Jump to content

stallionsden

Members
  • Posts

    5,196
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by stallionsden

  1. Can you upload a output.log or players.log for me to see please.
  2. I have looked at the vending machine code and unfortunately I believe (Could be wrong) but it is hardcoded, unless i missed something.
  3. xpath is the newish (since a17) way of adding code to the game. rather then just add lines to each xml, you create a Mods folder inside game folder where the exe is. Then in it you have your mods , which injects code into the game for you rather then you having to manually add lines.
  4. sweet thanks, will convert to xpath modlet to. and add to the O.P and credit your work ofc 🙂
  5. i can take a look at it. But possibly hard coded. Will let you know
  6. I have left it exactly how valmar had made it. However with the standing and sitting thing. I can add to it which is which but that be changing the original mod by valmar. But will get to it. That position is how i got it to. Before they were half way in the ground. But will also have a fix for you next update for you As much as possible i try to keep valmars mods orIginal as he had it.
  7. Ok will take a look in the morning at it and get a fix out for you
  8. If you click on download all mods there is a download link there - To download a single github repo... You need https://stackoverflow.com/questions/7106012/download-single-folder-or-directory-from-a-githib-repo And enable gitzip in your browser extensions (chrome/firefox)
  9. UPDATED NUCLEAR POWER - Added schematics to different loot groups and lootcontainers. - Removed schematics from similar groups
  10. Valmar And I talk a bit. I updated his mods since a18 with his permission. No he is still around just not on 7 dtd no matter how hard I try to convince him to come back lol. I thought i got them all lol must a hid them. Sure send the ones i missed thru will add them for sure. They dont even have an economic value lol hmmmm will look into it for sure. maybe will add a economic value. UPDATED SURVIVOR NOTES - Added economic value to survivor notes. (sellable to trader) also (bundle of 150 = 10 coins)
  11. I fixed the snares and coop book requirements, available to redownload.
  12. Ok glad you found it and no worries anytime.
  13. ok steps - 1. can you try the invisible animals by itself no other mod in the mods folder 2. verify game files if works on its own, start adding one mod you use at a time and test til you find the one causing it if it is another mod ofc. and not stupid together we will get down to the cause of it
  14. @Nagano Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods) I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict. EDIT: nope those 2 together are fine. I am getting no errors at all in my logs. can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file. That doesnt look like the current version is all as I have added to it in my latest version. (possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also.
  15. UPDATED NUCLEAR POWER FIXED - Changed learning from yeah science to perkadvancedengineering - Corrected solar and battery Bank low power when you had all 6 slots used yet when you had 4 slots you had max power, its now corrected - Increased economic value of all to be more harder to afford at traders.
  16. UPDATED VALMARS ANIMAL SNARES FIXED - Snares and Coop now unlocked by the recipe book
  17. I will take a look at it. I probably forgot to add the unlock etc. But you craft the snare place it can take upto 5/6 in game days to change to the next block. (Can decrease this in xml where it says upgraded_rate then under will have another line with a number on it. I think 63)
  18. can you upload your players.log or output.log please.
  19. Oh and to actually answer your question lol those blocks are in there like a wild card. Like bad luck found rubbish type a deal lol. Probably add more stuff as well eventually and fine tune it more. Will see.
  20. That is a vanilla bug. Work arounds are exit the game fully and re enter game or possibly turn off vsync worked for another who had that issue.
  21. UPDATED MINING MACHINE AND RAIN CATCHER - Removed recipes put in wrong mod - Removed double items - Added new items that mining machine can find. - Removed goldenrodtea from raincatcher UPDATED HOME BREWERY - Added recipes to make the wine barrels.
  22. @gpcstargate Have changed the sounds to the nail gun sounds. try that. I however could not replicate your issue unfortunately.
  23. yeh i tried clicking multiple times i didnt get it. Stopped how it spose to. The trapgun is only for the firetraps tho lol. But will take a look again when home at it. But that line only occurs if the trapgun is broken it will play a broken sound.
  24. Oh gosh i honestly havent changed anything in this mod for a while. Guess i prolly should lol. When i get home will take a looksie
×
×
  • Create New...