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Roland

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Posts posted by Roland

  1. 19 hours ago, Pichii said:

    Nope, no perks into anything for healing. Just pure INT with 3 pts in STR for harvesting, block damage and food, all T1.
    I just tended my injuries with medical supplies and had no issues so long as I could treat them.
    If you dont treat them, its still lame like it was.

     

    I've always felt that to be true from the start. Whenever I treated the injury it cut the time for healing in half and I was not nearly as hampered as with the full injury. To be honest, it surprised me whenever people would complain that the timer was still too long after treating their injury and that they still couldn't do anything. To me, it almost felt like normal-- not quite and the timer extension for jumping or running on a bum leg even after treating it made me walk a lot but I felt like I could run and jump close to normal if I needed to and was willing to take the penalty for it. And then, of course, eating a health bar from the concession machine has been the Balm of the Gods ever since candy was introduced.

     

    But, whatever the case, glad it is working in a way you are enjoying better now.

  2. 2 hours ago, wolfbain5 said:

    wife and I have a long term game, we look up the population of an area, and that is our target zombie count before we call an area cleared.

     

    What area? A county in Arizona that encorporates mostly Mojave Desert vs one that has Phoenix could result in two very different lengths of games.

    Greenlee County: 8600

    Maricopa County: 4.6 Million

  3. Start a new game using the mod launcher and then you can continue that game even while checking out the experimental versions whenever they become available. Experimental versions aren’t great for a long term game anyway so even if it were to drop in August, you wouldn’t really be ready to start a new long term A20 game until October. So having a long term A19 game on the mod launcher while checking out the new features of A20 on Steam is the best method and you could start now with a new long term A19 game. 

  4. 22 hours ago, dcsobral said:

    Here's something that I find disappointing in the current feature list is that there isn't anything on it that will change how the game is played. Maybe I got spoiled by older alphas, but I really miss it. Maybe the feral sense will provide it, but I don't have my hopes up from what was said about it.

     

    love that random gen is being addressed, new POIs is cool, the prefab-inside-prefab thing Shawn mentioned is cool, I love the new art, the shape system is looking like a dream come true, pipe weapons are welcome, but it looks like combat will feel the same, looting will feel the same and horde night will feel the same. 

     

    It depends on what you like about the game. If you like building highly creative bases and designing POI's then for that aspect of gameplay it really is going to be a dramatic improvement and "whole new game".

  5. Huh....that is not mentioned at all in the changelog. Are you sure you noticed that big of a difference between earlier A19 versions and A19.5? The whole injury system seems to be the same to me and I haven't noticed anyone working on it in the dev work log. Weird but....glad you like what you are seeing better than what you used to see. :)

  6. 1 minute ago, Matt115 said:

    at least i'm trying to be constuctive even if i have controversial opinion or idea

     

    I'm glad you're here! Don't mistake disagreement with some of your controversial opinions with annoyance in you. You've been playing the game for years and years but only started posting here last year and I'm glad you decided to start!!

  7. 16 hours ago, stupid said:

    I hope in A20 they expand upon the weird noises at night. That deep pounding/fluttering sound is terrifying, and it's hard to describe what it is, which makes it even more disturbing.  I'd like to see more random noises at night that are difficult to make sense of. Maybe even some 20-23hz ambience. For some reason this sound frequency gives a really uneasy feeling. Here's a sample 

     

     

    I felt uneasy at first because I couldn't hear anything at all after the 3-2-1. Then I decided probably only dogs and superman can hear that frequency so I felt better. Honestly, if they use that "sound" for nighttime it will be extremely peaceful for me...

  8. 4 minutes ago, Matt115 said:

    ok. if game happens after 50 years after outbreake ok.  but in this same year that outbreake happen?

     

    It is not the same year the outbreak happened. The Duke built his empire and the Whiteriver rebellion began to grow after the outbreak. The Duke and his bandits are one way in which society has come back after the apocolypse. The little detailed clues you are pointing out about clothes and shoes and car windows are not intentional clues the developers have purposely included to help us figure out the timeline in a Mat Pat game theory.

