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KhaineGB

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Everything posted by KhaineGB

  1. I do try to, yes. The community is important AF, and you folks are pretty awesome. I mean, you play my nonsense... The problem is i'd basically have to download every single mod, test it and see what happens. I don't mind trying out a few if folks ask, but testing everything would obviously be a tal order. For the most part, getting stuff to work is just working out WHY it isn't compatible (usually appending to a skill that doesn't exist) and adjusting manually. 7 Days to Die/Mods/0-SphereIICore/Config/blocks.xml Find this. <property name="DisableXPIconNotification" value="true" /> Set to false. Yes they need water. Mushrooms DO NOT need to be in the dark. They just have a light level MINIMUM requirement of 0. So plant them above ground. Believe it or not, start location is actually based on game name.
  2. Same way as any other plant I'm not seeing any error in the log, unfortunately. The primative bow doesn't HAVE any alternate ammo. I buffed the base stats but made it use stone only. Not sure what's going on with the other bow, but it works fine on my PC (laptop, desktop and wife's PC) And inventory lag is fairly normal due to all the extra recipes, especially on a server.
  3. Much appreciated. Myth has been working on fixing up some of those issues in the worlds because we're updating the mod to compopack 43... slowly.
  4. Not without the log file... no. If it's GTX Gaming... I just had a look on their website. They don't seem to offer the mod as an install option (just having a look at the config options) and I am PRETTY sure they don't allow the user to upload DLL files. So i'll need the log file to know why it's crashing, but I'm willing to bet it's because you can't upload the DLL files the mod needs to run.
  5. I can agree with that. I hate big picture mode. My laptop has a shortcut hotkey SPECIFICALLY to put steam in big picture mode. Thankfully I don't hit it as much as I used to because it drove me mad.
  6. I don't use one, so no idea. Putting the game onto steam as a non-steam game shouldn't screw things up. I've heard a few folks do that so it works with Big Picture mode.
  7. You just manually make a copy of your 7 days to die folder (Steam/stamapps/common) and then unzip the mod into the copy. Then make a shortcut to the non-EAC executable on your desktop and rename it something like "7DTD - Darkness Falls". And that's it. If you want the mod, run the shortcut. If you want vanilla, run from steam. 7 Days to Die/Data/Worlds Look for the world name, then look in prefabs.xml. It has co-ordinates for everything. Bunkers and such SHOULD be at the end of the file.
  8. The hazmat suit is definitely better to go titanium hunting. My guess would be that something didn't download quite right. If you're using the launcher, try the mirror option. That seems to work well for folks (running my own gitlab instance on my server in germany just for the mod) Oh fantastic! Thanks for the block names. I can go get that fixed. If you're on a map without the small bunkers (PREGEN01-03 and potentially RWG), this can happen. There's no POI for the quest to point you to. Only 6k and 8k work, for some reason. Nothing. There's no quest. It unlocks the Master Laborer perk (need to be player level 50 and complete the laborer class for it to take effect). I would suggest the same to you as another user. It looks like you're using the launcher. Try re-downloading the mod from the mirror rather than the main link. There should be a checkbox you can select. That red error is a launcher-only one that I can't get rid of, for some reason. But manually installing the mod gets rid of it.
  9. They're not working properly at the moment. Something in A18 broke them vs A17. Most people gave up and decided to dual boot Linux or Windows. Which is what i'd recommend doing, because I don't own a proper Mac to test it.
  10. So the destroyed portals (the ones with no red in the middle) can be looted. Pretty sure they have demonic essence to help you craft stuff. You can destroy it and it'll turn into a block that looks like bedrock. Later, it'll turn back into an active portal. When active, they just spawn stuff... partially cos I thought it was cool, partially to help with XP, partially to help with loot. https://cdn.discordapp.com/attachments/553470127039971346/698300008318894140/ApzmWkM.jpg I was actually thinking of just including an edited serverconfig.xml with some good defaults for the mod included, and an explination of the included maps.
  11. No. There muscle cars are enough of a pain to try and fix up as is. Check your quest. You probably either aren't killing them with the right weapon, or you're killing the wrong bears. Also, that is a VANILLA quest that's been in the game for god knows how long. I actually missed the gyro question. It only drops from demons. I'm willing to bet that's because you're either missing, or have a corrupt mods.dll since the guard blocks have a special spawn script. And if that file is corrupt, the entire blocks.xml fails to load, which then causes that error. Except I always tell folks not to use RWG because there's no guarantee it'll spawn the required POI's and stick to the pre-made maps. I've TRIED to make sure the POI's spawn, but it's not perfect. EDIT: It's also WAY better to generate the world on your home PC first (cos it's faster), make sure it has the required POI's and then upload it to the server.
