needs to join me in a coop 7days cinematic (movie style) series which your fun as hell mod will be featured along with harrys new calibers for bigger guns as well as snufkin's weapons for crossbows with magazines and railguns along with many others. when i first told my friend a movie style gameplay series for 7days (other games are also planned) would make his channel nuclear explode in popularity, this image of an obvious BLOCKBUSTER parody is what kickstarted his determination to make it happen. hopefully you approve of us using your mod but I swear our series will paint the best picture of your mod imaginable. on a side note the shotgun u see is a pure vanilla shotgun with the new model but following the capture of this image bobbylee finally updated his harrys new calibers mod thus my beloved 10 gauge shotgun is back and while it looks like the vanilla shotgun its gauge is easily noticed when it fires... sounding like a cannon.

    A20.0_2021-12-09_23-53-09.jpg

    also "4ever" obviously means the fun pimps clearly miss blockbuster as much as the rest of us

    Wow, that is cool. I can't wait to watch those series. Let me know when the first episode is out!

    And of course I approve of using my mod.

     

    9 hours ago, Blue mame said:

    Obviously, the interesting pimp did not pay attention to the more threatening doomsday zombie birth. Your mods make up for this shortcoming. Doomsday is eternal survival, and cannot be comfortable with the status quo.😀

     

    I am glad you like it!

    ____________________________________

    Update!

     

    Version 2.82 is out for both the original and the XML version.

     

    Click here to see what's new in this update.

     

  10. 1 minute ago, XRedMillenniumX said:

    Ok! I read the "ReadMe" and under the 2.81 its shows it in the notes as the Traders being nerfed. So thats why I thought that?

    Oh Thats the nerf them all mod.

     

    And dont use the xml version with Snufkins mod. I havent updated the xml version yet and it wont work. Use the one with the custom sounds instead. Sorry for any trouble.

  11. 3 minutes ago, XRedMillenniumX said:

    Hey Robeloto! 

     

    This is a great Mod (Custom Zombies) is there a way we can have it so it does not nerf the traders? and just adds the Zombies? 

     

    Thank You!

     

    Yes, only use my zombie mod. :)

  12. 35 minutes ago, Slawa said:

     CustomZombiesXMLonly
    Hiho, your items.xml has a typpo in line 1 "<<configs>"

    Omg, I havent noticed that typo in the xml mod. Its fixed now.

     

    I am going to update that mod to newest version soon.

  13. On 1/2/2022 at 7:02 PM, Fox said:

    https://www.ebay.ca/sch/i.html?_from=R40&_trksid=p2334524.m570.l1313&_nkw=cat5e+female+to+female&_sacat=0&LH_TitleDesc=0&_odkw=cat5e+adapter+extension+female+to+female&_osacat=0

     

    You can just buy an adapter to extend the cable you already have. Just keep in mind that it's an additional failure point in the connection. If it never gets tampered with, then it should be reliable though.

     

     

    Personally for me, and this is mainly just a preference... but I prefer to have v-sync completely disabled in control panel and in-game. G-sync and a frame limiter to 60fps is all I need unless I'm competing or something in which case I'll set it to 144fps.

     

    The problem was the network. And I have experiencing this while downloading stuff. It can download at 30mb/s and then it goes down to almost 0, and after some seconds it goes up again. Today I experienced it again, and it was for a few minutes. Server was unplayable almost. I dunno why this is happening. And it happens atleast once per day.

  14. 12 hours ago, CrimsonKing said:

    Latest release of zombies is giving some XML errors

     

    33.096 ERR XML loader: Loading and parsing 'entityclasses.xml' failed

    33.098 EXC Did not find 'extends' entity 'Zombie_Template'

     

    35.940 ERR XML loader: Loading and parsing 'entitygroups.xml' failed

    35.941 EXC Entity with name 'animalFly' not found

     

    42.785 ERR XML loader: Loading and parsing 'spawning.xml' failed

    42.785 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup

     

    Don't know if the numbers symbolize anything but this wasn't happening with the previous release of the Custom_Zombies

     

    Edit. It's also causing zombies not to spawn giving me a red error

     

    EXC NullReferenceException: Object reference not set to an instance of an object

     

    Thanks I will look into this now! I probably missed one entry in entityclasses.xml (Zombie_Template1)

     

    EDIT: FIXED!

  15. My mod has compatibility problems with the better vanilla mod, because it removes foodCanChicken and I have that as an ingredient for making the Amoxil pill. You can remove the ingredient in my mod, by going into recipes.xml and remove this line : <ingredient name="foodCanChicken" count="1"/>

    in future versions I can remove the ingredient foodCanChicken for making things easier for people that wanna use both mods.

  16. 9 hours ago, Takleif said:

    Sup 

     

    Installed it on my server.

    And when i join i get the error message.:

     

    ERR XML loader: Loading and parsing failed

    EXR No Item/block/material with name foodCanChicken existing

     

    how do i fix that ?

     

    i also installed 

    Better vanilla

    bdubs vehicles

    snufkin weapons

    better hordes

     

    and do you got a discord server ?

    I will check the compatibility with these mods asap.. Right now I'm about to sleep. I do not have a discord server, but maybe I will make one in the near future. In the meantime you can try removing mod for mod until you find out which mod are causing the error.

  17. On 1/1/2022 at 2:11 AM, Fox said:

    These are the settings I'm currently using in case you're interested. I get a solid 60fps (no dips) with my Ryzen 5 5600x, 32GB of ram and old GTX 1060. I know I could easily up the settings, but I'm too lazy to test the limits. These are also the same settings I used back when I ran it on the Ryzen 1600x / same GPU.

     

    https://i.imgur.com/g8jGTeD.jpg

     

    https://i.imgur.com/7bBmTE3.jpg


    Thank you!