     

    If anything they are oversights and continuity errors because the artists who created the models didn't consider some of the things you brought up. They just modeled the decorations and clothing in ways that "looked cool" and didn't worry about whether such things would signify 3 months after the apocalypse vs 10 years after the apocalypse. In other words, you are reading way too much into the details you are hanging your theories on.

     

    What's more....Madmole could come on here next year after working on the Duke and the bandits for A21 and tell us that the Duke grew to power and formed his organization over the course of 7 years following the initial outbreak and nuclear bombing when the player wakes up at game start-- and he may still even then decided to keep high heels on the shoes and windows intact in the vehicles despite the fact that those details don't seem to align with 7 yeas of attrition post apocalypse.

  9. 26 minutes ago, Matt115 said:

    Conclusions : our character could use guns in  critical sitation or in sitation when he or she will know he or she will get a more ammo or gun with another ammo type.

     

    I could have told you that without going into flip top shoes....

     

    The universes of depicted by other survival media doesn't matter. When I said roleplay, I only meant to act as though you were really in that situation without taking any gamey mechanics into consideration. In a real post apocalyptic world finding anything would be pure happenstance. Gamestage is not meant to be something you consciously play and manipulate for your benefit. It is the algorithm by which the universe of 7 Days to Die creates "happenstance" for us. It should be something in the background and not consciously considered by us-- just like right now. You don't check your gamestage before going to work or logging into the forums. You just do these things. You predominately take actions that benefit you the most for now. Even when you do things that are investments for future returns there is no algorithm to refer to that will guarantee you the results you want. You pray or hope or resign yourself. That's because the real life algorithm for how the real life universe works is beyond our comprehension.

     

    In the game the algorithm is a simple rule and once known is extremely predictable. Therefore, for an organic experience that is more on the roleplay end of the spectrum, you have to ignore, "forget", and work to avoid calculating out your future based on these finite rules that guide the workings of the artificial universe in which you play-- just like you do in pen and paper RPGs. RPGs specifically differientiate "player knowledge" and "character knowledge" and if you want to have an immersive and fulfilling experience then you act and make decisions based on character knowledge and try your best not to let player knowledge influence you.

     

    So as a player you know and understand gamestage (I'm envious of new players who don't follow forums and probably have no idea how gamestage works) but your character would have no knowledge of it. As a player you find a pipe pistol and some ammo and you know and can strategize that after another few hours of play you'll have something better for that ammo but as a character you would be ecstatic for anything that gives you damage dealing power at range and you would use it because who knows when or if you might find anything else.

  10. 6 hours ago, Matt115 said:

    well my point is : ammo should be very limited. guns should be very powerful but useless 90% of time because of lack of ammo


    The game works perfectly for that IF you role play it and not let knowledge of the inner workings cause you to meta play for efficiency. 
     

    if you were a survivor and found a pipe machine gun you’d carry it around with you. If you found ammo that worked with it you would load it and use it. 
     

    You would not toss the gun and save the ammo because you knew for a certainty that in about a week or two your gamestage would rise to the point that you’d be guaranteed to find an AK-47.

     

    You say you want ammo to be scarce. If that’s so then use what you get when you get it and don’t horde it for the future guns your game knowledge tells you is coming. 
     

    Primitive ammo to go with the primitive guns would only guarantee people stockpiling the good ammo. Because the new guns utilize the same ammo, you will use it up and have more scarcity. 

  11. 7 hours ago, Matt115 said:

    this is not quiet hard- spamming quest+mining in night if you put setting 120 min day   and put everything in intellect when you friend doing something else. so it let you have sometimes crossbown very fast. so it can be done. ofc it works on a18 . but i'm sure it could be done if you friend is doing dwarfs  things ( mining and cutting tree all 120 min + upgrading base). blunderbass was good option. 

     

    ofc if it can be done on a19? idk because my friend have problem with laptop and get aversion to 7dtd because he say it became kinda boring,  now only play in l4d2 , euro truck 2 and coh2 ( well and yakuza 0 but this single game). 