  12. Nope. You can try checking for a backup save in %AppData%\Roaming\7DaysToDie\SavesLocal But if there's nothing there, no. Your save is toast. The game CONSTANTLY writes to your save, so power going out = dead save.
  13. Steel is made in the Big Forge. No. The spawners have a random bug. We're working on fixing that right now. You should be able to right-click when near them to heal them. I'm trying to work out why their health randomly tanks. I turned off eating/drinking temporarily as that WAS causing a bug that made them just die.
  14. Yes there are. Search creative for the name of the skill and you'll find books (can also be looted in game). These give +2 to the action skill. Not often. I released that version early to help folks on isolation/lockdown. I MAY update it next week, but no guarantee on that (could be longer) If you are playing on a server, that's intended.
  15. Yep. Caitlin sells them in her secret stash.
  16. It's sort-of a bug. TFP's tags that target blocks aren't working quite right, but i'm not gonna worry about it tbh.
  17. Sap is right-click with a bowl, if my memory is correct, on a tree. To get more than 1 crop, punch it when you have points in Living off the Land.
  18. I do try to. I actually just tried adding a quest to point the player to the big bunker and... really broke something. Soooooo.... whoops.
  19. That's odd, because that's a vanilla sound. So that shouldn't be causing an issue. That error is related to the map having the incorrect map_info file. I'd try manually installing the mod instead as i've noticed folks who do that NEVER have an issue. I'll have to check the farming entry. It may just be a bad comma in the localization. That happens with the trader if the game detects they aren't on their "spawn block". Basically just kill them all, let the bodies despawn and it'll fix it (make sure you hand in quests first). POI issues are an issue with the maps that I need to go fix manually. Basically RWG screwed up when making them. Nope. That's intended. You have to go find the large bunker manually. It's in one of the wasteland areas.
  20. I had the same problem on Nav when using the launcher. It was copying the wrong map info file over. So I added the proper map info to the folder. I'd try re-syncing from the launcher and see if that fixes it.
  21. Absolutely no idea. I haven't tried any. I remember I made one and then forgot to release it... also haven't tested it too much. Oh! That's generated by nitrogen, so i'd try the thread for that in the tools forum. Someone in there might have an idea what they mean. I think someone in the discord said pink is traders though.
  22. If you click on tools and Random World Gen Previewer, the legend is in there. The large map uses a lot of RAM, so that'll be why the host is saying that. However, DF has an edited prefab list for navezgane to include the bunkers and caitlin, so you can absolutely play on that map. I need to go rebuild it in unity for that. Sounds like something didn't download properly. I would try reinstalling it from the mirror and see if that helps. 1. Kill lab zombies and hazmat zombies. You can also get them in bunkers. 2. Eve is a RANDOM spawn in the burnt biome. The small bunkers are also in the burnt biome. No idea what they look like on the preview, but I know there should be one in NW/NE/SW/SE, so 4 total. Those are normal errors. Happens in vanilla too. Ignore them. Yep. That's normal. Take apart ammo you don't need for easy bullet tips and gunpowder. It's part of 0-SphereIICore. I think quite a few people do. It's probably due to the fog effect. That's intended because otherwise I'd need a stupid amount of requirements for it to check for X combination of items. And no idea on the preview thing. I just included it cos you lot kept saying you wanted map previews and nitrogen generated it. Glad you're enjoying it. Also, i've passed your comment on to Jax, because we do talk over discord occasionally. I figured he could do with having his spirits raised. Lathe is used to make gun PARTS. So if you don't want to rely on RNG or the trader to get X part of a gun, you can make it in there. I'd absolutely buy it if I found one in a trader, though they do spawn rarely in loot as well.
  23. I was hoping the lockdown would allow me more time to work on the mod. Instead my RL job requires a TON more work. So... that sucks.
  24. If you're near a wasteland, that's why. Biome spawns don't care what level you are. All wasteland is radiated and requires a hazmat suit to safely enter. <decoration type="model" name="DFalls_Resarch_Lab1" position="-4865,14,4197" rotation="2" /> <decoration type="model" name="DFalls_Resarch_Lab1" position="5358,19,-5412" rotation="3" /> Good luck. givequest quest_classtraininglaborer3
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