Pushed an Experimental version of the NPCCore, link is below the stable release link on the first page.
This version has many stability patches, as well as several new features.
Adds new UI features, including a showing your NPCs like party members so you can track their health when they are distant.
Hired NPCs now drop a player like backpack on death, so if you have your followers carry stuff for you you wont lose all that on death.
Deployable turrets now target hostile animals
Added a "Guard Here" command, which commands the NPC to assume your exact position and direction when assigned. Great for setting ranged NPCs on POI walls. If they move from this position they should return to it.
Many engine features added, like controlling dialog and command options based on available AI packages
NPCs will try to avoid traps and mines, and will not be damaged by those.
NPCs wont be damaged if they walk onto campfires
Ranged package was given further optimizations
Reloading and burst firing improved
NPCs no longer get stuck in swimming animation when leaving water. Only fixed on the NPCCore models until expansion packs update its Unity Controller.
NPCs now turn and face properly in most if not all situations.
General stability fixes
Probably even more but those are some of the highlights. This requires the very latest SCore, so be sure to update that as well.