     

     

     

    You are playing A18 and having A19 conversations!? A18 was notorious for getting lots of guns early--even on day 1. That was nerfed in a significant way for A19. You should know that most people on this forum are expressing opinions and sharing feedback about the current version and not making claims about the balance of weaponry based on how the game played a year and a half ago.

  12. 14 minutes ago, Matt115 said:

    nope, just focus on sledgehammer and crossbow for 6 day and in blood moon use guns

     

    For those who prefer melee, a sledgehammer makes all ranged weapons "pointless". As for crossbow....um...are you sure you don't have the creative menu enabled if you are playing with a crossbow during the first couple weeks?

     

    I play mostly melee and wood bow in the beginning with guns and ammo being saved for bloodmoons. Unless you are trying hard to play the system and speedrun you will most likely be using the the pipe level weaponry during your first and maybe second bloodmoons. But there will also be emergency moments where you will be tempted to switch to guns (if you have them on your belt) and use up ammo outside of bloodmoons.

     

    What I've found in A19 is that by bloodmoon #3 I have stacks and stacks of ammo saved up because I was able to stockpile while using primitive ammo and blunderbusses. In A20, I find that my ammo is much more depleted because I am using it in the pipe weapons on bloodmoons #1 and #2. Now, maybe you won't do that and you'll just save your ammo for the good guns and never use pipe weapons and only use a sledgehammer and cheat in a crossbow-- but that is just a choice and doesn't make pipe weapons pointless for everyone.

  13. From here, you should post a thread in the support forum with your output log attached. Missing or failing textures means there is some issue with how your graphics card is interacting with the game. It could be game side as in missing textures which could be handled by doing a full clean and then verifying your files. Or it could be a failure of some kind with your graphic card or lack of memory. Your output log will give info on your memory and gc driver.

     

    But if you want to try first opening the game launcher when you first start the game and then select the tools tab and select Clean and then check all boxes and clean up your registry and then go into steam and verify the integrity of your files that would be a good place to start. After doing that start a new game and if the problem still exists upload the output log for that most recent play and start a thread in support.

    3 minutes ago, MechanicalLens said:

    It only seems to be occurring with KingGen enabled.

    Edit: Attempted a KingGen world without mods, everything seems to be fine. There's probably a mod conflict somewhere, perhaps with Romero mod or something.

     

    er...yes...removing all mods and testing in Vanilla is also an often fruitful avenue. When you add the mods back in do them one at a time and test to isolate the one causing the texture flicker.

  14. Actually, Madmole has stated that even sealed crates aren't intended to represent factory sealed crates from before the apocolypse. Given that is true, it would probably be best at some point for TFP to change the presentation so as to not give a false impression (or provide some reason why NPCs in the world are boxing things up in nailed shut crates....). However, it does indicate that despite the deceptive visual cues, pretty much everything really has been touched before in the minds of the developers and since they are establishing the balance of ammo in the world it really only matters what their intention is.

  15. 2 minutes ago, MechanicalLens said:

     

    Sounds good.

     

    Question, have you ever encountered a (permanent) rendering problem where all faraway POI's (or about 100 meters in distance and beyond) have their textures reduced to a completely flat white texture that flickers continuously? I've been experiencing this for a while, so I don't know if there is a fix for it other than deleting all of my files and completely reinstalling my game.

     

    I would check to see if there is an update for your graphics card. Sometimes your automatic installer doesn't update your card automatically.

  16. 17 minutes ago, MechanicalLens said:

    A19.5 isn't in the list and it never has been for me.

     

    Also, If A19.5 ends up being the last .x version of A19, then after A20 arrives all of the other A19.x versions will be removed from the list and only A19.5 will remain. Every previous alpha only has one representative version for that Alpha but at the time there were several as we moved through the experimental phases. 

  17. The beta list is for alternative branches to the stable version. You never need the beta list to play the stable public version of 7 Days to Die. People who have never ever opted in to any beta are playing 19.5 because that is the version that Steam automatically pushes when you select automatic updates. The only reason you would not get 19.5 automatically is that you have gone in and selected one of the betas from the list.

