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xyth

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Everything posted by xyth

  1. Try running it on a dedicated server.
  2. xyth

    A21 NPCMod and Addons

    The adding a control area to the UI is planned, and perhaps a pet bar. The only animal so far is the fox in the base pack but you can expect more expansion packs in the future. This mod is basicly a resource for the large mods like Wasteland, rebirth etc but can be used standalone with some adjustments to suit. So expect some new animals that might be exclusive to those mods. The NPCs get better based on their kills and on the level of their owner. They do more damage,have more armor etc. Right now there is no way to change weapons or armor manually. They have custom, adjustable AI so you can do a lot with that as is. Looting is a work in progress, only the fox has it enabled now as I was using his to test. The fox hangs at times when looting but that should be fixed at some point. I wanted him to gather feathers and eggs and maybe some shiny things he finds.
  3. xyth

    A21 NPCMod and Addons

    Pushed a new NPCMechs pack, many of the mechs from A19 are in there, and some new ones. There is also a vomiting Bee and a flying ranged template (drone with ranged, and ranged "melee" ) that are not in set to spawn yet, as they are works in progress.
  4. I uploaded a new version with minor tweaks that should do nothing, but i wasnt able to make it glitch after, so maybe fixed.
  5. I have not had time to determine why its crashing servers yet.
  6. Are you using the latest version of SCore? I flew around and checked out dozens of safes and door, and one 1 door I got an artifact of another doors corner. i few out of the chunk and back then it was gone. I have no idea whats going on, its like an image is occasionally being cached on that camera or in the UI window. I will explore but right now I have no idea what's happening. Thanks for the report.
  7. xyth

    A21 NPCMod and Addons

    Haha. Harley is a member of the bandits faction and they hate most other factions. You can go into the entity classes.xml and change Harleys faction from bandits to whiteriver. You will need to change her AI packages and add the hired package if you wanted to also hire her. She likely only has the basic AI packages as well so if you want to control her more you would need to replace those AI packages with the advanced packages.
  8. Mods should keep their SCore updated, at least to a semi current version. Not much I can do about that though. The breaktime is configurable in the blocks.xml of the SCore. So is the success angle settings. <!-- 4 types of locks based on difficult. Easier to most difficult. --> <property name="MaxGiveAmount" value="10,8,6,4" /> <property name="BreakTime" value="1.2,1.0,.8,.6" /> The easiest locks (based on the HP of that door or container) have a 10 degree success angle and a breaktime of 1.2 seconds. Each perks increases the success angle 2 degrees and gives and extra .2 seconds breaktime. So max perks into lockpicking makes the hardest lock the same as the easiest, and make easy locks very easy. You can also damage the door, which will made a hard container easier. The more its damaged, the weaker the lock.
  9. xyth

    A21 NPCMod and Addons

    EXP version just promoted to stable. 20.2.02.03 No new exp version is currently available. We need more testers, but so far this build seems stable enough. Need new save game as several changes are not save safe. As always, please let us know if you find new issues. SCore is currently undergoing many changes so please use the latest public release, which is linked on the first post.
  10. xyth

    A21 NPCMod and Addons

    Bakers are Hirable in the Exp version. That version will be pushed to stable soon. Looks like the 0-SCore mod didnt get loaded
  11. xyth

    A21 NPCMod and Addons

    Fixed In the Entityclasses.xml file in this mod, you will find a commented out section around line 140, which I pasted below. <!-- This effect group sets a cvar on the player called "DamageRelationship" which is the faction relationship at which the player can damage NPCs. 1001 means "everyone." 400 is the default, and what is in effect when this effect group is commented out. This is only for faction targeting - it doesn't affect allies (hired NPCs), and other players and their NPCs are governed by the server's "Player Killing" setting. If you want to adjust the value: 800+ is "Love", 600+ is "Like", 400+ is "Neutral", 200+ is "Dislike", and 0+ is "Hate". --> <!--<effect_group name="Damage All NPCs"> <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="DamageRelationship" operation="set" value="1001" /> <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="DamageRelationship" operation="set" value="1001" /> <triggered_effect trigger="onSelfRespawn" action="ModifyCVar" cvar="DamageRelationship" operation="set" value="1001" /> </effect_group>--> Uncomment just the effect group, and make sure the values are set to 1001 like in the example above. With that effect group commented out, the default relationship value is 400, so you cant harm Neutral characters, or those with even more positive faction relationships.
  12. xyth

    A21 NPCMod and Addons

    New EXP version 20.2.02.03 New companion animal templates and UAI, giving better control over those guys. Various fixes.
  13. I have not seen that happen in my gameplay, but I will look for it.
  14. xyth

    A21 NPCMod and Addons

    Its impossible to balance this mod due to all the expansion packs. I have no idea how many packs you might load. This mod, unlike other mods, is primarily a framework resource for modders to include in their large mods. If individuals want to use it, and want to add many packs, the burden falls on those folks to take a moment to balance the spawn rates to suit. If that is beyond the persons skill, then it is best if they play a mod like the wasteland, war of the walkers, etc. that use this mod as its NPC engine.
  15. xyth

    A21 NPCMod and Addons

    I fixed the link, please retry
  16. The pathing code used in vanilla doesnt seem to allow for a vertical path, so likely not possible.
  17. Well this mod should disable vanilla lockpicking so I would imagine its not compatible. I looked at his mod, and it shouldnt really impact lockpicking if you started a new save before adding both.
  18. xyth

    A21 NPCMod and Addons

    In entityclasses.xml, she will have an entry with sound properties like these (there are others too, this is a sample) <property name="SoundRandom" value="HarleyRandom" /> <property name="SoundRandomTime" value="60.0"/> <property name="SoundSense" value="HarleySense"/> Change the value to an empty value "" so like: <property name="SoundSense" value=""/> Then they wont say that.
  19. xyth

    A21 NPCMod and Addons

    To offer a fix we would need more information. Please link your games logfile. LOG LOCATIONS Windows: From Steam <gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt From Mod Launcher <gamefolder>\7DaysToDie_Data\output.log From .exe %AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Linux From Executable <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts /home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt MacOS <homefolder>/Library/Logs/Unity/Player.log
  20. All the players and the server needs to load the mod into their Mods folders.
  21. Bandits and survivors can be very tough in this game, or as easy as the designer wants. TFP will no doubt do a great job on the AI. Until then, If you look at some of the gameplay videos of mods using the A20 modded Bandits in custom POIs that were designed around intelligent bandits, you will see its an entirely different experience from just zeds.
  22. xyth

    A21 NPCMod and Addons

    Dont do that. Just add the mod, not all of his development files.
  23. xyth

    A21 NPCMod and Addons

    You dont need that file. Are you only uploading the 0-SCore folder or his entire repo?
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