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Everything posted by KhaineGB
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Something for folks saying their cities are huge and blank (like 3 or 4 POI's and that's it). https://drive.google.com/open?id=1vYTfDbdJcmAj31szuyUq6cAtOfXw6Ky0 RWGMixer with HOPEFULLY the "blank" bits removed. Give it a try and let me know how it goes. If you still have issues, pass over seed names so I can play around and see if I can sort it out.
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Done, finally. Apparently my wifi is being terrible for speed today. https://drive.google.com/open?id=1CpENRzYeRuhUG91a4qYHgLnQNNO6USUx I hope that helps. I think when I get the mSATA drive for this laptop, I'll look into using the old SSD for Linux. Then I can test this stuff easily.
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They should, but I'll generate some 2k ones for you later and see if that resolves the issue. Takes a while even on an SSD.
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Huh. That's a very strange bug. So for whatever reason, it isn't liking the 1k UMA textures, but the 2k ones are fine. When I'm a bit more awake, fancy trying something out? I can regenerate the full, 4k textures on here, resize to 2k, zip it up and chuck it on google drive for you to see if that fixes the issue (they'd be the same as 1.7.5 in that instance). EDIT: Actually if you still have 1.7.5, try replacing the 1.8 UMA folder with that one.
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It's in the third post, but here you go. https://discord.gg/qEBjRMX I need to sort out some pretty icons to make it easier, but I'm a lazy bitch.
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I COMPLETELY forgot about the manual install instructions. Thank you for telling me, I shall update those later. <-- Done! And yes, I'm talking about the PNG files in UMATextures. If you don't copy those over from the zip file (or if you delete the folder), the game will hang and either refuse to respond or take AGES to build. It takes about 30mins and uses all of my RAM to generate the textures if I delete the contents of the folder, but that's on windows.
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That's normal SDX stuff. Does it on my mod too
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I'll go grab that in a min then. Haven't gotten too far along so shouldn't be an issue.
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There is in single player games. removequest quest_id So if you let me know which quests are causing the issue, I can just boot up the game and remove them then reassign once fixed
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Don't use the mod launcher So what you mean is "I'll have to redownload." And if fixing a quest error causes people to need a new game, then you may need to have a look at how you're assigning quest rewards in the first place. Hint, stage=aftercomplete.
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You're gonna have fun with this one... had to force-close the game via task manager. NullReferenceException: Object reference not set to an instance of an object at RewardSkill.SetupReward () [0x00000] in <filename unknown>:0 at BaseReward.get_Icon () [0x00000] in <filename unknown>:0 at XUiC_QuestRewardEntry.GetBindingValue (System.String& value, .BindingItem binding) [0x00000] in <filename unknown>:0 at BindingItem.GetValue (Boolean forceAll) [0x00000] in <filename unknown>:0 at BindingInfo.RefreshValue (Boolean forceAll) [0x00000] in <filename unknown>:0 at XUiController.RefreshBindings (Boolean forceAll) [0x00000] in <filename unknown>:0 at XUiC_QuestRewardEntry.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiC_QuestRewardList.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiC_QuestWindowGroup.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0 at A.ME.Update () [0x00000] in <filename unknown>:0 at GameManager.JQ () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0
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First thing I noticed. Key is misaligned with the player hand (sitting slightly to the left, needs shifting right and possibly towards the camera).
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Right. Let's see how I get screwed on spawn this time
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Testing it again now. Spawned on the edge of a small city with a few blank areas, and there's a military camp just off the main road leading into it. My save that I use while streaming spawned me in the middle of THREE cities with loads of shops nearby, 2 of which were the huge crack-a-book POI's. So it's definitely working. I'll get that seed name for you to try when I hop on that PC, because I want to see if it's an rwgmixer issue or something isnt installed right. EDIT: Seed is DF181Test. Definitely check the fireaxe. If info is missing, that's my bad and I'll fix it. Honestly not sure on the falling issue. Me and the wife used to have it a LOT on 16.4 vanilla just playing via LAN. We still have no idea why since we both have pretty good PC's, but I used to get the "cant open/loot" error as well. Disconnecting and reconnecting always fixed it. Get him to have a look in the console next time it happens because there's likely a red text error sitting there.
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No idea because I don't use Linux as a gaming machine. Works fine on my linux server though. EDIT: Thinking about it, make sure you have the UMA's because I did change them from 1.7.5 to 1.8. I decreased the size so it uses less RAM, performs better and runs better. If you don't have those from the zip file, it'll decide to generate them at boot up and that takes AGES, which causes the hanging you described.
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Fireaxe should tell you where it needs to be made in the description, but make sure you have bought the Iron Tool perk to craft it. Server issue sounds like it's just a lag issue. It happens even on dedicated servers on vanilla.
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He's just a rare, random spawn. So you're gonna have to get lucky I'm afraid
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V1.8.1b - Bug squishes and adjustments update! It's live, it's on GitHub, it's ready to go! Mastery book price increased. Skill notes added to the rarebook loot group so they can be found (occasionally) Rare book probabilities altered to be less common (class-specific stuff and some titanium stuff) Ink added to the night stand loot table. Welding Torch and Caliper prices reduced. Books that give +1 to a specific skill now give +2 instead (cost to make is unchanged). Scrap Machete added. Slightly better than the bone shiv, worse than the Hunting Knife (unlocked via scrap tools perk) Steel Wrench added. (unlocked via mechanic mastery) Fixed an issue with the Big Forge. A little bit of a content creator appreciation item has been added. It's a book. You'll know it when you see it. Works fine on 1.8.1 saves, because I tested it, so no restart needed!
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EAC should ALWAYS be off when using an SDX mod. The DLL is patched so it's not compatible with EAC.
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Yes, you need ALL of the files. It's an SDX mod. Without the 7DaysToDieServer_Data folder, SDX stuff won't work and that's why you're getting NRE's. The zip files can be ignored.
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This one.
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Nope. You cannot build the doors right now. In the future? Haven't decided.
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Nope. I mean the new one I added. Tip: Look for a LOT of military tents.
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Yep. You have to go FIND a fusion forge and the bench in order to make a fusion forge and the bench. Totally intentional. However they are 100% guaranteed to spawn in the wasteland bunker.
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I saw Mike say he was streaming it and I thought "Oh, it's out already?" Feel like I just got blue balled. (Yes, I'm totally planning to try out RH4)