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stallionsden

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Everything posted by stallionsden

  1. STORE SHELVES ORIGINAL Ever get sick of breaking into your favourite store, fight thru the dead only to find the shelves empty. Well now the dead have been busy filling these shelves up for your needs. ADDS * Lootable Store Shelves * mixed loot possibly found on shelves *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) ***WARNING** NEW AREA WILL BE REQUIRED FOR THIS TO WORK ================================================================================================== ================================================================================================== STORE SHELVES Same principle as the original. However, shelves will vary now and utilise the new shelving added to the game to. ADDS * Variable Store Shelves * mixed loot possibly found on shelves *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed) ***WARNING** NEW AREA WILL BE REQUIRED FOR THIS TO WORK ================================================================================================== ================================================================================================== SUPPLY CRATE DROP When the zombie apocalypse started most feared them and tried to kill them. The army was overrun and most of society had been bit or died and turned. The few remaining some were on the zombies side and wanted to help them, so they dropped supply crates with items to help the zs defend themselves. These people became known as the P.A.K.Z (People Against Killing Zombies) However they being stupid didnt realise these zombies were as brain dead as they were and wandered past them as if they didnt exist. Thats where you get to benefit from the P.A.K.Z stupidity as littered across the world these supply crates remain untouched for you to collect. ADDS * lootable supply crates to the world. ================================================================================================== ================================================================================================== WEAPON MAGAZINE SIZE INCREASER Gives you the ability to increase/decrease magazine size of weapons. ================================================================================================== ================================================================================================== STALLIONSDENS WHISPERERS What This Modlet Does - - The Whisperers modlet lets you craft a unique set of clothing (created from Hazmat outfit set) - Once you put the set on you will now be one with the zombies. YES thats right you can WALK with the Zombies/Sleepers. (make sure you only walk) - Whisperer Set is craftable via the workbench and requires certain ingredients found * ResourceCLOTH * RottenFLESH * Each item of the vanilla HAZMAT SET * New item - ZOMBIE SKIN (found on zombies, or in labequipment) (If you have my LOOTABLE OBJECTS MODLET - uncomment in loot.xml the lines pushing to that) then you will also find Zombie Skin in the dead Body Bags, human corpse blocks and human bone blocks. - HOWEVER if you want to remain in zen with the zs ** WARNING ** * Do not RUN * Do not JUMP * Do not equip a WEAPON * Do not equip a TOOL * Do not fire a WEAPON * Do not hit anything with your FISTS * Do not hit anything with a TOOL * PRETTY MUCH JUST WALK LOL. YOU CAN LOOT STILL Anything other then walking will result in the zombies knowing your not one of them. You will see a grey Skull on the left side of your screen for when you wont be seen by zs and if you do anything other then walk a red cO2 in red icon will show. once it dissappears tho the protection from zs will reoccur. There is a duration between after you do an action other then walk of 60 seconds before the protection occurs again. ** FOR USE WITH OTHER MODLETS ** I have added many modlets that this modlet affects. SIMPLY go thru the bottom of the list and uncomment any of the modlets you use in your game. (Salvaged Bats are added via the vanilla section so no one really needs that one.) In items.xml If you want your modlet that uses TOOLS &/OR WEAPONS etc feel free to let me know and I will add them to it. ================================================================================================== ================================================================================================== STALLIONSDENS WHISPERERS WITH LIGHT & REDUCED STAMINA MODLET Same as above but with the mining helmet light attached to the hazmat mask and the set with reduced stamina. ================================================================================================== ================================================================================================== ZOMBIE MODIFICATIONS Zombies destroying your base or your overnight accomodation. Zombies jumping from out of no where making you change your pants often. Zombies making you work hard and not giving you anything in return. Well here it is my personal no block damage EVER, No Zombie jumping at you and each Zombie giving you a bag each time you kill one. ================================================================================================== ================================================================================================== ZOMBIE MODIFICATIONS WITH NO RAGE Same as Zombie modifications but with no rage either ================================================================================================== ================================================================================================== ZOMBIE MODIFICATIONS 2 ** Same as zombie Modifications but with vanilla XP, Vanilla Lootbag Drops and Health (altho didnt change health as it was the same) ** **No Block Damage done by zombies or animals. No digging no jumping) ================================================================================================== ================================================================================================== ZOMBIE MODIFICATIONS 2 WITH NO RAGE ** Same as zombie Modifications 2 but with no rage ================================================================================================== ================================================================================================== 187 SLOT BACKPACK * 187 Slot backpack for the small Horder. * cleaned xmls up **Combine Modlet compatible ================================================================================================== ================================================================================================== 375 SLOT BACKPACK Adds a 375 slot backpack. Adds in the Quick sort and stash buttons. May need editing depending on your screen size etc. ( i am bad at moving UI lol like the forge windows so you may adjust to your liking also lol. ) ================================================================================================== ================================================================================================== THE MEGA BACKPACK This Adds - * The combine tool * Expanded Crafting queue (20 x 11) * UI Rearranged (forge and output windows on left of screen) * Windows Output BIGGER (12 x 7) * Backpack 630 slots (21 x 30) * Adds in the backpack stash buttons. For all your apocalypse Needs and one stop shop lol. ================================================================================================== ================================================================================================== RESOURCE INCREASER Increases all resource items in the game only ================================================================================================== ==================================================================================================
