Jump to content

xyth

Moderators
  • Posts

    3,036
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by xyth

  1. xyth

    A21 NPCMod and Addons

    Im not sure if the cores are compatible with WoW mod, but id suggest removing most of these mods and try to get the mod working by itself then add other mods to see whats breaking it all.
  2. xyth

    A21.1 VideoPlayers Mod

    Did you try to change the channel by pressing the E key? If that doesn't work, the mod likely didn't load properly. If you link your log file, we can help.
  3. xyth

    A21.1 VideoPlayers Mod

    Each new alpha seems to change how the game handles particular shaders, which control things like brightness. A21 will bring even greater changes, so its unlikely I will be able to do much with this until A21 drops.
  4. xyth

    A21 NPCMod and Addons

    I'm not familiar with SteamOS, but if you post a link to your log file, we will try to help. A list of log locations can be found in earlier posts in this thread.
  5. xyth

    A21 NPCMod and Addons

    Remove Harley from entitygroups.xml to prevent her from spawning. This isnt default behavior. Likely some other mod is colliding with the NPCCore.
  6. xyth

    A21 NPCMod and Addons

    The Epic call home is part of the base game. The NPCMod has no external calls.
  7. xyth

    A21 NPCMod and Addons

    I updated the .zip copy of SCore found at https://github.com/7D2D/A20Mods/ to the latest version.
  8. xyth

    A21 NPCMod and Addons

    Please post a link to your log, and that should show where the error happens. Make sure you have the latest version of SCore (Version 20.6.297.1109) , as its unlikely anything in the NPCCore would lock up Linux.
  9. xyth

    A21 NPCMod and Addons

    Maybe but who knows. Currently, most NPC work is being done specifically for the larger custom mods.
  10. xyth

    A21 NPCMod and Addons

    This issue will likely remain until TFP introduces Bandits in A21. Hopefully the new bandit class will have new code to prevent these disappearances. Until then, there is little we can do to fix this.
  11. Not without writing C# code. I am not aware of anyone who has done this yet.
  12. xyth

    A21 NPCMod and Addons

    These mods are intended to be used in packs and other mods, so have at it and enjoy.
  13. xyth

    A21 NPCMod and Addons

    New features in the A20 version are unlikely. The team is mostly on break from developing the core, as A21 NPC will have new code that we can rebaseline around. Hopefully this will allow us to focus on enhanced functionality beyond the vanilla bandits, perhaps we can expand the abilities of "friendly" NPCs as Bandits will likely be better than the current NPC bandits in the core.
  14. xyth

    A21.1 VideoPlayers Mod

    It might be possible to duplicate the Mod under a different name, then renaming the unity3d file in that mod, and editing the xml to use the new name. Never tried that though.
  15. xyth

    A21 NPCMod and Addons

    Stealth isnt working as well as we would like, but some modders swap in zombie EAI for bandits and others use the UAI built into this mod for bandits. If your using this mod, then breaking LOS will stop them firing. Stealth alone wont make you invisible. You can make the bandits less accurate with minor XML edits
  16. xyth

    A21 NPCMod and Addons

    We had to make lots of compromises for the A20 NPCs. Balancing sight vs sound detection is tricky. Likely you were heard and the NPC failed to rotate to you before firing. Hopefully with A21 bandit code we will be able to do more.
  17. xyth

    A21 NPCMod and Addons

    Updated the XNPCCore to 20.6. Removed compatibility patch. Fixed bandits snow biome bonus, which was adding damage rather than reducing damage. Thanks again to Arramus for the compatibility xml, and to bdubyah for finding the snow biome bug. Way to go community partners!
  18. xyth

    A21 NPCMod and Addons

    Likely she ran off, or somehow despawned.
  19. xyth

    A21 NPCMod and Addons

    Remove all mods except for The NPCCore and SCore mods then retest. Still having problems? Link your logfile, and we can help you sort it.
  20. xyth

    A21 NPCMod and Addons

    Pushed a patch for A20.6 compatibility. If you are going to run on A20.6, in addition to 0-XNPCCore, please load the modlet 0-XNPCCore-A20.6(b08). That modlet is a small xml compatibility patch written by Arramus that will fix the bug introduced with the xml changed in A20.6
  21. xyth

    A21 NPCMod and Addons

    Your SCore mod is way out of date. NPCCore is slightly out of date. Likely the SCore version is your main issue.
  22. xyth

    A21 NPCMod and Addons

    Update mod tp 20.5.1.1, very minor edits related to looting AI. Fox can now be commanded to loot for you. New 2-SummonFoxFriend modlet added thanks to Arramus!
  23. xyth

    A21 NPCMod and Addons

    Could be another mod like you mentioned. You can test with just the NPCCore and SCore mods to be sure.
  24. xyth

    A21 NPCMod and Addons

    That should not happen often. The SCore code attempts to reduce the occurrence. The charactercontroller collider for some characters might be large and pathing gets confused. No doubt this will be improved in A21 and having access to more NPC code.
×
×
  • Create New...