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xyth

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Everything posted by xyth

  1. xyth

    A21 NPCMod and Addons

    Entitygroups.xml. There will be one of those files in the NPCCore and one in every expansion pack Pushed an update to the Raiderz, RaiderGurlz and Survivorz packs to reduce spawn rates in starter areas. Localization also added to the Survivorz pack.
  2. xyth

    A21 NPCMod and Addons

    The zed controller is a near exact clone of the vanilla zombie controller, but the vanilla version has scripts we do not have access too. I saw what you described once on my tutorial zombie on A20.1, never saw that before so maybe something changed in the collision detection. That is a vanilla animation, so I know where to look, but I don't have any ideas yet why that's happening. Thanks for confirming the issue though. I think I found it, seems its a vanilla bug in the A20.0 controller I baselined on, which likely they fixed in A20.1 and never put that in the release notes. I let the zombie makers know, so when they update their packs it should be fixed.
  3. Uploaded A20.2 version, added repair properties to the cams.
  4. xyth

    A21 NPCMod and Addons

    The exp repo always had the very latest exp the testing team uses, might be a little less stable than the published exp. I just updated the published exp version to .08. I see i never pushed it, too many distractions today.
  5. xyth

    A21 NPCMod and Addons

    New Experimental version 20.1.02.08 uploaded. Many bug fixes. Custom POI Prefab files for setting up and testing NPC enabled POIs, as well as custom spawning groups for same. This makes it easier for POI builders to standardize NPC spawning across POIs. Improved NPC control functions so melee wont charge off. NPCs strafe more rather than charge and retreat trying to maintain optimum weapon range. Floating and flying NPCs wont create footstep sounds NPC Hired Health bars should work as expected NPCs should respawn when you log off and left them in stay mode. Baker is hireable again. Note, the emptyHanded Baker is set to be timid and will run away from most anything. Don't hire him 🙂 Remaining Major known issue: NPCs wont break blocks to get to player, will run into said blocks instead. Fix is in the works.
  6. xyth

    A21 NPCMod and Addons

    Be sure to put the Modes button and Stop button on your tool bar so you can control the NPCs better. By default they are in Hunting Mod, and will run off and attack everrything.
  7. Updated the Title page to add EAC off.
  8. Turn off EAC. That's the root cause of all those errors. Use the games built in launcher to start the game without EAC enabled.
  9. xyth

    A21 NPCMod and Addons

    Thanks for the input guys. It does help. I agree the spawning areas needs adjusting. About 4 overhauls are using or are planning to use NPCs in their mods and I'm sure they will adjust those spawns. Likely we should avoid spawning hostiles in the forest biome as that's where most folks start. We are in Phase 1 of the NPCMod, and are now close to pushing a major update to stable. NPC sleepers in specialized POIs will be enabled, giving amazing experiences. More control over hired NPCs is also in. Eventually crafting, better looting, settlement etc will happen. Still bug fixing and adding new features to work around current gameplay issues but looking forward to new features as we go.
  10. xyth

    A21 NPCMod and Addons

    Added a new NPC Survivor pack by DarkstarDragon
  11. xyth

    Winterween

    It has not been updated yet, we are busy working on the NPC mod right now. We do plan to at some point.
  12. Thanks. If folks like the mod we can invest more time in it. Glad you enjoying it.
  13. xyth

    A21 NPCMod and Addons

    A few of these are possibly new bugs, thanks. The baker is already converted; that and many other bug fixes are in our beta testers hands. We are working on some issues you did not mention that warrant greater use of our time. Sorry we are not updating as fast as you might like but last time I checked we were not getting paid to do this nor is anyone being charged to use it. But I do value the input. For that I thank you.
  14. xyth

    A21 NPCMod and Addons

    Thanks, We are just getting started. What we struggle the most with is near zero feedback on features and functionality. We really need to know what folks like, whats broken, whats really needed.
  15. Drone AI is hardcoded, so you wont be able to edit its flying AI without new C# code.
  16. The way i have seem this done is to copy the existing zombies, like zombieArlene and make a zombieArleneBM. Change the loot on the BM version to be better. add those to the bloodmoonhorde groups instead of normal versions. Done.
  17. Tricky but doable I think. Would need the code in the 0-Score, zombie makeup item (yea, an old A15 thing no one uses anymore), change player faction to undead, redo buffs to force player to eat a player death item, remove stamina requirements etc etc. lots of changes but all doable.
  18. xyth

    A21 NPCMod and Addons

    I added a more reliable download link, and an alternative method.
  19. try starting a new game in Naz, not a pregen SCore was just updated, so make sure you grab that. https://downgit.github.io/#/home?url=https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore If you still have issues, please link your logfile.
  20. I cant tell whats going on there, lots of map errs, but i pushed an update that could be related. Let me know if that new version fixes it. Until the next score is pushed, and you need the latest version on his repo, the lock picking will be a bit too difficult.
  21. You just put this mod and the SCore folder into your Mods folder. Thats it.
  22. Pushed an update to the locks. Reduced the amount of time for lockpicking to begin, reduced mod file size 75%. The one person to give feedback said picks break too easy, so that will be adjusted in the next version of the SCore code that this mod uses. Once more features are exposed in xml, I will share how you can adjust both lock difficulty and pick breaktime
  23. xyth

    A21 NPCMod and Addons

    I will update the EXP version soon, fixes the party screen and as always, it has tons of other bug fixes and new features.
  24. xyth

    A21 NPCMod and Addons

    That is intended. The Baker is currently set up using the default "no chat" template. Since that is causing confusion, I might need to make him interactable.
  25. xyth

    A21 NPCMod and Addons

    Pushed an Experimental version of the NPCCore, link is below the stable release link on the first page. This version has many stability patches, as well as several new features. Adds new UI features, including a showing your NPCs like party members so you can track their health when they are distant. Hired NPCs now drop a player like backpack on death, so if you have your followers carry stuff for you you wont lose all that on death. Deployable turrets now target hostile animals Added a "Guard Here" command, which commands the NPC to assume your exact position and direction when assigned. Great for setting ranged NPCs on POI walls. If they move from this position they should return to it. Many engine features added, like controlling dialog and command options based on available AI packages NPCs will try to avoid traps and mines, and will not be damaged by those. NPCs wont be damaged if they walk onto campfires Ranged package was given further optimizations Reloading and burst firing improved NPCs no longer get stuck in swimming animation when leaving water. Only fixed on the NPCCore models until expansion packs update its Unity Controller. NPCs now turn and face properly in most if not all situations. General stability fixes Probably even more but those are some of the highlights. This requires the very latest SCore, so be sure to update that as well.
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