  2. STALLIONSDENS STACK SIZE INCREASER Stack Size Increaser allows you to customise your game in regards to stack sizes.
  3. STACKER One value changes the stacksize of all in items.xml and blocks.xml.
  4. Special Forces Cases reports showed the decline of the human race people dying and turning,becoming zombies. You however were prepared for this for years. As a Doomsday Prepper you collected all the Necessary equipment required to survive. Adds - * 3 cases with all the necessary survival gear one would need *Warning* - unless you have a bigger backpack open 1 bag at a time and sort ***NOTE*** windows.xml (windowslooting requires editing to 20 rows and 15 columns) so this section - <!--#$-IGS BEGIN: Adding cursor area. -$#--> <window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" > <!--#$-IGS END.-$#--> <panel name="header" height="43" depth="0" disableautobackground="true"> <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/> <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" /> <label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" /> <label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/> <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/> </panel> <sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" /> <rect name="content" pos="3,-49" > <grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer"> <item_stack name="0"/> </grid> </rect> </window> SO SHOULD LOOK LIKE THIS - <!--#$-IGS BEGIN: Adding cursor area. -$#--> <window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" > <!--#$-IGS END.-$#--> <panel name="header" height="43" depth="0" disableautobackground="true"> <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/> <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" /> <label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" /> <label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/> <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/> </panel> <sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" /> <rect name="content" pos="3,-49" > <grid depth="12" name="queue" rows="20" cols="15" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer"> <item_stack name="0"/> </grid> </rect> </window>
  5. STALLIONSDENS SHOP KEEPING This is more a multiplayer modlet. Adds shop containers to the world so a player can set up a shop and sell stuff to other players. You can set your own asking price as well. Thats right you can run your very own shop right here in the apocalypse. Who said you making money had to stop because the world ended.... As the shop keeper you are set to keep the shop supplied of stock. Players can buy items from you. a Player can craft certain shop containers to suit their business type they want to run. Want to run a weapons and ammo store, you can make all the weapon shop containers and set the shop up how you like. Want a coffee shop go for it set up your own coffee shop. A brewery, well you can do that to. You can even be a jack of all trades and set up shop with everything in it. ROLEPLAY Great Roleplay if you like. players can alo request stuff from you if you so wish to go out and hunt for it, you can create stuff for another player of what they request and you can then set your price for it. LIMITATIONS All shop containers are found under shop Due to the vending machine code to change the name of the vending machine being in the DLL and hard coded names will all be generic when you have placed the container down and even searching for shop containers in CM menu even tho you have put shop in and you scroll your mouse over it will come up with vending machine. Simply create some player made signs and display it above the container to let others know what container it is
  6. Stallionsdens Poison Removal Mod So you got poisoned huh.... Should a invested in The Weber 9000. This beauty takes the poison chance out of properly looked after foods like meat. This beauty does nearly it all bah wash up and kill the zombies.. **Note** thats your job Dumb @%$*#! (wise words of Glen season 1 The Walking Dead) But Wait there is more.. Still not satisfied, Make The Weber 9000 and you will be the talk of the town and visitors will show up from all over.. Still wanting more. build today and we will throw in nothing for free. Thats right you heard correctly Nothing for free. You save 100s But Wait again there is still more. The Weber 9000 brings with it new ingredients, new post apocolypse assistance and the state of the art and world class menus. But wait there is still more. well to bad thats it lol.. So what are you still doing here. go build that Weber 9000 and make your neighbours jealous, visitors so envious they would kill to have one themselves. You still here. This offer wont last long you better get your butt into gear.... ADDS * The Weber 9000 - bbq work station * Activated Carbon - ingredient used to remove the poison from otherwise contaminated food (if unsealed food used small chance of poisoning may occur) * Combines Valmars Sealed meats modlet - This is the only way to get 100% poison free food guaranteed. * Use The Weber 9000 with out the activated Carbons and you have a small 6% chance of still being poisoned. * Eat food you just killed you gonna die - Poison chance is 75% * Remember to seal your - Raw Meat, Animal Fat, Sham Sandwiches and Rotten Flesh for 100% poison free eating experience. **Disclaimer** * No refunds (at all). * TFP or myself are not ever held liable for any bad cooks out there or faults in The Weber 9000 no matter if it were a production fault. * Not recommended use by Zombies, animals or birds. No seriously they cant cook. * All products, foods and/or ingredients required are for you to collect and at all no responsibility of the creators of The Weber 9000
  7. FRIENDLY ANIMAL HELPERS Adds a random chance spawn of an animal (Including zombie versions) that they will come to your aide/rescue Once you get the animal tracker perk you will see them easier. Can kill them also and get meat etc from them.
