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xyth

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Everything posted by xyth

  1. xyth

    A21 NPCMod and Addons

    I will cleanup the NPCCore Physicsbodies.xml and remove the unused guppyslug and a few others that were just in there for testing. If folks are going to copyPasta stuff out of the core then they should rename whatever they remove to avoid conflicts.
  2. xyth

    A21 NPCMod and Addons

    Many of the major overhauls are actively working on adding the NPCCore engine to their mods. This mod with the SCore is more of a NPC feature engine than a mod itself, as we don't put much effort into the overall gameplay experience, we focus on functionality and scalability. Each of these major mods will use this engine to add NPCs to custom POIs, custom quests, etc. That's where the real magic will happen.
  3. xyth

    A21 NPCMod and Addons

    I have not seen NPCs fall through the world or disappear like you stated, at least not in the last few builds. If you dont mind, test without other mods to confirm bugs you see. Thanks.
  4. xyth

    A21 NPCMod and Addons

    Right now bandages are not needed, they will magically heal once away from enemies and are below 65% health. They use the player bandage arm animation. Most of the teleporting/ghosting issues hopefully are fixed in the next version. We need more testing, otherwise we are blind to these issues.
  5. you using the latest SCore? In my tests that was fixed. I checked with Sphereii and he will repush latest. so maybe retest after that.
  6. Updated for A20. No idea if its too hard or too easy for folks, so let me know. New for A20! If you break a door or chest part way, the lock becomes easier to pick. You can use more keys to rotate lockpick, and the joystick should work too.
  7. This mod seems to work well on A20, somewhat more efficient but still needs Occlusion turned off.
  8. xyth

    A21 NPCMod and Addons

    Use the command interface. In creative mode, type NPC and grab the 3 button icon, and place on tool bar. There is a video on the original post that shows how to use. You can then command them to follow you and not be distracted. If you are the leader, they should not Wander more than 30 blocks away. NPCs will heal themselves with a medicated bandage when the have 65% damage or more. Healing will be enhanced in a later update The debug information bubble over head is enabled only if you are in debug mod, and can be toggled on/off using numpad 0
  9. xyth

    A21 NPCMod and Addons

    1000s of hours went into making this mod, so no one should copy/pasting elements of SCore and NPCCore for public use. Terms of use are posted.
  10. xyth

    A21 NPCMod and Addons

    Large overhauls like UL are designed so modding them is very difficult. I have never played UL so I have no idea how to begin making a compatiblity mod. Other overhauls are working on adding this mod to their overhaul but you will need to reach out to UL to see what his plan is.
  11. Occlusion has to be turned off in the game settings or you will see.....occlusion. I will see if I can improve on that in a20
  12. xyth

    A21 NPCMod and Addons

    The expansion packs have not changed in the past day or so. You need the latest SCore and NPCCore. Those two work hand in hand. The expansion packs should seldom need updating due to changes to NPCCore and SCore.
  13. xyth

    A21 NPCMod and Addons

    Version value="20.1.01.04 pushed and this is considered our first STABLE release, likely good enough to be used for longer game play. Fixes most of the remaining important bugs Adds in hearing capability to NPCs so the no longer depend on 360 vision to detect things. You can sneak up them now. They no longer can see you through walls. Teleporting happens behind you, not in front which was jarring. Everything should now target everything as expected. NPC and player Friendly Fire fixes, based on relationship between those. If its hate, its kill on sight. Dislike wont attack but will take damage from friendly fire. Neutral or friendlier will not take friendly fire damage. This is complex and effected by the servers player killing settings, and the above is the default behavior when the vanilla server settings for player killing is left on default. Zombies were removed from faction targeting and use EAI targeting and tasks, and now behave as expected.
  14. xyth

    A21 NPCMod and Addons

    It looks like the toolbar mod is pulling the name from localization, and our Press E action text is coming from the xml Names property list. Not a high priority fix but I will add it as a feature request.
  15. xyth

    A21 NPCMod and Addons

    The Mod Launcher will keep the latest version updated for you
  16. xyth

    A21 NPCMod and Addons

    I can add hireable versions of both, but the core was intended as a template for modders to follow as an example, not as a complete mod in itself. I could add a set of hireable Bakers if he's a popular model, but with all the hireable characters in the expansion pack, why would you want a baker hireling that cant bake yet? Harley could be hireable if you had a good relationship with bandits, but that's out of scope for this core, that will happen in mods made by other folks. The guns are pure vanilla, so is the sounds. The NPC guns should be no louder than player guns. I dont use a target health bar so I have no information on what you are seeing or not seeing. Example would help. Harley Quinn is loud and obnoxious, the sound files are from a voice actor and not pitch adjusted. Like on the guns, feel free to turn your sound volume down, or remove her from spawning. That said, if I get multiple requests to lower her volume a few db, I can do that.
  17. xyth

    A21 NPCMod and Addons

    20.1.01.03 pushed. Adjusted exp on all NPCs, fixed boars from initiating attacks, minor cleanup. Should be save safe.
  18. xyth

    A21 NPCMod and Addons

    Please keep in mind this mod is very complex, and is a work in progress. We are not getting much feedback on how it plays, but are fixing issues as we see them when streamers play with it enabled. The more feedback we get, the faster this mod will be "stable" for long term play
  19. xyth

    A21 NPCMod and Addons

    Pushed updates to the expansion packs that needed edits to be compatible with this new version. Also pushed minor update to reduce NPC melee damage against players to match the same ranged reduction
  20. xyth

    A21 NPCMod and Addons

    New build, compatible with A20.1 What's new? HUGE gains in efficiency! You can now have those mega battles you wanted. NPCs take about the same computer resources as vanilla zeds, with vastly greater functionality and AI. New templates, basic versions for highest efficiency when you wouldnt plan on hiring and commanding those NPCs, advanced for when you want it all. Many bug fixes, will update the list later. Enjoy.
  21. xyth

    A21 NPCMod and Addons

    Pushed a minor update, should be save safe.
  22. The new A20 NPCCore mod is out, which includes hirable companions, bandits and more. We could use the feedback on the new custom AI, and command control interface, as well as feature requests for future development.
  23. xyth

    A21 NPCMod and Addons

    What mods are in your Mods folder? Please link your log file so we can see whats happening.
  24. Several major mods are working to add the new NPCCore/SCore engine into their mods, so that should make things more interesting in A20.
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