     

    On 1/1/2022 at 6:05 AM, Beelzybub said:

    Wireless is half-duplex, which means it can only send OR receive data. Can't do both at the same time.

    Ethernet is full-duplex, which means it can send and receive data at the same time.

    A server is constantly sending and receiving data so a full-duplex ethernet is much better.

    Also wireless has higher latency. I'd recommend wiring up the server.


    You are absolutely right. Well darn, seems I have to go and buy a looong cable! :) I have a long one that almost reach, just 1m more. xD  I
     

    On 1/1/2022 at 9:14 AM, q123 said:

    Can’t say much about your server, but I have 3 things about your client settings:

     

    1. do yourself a favor and disable "Dynamic Resolution Mode”. Especially the "auto” mode was known as being very CPU expensive when it was introduced (don’t know if that has been improved...)
    2. since you are using G-SYNC and V-SYNC in NVIDIA-Controlpanel (which is fine) – you should disable ingame V-SYNC in 7 days.
    3. if you are not already using an external frame rate limiter - think about activating "max frame rate” in NVIDIA-Controlpanel for stable frame times. Start with something low as 60fps and have a look how that feels for you...

     


    Thanks! Yes, I have disabled the dynamic resolution mode now. I have been testing it out just a bit. I still have that stuttering though even without it. I noticed sometimes it stutters even if there is no zombies nearby.

    Oh, I thought having different v-sync in nvidia and in the game would be bad. Gonna try that next time!

    Yeah, I will try doing that and see how it turns out :) I have no problem with just 60 fps if it will be stable.

  18. 14 minutes ago, Darkaft said:

    Thank you very much, I will have to take a good look at it since unity is not something I touch. But somewhere you learn.

    Greetings


    I was in your shoes also and I knew nothing. The motivation will be the key to get it done. And I am sure you will learn it no time + there is so many helpful people here on the forum. ^^

    I think in the thread I linked someone posted a full walkthrough tutorial. Dunno if there is a video tutorial also, but be sure to check the whole tread. Good Luck! :)

  19. 15 hours ago, AndrewT said:

    while I understand how video games often implement volume limits for all sounds due to hearing health reasons, an extremely loud roar for when the giants spot the player we can at least agree makes sense because giants even in the old legends often like to announce to their enemies that they've been spotted by making insanely loud noises.

    these sound volume limits are also why a guns in games are nowhere near as loud as guns in real life for instance the 10 Gauge shotgun (bigger than 12 gauge) from harrys new calibers mod available on nexus mods is nowhere near as loud as a 10 gauge in real life... I know this because I own a big black browning 10 gauge pump action in real life and HOLY @%$# bro ITS LOUD.

     

    You gave me an idea though. I made a buff that if the Giant is spawned and about 20 meters from you. You will hear his scream inside your head. Yeah, I know they are very loud, it is insane lol! ^^

    And I figured out how to make a zombie that will stop your vehicle. Many will prob not like this. But I call this zombie the running man. He is fast and if he is 20 meters or closer he will stop your vehicle from running and then he will kill you. ;)

    Edit: Also thinking on adding a zombie that can stop time. But will only appear at gamestage 3000 and later. Maybe that is too much?

     

    yea I watched too much Jojo xD

  20. 12 hours ago, AndrewT said:

    nice. now I never said remove the fe fy fo fum due to the reference it imposes but adding more noises to the giant zombies along with other zombies would make things more interesting

    the new rad sounds made me laugh and as a reference to the original DOOM and DOOM2 the new giant roars would also make good noise scares to players by making these roars EXTREMELY LOUD to envoke fear in players which the loud battlecry from the greater demons in the original doom served the same purpose. Im telling you this cause im sure these giants could spot players from extremely far away.


    I did not remove any sound :) The new sound is for the mutated Giant! ^^

    I could not make the sound any higher sadly. I always increase to max and any more than that and it will destroy the sound. And in the game somehow the sound is always automatically decreased. Nothing I can do about it, it seems. =/

  21. On 12/10/2021 at 4:35 PM, Fox said:

    What's your Upload speed like for your internet? I understand that a lot of ppl tend to have good download but terrible upload speeds, especially on copper lines.

     

    You could also lower the view distance on the client side which would relieve stress on the server side as it loads up less of the map all the time for all 3 players. (It'll also help stabilize your own fps too)

     

    I know your hardware is great, but I also know ppl with great hardware tend to think they can run on max settings with every game no matter what, which isn't always the case, especially during early access. I myself tend to run the game on medium - high settings even though I know I could set things up higher... but I prefer a stable fps over fancy graphics. With every major update, the devs tend to make the game even more demanding on hardware which means a constant re-adjusting of graphics settings. They did mention plants and zombies are now fully HD.


    Oh sorry, forgot to answer. Happy new 2022 btw ;)

    My upload speed is around 250mb/s.

    Hey, I am the same as you. I have low/medium on pretty much all. Now we played at the same PC as I run the dedicated and sometimes. I guess it is around when the daily horde comes. It is stuttering like crazy for about 15-20 seconds for both of us. I never had this problem with earlier versions. But I also didn't have this graphic card. (2080 ti). I had GTX 1080 before.

    Here is my Nvidia settings:

    nvidiasettings.thumb.jpg.15bf913613974ad8f2fde9245b5b828f.jpg


    Here is my CPU and GPU. The CPU goes to around 79C max under load and GPU to around 64C.

    919072870_CPUandGPU.thumb.jpg.ca3540b22eaace8294f48701d95326b7.jpg

     

    Here is my Video settings in 7 Days to Die.

    VIdeosettings.thumb.jpg.53a73421704f071f832a451f185d64be.jpg

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