  8. STALLIONSDENS PALLET MOD Turns the pallets and sand bags and bricks on crates into lootable objects ADDS * lootable Pallets to the game *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed)
  9. OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS ***WARNING Not compatible with Open Door Syndromes and Open Door Syndrome 1**** WHAT DOES THIS MOD DO This mod does the same thing opened door syndrome does except allows the respawn of containers thru out the world and lock picking additions NOTES - This makes all loot containers respawn that have a open version and randomlooter block - A stage has 63 ticks before it goes to the next stage. - Roughly 7 hours (441 minutes) before a container respawns. - Changed the possibility of a full container to spawn to be 100% due to the possibility of one going a really long time of respawning. IE: A container goes thru 441 minutes then the randomlooter of that container picks a empty again therefore you would have to wait another 441 minutes to possibly get a full container and ofc the cycle would repeat. FIXED - Fixed pillcase not opening once looted - Fixed mircrowave destroying on open ****WARNING**** Disregard yellow text that can be seen in console - Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x.
  10. OPEN DOOR SYNDROME You ever wonder how the previous raiders looted the cabinets and left them open but for you they stayed closed. WELL not no more. This mod makes all objects that have a open version to them become open state once you have looted them. Loot a microwave bam it is now open. Loot a fridge BAM it Is now open. You get the drift. More to follow and if you notice i have missed some feel free to let me know about. ****WARNING***** Disregard yellow text that can be seen in the console - Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x. COMPATIBLE WITH - LOCK PICKING ADDITIONS NOT COMPATIBLE WITH - A STALLIONSDENS OPENDOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS **WARNING - May not work with close those darn doors altho I don't see why not ones upgrade ones downgrade. Haven't tested **
  11. ONE BOOK TO RULE THEM ALL One book to rule them, one book to find them, one book to bring them all and in the darkness bind them - Adds two books into the game. - TheOneBook reads all books in the game without having to read each book individually. - TheOneBookSchematics Reads all schematics that are in the game without having to read each book individually.
  12. STALLIONSDENS NUCLEAR POWER - Sick of having to refill your generators every few minutes. Not to mention carrying those heavy engines and placing them in the Generator. - Over the constant changing of Batteries for your battery bank. Lugging those heavy batteries around. - Sick of the sun not charging your god damn solar cells to charge your solar bank to charge your stuff. WELL WAIT NO MORE * With the Nuclear Powered Generator you get to lift even heavier Engines, Thats great for your back. * Lug dangerous toxics nuclear batteries now instead of the safer acid version into your Nuclear Battery Bank * And well the sun just got a whole lot brighter in answering your prayers with the you beaut Nuclear solar Bank * Your nuclear batteries/engine/solarcells run out. Well then easily recharge them * Vanilla Car Batteries, Solar Cells and Small Engines can now also be recharged/repaired, If nuclear scares you.
  13. STALLIONSDENS NO DIGGING ZOMBIES * Makes zombies slower at digging terrain. * Zombies destroy blocks (vanilla values) * Zombies Jump * Due to being hard coded Full no digging ability is not possible* **DOES NOT WORK WITH MY ZOMBIE MODIFICATIONS MODLET**
  14. NO ENCUMBRANCE WHILE WEARING ARMOR Simple Modlet removing the encumbrance when you wear armor.
  15. MINING MACHINE AND RAIN CATCHER Adds a Excavator and a Rain Catcher to the game. Simply craft the Excavator and Rain Catcher place down on the ground and wait the days out that are set in the blocks.xml and when ready the Excavator will change to a Gas Pump and the Rain Catcher will change to a Sink. After you have looted these they will destroy themselves and return to their first block
  16. LOOTABLE OBJECTS Adds blocks that arent lootable in the vanilla game but should be - Stage 1 - Body Bags 7 types Some have been cleared before the bodies were placed inside the bags others have been looted by people before your arrival. And others are still lootable. Still to do - Add more objects to the loot
  17. LOCK PICKING ADDITIONS This Modlet gives you more containers to be needed to lock pick. Some containers/chests/cabinets etc are unlocked whilst others you come across will be locked and require you to lock pick them. You can HAVE both lock picking additions and open door syndrome BUT **WARNING** Do NOT use lock picking additions with my Open door syndrome with respawn and lockpicking additions as it is not compatible. HOWEVER I have made a version that works together in one mod I will also post up
  18. INVISIBLE ANIMAL FIX Removes invisible animals from the world to allow more actual animals to spawn. Adds new animals (vanilla ones increased size and diff names)
  19. HOME BREWERY MODLET Makes the 3 different types of wine barrels found in the game lootable. ADDS * lootable wine barrels to the game *66% chance of finding a non lootable version *33% chance of finding a version still lootable (this mimicks the someone has already been thru and looted and some were missed)
  20. STALLIONSDENS EXTRA RECIPES MODLET Adds Recipes from blocks that have not got recipes. More will be added in time. Here are some of the additions - * Player Vending Machine * Pool Table * Fish Tank * Weight Bench * Concrete Barriers (3 versions) * Flamethrower trap to name a few.
  21. EVERYTHING IS SELLABLE Adds items and blocks that previously couldnt be sold to the trader able to be sold. Also works with the Shop Keeping May have missed some stuff but will get to them as I find them or feel free to add them here and i will add them to it.
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