     

    So, yes, select "none" and you will leave the beta opt in mode and return to the normal public update mode which happens to be 19.5

     

    BTW, latest_experimental is exactly what it sounds like-- the current experimental branch. Presently, that branch is not available to the public and has been unavailable since 19.5 became stable. So latest_experimental WAS 19.5 when 19.5 was experimental. But when 19.5 became stable then latest_experimental went away. 

  18. Specific numbers aside, Matt's point is that definitively most of the people who will ever purchase this game already did and that future sales are unlikely to justify spending more resources into continually updating for another 2-3 years.

     

    Now, Matt tried to bolster his claim by throwing out a 95% stat. Lets remove the 95% and consider whether most people who will ever purchase this game have already done so. 

     

    In my opinion, that is not a foregone conclusion. First of all, there are many people who do not buy unfinished games in Early Access because they've been burned. There could be many who buy it once it releases as the finished gold edition. Secondly, when a game comes out of Early Access, it is a pretty big deal. Many people who bought it previously and stopped playing, reinstall and give it a go and that causes the game to spike in the public consciousness. It starts trending on Twitch, YouTube, and Steam.


    Subnautica is a great example of this. 

     

    The game could have run its course from a sales perspective or it could have a lot of bang still once the marketing power of coming out of Early Access hits the newsfeed. Consider this though-- The console version still sells and that version is over 3 years old and has zero support in the way of marketing or software updates. I think there is probably still quite a bit of scratch to be made off of this IP over the next 2-3 years.

  19. 1 hour ago, MaxTunnerX said:

    This thread has some helpful people in it but I bet most of posters here disagree with the game having a casual mode in the future or getting easier (via server settings), which is what I'm rooting for. Without mods. I'm only modding because there is no other way yet.

     

    The more extremely divergent the gameplay you desire is from the designed intended gameplay the developers are creating, the less likely that there will be an official mode to support that fringe way of playing. However, the devs have provided the means through xml editing for people to get the extreme results they want. You purchased a game advertising itself as an open world survival vs zombies game. In the store description of the game by the developers it reads in part: "players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead".

     

    The game you want is extremely divergent from what the devs are creating so if I were you, I would stop wasting time rooting for an official mode for the level of casual gameplay you are desiring or thinking that there will ever be a way to go as far as you want without modding. Modding is going to be the key to your type of fun. Period. 

     

    This is a good thing and something to be grateful for because a lot of games cannot be altered in such extreme ways.

     

    I don't say this to bust your balls for wanting to play the game casual. I'm glad that it is possible that you can. But you should recognize that you have an extreme view and while anything is possible in the multiverse, I just don't see the devs spending resources making an official mode that is going to go as far as you want. There may end up being a few more options like what we have now that can be selected but you should plan on always in the future for as long as this game holds your interest-- needing to mod it to the level you are rooting for.

     

    It would be the same for someone who hates zombie games but bought this one anyway hoping and rooting for the devs to replace zombies with alien pirates someday. That is just not going to happen. Now, a modder who felt the same way might be able to go in and replace all the zombie models with alien pirate models and then it could be a reality but the developers aren't going to spend time and resources changing their own game into something completely different than they planned.

     

    Sorry if that is disappointing. I get it. I like playing without any indicators on the screen. No toolbelt, compass, time, messages, status icons, no HUD at all-- just the world. Madmole called that an extreme way of playing and flat out said they wouldn't spend any time creating an option for invisible HUDS-- but that that type of gameplay falls in the realm of modding. Would I love for a simple menu option to make all the screen indicators invisible and still be able to interact (F7 doesn't function fully all you smartypants)? Absolutely. But the only way that is going to happen is through mods and I think the way you want to play the game is even more divergent than mine, tbh.

     

    Thank goodness for modding!

     

  20. 7 hours ago, KindaCringe said:

    i know, but a forum exists for writing opinions, so that's what i did

     

    Absolutely. And it also exists for people in the know to clarify and correct erroneous opinions that are based on faulty supposition-- which is what I did.

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